Book picks similar to
The Magnamund Companion by Joe Dever
fantasy
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Clanbook: Assamite
Graeme Davis - 1995
Once hunted, these vampire assassins are now sought out by the Kindred to dispose of their enemies. Fearful tales are told of their skill in hunting the most dangerous prey, their bravery in combat, and their fierce loyalty to their clan. Yet the tellers of these tales do not guess at the truth: the millennia of warfare, the roots of the Jyhad, and the clan mysteries which no outsider has ever seen.Clanbook: Assamite includes:* The history of the clan, frmo the First City to the present day;* The clan's treasure, beliefs and internal culture; and* New Skills, Quitus powers and advanced combat rules.
Linear Shift
Paul B. Kohler - 2015
Peter Cooper, a widowed father of two whose life is crumbling around him—until a bizarre encounter with a desperate Army general launches him on a risky mission: to go back to 1942 and change a moment in time. The repercussions will almost certainly alter the conclusion of World War II. But will the ripple effects stop there? And what kind of life will Peter return to? Unknown Consequences: A successful mission may not have the success he had intended.
People of the Ark
Vaughn Heppner - 2010
With astounding narrative power—Vaughn Heppner, Winner of the Writers of the Future Award—sweeps the reader into the whirlpool of pageantry, passion, splendor, chaos and earth-shattering upheaval that was the world before the Flood. Here is the story of Methuselah, the wealthy patriarch of a rebellious clan, and Noah, a farmer driven mad with a vision of catastrophic disaster. So begins a towering saga of great events and mortal frailties. It is peopled with a vast, and vivid cast of unforgettable men and women—queens and soldiers, temptresses and wives, carpenters and orphans—combined in a richly embroidered human tapestry to bring a remarkable era to bold and breathtaking life.
Clanbook: Lasombra Revised
Bruce Baugh - 2001
Their legacy of shadows eclipses the light thrown by their packs ritual fires. But are the Lasombra truly the esteemed leaders of the Sword of Caine or do they simply abuse it to serve their own ends?The Lords of the SabbatAs the next entry in the revised lineup of clanbooks, Lasombra takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.
Pathfinder Roleplaying Game: Mythic Adventures
Jason BulmahnTracy Hurley - 2013
Many adventurers pick up swords or call upon strange powers in times of trouble, yet only a few are chosen by fate or the gods to change the course of history. These are mythic heroes—legendary figures whose every footstep shakes the heavens. With Pathfinder Roleplaying Game: Mythic Adventures, it's your turn to change the world. Choose a mythic path and take on unbelievable powers by completing mythic trials tied to your character's story. Each mythic path works in parallel with your character class, allowing you to continue advancing in your chosen calling even as you seek a greater destiny. Best of all, you can start playing a mythic character at any point—even as early as 1st level!Pathfinder Roleplaying Game: Mythic Adventures is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Mythic Adventures is a 256-page hardcover book that includes:- Complete rules for playing mythic characters of six different paths: archmage, champion, guardian, hierophant, marshal, and trickster.- New mythic feats for every class, such as Powerful Shape, which allows druids to transform into enormous animals, or Deadly Stroke, which lets a mythic character dispatch even a formidable enemy with a single blow.- A whole grimoire of new and supercharged spells. Bring down a castle with a mythic meteor swarm, transform the landscape with terraform, or make every memory and record of someone disappear with mythic modify memory!- Tons of monsters enhanced with mythic abilities and ready to challenge your heroes, from dragons to vampires!- A hoard of new mythic magic items and artifacts. Brandish the sword of inner fire, capable of burning even elemental creatures, or turn your enemies to stone with the medusa-headed shield aegis!- A complete mythic adventure for 7th-level characters.- Advice on running a mythic game and forging your own legends.... and much, much more!Cover art by Wayne Reynolds
Moving Targets
C.L. Werner - 2013
Amid the last refugees fleeing the advance, the duo is caught up in an assignment that will prove to be either their salvation or undoing.From the stinking mists of the Bloodsmeath Marsh to the back alleys of Five Fingers, Taryn & Rutger will do everything in their power to survive a game of Moving Targets.
White Tigers of Brigantia: 4 Book Box Set
Lisa Daniels - 2018
The White Tiger Shifter Series is full of magic and dangers as women with magical abilities pair up with white tiger shifter guardians. The code of mystics and the Order of Guardians forbids romantic entanglements, but nature doesn’t follow their rules. As different pairs risk their lives to protect loved ones, each other, and a nation, romance is almost inevitable. Book 1 – Callie’s Guardian Book 2 – Iris’s Guardian Book 3 – Alexis’s Guardian Book 4 – Freya’s Guardian With over 30k per story, you will be rooting for the characters to overcome the danger to find their HEA. AUTHOR’S NOTE: This is a stand alone paranormal romance with an HEA. This ebook contains mature themes and language, intended for 18+ readers only.
