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First We'll Kill My Husband


Lyn Riddle - 2008
    . . Gulf War veteran Doug Gissendaner would do anything for a friend, a stranger, or the wife who broke every rule in the marriage book. Now, investigators were scouring the Georgia woods not far from Doug's home. They'd already found the charred wreckage of his car. They knew they were looking for a body. . . A Hitman Who Killed For Love. . . Gregory Owen had been having an on-again, off-again affair with Doug's wife for years. Then Kelly Gissendaner told Greg it was time for her husband to die. With a knife and a plan, Greg forced Doug to drive into the woods. When Greg finished his savage, cold-blooded deed, Kelly showed up to make sure Doug was dead. A Woman On Death Row. . . This is the astounding true story of the only woman on Georgia's Death Row and the chilling, account of how she got there. From the hold Kelly had over a good and decent man to her dramatic, controversial trial, "First We'll Kill My Husband" captures the lies, schemes, and manipulations of a woman totally bent on murder. . . Includes 16 pages of shocking photos! Lyn Riddle is a freelance writer and journalist whose work regularly appears in "The New York Times, " the "Los Angeles Times, " and "The Atlanta Constitution." She is the author of "Family Blood: The Murder that Shattered an All-American Home " and "Ashes to Ashes. "She lives in Simpsonville (near Greenville), SC.

Grand Theft Auto V Official Strategy Guide


Tim Bogenn - 2013
    Know exactly when to jump in and out of the lives of each of the three main characters and which weapons, tactics, and routes are most effective. Dive deeper into the story with tips for each mission and insight on every twist and turn; know when choices with consequences must be made, and achieve a gold medal every time.

Exalted


Christopher Moeller - 2001
    The Empire of the Dragon-Blooded -- an invincible colossus -- stands astride the ruins of the First Age. For millennia, the scarlet Empress held the world in her steel grip. But the empress is no more, and the Realm spirals toward chaos and civil war. Its enemies descend -- demon princes, deathlords, skin-changing barbarians and the twisted and inscrutable Fair Folk hammer at the gates. In this time of darkness are reborn the solar Exalted, heroes of legend once slain by the Dragon-Blooded. Will these living legends herald the return of the Golden Age... or the end of creation?Exalted is the latest hardcover rulebook addition to the World of Darkness -- -- but not the one you think you know. You've never seen or even dreamed of this land before, yet it's hauntingly familiar. Become one of the Exalted, one of the heirs to an Age of Heroes, now cast down and disparaged. Will you rail against the tyranny of the oppressive Realm, seek your destiny in the dangerous Threshold, or throw in with the bizarre creatures of the wilds? The fate of this new world is in your hands.

Robin's Laws of Good Game Mastering


Robin D. Laws - 2002
    Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist (Dragon magazine, The Play's The Thing) has sojourned long in the gaming wilderness to bring you the techniques required to take your mastery of Game Mastering to the next level.

GURPS Ultra-Tech


David L. Pulver - 2007
    It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character or campaign that needs technology from tomorrow . . . and beyond. GURPS Ultra-Tech is full of personal equipment for heroes and superheroes from TL9 to TL12, including: Weapons - from caseless assault carbines and monomolecular swords to antimatter warheads and disassembler nano. Protection - How do you stop a nanomorph assassin with a field-jacketed X-ray laser rifle? Try a dreadnought battlesuit and a personal force screen . . . . Medicine - Superscience can heal, rebuild, and improve on nature. Death itself can become a temporary inconvenience. With cybernetics and neural interfaces, ultra-tech medical equipment and mind uploading, "medical miracles" become everyday occurrences. Transport - Air cars, hovertanks, tilt rotors, grav belts, supercavitating minisubs, matter-transport booths - lots of ways to get where the action is, for the adventurer on the go! As technology advances, the line between man and machine may become increasingly blurred. GURPS Ultra-Tech provides rules for establishing the capabilities and limitations of artificial intelligence, as well as templates for robotic or total cyborg bodies, from handy technical 'bots to shapeshifting nanomorphs.

Ultimate: The Greatest Sport Ever Invented by Man


Pasquale Anthony Leonardo - 2007
    Most people think it’s Frisbee football played barefoot and without boundaries. Those people are wrong. Ultimate is a sport played by 824,000 people a year in North America—more than korfball, lawn darts, lacrosse, and curling combined. Ultimate is so popular that it even has rules that are sometimes followed.This book will provide you with complete and total knowledge of the Ultimate game.THIS BOOK INCLUDES:-- The Eight Ultimate Player Types-- The 42 Most Common Nicknames-- 28 Near-Useless Throws on the Field-- How to Name Your Ultimate Team-- Where to Play Ultimate Without Being Mocked-- How to Score at an Ultimate Party-- Useful Playing Tips from Experts of the Game PLUS: HOW TO PLAY ULTIMATE IN EIGHT EASY STEPS – AN ILLUSTRATED GUIDE -- Can I play Ultimate with a mustache?-- Where do Ultimate babies come from?-- How can I become an Ultimate champion without practicing?-- What is “throwing Fire”?-- How can I survive a shark attack?  About the author:Pasquale Anthony Leonardo IV has covered numerous championship Ultimate tournaments since 1997 and was the Media Director for the 2006 World Junior Ultimate Championships. In 2005 he co-wrote Ultimate: The First Four Decades, which was reviewed in Sports Illustrated and featured on ESPN’s live talk show "Cold Pizza." He also writes screenplays. He lives in Brooklyn, New York and/or somewhere out West.

