Fun Inc.: Why games are the 21st Century's most serious business


Tom Chatfield - 2010
    Fun Inc. dispels these misconceptions, revealing that 40 per cent of all video game players are women, that most of the bestselling console games of all time involve no real-world violence at all, and how World of Warcraft's online community of over 12 million players is changing our understanding of what it means to be sociable in the modern world.But understanding games means a lot more than simply challenging stereotypes. Find out why the South Korean government will invest $200 billion into its video games industry over the next 4 years and how games are used to train the US Military, to model global pandemics and to campaign against human rights abuses in Africa.Game worlds are creating a new science of mass engagement that is starting to transform our understanding of economics, business and communications. Whether you like video games or loathe them, Fun Inc. will show you that you cannot ignore them.

This Gaming Life: Travels in Three Cities


Jim Rossignol - 2008
    Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist.Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives.Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the “serious” educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences.“We need more writers like Jim Rossignol, writers who are intimately familiar with gaming, conversant in the latest research surrounding games, and able to write cogently and interestingly about the experience of playing as well as the deeper significance of games.”—Chris Baker, Wired“This Gaming Life is a fascinating and eye-opening look into the real human impact of gaming culture. Traveling the globe and drawing anecdotes from many walks of life, Rossignol takes us beyond the media hype and into the lives of real people whose lives have been changed by gaming. The results may surprise you.”—Raph Koster, game designer and author of A Theory of Fun for Game Design “Is obsessive video gaming a character flaw? In This Gaming Life, Jim Rossignol answers with an emphatic ‘no,’ and offers a passionate and engaging defense of what is too often considered a ‘bad habit’ or ‘guilty pleasure.’”—Joshua Davis, author of The Underdog“This is a wonderfully literate look at gaming cultures, which you don't have to be a gamer to enjoy. The Korea section blew my mind.”—John Seabrook, New Yorker staff writer and author of Flash of Genius and Other True Stories of Inventiondigitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.

Pure Dynamite: The Price You Pay for Wrestling Stardom


Tom Billington - 1999
    Twice world champion, Billington was featured in the pages of Playboy magazine and was an international celebrity. Although he should have been a millionaire when he retired in 1993, after 16 years of professional wrestling, he had little but memories are scar tissue to show for it. As one of the first bona fide superstars in the World Wrestling Federation, Billington's career parallels the development of the WWF, from the early days to the decade following the first Wrestlemaina event at Madison Square Gardens in 1985. He worked with every major promoter, and wrestled with some of the biggest names in the sport. His story is a candid expose of the highs and lows of a cultural phenomenon that is still growing today. Now confined to a wheelchair as a result of serious damage to his back and legs, his years of steroid use have also damages Billington's heart and personal life. Pure Dynamite is as much a cautionary tale as it is a glimpse into the world of a wrestling legend.

Genesis: Chapter & Verse


Philip DoddSteve Hackett - 2007
    The story of their band spans thirty years and thirty albums, and through all the changes in the band's line-up and musical direction, the spirit of Genesis has remained constant and undimmed."Genesis: Chapter & Verse" is the ultimate addition to any fan's collection, setting the record straight as the band's members tell their story their way. Remarkably, the band survived the high-profile departure of not one lead vocalist, but two (Peter Gabriel and Phil Collins), two influential guitarists (Anthony Phillips and Steve Hackett), and its best-known drummer (Phil Collins). Genesis simply got stronger and bigger - matching the huge solo success of Gabriel, Collins, and Mike + The Mechanics.A collaboration between all the members of Genesis, past and present, "Genesis: Chapter and Verse" is the band's definitive autobiography: an intimate, no-holds-barred, no-stone-unturned history that allows character and personality to come to the forefront. Covering the band's story as well as the writing and performance of significant songs from each period, this treasure trove of text and photographs provides long-awaited insight into the way this exceptional group of songwriters worked together, allowing the band to dispatch more than a few sacred cows along the way. It is a book like none other, and an exclusive look into the life and times of one of rock's most influential and lasting groups.

