Book picks similar to
Sekiro Shadows Die Twice, Official Game Guide by Future Press
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Pinch of Nom Quick & Easy: 100 Delicious, Slimming Recipes
Kate Allinson - 2020
Maximum flavour. More than 100 quick, simple and slimming recipes from Kate Allinson and Kay Featherstone, authors of Pinch of Nom, the bestselling cookbook of 2019.From all-in-one family favourites to batch-cook basics and speedy sweet treats, Pinch of Nom Quick & Easy is packed with dishes so delicious you won’t even notice they’re slimming. With tasty, satisfying meals such as Veggie Satay Noodles, Creamy Cajun Chicken Pasta and Apple and Apricot Oaty Crumble, you definitely won't feel like you're missing out. Featuring Pinch of Nom’s trademark big flavours, these recipes use easy-to-find ingredients to create meals that everyone will love – whether they’re watching their waistline or not.'These fast, healthy recipes are so easy and made with simple-to-find ingredients. We’re so proud of this food that the whole family can enjoy together.' – Kate & Kay
Notes to Each Other
Hugh Prather - 1990
Prather subtitled the book, "My struggle to become a person." It was the deeply felt record of his journey to a state of heightened self-knowledge and spiritual flowering. It became a perennial best-seller, and continues to enlighten, comfort, and amuse to this day.Notes to Each Other bravely explores the heart of a relationship that has lasted for 35 yearsthe relationship between Hugh and Gayle Prather. With remarkable candor, one couple traces the emotional route traveled to reach the coveted place where genuine communication, cooperation, and compassion dwell. First published 10 years ago, the book has here been updated and enlarged by the greater wisdom that comes with the experience of raising children and growing older together.Although drawn from two hearts, the book speaks with one voice, asking the questions all couples ask, from "Did I choose the right person?" to "How can you stand me?" Let it speak to you.
Tata
Morgen Witzel - 2010
1 Lakh/ below US$ 2500 car), is set to change our perception of India': on the threshold of becoming a truly global brand.*s oldest and most respected corporate brand. With a major international presence, in a variety of areas including steel, tea, chemicals, communications and software, Tata now stands 65th in the world brand valuation league. But what is the Tata brand all about? What are its values? How do people perceive it, in India and around the world? In this absorbing and informed book Morgen Witzel digs into the heart of the Tata enterprise, describes its origins, how Tata's reputation and image evolved, and how the group has worked to transform that image into a powerful and valuable brand. Tata: The Evolution of a Corporate Brand goes to the core of the Tata ethos to explore the unique relationship between the Tata group and the Indian people, a relationship that goes beyond the achievements of a successful business to its social contributions for its employees and the society at large. Finally it asks how that reputation will be perceived and understood as Tata moves into global markets. Whether you re an entrepreneur, a manager, a marketer, or an interested Tata loyalist this book will help you understand the durability of the brand and inspire you with the values it holds onto in the global economy.
Passport to World Band Radio
Lawrence Magne - 1955
Only world band radio delivers this no matter what, and quick-access Passport to World Band Radio is the #1 seller to this market-over a million copies sold to date. Each edition is welcomed by established and emerging readers alike, as Passport delivers in nearly 600 pages what world band listeners seek: * Three-way guide to what's on from stations in dozens of countries: news, entertainment and opinion in English and other languages. All three formats: country-by-country, channel-by-channel, hour-by-hour. * Award-winning reviews of world band radios and accessories, with ratings of dozens of models from Sony, Grundig and others. Radios for emergencies, too. * Wealth of helpful how-to articles, along with a directory of station contacts, webcasts and a glossary. This annual title keeps readers coming back year after year, making it what one chain buyer hails as a quiet bestseller.
What Video Games Have to Teach Us about Learning and Literacy
James Paul Gee - 2003
James Paul Gee begins his new book with 'I want to talk about vide games- yes, even violent video games - and say some positive things about them'. With this simple but explosive beginning, one of America's most well-respected professors of education looks seriously at the good that can come from playing video games. Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find a hidden treasure and, even, blasting away an enemy with a high-powered rifle. Talking about his own video-gaming experience learning and using games as diverse as Lara Croft and Arcanum, Gee looks at major specific cognitive activities: How individuals develop a sense of identity; How one grasps meaning; How one evaluates and follows a command; How one picks a role model; How one perceives the world.
Joe's 30 Minute Meals: 100 Quick and Healthy Recipes
Joe Wicks - 2018
Proving once again that you don't need loads of time to cook great food, Joe’s 30-Minute Meals is packed with everyday healthy dishes that you'll want to make, time and time again.Most chapters are simply organised by main ingredient, making it easy to find a recipe for every occasion. Every recipe is labelled as either reduced-carb or carb-refuel, which makes this book a brilliant addition for those already familiar with Joe's popular Lean in 15 eating structure (carbs following workouts or on active days), but the meals are also enjoyable and tasty for all, whether you are following Joe's plan or not.If you're looking for a crowd-pleasing lunch like the Bang Bang Chicken Stir-Fry or something tasty to chuck in the oven at the end of a long day such as Joe’s Sausage and Mushroom Pie, Joe's 30-Minute Meals makes it easy to make a fuss-free, tasty plate of food, every single day.
