Halo: Rise of Atriox


Cullen Bunn - 2018
    Atriox, the legendary Brute who questioned the Great Journey and the will of the Prophets as he watched his comrades die for their cause. Atriox, who created the faction known across the universe as the Banished!The story of Atriox, his rise to power, his contempt for the Covenant and the formation of the Banished is told across this five-chapter anthology featuring characters and stories from Halo Wars 2.This collects stories by acclaimed comics creators Cullen Bunn, Jody Houser, John Jackson Miller, Alex Irvine, Josan Gonzalez, Jonathan Wayshak, Eric Nguyen and Hayden Sherman.

Cyborg Corps


J.N. Chaney - 2020
    Finally. he will be able to feel the warm sand beneath his feet again, or so the doctor promises.Lying on a table, Warren is told by the doctor that everything is going to be okay. He's going to have a brand new leg...and a much better life.Too bad it was all a lie.The next time Warren opens his eyes, four centuries have passed. Somehow, he's standing in the middle of a battlefield, stuck on a distant alien planet, far away from home.To make matters worse, his body appears to be entirely synthetic. He's a cyborg, nearly indestructible and enhanced for extreme combat.Now, with centuries of time missing from his memory and no idea how to get home, Warren is left with no choice but to fight against those who would see him enslaved... and free as many of his brothers as possible along the way.

Guildmasters' Guide to Ravnica


James Wyatt - 2018
    Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling markets and shadowy back alleys. Through it all, ten guilds—crime syndicates, scientific institutions, church hierarchies, military forces, judicial courts, buzzing swarms, and rampaging gangs—vie for power, wealth, and influence. These guilds are the foundation of power on Ravnica. They have existed for millennia, and each one has its own identity and civic function, its own diverse collection of races and creatures, and its own distinct subculture. Their history is a web of wars, intrigue, and political machinations as they have vied for control of the plane.

Devil Calls the Tune


Chris Maddox - 2020
    When his father was called to duty and his mother made an invalid by a plague, Niko learned to survive by his wits. He stole what he needed to stay alive and fought to keep what he stole. Until he got arrested. On the eve of his majority birthday, Niko got laid off from his job and found out the son of the local crime lord had been selling his mom drugs and forcing her to “entertain” his friends. Facing jail time—and almost certain death—for beating the crime lord’s son nearly to death, Niko is forced to join the military to get off world. The terms of his enlistment are such that he can’t quit, so he hopes to fly under the radar and serve his time in a do-nothing job. That’s his plan, anyway. But plans have a way of getting disrupted, and when the Devil is calling the tune, sometimes all you can do is sing along.

Pock's World


Dave Duncan - 2010
    It has been quarantined and may have to be sterilized. Five people are chosen to go there and examine the evidence: saintly but ruthless Father Andre; Ratty Turnsole, a muckraking reporter ripe for romance; ambitious politician Athena Fimble; manipulative bureaucrat Millie Backet; and shady billionaire Linn Lazuline. Some of them carry grudges - all have their own agendas.     Pock’s World surprises them all. Nothing is what they expect. Quickly entangled in love, politics, religion, and deceit, they discover that the clock is already ticking and the fate of humanity itself is at stake.

Greyhawk Adventures


James M. Ward - 1988
    Learn about Greyhawk's deities, heroes, monsters, arcane items, magical spells, and much, much more. A book for lovers of Greyhawk and players of all fantasy role-playing games.

Clanbook: Lasombra Revised


Bruce Baugh - 2001
    Their legacy of shadows eclipses the light thrown by their packs ritual fires. But are the Lasombra truly the esteemed leaders of the Sword of Caine or do they simply abuse it to serve their own ends?The Lords of the SabbatAs the next entry in the revised lineup of clanbooks, Lasombra takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

Battle Lines


Chris Hechtl - 2015
    But he returned changed, he had lost one of his AI to rampancy after fighting an Xeno AI Wraith, and his greatest AI, his confidant Commander Sprite had chosen to leave him. He didn't return to civilization alone however. He brought with him over a hundred precious sleepers, officers and enlisted personnel ready to help rebuild the Federation once more, along with petabytes of precious blueprints and data, designed by some of the greatest minds of the Federation. But before they can begin to forge a new fleet they have to stop the rampaging Horathian Empire in it's tracks. Rear Admiral Amadeus White has been assigned to push the enemy back and keep them back while Admiral Irons and Subert work on building new ships. Admiral Subert has his own problems to deal with in Pyrax. He needs time, time to adjust, time to clean up the mess. Time to build more ships. But the enemy within and without won't wait. Napoleon said it best, "You can ask me for anything but not time!" The Battle Lines have been drawn!

