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Death Frost Doom 10th Anniversary Edition by Lamentations of the Flame Princess
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The 7th Guest
Matthew J. Costello - 1995
Each of them would pay dearly. Who would go willingly to a place of such evil? What dark enticements draw the fated guests? What appalling destiny awaits them? Martin Burden, the small-town beauty who had learned how to please men, but not well enough to keep up her New York City lifestyle; Edward Knox, a kind man with a bad habit of losing other people's money at the races, and his dear, sensitive wife, Elinor; Brian Dutton, the cut-throat businessman who watched his brother die beneath the ice of a frozen lake; Hamilton Temple, the once-great magician still searching for true magic; Julia Heine, the fading, lonely alcoholic, forever dreaming of a new life and of being young again; and the little boy, Tad, who came to the house on a dare, only to be hunted as a sacrifice to Stauf's monstrous evil. Seven guests will become entwined in a dark inferno tonight...
Tactics Time! 1001 Chess Tactics from the Games of Everyday Chess Players
Tim Brennan - 2012
Although it is great to play games for entertainment, many chess players want to take their game to the next level. But that is not that easy. Just playing might improve your chess proficiency, but it does not improve your problem solving skills, as that requires different thinking processes. To develop those processes, you need strategies developed by chess experts.Here is your Chance!Meet Tim and Anthea.They know what it takes to bring chess to the next level, as they have done that for themselves. How? Through the use of chess tactics. And NOW... it is your turn!Let Tim and Anthea assist you in improving your chess game by using their specially developed Chess Tactics ebook. This is not just another tactics books, as Tim and Anthea have perfected their ebook by learning from the mistakes other chess authors made. The great part of Tactics Time! 1001 Chess Tactics from the Games of Everyday Chess Players is that:it is error FREE and double checked!it contains original tactics 100% new;it consists of tactics from real chess players.Many chess books have cool problems and patterns that really are rare and unrealistic, and not needed. Although these are fun to play, they are not really the best way to improve your chess game. That is why this book is different as Tim and Anthea want you to focus on getting good at playing patterns that happen all the time.But that is not all. Tim and Anthea have chosen to make their ebook very easy to read, leaving out unnecessary information or page fillers. You will see one chess problem per page, with the solution presented to you on the next page. No more need to skip back and forth through the whole book to find that brain wrecking solution.If the following applies to you...You want to improve your game to win;You want to enjoy chess tactics from real games;You are frustrated with other chess tactics books;You have a busy life and are looking for a quick and proven way to improve;You enjoy chess and want to teach chess tactics to others,...then Tactics Time! 1001 Chess Tactics is definitely the right chess book for you.Buy Tactics Time! 1001 Chess Tactics from the Games of Everyday Chess Players today to improve your chess game one tactic at a time.
The Crown & the Flame (The Crown & the Flame, #1)
NOT A BOOK - 2016
Kenna, an exiled queen, and Dom, a man with mysterious powers, must raise an army to reclaim their stolen kingdom from a treacherous warlord.Reading Progress Percentage:1) 6%2) 11%3) 17%4) 22%5) 28%6) 33%7) 39%8) 44%9) 50%10) 56%11) 61%12) 67%13) 72%14) 78%15) 83%16) 89%17) 94%18) 100%
Fable: Reaver
Peter David - 2012
In the first eBook short story, there are high stakes on the high seas as the always cunning Reaver takes on a ruthless pirate king. Captain Dread has made a deal with the port cities: They pay him for protection, and he doesn’t raid them. It’s a neat and tidy arrangement, all agree, except for one man, Reaver, the daring outlaw blessed with eternal youth, who refuses to cede his hometown of Bloodstone. After Reaver sends back one too many heads in a duffel bag, Dread decides to take matters into his own hands. To his surprise, Reaver surrenders willingly. But Dread’s new prisoner is no coward. It’s all part of Reaver’s unbelievably bold—and bloody—plan, which ultimately pits pirate against pirate in an explosive showdown that will live forever in the legendary world of Fable™. © 2012 Microsoft Corporation. All Rights Reserved. Microsoft, Fable, Lionhead, the Lionhead logo, Xbox, and the Xbox logo are trademarks of the Microsoft group of companies.
The Unofficial LEGO Builder's Guide (Now in Color!)
Allan Bedford - 2012
Learn how in The Unofficial LEGO Builder's Guide.
Includes the Brickopedia, a visual dictionary of nearly 300 of the most commonly used LEGO elements!
Kult: Death is Only the Beginning...