Tomb of Annihilation


Christopher Perkins - 2017
    Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee. Story consulting by the award-winning creator of Adventure Time, Pendleton Ward.

The Importance Of Being Ernest: The Life of Actor Jim Varney


Justin Lloyd - 2013
    Today, millions of fans still mourn the loss of actor Jim Varney, who portrayed Ernest and who died at age 50 in 2000 of cancer. Ernest fans are finally getting the biography they have been waiting for in this comprehensive work by Jim’s nephew, Justin Lloyd. “The Importance of Being Ernest: The Life of Actor Jim Varney” traces Jim’s journey from a child in Lexington, Kentucky, with dreams of being a stage and film actor to becoming an iconic entertainment figure in the tradition of Charlie Chaplin’s “The Little Tramp.”The book is based on numerous interviews with family members and intimates of Jim who have never spoken publicly before about what drove the actor and how he overcame many personal and professional obstacles to attain success. But with that success came a price: Jim longed for stage and film roles beyond Ernest, and they were difficult to come by because of his symbiosis with the character. Yet Jim persevered, ultimately winning major movie roles such as Jed Clampett in “The Beverly Hillbillies” and (the voice of) Slinky Dog in the first two “Toy Story” films. The book also explores the genius of the small Nashville advertising agency that created Ernest and how it spread his popularity decades before “going viral” became associated with achieving global stardom.Even at the height of his career, Jim never forgot he was a descendant of Appalachian coal miners, and he remained true to his values, his friends and his family. Jim always strove for authenticity and humanity inside his hillbilly humor, endearing him to fans from every walk of life. “The Importance of Being Ernest: The Life of Actor Jim Varney” documents the life of an unforgettable figure in American comedy whose legacy endures today.

Flowers and Floral Patterns: 60 Full Page Line Drawings Ready For Coloring (Adult Coloring Books Book 2)


Sue Taylor-Cox - 2015
    Your colorful pictures of flowers will produce a stunning flower art book that you can be proud of.In recent years coloring for grown-ups has become a widespread and growing hobby. There are of course many reasons for this, but here are just some... Coloring Lowers Stress And Anxiety Psychiatrists have long known that coloring relaxes the fear center of the brain and allows your mind to get some rest. In fact the founder of analytical psychology, Carl Jung, is known to have given his patients mandalas to color more than one hundred years ago. In today's hectic world the stress reducing properties of coloring are possibly more valuable than ever. Coloring Trains Your Brain To Focus Remaining inside the lines as you color needs focus and, while you are concentrating on this stress-free and relaxing activity, you can forget about your worries. Coloring is a mind exercise which allows you to put aside everything else for the time you spend coloring, and this is very important in our increasingly demanding world. Coloring Helps In The Development Of Fine Motor Skills And Vision Coloring forces the two hemispheres of the brain to work together and involves both the use of logic (necessary for coloring forms) and creativity (as we mix and match colors). In turn, this brings those areas of the brain responsible for fine motor skills and vision into play, and helps in keeping these active and in developing them further. It is this aspect of coloring which is being seen more and more as especially valuable for older individuals, as many in the medical profession believe that it can delay, or even prevent, the onset of dementia. Coloring Provides The Chance To Be Social Although you might feel that coloring should be a solo occupation, its rising popularity is quickly turning it into a social one. Friends, families, work colleagues and others are getting together to eat, drink and enjoy the chance to socialize, through their shared interest in coloring books. Without doubt, this is a perfect excuse for getting together, as coloring needs only a minimum of concentration and can easily be done in a group setting. Coloring Lets You Be Yourself There are no rules when it comes to coloring and your coloring book is your coloring book. If you mistakenly make the cat's back leg green because you mistook it for part of the grass, who cares? If you feel like making the sky yellow, what does it matter? You can be as creative as you wish because this is your coloring book, and yours alone."You may already be a convert to adult coloring, in which case you will already know and appreciate its value. This may however be a new project for you and one which you are considering for any one of several different reasons. If this is something new for you then I urge you to give it a try. There is a reason why so many people are fired up about the world of adult coloring, so join in and start enjoying the benefits for yourself today. IMPORTANT Please note that the illustrations in this Kindle book are deliberately of a relatively low quality in order to keep the download size of the book small.

Clanbook: Nosferatu


Robert Hatch - 1995
    But what are they plotting in their dark caverns? What schemes are brewing in the nether regions of the night? The Nosferatu watch everyone else, but who watches them?Clanbook: Nosferatu includes:* The history of the clan and its true role in the upheavals of the undead;* 10 sample characters suitable for players and Storytellers; and* the horrfying details of the Nosferatu kingdoms under every city.

