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Minecraft: Guide to Survival
Mojang AB - 2020
Previously published as Guide to Exploration, the revised and updated Guide to Survival has even more insider info and tips from the experts at game-creator Mojang, making this is the definitive, fully illustrated guide to survival in Minecraft.The mysterious world of Minecraft is just waiting to be explored. But danger lurks around every corner and survival can prove difficult for even the bravest adventurer.Learn how to find resources, craft equipment, and protect yourself. Discover which biomes to avoid when starting out, how to build a mob-proof shelter, where to look for naturally-generated structures laden with loot, and so much more.Collect all of the official Minecraft books: Minecraft: The IslandMinecraft: The CrashMinecraft: The Lost JournalsMinecraft: The Survivors' Book of SecretsMinecraft: Exploded Builds: Medieval FortressMinecraft: Guide to ExplorationMinecraft: Guide to CreativeMinecraft: Guide to the Nether & the EndMinecraft: Guide to RedstoneMinecraft: MobestiaryMinecraft: Guide to Enchantments & PotionsMinecraft: Guide to PVP MinigamesMinecraft: Guide to FarmingMinecraft: Let's Build! Theme Park AdventureMinecraft for BeginnersMinecraft: Guide to Ocean SurvivalMinecraft: Guide to Survival
The Ear of the Other: Otobiography, Transference, Translation: Texts and Discussions with Jacques Derrida
Jacques Derrida - 1985
'No writer has probed the riddle of the Other with more patience and insight than Jacques Derrida....By rigorously interrogating the writings of major Western figures, Derrida not only forces a rethinking of the nature of reading and writing but calls into question basic assumptions about ourselves and our world.
Uncharted: The Fourth Labyrinth
Christopher Golden - 2011
Now the doors to that hell are open once again. Nathan Drake, treasure hunter and risk taker, has been called to New York City by the man who taught him everything about the “antiquities acquisition business.” Victor Sullivan needs Drake’s help. Sully’s old friend, a world-famous archaeologist, has just been found murdered in Manhattan. Dodging assassins, Drake, Sully, and the dead man’s daughter, Jada Hzujak, race from New York to underground excavations in Egypt and Greece. Their goal: to unravel an ancient myth of alchemy, look for three long-lost labyrinths, and find the astonishing discovery that got Jada’s father killed. It appears that a fourth labyrinth was built in another land and another culture—and within it lies a key to unmatched wealth and power. An army of terrifying lost warriors guards this underground maze. So does a monster. And what lies beyond—if Drake can live long enough to reach it—is both a treasure and a poison, a paradise and a hell. Welcome to The Fourth Labyrinth.
Understanding Video Games: The Essential Introduction
Simon Egenfeldt-Nielsen - 2007
This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence.Throughout the book, the authors ask readers to consider larger questions about the medium:what defines a video game? who plays games? why do we play games? how do games affect the player?Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. A Companion Website (www.routledge.com/textbooks/978041597...) features student resources including discussion questions for each chapter, a glossary of key terms, a video game timeline, and links to other video game studies resources for further study.
My Turn: The Memoirs of Nancy Reagan
Nancy Reagan - 1989
. . . But now those years are over, and it's my turn to describe what happened. . . ."About Ronald Reagan: "Although Ronnie loves people, he often seems remote, and he doesn't let anybody get too close. There's a wall around him. He lets me come closer than anyone else, but there are times when even I feel that barrier."About being a mother: "What I wanted most in all the world was to be a good wife and mother. As things turned out, I guess I've been more successful at the first than at the second."About her influence: "I make no apologies for telling Ronnie what I thought. Just because you're married doesn't mean you have no right to express your opinions. For eight years I was sleeping with the president, and if that doesn't give you special access, I don't know what does."About astrology: "What it boils down to is that each person has his or her own ways of coping with trauma and grief, with the pain of life, and astrology was one of mine. Don't criticize me, I wanted to say, until you have stood in my place. This helped me. Nobody was hurt by it--except, possibly, me."About Don Regan: "His very first day on the job, Don said that he saw himself as the 'chief operating officer' of the country. But he was hired to be chief of staff. . . . Although I believed for a long time that Donald Regan was in the wrong job, my 'power' in getting him to leave has been greatly exaggerated. Believe me, if I really were the dragon lady that he described in his book, he would have been out the door many months earlier."
Her Master
Jenika Snow - 2011
This story has been revised. A bite of a story… Claret isn't just a bar for the paranormal, but a portal to another dimension. It plays tricks on the mind, and whoever enters will experience agony or ecstasy. Once Nena steps insides Claret she realizes that the price to leave may be more than she is willing to pay. But once she is in Master Erach's hold, she realizes that the life she has experienced thus far doesn't compare to what the dominant and alpha vampire has in store for her. *This short story is told in the first person from the heroine’s point of view. This is also a quick read with an ending that doesn’t fit in the HEA or HFN category. It’s purely for enjoyment purposes and has some darker content. Please be advised.