Pokémon HeartGold & SoulSilver The Official Pokémon Kanto Guide National Pokédex: Official Strategy Guide


Pokémon Company International - 2010
    Everything you want to know about all of your favorite Pokemon!Now that you've journeyed to Johto why not find out what awaits you in Kanto?And while you're at it, check out the complete Pokedex of all 493 Pokemon!  This is your guide to...• Where to catch every Pokemon! • A full list of each Pokemon's Learned Attacks, Battle Moves, and Egg Moves! • Everything you need to know to explore the entire post-story Kanto region!

The Man with the Golden Touch: How The Bond Films Conquered the World


Sinclair McKay - 2008
    This is the story of how, with the odd misstep along the way, the owners of the Bond franchise, Eon Productions, have contrived to keep James Bond abreast of the zeitgeist and at the top of the charts for 45 years, through 21 films featuring six Bonds, three M’s, two Q’s and three Moneypennies. Thanks to the films, Fleming’s original creation has been transformed from a black sheep of the post-war English upper classes into a figure with universal appeal, constantly evolving to keep pace with changing social and political circumstances. Having interviewed people concerned with all aspects of the films, Sinclair McKay is ideally placed to describe how the Bond ‘brand’ has been managed over the years as well as to give us the inside stories of the supporting cast of Bond girls, Bond villains, Bond cars and Bond gadgetry. Sinclair McKay, formerly assistant features editor of the Daily Telegraph, works as a freelance writer and journalist. He is also the author of A Thing of Unspeakable Horror: The History of Hammer Films, which the Guardian called ‘A splendid history’ and the Independent on Sunday described as ‘Brisk, cheerful and enthusiastic.’

Comrade Rockstar: The Life and Mystery of Dean Reed, the All-American Boy Who Brought Rock 'n' Roll to the Soviet Union


Reggie Nadelson - 2006
    Failing to gain recognition for his music in his native United States, he achieved celebrity in South America in the early 1960s and then, unbelievably, became the biggest rock star in the Soviet Union, where he was awarded the Lenin Prize and his icons were sold alongside those of Josef Stalin. His albums went gold from Bulgaria to Berlin. He made highly successful movies and, naively earnest, was an unwitting acolyte for socialism; everywhere he went, he was mobbed by his fans. And then, in 1986, at the height of his fame, right after 60 Minutes had devoted a segment to him, finally giving him the recognition he had never attained at home, he drowned in mysterious circumstances in East Berlin.Drawn magnetically to his story, Reggie Nadelson pursued the mystery of Dean Reed's life and death across America and Eastern Europe, her own journey mirroring his. As she traveled, the Berlin Wall came down, the Soviet Union crumbled, and Reed became an increasingly alluring figure, his life an unrepeatable tale of the Cold War world. Encountering the characters— musicians and DJs, politicians and public figures, lovers and wives—who peopled Reed's life, Nadelson was drawn further and further into a seedy, often hilarious subculture of sex, politics, and rock 'n' roll. Part biography, part memoir and personal journey, Comrade Rockstar is an unforgettable chronicle of an utterly improbable life

The Game Console: A Photographic History from Atari to Xbox


Evan Amos - 2018
    You'll start your journey with legendary consoles like the Magnavox Odyssey, Atari 2600, Nintendo Entertainment System, and the Commodore 64. The visual nostalgia trip continues with systems from the 1990s and 2000s, and ends on modern consoles like the Xbox One, PlayStation 4, and Wii U.Throughout the book, you'll also discover many consoles you never knew existed, and even find a rare peek at the hardware inside several of history's most iconic video game systems.

