Book picks similar to
Stellar Frontier: Psi Order Upeo Wa Macho & Extrasolar Space Sourcebook by John R. Snead
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science-fiction
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Heroes Unlimited
Alex Marciniszyn - 1994
Trade Paperback. Book Condition: Good. The cover does show some normal wear. Fraying on lamenation along edges of front and back cover.
Tome of Beasts
Wolfgang Baur - 2016
Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of Beasts has it!This richly-illustrated, 400+ page supplement for any 5E game includes monsters from the entire history of Kobold Press, with longtime favorites such as clockwork creatures, drakes and dragons, devils and arch-devils, and dangerous flavors of the fey--illustrated by some of the finest artists working in fantasy today.These monsters have been designed so that GMs can use them in their favorite settings for fantasy adventure, whether it's Kobold Press's world of Midgard, one of the classic realms of d20-rolling gaming, or their own homebrew worlds.
Pathfinder Roleplaying Game: Advanced Class Guide
Jason BulmahnTim Hitchcock - 2014
Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder Roleplaying Game Advanced Class Guide includes:- Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.- Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.- Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.- Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.- An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.... and much, much more!Cover art by Wayne Reynolds
Arbiter of Worlds: A Primer for Gamemasters
Alexander Macris - 2019
This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash
Pathfinder Roleplaying Game Beginner Box
Jason Bulmahn - 2011
Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!
Rogue Trader: Core Rulebook
Owen Barnes - 2009
Your ship will take you to new worlds and uncharted reaches of the void, where you will encounter rivals, pirates, aliens, and possibly even creatures of the warp. You will acquire and spend great wealth and riches, and fame or infamy will follow. You will discover ancient and forgotten mysteries and search out the unknown to find lost human worlds or never-before-seen celestial phenomena. You must survive the dangers of space, for beyond the threat of vacuum and deadly radiation lurk things Man was never meant to find... To be part of a Rogue Trader's crew is to stand on the threshold of nearly unlimited opportunity. Vast profits await for you and your fellow Explorers to find and claim. Fame and fortune reward the bold, but the unwary find only an anonymous death. Begin your players' path to wealth and glory with a complete starting adventure that puts the Explorers right into the middle of the action. The Rogue Trader core rulebook contains everything you need to start your adventure in the Warhammer 40,000 universe.
Halo: Silentium: Book Three of the Forerunner Saga
Greg Bear - 2019
Chaos rules the final days of the Forerunner empire. The Flood—a horrifying, shape-changing, and unstoppable parasite—has arrived in force, aided by unexpected allies, and internal strife has desperately weakened Forerunner defenses. Facing the imminent collapse of their civilization, the Forerunners known as the Ur-Didact and the Librarian reveal what they know about the relationship between the long-vanished race of the Precursors and the Flood. While the Precursors created many technological species, including those of the Forerunners and humanity itself, the roots of the Flood may be found in an act of enormous barbarity, carried out beyond our galaxy ten million years before. Because of that savagery, a greater evil looms. Only the Ur-Didact and the Librarian—husband and wife pushed into desperate conflict—hold the keys to a solution. As they face the consequences of a mythic tragedy, one of them must now commit the greatest atrocity of all time—a shocking act designed to prevent an insane abomination from dominating the entire galaxy…
Pursue the Past: Samair in Argos: Book 1
Michael Kotcher - 2014
Dropped in the void and left for dead, lost in survival sleep for centuries, she awakes to find her world has changed and hitches a ride on a decrepit freighter. Tamara and the crew work together to fix the dying ship, try to fight off pirates with a Republic Naval warship captain ruthlessly pursuing them, all while trying to turn a profit. The Argos Cluster is a dangerous place, but some of the worst threats are those left behind.
Acadia
James L. Erwin - 2013
She’d loved the thrill of staring off the ship’s stern, watching the Sun slowly shrink, peering as closely at the white-hot thrusters as she could before Virgil shut off her visor. She’d loved looking forward at Acadia’s magnetic scoop, trying to catch some glimpse of the invisible cone that was funneling the vacuum’s stray atoms into its antimatter furnace. In those days, she’d even grinned at the dizzying challenge of spacewalking on a rotating cylinder. But that was five years ago . . .Acadia — the latest work of fiction from critically acclaimed author, James Erwin (Rome, Sweet Rome) takes to the far reaches of space to weave a tale of intrigue and suspense among the stars.