All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture
Harold Goldberg - 2011
But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth?Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium.Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!
The Right Fights Back: Playbook 2012 (POLITICO Inside Election 2012)
Mike Allen - 2011
The first edition, The Right Fights Back, follows the campaign for the Republican presidential nomination. The battle for the 2012 Republican presidential nomination promises to be one of the most hotly contested and closely fought in recent memory, as establishment Republicans, Tea Party favorites, and dark horse insurgents vie to take on President Obama in the November election. In The Right Fights Back, Mike Allen, chief White House correspondent for POLITICO, and Evan Thomas, the award-winning journalist and author of Robert F. Kennedy and The War Lovers, chronicle the dramatic events of this historic campaign as it unfolds. With exclusive real-time reporting from the campaign trail, The Right Fights Back provides detail, color, and in-depth analysis that take readers beyond the hourly headlines and commentary. From the role of Super PACS and conservative interest groups to the clashes of personality and policy that will define the race to capture the GOP nomination, this is a history-as-it-happens account of the resurgent American right at the crossroads.
Mechanical Vibrations
Singiresu S. Rao - 1986
This text gives expanded explanations of the fundamentals of vibration including history of vibration, degree of freedom systems, vibration control, vibration measurement, and more. For engineers and other professionals who want a clear introduction to vibration engineering.
Le Tour: A History of the Tour de France, 1903 -- 2003
Geoffrey Wheatcroft - 2003
The 60 cyclists who left Paris to ride through the night to Lyons that first July had little idea they were pioneers of the most famous of all bike races, which would reach its centenary as one of the greatest sporting events on earth. Geoffrey Wheatcroft's masterly history of the Tour de France's first hundred years is not just a hugely entertaining canter through some great Tour stories; nor is it merely a homage to the riders whose names—Coppi, Simpson, Mercx, Armstrong—are synonymous with the event's folly and glory. Focusing too on the race's role in French cultural life, it provides a unique and fascinating insight into Europe's 20th century.
Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution
Dean Takahashi - 2002
It has already eclipsed motion pictures to become one of the largest and fastest growing markets in history and a lamplight illuminating where the future of entertainment is headed. In an effort to grab a chunk of that market, Microsoft—an absolute newcomer to the gaming industry—has put billions of dollars on the line in a gamble to build the fastest, most mature, most advanced video game console ever: the Xbox. Is this new Microsoft venture just another experiment that, like WebTV, was launched to much fanfare but will be quickly forgotten? Or will it become the next Windows, finding its way into the homes and lives of millions of people around the world?In Opening the Xbox, award-winning journalist and gaming-industry expert Dean Takahashi guides you deep into the amazing story of this much-anticipated game console. Through exclusive interviews with top executives at Microsoft, exhaustive research, and a penetrating investigation, he unveils the tumultuous story behind the development of the project and how it could change the entertainment industry forever. Inside, you'll discover that what started as Project Midway, spearheaded by Jonathan "Seamus" Blackley and three of his renegade cohorts, turned into Xbox—a multibillion-dollar enterprise that became Microsoft's largest internal startup ever and a personal pet project of Bill Gates. The colorful infighting, the cutthroat tactics used to lure partners, and the race to vanquish bitter rivals Sony and Nintendo are all laid bare in this unvarnished, high-tech drama. It's a story like no other, full of heroes and villains, plot twists and intrigue—all before the backdrop of Microsoft's grand ambition to move from the office into the living room.If you're like the millions of gamers, investors, and business spectators who anxiously anticipated the Xbox, then you don't want to miss the explosive, exclusive, behind-the-scenes story in Opening the Xbox.
Grindhouse: The Sleaze-Filled Saga of an Exploitation Double Feature
Quentin Tarantino - 2007
Together with cast and crew, Tarantino and Rodriguez chronicle the making of not one but two motion pictures: Quentin Tarantino's Death Proof and Robert Rodriguez's Planet Terror. Compiling never-before-seen production artwork, hundreds of behind-the-scenes photos, exclusive interviews and enough blood, flesh and gore for two books, Grindhouse: The Sleaze-Filled Saga Of An Exploitation Double Feature offers fans the definitive insider's guide to the world of Grindhouse!
30 Years of Adventure: A Celebration of Dungeons & Dragons (D&D Retrospective)
Peter Archer - 2004
100,000 first printing.
Desmonde
A.J. Cronin - 1975
He becomes a priest, winning the coveted Golden Chalice for his singing when in seminary school abroad. But the duality of nature threatens to destroy the brilliant future that lies before him. Beloved of his parishioners and canon, he is devastatingly attractive to women, in particular the wealthy patron of his church at Kilbarrack, Ireland. But it is not until her wayward and sensual niece, Claire, arrives that disaster strikes . . .In the magnificent narrative tradition of The Citadel, The Stars Look Down and Cronin's other classic novels, The Minstrel Boy is a great book by a much-loved author