Eclipse Phase: The Roleplaying Game of Transhuman Conspiracy and Horror


Rob BoyleTobias Wolter - 2009
    Humanity is enhanced and improved, but also battered and bitterly divided. Technology allows the re-shaping of bodies and minds, but also creates opportunities for oppression and puts the capability for mass destruction in the hands of everyone. And other threats lurk in the devastated habitats of the Fall, dangers both familiar and alien. In this harsh setting, the players participate in a cross-faction conspiracy called Firewall that seeks to protect transhumanity from threats both internal and external. Along the way, they may find themselves hunting for prized technology in a gutted habitat falling from orbit, risking the hellish landscapes of a ruined earth, or following the trail of a terrorist through militarized stations and isolationist habitats. Players may even find themselves stepping through a Pandora Gate, a wormhole to distant stars and the alien secrets beyond.

Vornheim


Zak S. - 2011
    Give somebody a floorplan and theyll GM for a day show them how to make 30 floorplans in 30 seconds and theyll GM forever. Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now. In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket including the back of the jacket, the book covers underneath, and the inside covers has been crammed full of tools to help you build and run a city no matter what edition game you play.

Player's Option: Skills & Powers


Dale Donovan - 1995
    Player's Option Rulebooks present an alternative approach to AD&D characters. Custom-craft your next PC, selecting the profession, skills, and abilities you want! Characters can even have additional ability scores such as Stamina, Muscle, Balance, and others. New proficiencies, talents, and updated psionics round out the Player's Option character. Be ready for anything with Skills & Powers!

Divine Power: A 4th Edition D&D Supplement


Rob Heinsoo - 2009
    New options for clerics, paladins, and other divine characters.This tome focuses on the divine heroes: characters whose powers rely on their faith as much as their sword, providing new archetypal builds for the cleric, paladin, and other divine classes, including new character powers, feats, paragon paths, and epic destinies.

Space Jockey; The Green Hills of Earth


Robert A. Heinlein - 1947
    "The green hills of Earth" is the fascinating tale of the Blind Singer of the Spaceways, a legend from Marsopolis to the Jovian asteroids. Jake Pemberton is a "Space jockey" on the regular run from Earth to the moon-- when disaster strikes, it takes guts to ride his ship home safely.~~~Warner Audio Publishing : 2145.Duration: 70 mins.Reader: Colin Fox.

The Privateer


William Zellmann - 2012
    The slaves stole an ore carrier and escaped, and after failing at trade, desperation and hatred drove them to piracy. John was a hugely successful pirate, until forced to confront the horrors committed by his men. He grabs a ship and a bag of gems, and runs away, determined to regain his self-respect. Pursued by his former colleagues, he flees across man-settled space. Along the way, he learns that his ship is much more than a simple yacht, deals with a stowaway girl, almost accidentally buys an orbital scrap yard, finds himself responsible for a beautiful young woman, fights off a pirate attack, falls in love, makes a friend, and learns that his refuge has been invaded by another planet. John, now Cale, and his friends plan to use derelicts from his scrap yard to free his sanctuary planet. But can a bunch of resurrected hulks really defeat a planetary fleet? And just what IS a Privateer, anyway?

Age of Mortals


Margaret Weis - 2003
    The gods who watched the world were absent for decades, mighty dragon overlords warred and conquered vast territories, and old magic had to be learned to replace the new. An epic War of Souls had to be fought to resotre some of what was lost ushering in a new and exciting era, full of possibilities for both good and evil.The Age of Mortals Campaign Book is designed as a companion volume to the DRAGONLANCE CAMPAIGN SETTING published by Wizards of the Coast. Designed and written by the same design team (under the guideance of author Margaret Weis), this volume gives players everything they need to play in any Fifth Age campaign including during and after the War of Souls itself