Cityscape (Dungeons & Dragons Supplement, v 3.5)


Ari Marmell - 2006
    The game material is completely compatible with the D&D core rulebooks and includes timesaving tools and tips for any urban campaign. The material in this supplement is appropriate for both D&D players and Dungeon Masters and includes content that appeals to both

Grand Theft Auto V Limited Edition Strategy Guide


Tim Bogenn - 2013
    We provide strategy for every action-packed mission.Learn everything there is to know about the three playable characters, Michael, Franklin, and Trevor. Each character has his own personality, motivations, and skillsets.Mission maps identify key objectives, specify targets, and chart the fastest path to success.Complete coverage of all off-mission activities and sophisticated mini-games.Our maps cover every square mile of this enormous world that’s bigger than Red Dead Redemption, Grand Theft Auto IV, and Grand Theft Auto: San Andreas combined.

Clanbook: Ventrue Revised


Richard Dakan - 2000
    Forever in the line of fire, they have sacrificed their own comfort for the good of all Kindred. Or is this all an empty ruse that excuses their excess and greed? the proud history and black secrets of the clan reveal the truth.Clanbook: Ventrue includes:* The history and practice of the Kindred's most august clan* Hints and tips for making each Ventrue a unique and influential member of vampiric society* New Discipline powers, scandals and luminaries of the Clan of Leadership

Ghost Fleet


D.A. Boulter - 2011
    Experts say they are scanner echoes tossed out of the past by the Phenomenon. The rumors and a cryptic entry in an ancestor's diary propel Lieutenant-Commander Mart Britlot of the Confederation navy into the dangerous Sivon sector of space. There, Britlot hopes to find help for the Confederation, now facing a two-front war. As the last living Confederation descendant of the Adian nation, Britlot is obsessed with finding the ghost ships, believed destroyed during a mass emigration 300 years in the past. He dreams of riding to the rescue at the head of the never defeated Adian fleet; he dreams of finding family after the death of all his near relatives at the hands of the Combine. He'll drive his ship and crew beyond endurance to achieve this. The felid Tlartox Empire, eager to avenge their humiliating defeat at the hands of the Confederation, has voted to annul the long-standing peace treaty. The glory of The Hunt beckons. Admiral Tood Tlomega has focused on the human planet Lormar, with its great naval base, as a fitting target for retribution. She will return dignity to the people of Tlar. She will return them to the path that Tlar illuminated so many centuries ago.But a small band of Tlartox subversives intend to rake a claw across the plans of the war-mongers, and give both the Empire and the Confederation something they hadn't counted on.

RuneQuest


Steve Perrin - 1978
    These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.

Age of Rebellion Roleplaying Game Core Rulebook


Jay Little - 2014
    Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.The 464-page Star Wars®: Age of Rebellion™ Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including:Concise rules for character generation and advancementClear descriptions of the game’s skills and talentsConvenient charts of weapons, gear, devices, starships, and vehiclesRules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaignExtensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful EmpireA wealth of advice for GMs on how to create and run an Age of Rebellion campaignA complete, introductory adventure to launch players into action!

Pathfinder Roleplaying Game: NPC Codex


Jason BulmahnJason Nelson - 2012
    You spend hours setting up the perfect encounter, your players are out for blood, the swords are drawn—and then you realize that you've forgotten to build statistics for the enemy characters. Or perhaps your players go left when you expect them to go right, leaving you without any encounters prepared.Such problems are a thing of the past with the NPC Codex. Inside this tome, you'll find hundreds of ready-made stat blocks for nonplayer characters of every level, from a lowly forest poacher to the most majestic knight or ancient spellcaster. Whether you're planning out future adventures or throwing together encounters right at the table, this book does the work so you can focus on playing the game.Pathfinder RPG NPC Codex is a must-have companion volume to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 320-page Pathfinder RPG NPC Codex includes:- Statistics for more than 300 characters, including at least one for every level of every class in the Pathfinder RPG Core Rulebook.- Tactical suggestions for every character, ensuring that you get the most out of each individual's gear and abilities in a fight.- Tons of flavorful names and backgrounds to give characters personality, plus ideas for using them in both combat and roleplaying situations.- Statistics for characters with lower-powered NPC classes to help populate your world with ordinary people, as well as characters with specialized prestige classes.- Animal companion statistics for druids and rangers, from level 1 through level 20.- Multiple versions of each Pathfinder iconic character, perfect for pregenerated player characters.- Encounter groups for conveniently crafting battles on the fly.... and much, much more!Cover art by Wayne Reynolds