The Art of Halo
Eric Trautmann - 2004
This action-packed science fiction—military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers–and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon–from bright idea to brilliant result–and a testament to the creativity of the artists at Bungie Studios.• Meet the brains behind Bungie, the birthplace of Halo• Feast your eyes on a panorama of all-new artwork from its spectacular sequel Halo 2–one of the most eagerly-awaited games of 2004• Discover the art of game design from the inside out, in interviews with–and illustrations by–the Halo creative team• Learn the secrets of designing gear from the artists themselves• Follow the construction of a crucial sequence from storyboard to completion, along with pages from the actual script• Thrill to a gallery of glorious Halo artwork, including action figure designs, game packaging, cartoon strips, posters, T-shirts, and moreIt’s all here–the story behind the sensation that GamePro declares “above and beyond what console gamers have come to expect”–in one virtuoso volume!
Warhammer 40,000
Games Workshop - 2017
No forgiveness. No respite. There is only war.The Dark Millenium takes a horrific toll upon Mankind's realm, for the galaxy is beset by the flames of war. In this nightmare future, Humanity faces utter damnation. The galaxy has split along its length, torn by apocalyptic acts of violence to disgorge the horrors of the warp. Every one of the Imperium's million worlds is beset by Chaos incarnate. Scenting blood, warmongering alien races descend to conquer even as the enemy within rises up, utter disaster stayed only by the daily sacrifice of untold billions. Only the armies of the Immortal Emperor stand between Humanity and midnight-black oblivion. Foremost amongst them are the Space Marines of the Adeptus Astartes, dauntless champions forged anew as the ultimate protectors of Mankind.You can enter this universe of horrors, today, if you dare. But remember this is a a more terrible era than ever before, and there is no peace amongst the stars...The Games Workshop hobby allows you to collect, build, paint and play within worlds of boundless creativity and imagination. Warhammer 40,000 is a tabletop game for two or more players, where you control an army of Citadel Miniatures representing the Imperium of Man or one of its many enemies. As well as telling the story of the Dark Millenium, this books provides all the rules you need to fight a variety of battles in this dystopian setting, and has essential information about collecting, painting and gaming with Citadel Miniatures.(publisher's description)
Minecraft (The Ultimate Players Guide To Minecraft)
Ultimate App Guidebooks - 2013
"The resources are absolutely worth the investment alone...if you love this game this resource is absolutely indispensable! Thanks for this awesome guide!" "There's some great advice with some amazing tips and hacks to advance. There's some resources at the end with videos and articles which is absolutely indispensable! Overall a valuable guide!" Love playing Minecraft but feel you’re not getting the most from the game? In “Minecraft – The Ultimate Players Guide To Minecraft” you’re about to discover… - Tips, tricks and cheats for MInecraft that all beginners should know about? - The most common mistakes Minecraft players make and how to avoid them? - All your frequently asked questions about Minecraft modifications, how to install them on your PC, where to find the best ones, and so much more. - A world of online resources guidebooks, websites and videos to help you become a Minecraft genius. - And so, so much more. Although there may be other Minecraft guide books out there, this is the most comprehensive of them all. Packed with a wealth of resources, cheats, tips and tricks this is one kindle book you’ll keep coming back to again and again. So, if you’re looking to bring your Minecraft playing to a whole new level, don't waste another moment. Scroll up now and download your copy of the ultimate Minecraft game guide. It’s exactly what you've been looking for.
Management
John R. Schermerhorn Jr. - 1995
In this new edition, Management, 9e has been extensively revised with a sincere commitment to help instructors teach and students learn in today's complex and globally competitive environment. The subject matter has been carefully chosen to meet AACSB accreditation guidelines while allowing extensive flexibility to fit various course designs and sizes. Along with updates of core material, Management, 9e offers a number of changes in the organization, content, and design that respond to current themes and developments in the theory and practice of management.
Bridge Basics 1: An Introduction
Audrey Grant - 2004
It covers bidding, play and defense.
Strategic Marketing
David W. Cravens - 1982
The new edition of "Strategic Marketing" uses a decision-making process to examine the key concepts and issues involved in analyzing and selecting strategies. Marketing strategy is considered from a total business perspective, examining marketing strategy beyond the traditional emphasis on marketing functions. The length and design of the book offer flexibility in the use of the text material and cases. New features and updated cases have made this text the most relevant text in the market today.
Little Known Facts About Well Known Places: Disneyland
David Hoffman - 2008
Intercultural Competence: Interpersonal Communication Across Cultures
Myron W. Lustig - 1993
Blending both the practical and theoretical, the concrete and abstract, this book is both enjoyable to read and thoroughly researched. By clearly explaining different theories and the significance of cultural patterns and having readers practice what they learn via examples in the book, Intercultural Competence better prepares readers to interact in intercultural relationships. The book also provides a discussion of important ethical and social issues relating to intercultural communication. The authors cover U.S. cultures as well as global cultural issues.
Rifts Conversion Book 2: Pantheons of the Megaverse
C.J. Carella - 1994
You may think you know all about Zeus, Odin, and Gilgamesh and the other gods of myth and legend, but you'd be wrong! Mythological gods done Rifts style! Dimension spanning beings of inhuman nature and power, impostors, cyborgs, bio-wizards, the Atlas robot, the Gilgamesh clones, The Olympian Club, alien intelligences, interdimensional mercenaries, vampires, devouring monsters, gods of light, gods of darkness, demigods and supernatural fiends - all with a distinctly Rifts flavor.