Microscope


Ben Robbins - 2011
    Want to explore an epic history of your own creation, hundreds or thousands of years long, all in an afternoon? That's Microscope.You won't play the game in chronological order. You can defy the limits of time and space, jumping backward or forward to explore the parts of the history that interest you. Want to leap a thousand years into the future and see how an institution shaped society? Want to jump back to the childhood of the king you just saw assassinated and find out what made him such a hated ruler? That’s normal in Microscope.You have vast power to create... and to destroy. Build beautiful, tranquil jewels of civilization and then consume them with nuclear fire. Zoom out to watch the majestic tide of history wash across empires, then zoom in and explore the lives of the people who endured it.Mock chronological order.Defy time and space.Build worlds and destroy them.A role-playing game for two to four players. No GM. No prep."Microscope is incredible! A truly brilliant design. Also, the book is extremely well done. Highly recommended."-John Harper, designer of Agon & Danger Patrol"Ben Robbins' Microscope may be the clearest-written game text I've ever read - which is helpful, because it is also one of the most innovative games I've come across in a long time. Microscope engagingly challenges assumptions and upends long-held conventions of play while delivering a singular and satisfying evening of gaming. And "fractal role playing" is no joke - the minute you finish, you'll want to dive back in and explore some interesting sliver of the vast history you just built."-Jason Morningstar, designer of Fiasco"It's been a long time that a game captures my attention like Microscope. Bypass the hype, it's a truly remarkable well-instruction'd game"-Andy Kitkowski, founder of story-games.com

Captain of the 95th (Rifles) an Officer of Wellington's Sharpshooters During the Peninsular, South of France and Waterloo Campaigns of the Napoleonic Wars


Jonathan Leach - 2005
     Serving under Wellington with the 95th Rifles Leach saw action in Denmark, Portugal, Spain, France and Belgium. Leach’s memoir of his years of service provides fascinating insight into life serving on the frontlines across Europe as Wellington and his men attempted to end Napoleon’s domination of the continent. Through the course of the memoir Leach gives in depth analysis of various battles that he served in, including Roleia, Vimeira, Barba Del Puerco, the Coa, Buzaco, Sabugal, Fuentes D’Onoro, Ciudad Rodrigo, Badajoz, Salamanca, Vittoria, Nivelle, Toulouse, Quatre Bras, and of course Waterloo. Yet he also gives insight into what life was like as a soldier away from the heat of battle whilst serving in the Napoleonic Wars, how they entertained themselves, how they trained, and how the local populations viewed them. Jonathan Leach’s Captain of the 95th (Rifles) an Officer of Wellington's Sharpshooters During the Peninsular, South of France and Waterloo Campaigns of the Napoleonic Wars is essential reading for any student of the Napoleonic era. No other memoir of this period provides such brilliant insight into the life of a fighting man serving under Wellington. Jonathan Leach was captain of 1st Battalion in the 95th Rifles during the Napoleonic Wars. His book Captain of the 95th (Rifles) was first published in 1831 and Leach passed away in 1855.

Starfinder: Alien Archive


Jason KeeleySteve Kenson - 2017
    What's more, player rules for a host of creatures let players not just fight aliens, but be them!Inside Starfinder Alien Archive, you'll find the following:- Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.- Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.- New alien technology to help give your character an edge, including weapons, armor, magic items, and more.- A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.- New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!Cover art by Remko Troost

Radiohead: Hysterical and Useless


Martin Clarke - 1999
    Starting with the band's origins in Oxford, journalist Martin Clarke covers the essential points: Radiohead's breakout single "Creep," the pivotal album OK Computer, Thom Yorke's continuing political and artistic evolution, and the band's future. This revised edition includes a close look at how the band escaped the rock straightjacket with Kid A and Amnesiac , as well as their most recent album, Hail to the Thief . Clark also offers an in-depth examination of the outspoken, mysterious Yorke, offering insight into the personal demons the vocalist has battled throughout his career as Radiohead's frontman. An incisive look at one of the world's most beloved, followed musical acts, Radiohead: Hysterical and Useless provides stimulating coverage of a provocative group.

Don't Rest Your Head


Fred Hicks - 2006
    days? Or is it weeks now? It's hard to remember. You've been so busy with... well, whatever it is that's been keeping you awake. Then one night you're walking down the block toward your apartment, when you realize there's a new building on your street. A new building, somehow... in between two buildings that used to be side by side... that's impossible, isn't it? You pause to take a closer look. It's a bar. The sign says "Serious Moonlight", and a bright white moon blinks through the phases from new to full and back again, waxing and waning with the buzz of neon. It's been a stressful week. Or is it month now? It's hard to remember. But you could sure use a drink. So you cross the street and step inside.The citizens of The City welcome you with open arms. After all, you're one of them now. With all the gifts and curses that come with being Awake in a world of sleepers.Just be careful. The Nightmares you've been dodging haven't forgotten about you. They're waiting, just around the corner; waiting for you to nod off- and then they'll have you.They won't wait much longer.Whatever you do... don't rest your head.