Hidden from History: Reclaiming the Gay and Lesbian Past


Martin Duberman - 1989
    Such notable researchers as John Boswell, Shari Benstock, Jeffrey Weeks and John D'Emilio illuminate gay and lesbian life as it evolved in places as diverse as the Athens of Plato, Renaissance Italy, Victorian London, Jazz Age Harlem, Revolutionary Russia, Nazi Germany, Casto's Cuba - and peoples as varied as South African black miners, American Indians, Chinese courtiers, Japanese samurai, English schoolboys and girls, and urban working women. Gender and sexuality, repression and resistance, deviance and acceptance, identity and community - all are given a context in this fascinating work.

Maestro Mario: How Nintendo Transformed Videogame Music into an Art


Andrew Schartmann - 2013
    for the NES contains some of the most recognizable tunes in popular culture, and yet it’s safe to say that only a handful of people have thought beyond the music’s entertaining surface. After all, what could possibly be art-worthy about an early Mario score? Or any early game sound for that matter?In search of answers to these questions, Andrew Schartmann takes us on a journey from the primitive “pongs” of arcade machines to the complex musical fabrics woven by composers of the NES era. Where does that distinctly Nintendo-flavored sound come from? What sets NES music apart from its predecessors? And how has that iconic ‘80s videogame sound “invaded” popular culture?

Challenges for Game Designers


Brenda Brathwaite - 2008
    Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 -non-digital shorts- to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thoughtprovoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.

It's About Damn Time: How to Turn Being Underestimated Into Your Greatest Advantage


Arlan Hamilton - 2020
    What she did have was fierce determination and the will to succeed.As much as we wish it weren't so, we still live in a world where being underrepresented often means being underestimated. But as someone who makes her living investing in high-potential founders who also happen to be female, LGBTQ, or people of color, Arlan understands that being undervalued simply means that a big upside exists. Because even if you have to work twice as hard to get to the starting line, she says, once you are on a level playing field, you will sprint ahead.Despite what society would have you believe, Arlan argues, a privileged background, an influential network, and a fancy college degree are not pre-requisites for success. Drawing on her remarkable journey from food stamps to venture capitalist, she inspires us all to defy other people's expectations and become the role models we've been looking for. PRAISE FOR IT'S ABOUT DAMN TIME“Hamilton’s story speaks to all the would-be entrepreneurs and dreamers out there. She brings a unique perspective that has enabled her to see opportunities that others cannot. Her message is simple: Those of us who are different can rule the business world, and no one can stop us.”—Mark Cuban“The world needs more Arlan Hamiltons. Although full of practical wisdom, It’s About Damn Time isn’t the typical business book. Hamilton is unfiltered, vulnerable, and funny as hell. Her story teaches us we can be successful on our own terms, without sacrificing our values or personalities.”—Sophia Amoruso, New York Times bestselling author of #GIRLBOSS“Hamilton is dead right: It is about damn time. It’s about damn time we as women start trusting our voice, knowing our worth, and being unapologetically proud of who we are. In her new book, Hamilton proves that none of us need to ask permission to show the world what we’re made of. If you want to feel inspired, read this now.”—Jameela Jamil, actress, model, and writer“It’s About Damn Time hits at the heart of leadership and risk taking—that we must each foster an unwavering belief in our own capacity. Arlan Hamilton’s insights about the venture capital industry are met by her daring to build something intended for those left outside the gates. Hamilton’s story is a hero’s tale of what’s possible when we unlock our potential, continue the search for knowledge, and draw on our lived experiences to guide us through the darkest moments. For aspiring entrepreneurs and those ready to start a new chapter, It’s About Damn Time is a necessary reminder that every no isn’t the end.”—Stacey Abrams, former minority leader of the Georgia House of Representatives “Refreshing in its inclusivity, Hamilton’s book offers wise and practical lessons from the margins to all ‘underestimated people’ looking to make a difference in the world of business and beyond. Inspiring reading for budding entrepreneurs.”—Kirkus Reviews

Game Engine Architecture


Jason Gregory - 2009
    The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process.Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.

Testo Junkie: Sex, Drugs, and Biopolitics in the Pharmacopornographic Era


Paul B. Preciado - 2008
    Preciado shows the ways in which the synthesis of hormones since the 1950s has fundamentally changed how gender and sexual identity are formulated, and how the pharmaceutical and pornography industries are in the business of creating desire. This riveting continuation of Michel Foucault's The History of Sexuality also includes Preciado's diaristic account of his own use of testosterone every day for one year, and its mesmerizing impact on his body as well as his imagination.

Be Gay, Do Comics


Matt BorsDelta Vasquez - 2020
    The life of a gay and Jewish Nazi-fighter. A gender reveal party that tears apart reality. These are the just some of the comics you'll find in this massive queer comics anthology from The Nib.Be Gay, Do Comics is filled with dozens of comics about LGBTQIA experiences, ranging from personal stories to queer history to cutting satire about pronoun panic and brands desperate to co-opt pride. Brimming with resilience, inspiration, and humor, an incredible lineup of top indie cartoonists takes you from the American Revolution through Stonewall to today's fights for equality and representation.Featuring more than 30 cartoonists including Hazel Newlevant, Joey Alison Sayers, Maia Kobabe, Matt Lubchansky, Breena Nuñez, Sasha Velour, Shing Yin Khor, Levi Hastings, Mady G, Bianca Xunise, Kazimir Lee, and many, many more!