Helltown: A Horror Novel


Stephen Bentley - 2015
    It's nothing like the suburb you might live in . . . Unless, that is, an insane, Listerine-guzzling Realtor sold you your house? Or perhaps your postman happens to have a disturbing relationship with his claw hammer? A grieving Dan LaBarbara knows something is different in Helltown as soon as he comes back home. Yeah, sure, the town always been a little off. You can feel that about the place, like if you stepped into a house whose only occupants were freshly murdered corpses in an upstairs bedroom. But this is something else entirely. Standing in his little brother Barbie's basement workshop, holding one of those dioramas Barbie's been building since the accident, the ones that seem to move when you hold them, Dan can feel Barbie's terror. Barbie must know something is coming, something big, something evil. He's trying to warn Dan in the only way he knows. Why else would Barbie build a diorama depicting a man-sized version of a cartoon rabbit with bloody teeth about to devour a trembling teenager? Why else would he spend so much time crafting an intricate model of Death standing over a pimply teenager in the school library? And let's not even talk about that little model of the mob of undead surrounding the massive tower of vicious black spines behind the high school. Hilltown has a story to tell, and the lonely brain-damaged man who builds magical dioramas in his basement workshop has been telling it all along. As the evil closes in around them, Dan and his new love interest Jessica must do the impossible: save everyone one in Hilltown before it's too late.

Bringing Down the House


Richard P. Brickner - 1971
    Multibillionaire Goddard Moss has a vision: a city rising tall on the South Dakota prairie dedicated to Art. Not art of the staid, traditional, edifying, entertaining variety, but the Modern—modern painting, modern theater, modern sculpture, modern dance, all as obscure, pretentious, and offensive as its creators can make it (and with luck, government-funded). As Culture City rises from the grassy fields, playwrights, performers, and artists prepare for the gala opening week. Gregory Lubin's expansive stage re-creation of the Tower of Babel story is awaited with particular anticipation. But revolution is brewing just yards beyond the city walls and as far away as rural Maine. Despite the money being lavished on it, it becomes doubtful that "the Artland in the Heartland" will survive past its premiere.

Menace in the Mysterious Train: A Historical Western Adventure Book


Austin Grayson - 2020
    Without hope, a horse, or even a pistol, Edgar gambles on a chance meeting with someone that will turn things around. Fortunately, luck smiles on him when he is assigned with the simple task of accompanying a cattle baron's livestock to another town. Little does he know that amongst the cattle there is a cargo much more valuable, that will get him into trouble and will put his life in grave peril. What will Edgar be willing to risk in order to accomplish a mission that isn't as innocent as it first seemed? Will he manage to protect the valuable shipment and defeat a murderous gang that disperses fear in its wake?While Edgar is running for his life, he crosses paths with his boss's daughter, who, determined to prove her worth, disguises herself and jumps on the same train with him. When Edgar discovers her true identity, he will do whatever it takes to protect her from the vicious outlaws who have invaded the train. The more time they spend together, the more he realizes that her braveness and wit have made him lose his mind. But as long as criminals are after them and his life is at stake, he has no time for love. Will Edgar help Rose survive the treacherous journey? Will he manage to get out of this train safe and sound, despite the endless challenges he encounters?Fierce crossfires and an unprecedented hide and seek, take Edgar and Rose on an adventure that will remain indelible in their minds. Will they endure the wild ride across the frontier west? Or will overpowering forces ruin their chance at happiness once and for all?A pulse-pounding drama, which will make you turn the pages with bated breath until the very last word. A must-read for fans of Western action and romance."Menace in the Mysterious Train" is a historical adventure novel of approximately 60,000 words. No cliffhangers, only pure unadulterated action.

The Orphans of Bell Lane: A powerful heartwarming saga


Ruthie Lewis - 2019
    . . a real page turner' Sheila Newberry 1860s London Orphaned at a young age, Rosa has always looked out for her younger sister, Grace, protecting her from the dangers and bullies of the workhouse.So when Grace is suddenly faced with a world without Rosa, she finds herself alone and forced to make difficult decisions about her future. Can she really walk away from everything she has built to protect the children Rosa has left behind?Returning to the gang-ruled streets of south-east London, Grace is determined to build a better future for herself and for the children of Bell Lane - no matter what the cost . . .

Amish Ace of Hearts


Mary Lantz - 2020
    

The Free Trappers: The Saga Of Jedediah Beech - (Volume 2)


D.L. Bittick - 2018
    It takes him from the Hasinai Caddo villages of eastern Spanish Tejas to the Rocky Mountains and parts in between. Along the way, he encounters colorful and unsavory frontiersmen, hostile and friendly Indians as well as struggles with wild nature. But he also finds loyal friends and unconditional love.

I Hear Christmas (A Swiss Amish Christmas Book 1)


Tattie Maggard - 2017
    She’s thrilled when she’s asked to help with the Christmas program the Amish school is putting on—even more so when she finds Lucas Wickey has also volunteered to help. Despite being “slow,” Lucas can sing better than anyone in Swan Creek Settlement. As her feelings for him grow, she must decide what’s more important—what everyone else thinks, or what she’s hearing from her heart. Approximately 22,000 words

Promise of Dreams


Cecelia M. Chittenden - 2017
    Her father has gone to bring home a son missing because of the war. Loyal servants give her support and comfort and are at her side when she learns of her father’s death. She promises to fulfill her father’s dream but someone doesn’t want her to, the one person she should be able to trust. He sets out to defeat her until another man, a Northern stranger, comes to her aid.