Divine Power: A 4th Edition D&D Supplement


Rob Heinsoo - 2009
    New options for clerics, paladins, and other divine characters.This tome focuses on the divine heroes: characters whose powers rely on their faith as much as their sword, providing new archetypal builds for the cleric, paladin, and other divine classes, including new character powers, feats, paragon paths, and epic destinies.

GOLDEN ONE: An Omega Files Adventure (Book 3) (Omega Files Adventures)


Rick Chesler - 2020
    

Mouse Guard Roleplaying Game


David Petersen - 2015
    This updated edition of the Origins Award-winning game contains new art, additional Action, Weapon, and Condition cards, and a revised and updated rule book.

Complete Psionic: Mastering the Powers of the Mind


Bruce R. Cordell - 2006
    Whether you're playing a devoted psion or psionic warrior, or a member of a psionic race, or are just looking to expand your character's options, this sourcebook has something for you. Players and Dungeon Masters gain access to new combat options, powers, equipment, and prestige classes, as well as exciting new character classes. Complete Psionic also provides new information on psionic organizations, and Dungeon Masters will find material for incorporating psionics into their campaign worlds.

Dungeons and Dragons Core Rulebook 1 Players Handbook


Jonathan Tweet - 2001
    

Titan: The Fighting Fantasy World


Steve Jackson - 1986
    The title contains "backstory on... the villains and NPC's" found throughout the Fighting Fantasy series.Covers the turbulent history of the planet Titan, from its early civilizations, through the devestating war of the wizards, to the present-day wilderness and anarchy where the delicate balance between good and chaos could at any moment be overturned.

The Complete Paladin's Handbook


Rick Swan - 1994
    Create or enhance your paladin with new proficiencies and equipment, new rules for bonded mounts, and paladin kits like the divinate, envoy, ghosthunter, skyrider, and the indomitable wyrmslayer.

On Roads That Echo: A bicycle journey through Asia and Africa


Charlie Walker - 2019
    The two-and-a-half-year journey spanned the mountains and deserts of former Soviet Republics, Afghanistan on the fearful brink of foreign withdrawal, and remote corners of the Congolese jungle. From hiking through sandstorms in the Gobi desert to barrelling down rapids in a dugout canoe, this perilous adventure, and Charlie’s many encounters along the way, gives insight into the past, present, and future of often-overlooked places during periods of great change. 'A first class adventure by a first class adventurer - packed with compelling incident and insight.' - BENEDICT ALLEN ‘An epic adventure, told candidly and vividly. Charlie’s words make me want to go back and experience these places with the same depth.’ - MARK BEAUMONT. ‘A mammoth journey that makes me yearn for the formative freedom of the open road.’ - ALASTAIR HUMPHREYS

Hammer of God


Philip McCormac - 2015
     On this occasion, the men in question are vicious thugs and killers. They don't give in easy. And mostly he brings them in slung over a saddle. But after tracking and killing a group of merciless bandits, he realises the bloodshed is too much for him. He resigns his badge and rides south to Mexico where he hangs up his guns. The peaceful life Joe is seeking is wrecked when the notorious bandit Gomez Farias guns down his friends. The Hammer of God is roused. The blood that flowed in his former life as lawman was but a trickle compared to the flood unleashed when Joe rides out on the vengeance trail… Hammer of God is a thrilling and classic adventure story set in the Wild West. Praise for Philip McCormac 'You can taste the dust and blood of the Old West on every page.' - Tom Kasey, best-selling author of Trade Off. Philip McCormac lives in the East Midlands, England, is married with two grown-up children and five grandchildren. He is the author of fourteen Western novels including Son of a Gun and Vengeance Unbound. He is also the author of detective thriller Tone Death.

The Lost Island


P.K. Hawkins - 2020
    

Encyclopedia Magica (Advanced Dungeons and Dragons), Vol. 2: D-P


Dale Henson - 1995
    

The Magic of Krynn


Margaret WeisNancy Varian Berberick - 1987
    Is Raistlin truly dead?The answer lies in the new Dragonlance novella by Margaret Weis and Tracy Hickman, which gazes into the future of Caramon and his mage-son, and into the dark nether-past of Raistlin.Untold tales of Krynn.Tales of sea monsters, dark elves, ice bears, hideous hydra-headed serpents, and loathsome draconian troops.Further adventures of the kender Tas; the innkeeper Otik and young Tika; the dwarf Flint and Tanis, leader of the companions; Caramon and Raistlin, twon brothers, one, a genial warrior, the other, a sickly magician and scholar.Nine short stories by superlative writers, plus an exciting new novella by Margaret Weis and Tracy Hickman.The Dragonlance Saga goes on!

Complete Ninja's Handbook


Aaron Allston - 1995
    This 128-page accessory gives you all the information you need to role-play exotic ninja, lone wolf operatives, and other character types - new character kits, special rules, and descriptions of the ninja's unique weapons and equipment. The Complete Ninja's Handbook brings life to these shadowy figures of myth and legend.

Stronghold Builder's Guidebook


Matt Forbeck - 2002
    This book is stocked with everything needed to design any fortified structure imaginable, including: Over 150 new magic items . More than two dozen magical augmentations for stronghold walls. Rules for magic portals, mobile strongholds, and trap creation. Five complete strongholds, including maps, ready for immediate use. Players and Dungeon Masters who want to create customized strongholds will find all the construction materials they need within these pages. To use this accessory, a player or Dungeon Master also needs the "Player's Handbook."

Excalibur's Quest (Swordships Odyssey)


Dietmar Arthur Wehr - 2018
    Humanity is now at their mercy, but not all Space Force warships have been defeated. Wolfe Koenig’s light cruiser, Excalibur, is on a mission to acquire technology that just might enable the ragged remnants of the Fleet to snatch victory from the jaws of defeat—if he can find an alien race with that technology, if he can convince them to trade for it and if the technology can be exploited fast enough. Excalibur’s Quest is the story of that mission and the challenges, both alien and human, that Koenig faces. This is the second book in the action-packed military SF Swordships Odyssey series. Genre categories: space fleet, military SF, space opera, galactic empire, alien invasion, first contact, space exploration.