Game Night
Jonny Nexus - 2007
unless it's game night. A twelve-thousand-year quest is about to be completed, prophecies will be fulfilled, ancient riddles answered, legendary evils bested, and the nature of the universe revealed. All that's needed is a band of mighty heroes to do the completing. Unfortunately for the locals, some of the gods have taken a personal interest in the chronicle of these heroes' adventures. Now they are each guiding one of the characters towards the conclusion of their epic journey. That is, when they're not squabbling, backstabbing each other, blowing things up by accident, refusing to play by the rules, and turning the Allfather's creation into a mess of petty arguments, fantasy cliche, gratuitous combat and unnecessary dice rolls. If you thought your games group couldn't be any worse, Game Night shows just how bad things can get when a bunch of unruly deities decide they want to play. And may the heavens help us all. Jonny Nexus is editor of the acclaimed webzine Critical Miss and author of The Slayers' Guide to Games Masters
The Quickening
Fiona McIntosh - 2014
In this superb trilogy, Fiona McIntosh weaves a gripping story of action and intrigue.
The Abominable Snowman (Choose Your Own Adventure, #13)
R.A. Montgomery - 1982
Carlos arrives a few days early and goes missing from Everest base camp. A yeti sighting was reported nearby. Did he go after it? Or was Carlos onto the trail of something else? "I know that cry. It's the battle cry of the Yeti! We must get help and come back for Carlos." "Why are they angry?" you ask Runal. "Too many people have tormented them. We must go." The rescue helicopter lies smashed on the snow. There is no sign of the pilot, just giant Yeti footprints, leading off to the icefall?the death zone. If you follow the prints, turn to page 56. If you stay at the wreckage, hoping for help, turn to page 57." YOU choose what happens next!
Night's Black Agents
Kenneth Hite - 2012
Bush's War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn't come in from the cold. Instead, you found your own entrances into Europe's clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn't matter. It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You don't know those answers yet. So you'd better start asking questions. You have to trace the bloodsuckers' operations, penetrate their networks, follow their trail, and target their weak points. Because if you don't hunt them, they will hunt you. And they will kill you. Or worse. Night's Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases. Updating classic Gothic terrors for the postmodern age, Night's Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors E and pray you've got your vampire stories straight.
The Voodoo Legacy Complete Series: An Action Packed Fantasy Adventure
Teophilus Monroe - 2020
Annabelle Mulledy survived a Voodoo attack on her family as a child—but it left her possessed by the spirit of a nearly 200 year-old-girl. This girl, however, came with strange abilities bestowed upon her in the after life. When Kalfu, an evil Loa, discovers Annabelle he hopes to use her abilities to his advantage—to escape the spiritual realm and take a corporeal form. When Ogoun, the Loa of War, intervenes he recruits Annabelle to join him as a student at the Voodoo Academy. Will Annabelle master the arts, and fend off Kalfu’s spiritual assaults? Or, is she ultimately a puppet in a battle between Voodoo demigods? Theophilus Monroe’s Annabelle Mulledy is a snarky badass heroine with attitude. Monroe draws on the legend and myth of Voodoo lore in a way that neither caricatures the arts as “demonic” nor glosses over the dark side of the Voodoo tradition. With dark magic, dragons, vampires, and a slow burn academy romance the Gates of Eden: The Voodoo Legacy complete series has something for everybody.If you enjoy magic academy fantasy books and occult urban fantasy, especially books with a dark twist, then you will love Theophilus Monroe’s Voodoo Legacy. Fans of authors like Michael Anderle, Martha Carr, Linsey Hall, or Ramy Vance will love this compelling coming of age urban fantasy epic. Pick up your copy today!
A Good War
Robert Brooks - 2018
This limited edition hardback version collects two new World of Warcraft novellas from the point of view of the Alliance (Elegy, by Christie Golden) and the Horde (A Good War, by Robert Brooks). These two tales explore the Horde and the Alliance versions of a fateful event, but only you can decide which faction tells it best. Each story includes original artwork exclusive to this edition.
Water and Other Stories
Daron D. Fraley - 2010
ANGEL’S SONG: A companion short story to the novel “The Thorn”, book one of “The Chronicles of Gan” (speculative fiction). WATER: Based on the account found in the Gospel of John, chapter 5, verses 1-16, and the painting by Carl Bloch, “Healing at the Pool of Bethesda” (historical fiction).