Written on the Body: Letters from Trans and Non-Binary Survivors of Sexual Assault and Domestic Violence


Lexie Bean - 2018
    It is the coming together of those who have been fragmented and often met with disbelief. The book holds the concerns and truths that many trans people share while offering space for dialogue and reclamation.Written with intelligence and intimacy, this book is for those who have found power in re-shaping their bodies, families and lives.

Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)


Margaret WeisRobert J. Schwalb - 2016
     Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.

Can Everyone Please Calm Down?: Mae Martin's Guide to 21st Century Sexuality


Mae Martin - 2019
    Aside from this, though, if there's one area that I'm 100% anecdotally and personally qualified to tackle, it's sexuality. If there is a 'sexuality spectrum', then I've probably existed at every point on it at some stage in my life. This book is my attempt to demystify sexuality by narrating my own, often humiliating adventures in sex, dating, gender identity, etc. and to get everyone to Just. Calm. Down. We'll talk about the pros and cons of labels, and why history contains no stories of gay people living long, happy, successful lives. Also included: sexual fluidity, gay genes, Lady Gaga and bisexual monkeys. My dream is that we get to a point where we don't even need to discuss sexuality at all. Where it's a total non-issue, and everyone's falling in love with everyone all over the place. Seeing as we're not there yet, however, I think it is incredibly important to talk about it. Openly, and without embarrassment. I hope this book is a step in that direction. ENJOY.

Finding Out: An Introduction to LGBT Studies


Deborah T. Meem - 2008
    By combining accessible introductory and explanatory material with primary texts and artifacts, this book explores the development and growth of LGBT (lesbian, gay, bisexual, transgender) identities and the interdisciplinary nature of LGBT studies.

The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories


Frank Rose - 2011
    Now, on YouTube and blogs and Facebook and Twitter, we are media. And while we watch more television than ever before, how we watch it is changing in ways we have barely slowed down to register. No longer content in our traditional role as couch potatoes, we approach television shows, movies, even advertising as invitations to participate—as experiences to immerse ourselves in at will. Wired contributing editor Frank Rose introduces us to the people who are reshaping media for a two-way world—people like Will Wright (The Sims), James Cameron (Avatar), Damon Lindelof (Lost), and dozens of others whose ideas are changing how we play, how we chill, and even how we think. The Art of Immersion is an eye-opening look at the shifting shape of entertainment today.

The Multiplayer Classroom: Designing Coursework as a Game


Lee Sheldon - 2011
    THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is your detailed guide to designing any structured learning experience as a game. Written for professional educators or those learning to be educators, here are the tools to engage and excite students by using principles learned in the development of popular video games. Suitable for use in the classroom or the boardroom, the book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. You don't need any experience making games or even playing games to use this book. Yet, you will learn how to create multiplayer games for any age on any subject. Bring your classroom into the 21st century!

White Girls


Hilton Als - 2013
    The result is an extraordinary, complex portrait of "white girls," as Als dubs them—an expansive but precise category that encompasses figures as diverse as Truman Capote and Louise Brooks, Malcolm X and Flannery O’Connor. In pieces that hairpin between critique and meditation, fiction and nonfiction, high culture and low, the theoretical and the deeply personal, Als presents a stunning portrait of a writer by way of his subjects, and an invaluable guide to the culture of our time.

Minecraft: Guide to Survival


Mojang AB - 2020
    Previously published as Guide to Exploration, the revised and updated Guide to Survival has even more insider info and tips from the experts at game-creator Mojang, making this is the definitive, fully illustrated guide to survival in Minecraft.The mysterious world of Minecraft is just waiting to be explored. But danger lurks around every corner and survival can prove difficult for even the bravest adventurer.Learn how to find resources, craft equipment, and protect yourself. Discover which biomes to avoid when starting out, how to build a mob-proof shelter, where to look for naturally-generated structures laden with loot, and so much more.Collect all of the official Minecraft books: Minecraft: The IslandMinecraft: The CrashMinecraft: The Lost JournalsMinecraft: The Survivors' Book of SecretsMinecraft: Exploded Builds: Medieval FortressMinecraft: Guide to ExplorationMinecraft: Guide to CreativeMinecraft: Guide to the Nether & the EndMinecraft: Guide to RedstoneMinecraft: MobestiaryMinecraft: Guide to Enchantments & PotionsMinecraft: Guide to PVP MinigamesMinecraft: Guide to FarmingMinecraft: Let's Build! Theme Park AdventureMinecraft for BeginnersMinecraft: Guide to Ocean SurvivalMinecraft: Guide to Survival