Gunilla Jonsson - 1991
Reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers. The characters in 'Kult' are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality. Kult is a complete role-playing game and includes 1) The Lie - rules for creating player characters with abilities, dark secrets, advantages and disadvantages and skills. 16 ready-made archetypes (each infull color) will enable you to create an interesting character speedily and commence playing. 2) The Madness: Rules for encountering terror; advanced, realistic combat rules; and a comprehensive, logical magic system 3) The Truth: A consistent background to help you to recreate different horror atmospheres. Our illusion and dark realilty are described in detail, together with the creatures and cults who lurk behind the veil.
H. P. Lovecraft's Dreamlands
Chris Williams - 1986
Lovecraft's Dreamlands provides everything needed for Call of Cthulhu investigators to travel down the seven hundred steps, through the Gates of Deeper Slumber, and into the realm of dreams. Includes a travelogue of the dreamlands, a huge gazetteer, dreamlands character creation rules, over thirty prominent NPC's, over 60 monsters who dwell within the dreamlands, descriptions of the dreamlands gods and their cults, six adventures to help jump start a dreamlands campaign, and a new fold-out map of the Dreamlands by Andy Hopp.
Playing with Super Power: Nintendo Super NES Classics
Prima Games - 2017
The Console A nostalgic celebration and exploration of the Super Nintendo Entertainment System in all its 16-bit glory.The Games Discover everything you've always wanted to know about some of the most beloved SNES games, including the previously unreleased Star Fox 2!The History Learn about the SNES development and the visionaries behind this groundbreaking console.The Legacy An in-depth look at how the SNES has left its mark on the gaming industry, and how its legacy continues.The Memories Featuring a plethora of fan art, music, and more, this book is a love letter to playing with Super Power!Speedrunning Tips Some of the best speedrunners around share their tips and strategies for getting the best times in these beloved classic games.Exclusive Foreword Written by Reggie Fils-Aime, President and COO of Nintendo of America.Paperback version.
The Legend Of Zelda: Twilight Princess: The Official Nintendo Player's Guide.
Nintendo Power - 2006
Complete, detailed walkthrough! Maps of every region and dungeon for Wii and Nintendo GameCube versions! Detailed boss-slaying strategies! Find every Piece of Heart, insect and Poe's soul! Giant collectible poster inside! Complete strategy for The Legend of Zelda: Twilight Princess for Wii and Nintendo GameCube!
RuneQuest
Steve Perrin - 1978
These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.
Pathfinder Adventure Path #1: Burnt Offerings
James JacobsAndrew Hou - 2007
Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes!In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes:- "Burnt Offerings," and adventure for 1st-level characters by James Jacobs.- An exploration of your PCs' new hometown of Sandpoint, by James Jacobs.- A history of the ancient empire of Thassilon, by Wolfgang Baur.- The first installment of the Pathfinder's Journal, by Erik Mona.- Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider.Cover art by Wayne Reynolds
King of RPGs, Volume 1
Jason Thompson - 2010
Roll up your character and get ready! THE GREATEST GAMER ON EARTH At the University of California, Escondido, no one would guess that freshman Shesh Maccabee is a hard-core gamer—and in recovery to boot, following a court order, a wireless ban, and months of therapy (all because of one little seven-day Internet café episode). His friend Mike—who personally prefers Japanese-console RPGs—is tasked with keeping Shesh far away from any computer with access to World of Warfare. Everything's going according to plan—until a Ren Faire fangirl introduces them to the campus gaming club, where they meet Theodore, a fanatical tabletop game master whose single goal in life is to run the greatest Mages & Monsters game in the world. And there just happens to be room for two more players. Soon Shesh and Mike are dragged into the dungeon of hard-core gaming—and cops, baboon men, Sri Lankan cave roaches, and Gothémon card collectors converge in the zaniest adventure that ever involved twenty-sided dice!
Halo: Rise of Atriox
Cullen Bunn - 2018
Atriox, the legendary Brute who questioned the Great Journey and the will of the Prophets as he watched his comrades die for their cause. Atriox, who created the faction known across the universe as the Banished!The story of Atriox, his rise to power, his contempt for the Covenant and the formation of the Banished is told across this five-chapter anthology featuring characters and stories from Halo Wars 2.This collects stories by acclaimed comics creators Cullen Bunn, Jody Houser, John Jackson Miller, Alex Irvine, Josan Gonzalez, Jonathan Wayshak, Eric Nguyen and Hayden Sherman.
All Flesh Must Be Eaten
Al Bruno - 2003
In it, you will find: Eleven different Deadworld settings allowing customization of the storyline. A comprehensive zombie creation system to surprise and alarm players. A list of equipment crucial to surviving a world of shambling horrors. Detailed character creation rules for Norms, Survivors, and the Inspired. A full exposition of the Unisystem game rules, suitable for any game in any time period. Open Game License conversion text for porting AFMBE to any modern-day campaign featuring a twenty-sided dice game mechanic.