Gregor's Run: The Universe is too Small to Hide
Saxon Andrew - 2016
He’s forced to scrub booster tubes on commercial starships to make enough coins to feed his alcohol addiction in his dirty day-to-day existence. The future looks dark and is getting darker. To make matters worse, he discovers that two very powerful forces are attempting to capture him and he has no clue why. One of them is the Venzel Dragons, who are recognized as the most deadly warriors in the known universe. The other is a secretive organization simply known as the Movement. Gregor just can’t figure out why they’re after him and remaining free is quickly disappearing as an option. He has no choice but to run and try to determine why he is being pursued across the known universe. He has no memory of his childhood or where he was born and before he can make sense of everything, he would need to go back to Earth and find out who he really is. What he finds changes his world completely and learning that his adopted father was assassinated makes him resolve to make the killers pay for their actions. But what could a filthy, alcoholic bum do against the two most powerful forces in the known universe? The answer lies on the forest world of Bellingham and according to the Cartian Database, no one has gone to that planet in more than six hundred years and lived. Gregor’s Run will keep you guessing at all the twists and turns as Gregor struggles to find himself in a universe gone insane. Excerpt: Gregor’s Run Gregor looked around the gathering, “Some of ye give it a go.” A warrior standing next to Gregor shook his head, “I think it’s clear that swords will not go through that thing.” Gregor said loudly, “All of ye agree that swords are useless against this force field.” The warriors all looked at each other and nodded. “Now if that piece of wood inside the force field was holding a blaster and ye were close enough to strike the force field, ye would die. All of ye see that.” Again the warriors looked at each other and were forced to agree with Gregor. Gregor turned and said, “Now, I want the archers to move back ten yards and fire at that piece of wood like it’s an enemy coming to harm ye families. I want ye to move back in case the arrows you shoot bounce off towards ye.” Several male warriors and ten females moved back ten yards and formed a line. Ellie was one of the archers and she lifted her bow and pulled an arrow out of her quiver. The arrow flew toward the target at a speed that was difficult to see but, when it bounced off the force field, everyone saw it penetrate the canoe twenty yards further up the beach. Everyone immediately moved back another ten yards. The archers didn’t give up as easily as the swordsmen. They fired arrow after arrow at the target and arrows were ricocheting in all directions. Finally, all of them stopped firing except for Ellie. Gregor saw the anger on her face and she started screaming as each arrow failed to penetrate the force field. Gregor sighed and saw her frustration getting the better of her. She jumped and slammed her elbows down to her sides as she stamped both feet into the sand. She screamed at the top of her voice and ran toward the force field. Gregor yelled, “NO, ELLIE! STOP!!” Ellie arrived at the force field, jerked the last arrow out of her quiver, and screamed as she threw it at the wooden target. The arrow went through the force field and stuck in the center of the target. Gregor’s mouth fell open as he heard the computer say over the link, “What the hell just happened here!”
Into the Dark
Jason Halstead - 2015
Aden Garrett is fresh out of security academy and looking for a little excitement. A little more than walking security at local space station bars and a little less than the job that got him kicked out of the academy. Meshelle and Janna are Vagnosian sisters that run a small transport and special operations ship, and they're looking to replace a fallen crew member. Chance brings them together and puts them work for one of the mysterious Kesari merchants who's looking for some expendable assets for a special job. It's a perfect match, except the crew of the Uma, Janna's ship, doesn't agree to being disposed of when the job is done. What follows is a game of cat and mouse through the galaxy with twists and turns at every solar system. Lost alien civilizations, six limbed insectoid warriors, plasma rifles, and more await. Much, much more… Keep your eye out for future Dark Universe novels: Book 1: Into the Dark Book 2: Out of the Dark Book 3: Chasing the Dark
Star Nova Online: Book 0 - Closed Beta
Noah Barnett - 2019
Together with hundreds of other test pilots, they hope to defend Earth from a destruction. The Roth—a lizard-like warrior race—has nearly wiped humanity from the face of the universe and are on the way to finish the job. The test pilots have just seven days to train and prepare themselves.
The Last Stryker
Alex Sheppard - 2017
Least of all, peace. Sole heir to the richest House in the galaxy, Ramya Kiroff has a life anyone would kill for. Only to Ramya, it is a living nightmare. Her father Tyrsten has no use for a female heir, except as bait. When Ramya is handed a diktat--she must marry a stranger who will run the Kiroff business empire in her stead--she decides she has had enough. Ramya's plan to escape her trappings is flawless. Until she steps into the Endeavor--the one ship Trysten Kiroff is desperate to get his hands on . . . Former Captain of the Confederate Fleet, Terenze Milos is the hero of the Locusta-Vanga wars, said to have brought the galaxy back from the brink of extinction. Now he lives in obscurity, running a freight operation on the derelict ship, Endeavor. When Captain Milos recognizes the unmistakable signs of deadly Locustan technology in a salvaged fighter craft--the Stryker--he sounds a warning. But the Confederacy isn't listening . . . Caught between a corrupt Confederacy and an old enemy intent on eradicating life from the galaxy, the Endeavor and its crew find themselves on the run. Captain Milos knows, time is running out fast. And a young stowaway aboard the Endeavor with an unlikely bond with the Stryker may be the galaxy's last line of defense. A grizzled old captain with a mysterious past, a ragtag crew, and a stowaway with a secret--can this band of misfits save the galaxy from annihilation? The Last Stryker is the first book of the Dark Universe Series, a science fiction trilogy featuring non-stop action, unexpected plot twists, and captivating characters. If you like fast-paced adventure, thrilling new worlds, and epic storylines, then you'll love this page-turning space opera series from debut author Alex Sheppard. Pick up The Last Stryker to start reading this exciting series today!