Defunctland Guide to the Magic Kingdom


Kevin Perjurer - 2018
    

The Tetris Effect: The Game that Hypnotized the World


Dan Ackerman - 2016
    But how did an obscure Soviet programmer, working on frail, antiquated computers, create a product which has now earned nearly 1 billion in sales? How did a makeshift game turn into a worldwide sensation, which has been displayed at the Museum of Modern Art, inspired a big-budget sci-fi movie, and been played in outer space? A quiet but brilliant young man, Alexey Pajitnov had long nurtured a love for the obscure puzzle game pentominoes, and became obsessed with turning it into a computer game. Little did he know that the project that he labored on alone, hour after hour, would soon become the most addictive game ever made. In this fast-paced business story, reporter Dan Ackerman reveals how Tetris became one of the world's first viral hits, passed from player to player, eventually breaking through the Iron Curtain into the West. British, American, and Japanese moguls waged a bitter fight over the rights, sending their fixers racing around the globe to secure backroom deals, while a secretive Soviet organization named ELORG chased down the game's growing global profits.The Tetris Effect is an homage to both creator and creation, and a must-read for anyone who's ever played the game-which is to say everyone.

Toy Wars: The Epic Struggle Between G.I. Joe, Barbie, and the Companies That Make Them


G. Wayne Miller - 1998
    Joe, the collapse of a $45 million virtual-reality game, and a takeover attempt by arch rival Mattel. 448 pp. Author tour. National ads. 30,000 print.

LIFE Queen Elizabeth at 90: The Story of Britain's Longest Reigning Monarch


LIFE - 2016
    She remains the head of state of the United Kingdom, and a group of 16 nations including Canada, Australia, and New Zealand call her queen, and she is the head of the British Commonwealth which includes another 37 countries, including India and South Africa. Throughout her life, she has enjoyed much happiness including a long and happy marriage to Prince Philip, four children, and Silver, Golden, and Diamond Jubilees. Her reign has also been marked by much sadness, including the failed marriages of three of her children, the deaths of close family members and friends, and the markedly difficult death of Princess Diana, which took a toll on both the Royal Family and the nation.Now Life, in a new special edition, takes a nuanced and thoughtful look at the reign of Elizabeth at 90 and what her over-63 years on the throne have meant for her subjects and the world at large, including her early life, the years of World War Ii, her marriage and family, life ruling Great Britain, Windsor family values and much more.With dozens of stunning photos, stories, and analysis, Queen Elizabeth at 90 is a keepsake of both a life well-lived and an historical time on the throne, as well as a captivating collection for any royal watcher.

Death by Video Game: Tales of Obsession from the Virtual Frontline


Simon Parkin - 2015
    In Taiwan, a spate of deaths at gaming cafés is raising a question: why is it that some of us are playing games beyond the limits of our physical wellbeing?Death by Video Game uncovers the real stories behind our video game obsession. Along the way, award-winning journalist Simon Parkin meets the players and game developers at the frontline of virtual extremism, including the New York surgeon attempting to break the Donkey Kong world record; the Minecraft player three years into an epic journey towards the edge of the game's vast virtual world and the German hacker who risked prison to discover the secrets behind Half-Life 2.Investigating the impact of video games on our lives, Death by Video Game will change the way we think about our virtual playgrounds.

Legends and Lipstick: My Scandalous Stories of Hollywood's Golden Era


Nancy Bacon - 2017
    Her life is one of stunning extremes. The author tells her whole story of what it was like to have love affairs with the likes of Paul Newman, Errol Flynn, Tommy Smothers, Rod Taylor, Vince Edwards, and Hugh O’Brian, plus exciting friendships with the Rat Pack, Judy Garland, Bobby Kennedy, Jay Sebring, Elizabeth Taylor, John Wayne, and Marilyn Monroe (to name only a few!).

The Monopolists: Obsession, Fury, and the Scandal Behind the World's Favorite Board Game


Mary Pilon - 2015
    That story, however, is not exactly true. Ralph Anspach, a professor fighting to sell his Anti-Monopoly board game decades later, unearthed the real story, which traces back to Abraham Lincoln, the Quakers, and a forgotten feminist named Lizzie Magie who invented her nearly identical Landlord's Game more than thirty years before Parker Brothers sold their version of Monopoly. Her game--underpinned by morals that were the exact opposite of what Monopoly represents today--was embraced by a constellation of left-wingers from the Progressive Era through the Great Depression, including members of Franklin Roosevelt's famed Brain Trust.A fascinating social history of corporate greed that illuminates the cutthroat nature of American business over the last century, The Monopolists reads like the best detective fiction, told through Monopoly's real-life winners and losers.