Tomb of Annihilation


Christopher Perkins - 2017
    Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee. Story consulting by the award-winning creator of Adventure Time, Pendleton Ward.

Shadowrun


FASA Corporation - 1991
    It includes all the rules necessary to play the game, and is a good improvement over the first edition rules, including as it does most of the improvements and rules expansions published between 1989 and 1992.

Hermione Granger's Unofficial Life Lessons and Words of Wisdom: What Would Hermione (from the Harry Potter Series) Say?


Euphemia Pinkerton Noble - 2018
     Hermione is, without a doubt, the brightest witch of her age, which is why she is looked up to by so many people. In this AHAbook, she shares with us tips and tricks to studying and how one can greatly increase their efficiency in education. As a Gryffindor, Hermione talks about bravery and courage and teaches us why we are bigger than our fears and greater than any obstacle. She speaks about the beauty of friendship and the value of family. Hermione tells us about how one’s journey through life can possibly go and how to best handle things that come our way. She definitely believes that dreams can come true if you just believe in yourself. Hermione Granger's Unofficial Life Lessons and Words of Wisdom is part of the AHAthat/THiNKaha series of books. AHAthat helps experts and thought leaders share their genius. The bite-sized morsels of wisdom within these physical and online books are easy to consume and share.

At the Back of the North Wind


Paul McCusker - 2005
    Along the way, she visits a poor stable boy named Diamond and takes him with her on her journeys. "At the Back of the North Wind" explores the place of death in our lives, social injustice, and our deep need for love and forgiveness. C. S. Lewis, author of the classic Chronicles of Narnia series, said of MacDonald, "What he does best is fantasy--fantasy that hovers between the allegorical and the mythopoeic. And this, in my opinion, he does better than any man. MacDonald is the greatest genius of this kind whom I know."

Mouse Guard Roleplaying Game


David Petersen - 2015
    This updated edition of the Origins Award-winning game contains new art, additional Action, Weapon, and Condition cards, and a revised and updated rule book.

Articles on Enid Blyton Series, Including: The Famous Five (Series), the Secret Seven, Malory Towers, the Faraway Tree, St. Clare's (Series), the Five Find-Outers, the Adventure Series, the Wishing Chair (Series), the Circus Series


Hephaestus Books - 2011
    Hephaestus Books represents a new publishing paradigm, allowing disparate content sources to be curated into cohesive, relevant, and informative books. To date, this content has been curated from Wikipedia articles and images under Creative Commons licensing, although as Hephaestus Books continues to increase in scope and dimension, more licensed and public domain content is being added. We believe books such as this represent a new and exciting lexicon in the sharing of human knowledge. This particular book is a collaboration focused on Enid Blyton series.

Dungeon Masters Guide


E. Gary Gygax - 1979
    There's no need to guess the rules. You'll learn spells, monsters, travel, magic lists and combat rules.

By Balloon to the Sahara (Choose Your Own Adventure, #3)


Douglas Terman - 1979
    You travel from France to Africa in a balloon, accompanied by your friends Peter and Sarah and a dog named Harry.

Outlaws of Sherwood Forest (Choose Your Own Adventure, #47)


Ellen Kushner - 1985
    Magically transported to Sherwood Forest, the reader must come to the aid of Robin Hood after the evil Sheriff of Nottingham captures Maid Marian.

Hunter: The Vigil


Russell Bailey - 2008
    A fire is lit: is it a lamp perched over the inscription upon an ancient blade? Or a roaring conflagration consuming the house in which the howling fiends wait? Things will never be the same after this. You've set forth on a damning path. Carry the Vigil. Fight back the shadows.Rulebook for Hunter: The Vigil This book includes: * A rulebook for playing hunters, those humans who have seen the truth of the World of Darkness and are spurred to action. * A many-faced Vigil for many types of hunter: characters might choose a path of violence, of investigation, or even of rehabilitation. Decipher mysteries and confront the horrors. * Provides new player types and antagonists for crossover- intensive chronicles as well as those chronicles focused only on hunters.

Stormbringer: Fantasy Roleplaying in the World of Elric


Ken St. Andre - 1981
    

Harry Swotter: A Harry Potter Quiz Book


Rich Jepson - 2020
    This book contains 400 question covering all eight of the Harry Potter movies. Questions range from Siriusly easy to Riddikulusly difficult. There's also a round of tiebreakers to settle any disputes. Will you score 10 points for Gryffindor or will you Slytherin to last place?

Can You Survive the Zombie Apocalypse?


Max Brallier - 2011
    Bloodsplattering, brain-impaling, flesh-devouring horror. You’ve probably read your fair share of zombie stories. But this time it’s different. No longer can you sit idle as a bunch of fools make all the wrong moves. All hell is about to break loose—and YOU have a say in humanity’s survival. You have choices to make. Moral dilemmas. Strategic decisions. Weapons. Vehicles. Will you be a hero? Or will you cover your own ass at all costs? Can you withstand the coming hours, days, weeks, and months? Or will you die amidst the chaos and violence of a zombie uprising? Or, worst of all, will you become one of them?

Gom on Windy Mountain


Grace Chetwin - 1986
    He is quick and smart, he looks like his mother rather than his father, and he wears a rune that his mother left him when he disappeared the night Gom was born. And Gom can talk to animals and to the wind. They are his friends, more so than the village children, who think him strange. Gom's father is a woodcutter, and everyone expects Gom to follow in his father's footsteps. But Gom is sure that his destiny lies elsewhere. Why else would he have such gifts and talents? An evil man comes to the little village of Clack, and Gom leads him on a dangerous chase into the very depths of the mountain. Amidst pitch-black tunnels, caverns, and endless abysses, Gom must loose his mad pursuer or perish in the bowels of darkness. Will he ever live to see daylight and begin his quest for his mother?

Player's Handbook


David Zeb Cook - 1989
    Everything players need is here: how to determine a character's Strength, Wisdom, Charisma, and other abilities; the difference among the various fantasy races, from elves and halflings to dwarves, gnomes, and others; complete rules for character improvement; the most advantageous mapping and combat procedures; and much more, all in this easy-to-use, revised version of the classic role-playing rulebook. With this 2nd Edition, the best-selling role-playing game in history gets even better!