Book picks similar to
Labyrinth of Madness by Monte Cook
rpg
dnd
audio_wanted
wantedebook
Tome and Blood: A Guidebook to Wizards and Sorcerers (Dungeons & Dragons d20 3.0 Fantasy Roleplaying)
Bruce R. Cordell - 2001
It's packed with ways to customize sorcerer and wizard characters, including:New feats, spells, and magic items. New prestige classes, including the dragon disciple, fatespinner, and pale master. Information about special organizations such as the Broken Wands and the Arcane Order. Maps of a mages' guildhall and a home that a sorcerer and a wizard share. Tome and Blood is indispensable to players and Dungeon Masters who want to add a new dimension to sorcerers and wizards.To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.
The Forgotten Realms Atlas
Karen Wynn Fonstad - 1990
Join adventures renowned as they trek across Toril in the detailed, beautifully illustrated atlas. Ride with the Ffolk in the magical Moonshae Isles. Brave the brutal elements of Icewind Dale. Follow the gods as they wreak destruction from the Dales to Waterdeep. Watch as empires of East and West collide. Karen Wynn Fonstad, author of "The Atlas of the Dragonlance World", "The Atlas of Middle Earth", "The Atlas of Pern, and "The Atlas of the Land", now brings you the spectacular and dynamic settings of the Forgotten Realms.
Complete Divine
David Noonan - 2004
There is a rundown of new gods in the D&D pantheon, in addition to new feats, spells, prestige classes, and magic items. In addition, this title adds new and revised base classes to a player's character choices, and clerics in particular are provided with many new and updated spell domains and spells.This title also contains a wealth of material for non-cleric characters, so the tips and data provided will assist all class types, including those classes not typically associated with garnering divine power.
RuneScape: Official Handbook And Strategy Guide
Tracey West - 2007
Includes detailed maps and information on all the characters and creatures contained in the medieval world of RuneScape.
The Space Opera Megapack: 20 Modern and Classic Science Fiction Tales
John W. Campbell Jr. - 2014
"Doc" Smith and John W. Campbell, Jr. to modern interpretations by Jay Lake, Kristine Kathryn Rusch, Tim Sullivan, and more! Included are:BREATH’S DUTY, by Sharon Lee and Steve MillerSPAWN OF JUPITER, by E. C. TubbKILLER ADVICE, by Kristine Kathryn RuschTHE WORLD WITH A THOUSAND MOONS by Edmond HamiltonTHE SKYLARK OF SPACE, by E.E. “Doc” SmithDEADLINE IN SPACE, by John Russell FearnPLANETESIMAL DAWN, by Tim SullivanTHE WEIGHT OF HISTORY, THE LIGHTNESS OF THE FUTURE, by Jay LakeBIG PILL, by Raymond Z. GallunWHERE ARE YOU, MR. BIGGS?, by Nelson S. BondTHE SKY TRAP, by Frank Belknap LongCHANGE OF COMMAND, by Jean LorrahTULAN, by C.C. MacAppTHE BLACK STAR PASSES, by John W. Campbell, Jr.THE GALAXY PRIMES, by E.E. “Doc” SmithTARRANO THE CONQUEROR, by Ray CummingsTHE SARGASSO OF SPACE, by Edmond HamiltonSALVAGE IN SPACE, by Jack WilliamsonTHE ULTIMATE WEAPON, by John W. Campbell, Jr.INVADERS FROM THE OUTER SUNS, by Frank Belknap Long, Jr.
City of Secrets
Nick Horth - 2017
Within its winding streets and shadowy back alleys, merchants deal in raw prophecy mined from an ancient fragment of the World That Was, and even the poorest man may earn a glimpse of the future. Yet not all such prophecies can be trusted. When Corporal Armand Callis of the city guard stumbles upon a dark secret, he finds himself on the run from his former comrades, framed for a crime he did not commit. Only the Witch Hunter Hanniver Toll knows the truth of his innocence. Together the pair must race against time to save Excelsis from a cataclysm that would drown the city in madness and fear.
The Erevis Cale Trilogy
Paul S. Kemp - 2010
When the world itself is threatened, Erevis Cale takes it personally, and takes the fight all the way to the Plane of Shadow.This massive trade paperback omnibus edition collects Twilight Falling, Dawn of Night, and Midnight's Mask into one book.
Deadpool vs. Carnage #1
Cullen Bunn - 2014
bad crazy, once and for all! And you can bet it's gonna be a bloody one!
Doctor Nine
Jonathan Maberry - 2011
She’s surfed the net to learn everything she can about being a monster. She’s ready. She’s even practicing on her sister. Inside her fractured mind, her imaginary mentor, Doctor Nine, promises that he is coming for her. To take her with him and his strange friends; to help her become all that she can be. Is Doctor Nine only a figment of her imagination, or has her madness opened a doorway to something –else? Jonathan Maberry the New York Times bestseller and multiple Bram Stoker award-winning author of Patient Zero, the King of Plagues, and Dead of Night takes you along for a ride through the darkest landscapes of the human soul.
The Utopia Experiment - Free Preview (first 9 chapters)
Robert Ludlum - 2013
intelligence agencies wracked by internal power struggles and paralyzed by bureaucracy, the president has been forced to establish his own clandestine group--Covert-One. It's activated only as a last resort, when the threat is on a global scale and time is running out.THE UTOPIA EXPERIMENTWhen Dresner Industries unveils the Merge, a device that is destined to revolutionize the world and make the personal computer and smartphone obsolete, Covert-One operative Colonel Jon Smith is assigned to assess its military potential. He discovers that enhanced vision, real-time battlefield displays, unbreakable security, and near-perfect marksmanship are only the beginning of a technology that will change the face of warfare forever--and one that must be kept out of the hands of America's enemies at all costs.Meanwhile, in the mountains of Afghanistan, CIA operative Randi Russell encounters an entire village of murdered Afghans--all equipped with enhanced Merge technology that even the Agency didn't know existed. As Smith and Russell delve into the circumstances surrounding the Afghans' deaths, they're quickly blocked by someone who seems to have access to the highest levels of the military--a person that even the president knows nothing about.Is the Merge really as secure as its creator claims? And what secrets about its development is the Pentagon so desperate to hide? Smith and Russell are determined to learn the truth. But they may pay for it with their lives . . .
Catwoman #0
Ann Nocenti - 2012
Exploring a period in Selina Kyle’s life where she tried to walk the straight and narrow—and uncovers secrets that changes everything you thought you knew about the character!
The Malazan Book of the Fallen - Collection 4: Reaper's Gale, Toll The Hounds
Steven Erikson - 2009
And the Edur fleet draws ever closer. Warriors, gods and wanderers converge. Soon there will be a reckoning - and it will be on an unimaginable scale...TOLL THE HOUNDSThe Lord of Death stands at the beginning of a conspiracy that will shake the cosmos, but at its end there waits another. For Anomander Rake, Son of Darkness, has come to right an ancient and terrible wrong...
The Iron Throne
Simon Hawke - 1995
In the chaos after Deismaar, Roele founded an empire that would span the continent and last a millennium.
Starfinder: Core Rulebook
James L. SutterJason Keeley - 2017
Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other.This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more—everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!Inside this book, you'll find:- All of the rules you need to play or run a game of Starfinder.- Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic.- Character races both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future.- An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats.- Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character.- Complete rules for starships, including customization and starship combat.- Rules and tips on using Pathfinder RPG content with Starfinder.Cover art by Remko Troost