Book picks similar to
Volo's Guide to the Dalelands: Forgotten Realms; "Volo's Digest" Accessory by Ed Greenwood
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Whisper of Waves
Philip Athans - 2005
In a twisted dimension outside the walls of time and space, he plots and plans.The SenatorA genasi, he has fought his way up from the gutter and will never go back. Amid the tangled streets of Innarlith, he mixes ambition with thoughts of vengeance.The ManA master builder, he walks the coast of Faerûn, and the waves whisper to him of a mighty work, a task worthy of his talents.
Marvel Heroic Roleplaying Basic Game
Cam Banks - 2012
It's one thing to stop an alien invasion or throw down with the Juggernaut, but sometimes you have to make the hard choices when you're saving the world. With the Marvel Heroic Roleplaying Game books, that great power and great responsibility is yours! Based on the Cortex Plus system, Marvel Heroic Roleplaying takes the award-winning events in the history of the Marvel Universe and gives you all of the heroes, villains, key decision points, and rich background you need to fight your own battles and forge a new destiny!
The Fanged Crown
Jenna Helland - 2009
The story he tells of disease and monsters rings false to his enemies--a former mutineer is sent to discover what really happened to the Lost Colony, and what the Hero of Tethyr is hiding. The first book in a series designed to showcase the uncivilized areas that iconic to the Dungeons & Dragons(R) game, "The Fanged Crown" is an easy way for unfamiliar readers to pick up the Forgotten Realms(R). With plenty of action, intrigue, and adventure, this is a book that will appeal to new readers and familiar readers alike. "The Fanged Crown" and the rest of the Wilds series may be read in any order.
Song and Silence: A Guidebook to Bards and Rogues
John D. Rateliff - 2001
Packed with new ways to customize even the most artful characters this book includes: New feats, prestige classes, weapons, spells, magic items, and equipment. Complete guidelines for trapmaking, including 90 sample traps. Descriptions of a wide range of thieves' guilds and bardic colleges. Detailed rules for flanking opponents in combat. Dungeon Masters and players who want to add a new dimension to their bards and rogues will find a wealth of indispensable material within these pages. To use this accessory, a Dungeon Master also needs the "Player's Handbook," the "Dungeon Master's ""Guide," and the "Monster Manual." A player needs only the "Player's Handbook."
Dark Sun: Campaign Setting
Timothy B. Brown - 1991
This box contains several booklets:Rules Book - 96 pagesThe Wanderer's Journal - 96 pagesthe adventure 'A Little Knowledge', consisting off:A Little Knowledge - 16 pages fiction written by Jerry OltionSpiral bound Dungeon Master's Book - 24 pagesSpiral bound Player's Aid Cards book - 24 pages
Fading Suns
Bill Bridges - 1999
It's far-future setting allows stories from many genres: fantasy, horror, post-apocalypse, and more. Characters wield swords and blasters and fly starships to lost worlds, ancient ruins, verdant jungles or blasted wastelands. They encounter conniving nobles, vain priests, cunning merchants, bizarre alien creatures, evil occultists, and bodiless entitites from across gulfs of space and time. In other words, Fading Suns has everything a roleplaying game setting could possibly need. The Second Edition hardcover rulebook includes new rules adjustments based on the extensive playtesting and suggestions by players from all over the world, as well as new history, psychic powers and rites, and extensive equipment rules.
The Gilded Rune
Lisa Smedman - 2012
It starts slowly, but the progression is devastating. One dwarf has eyes that have become hard and glassy like marbles; a second dwarf has skin that flakes off in sharp, hardened scales; the skeleton of a third is petrified and fused in place; a fourth wastes away with blood that has turned dark and muddy.Clerical magic doesn't help. Neither do herbal remedies, nor spells meant to break curses. And in all cases, death is always the same--the heart blackens, hardens, and eventually stops beating, killing each victim with a heart attack and turning the bodies to stone.It's called the Stoneplague. It's terrifying. And it's spreading.
Explorer's Guide to Wildemount
Matthew Mercer - 2020
The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace--or burn the world to a cinder.Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you'll find new character options, a heroic chronicle to help you craft your character's backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign...- Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world's most popular livestreaming D&D show.- Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria--such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy.- Start a Dungeons & Dragons campaign in any of Wildemount's regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system--a way to create character backstories rooted in Wildemount.Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.
Finder's Bane
Kate Novak - 1997
Now his freedom and his very life are at stake as powers of evil embroil the priests of Finder in a struggle against a plot to resurrect the dead god Bane. With his only allies the young freedom fighter Holly Harrowslough, the mysterious winged woman Jas, and the aging priest Jedidiah, Joel embarks on a mission to recover the Hand of Bane. His quest leads him from the Realms all the way to the extra-planar city of Sigil. There Joel must rely on all his courage, wisdom, and strength to thwart the return of Bane the Tyrant and rescue the god Finder from imminent death. Finder's Bane is the fifteenth in an open-ended series of novels focusing on the Harpers, the secret organization for Good in the Forgotten Realms fantasy world.
Designers & Dragons: The '70s
Shannon Appelcline - 2014
The first in a four volume series, this book has more interesting tidbits than a hundred pop up videos. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into wargaming trivia. Whether you’re a long-time gamer who greets each mention of a ’70s title with “I remember that!” or a new-to-the-hobby sort who wants to know how we got here in the first place, Shannon Appelcline’s meticulously researched history won’t disappoint.
Monster Manual 2: A 4th Edition D&D Core Rulebook
Rob HeinsooGreg Bilsland - 2009
Classic monsters such as centaurs and frost giants make their first 4th edition appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic levels.
The Parched Sea
Troy Denning - 1991
As tribe after tribe fall to the intruders, only a single woman, Rhua, sees the true danger—but what sheik will heed the advice of an outcast witch? Ruha finds help from an unexpected source. The Harpers, guardians of liberty throughout the Realms, have sent an agent to counter the Zhentarim. If she can help this stranger win the trust of the sheikhs, perhaps he can overcome the tribes’ ancestral rivalries and drive the invaders from the desert.
The Lost Library of Cormanthyr
Mel Odom - 1998
. . somewhere in the most ancient corners of Faerun? An intrepid human explorer sets out to find the truth and what starts as an archaeological expedition soon becomes a race against time as an undying avenger is determined to protect the secrets of the ancient, xenophobic elven empire of Cormanthyr. Lost Empires is a bold new series that uncovers the secrets of the lost, ancient Forgotten Realms world.
The Fall of Highwatch
Mark Sehestedt - 2009
Guric, her uncle and the slayer of Hwelian's family, has released a terrible evil in order to resurrect his beloved wife and gain control of the northern countries. When Hweilan escapes Guric's schemes, she is taken in by Lendri, a Vil Adanrath who has stayed in Faerun to help guide Hweilan to her fate.