Book picks similar to
The Amateur's Mind: Turning Chess Misconceptions Into Chess Mastery by Jeremy Silman
chess
non-fiction
games
chess-books
100 Endgames You Must Know: Vital Lessons for Every Chess Player
Jesús de la Villa - 2008
Jesus de la Villa, an international grandmaster and former champion of Spain, presents the endgames that show up most frequently in practice, are easy to learn and contain ideas and concepts that are useful in more difficult positions. He brings you simple rules, guiding ideas at the beginning of each chapter, detailed and lively explanations, many diagrams, clear summaries of the most important themes, recommended exercises that will help you understand the material, and tests, divided in two parts: basic and final. The main thing De la Villa asks of you is to always understand WHY you play a move.
Studying Chess Made Easy
Andrew Soltis - 2010
In his trademark witty, accessible style, Soltis provides tips on everything from the need for memorization to the use of computers-and even how to develop that indefinable thing called intuition.
Game Changer: AlphaZero's Groundbreaking Chess Strategies and the Promise of AI
Matthew Sadler - 2019
The artificial intelligence system, created by DeepMind, had been fed nothing but the rules of the Royal Game when it beat the world’s strongest chess engine in a prolonged match. The selection of ten games published in December 2017 created a worldwide sensation: how was it possible to play in such a brilliant and risky style and not lose a single game against an opponent of superhuman strength?For Game Changer, Matthew Sadler and Natasha Regan investigated more than two thousand previously unpublished games by AlphaZero. They also had unparalleled access to its team of developers and were offered a unique look ‘under the bonnet’ to grasp the depth and breadth of AlphaZero’s search. Sadler and Regan reveal its thinking process and tell the story of the human motivation and the techniques that created AlphaZero.Game Changer also presents a collection of lucidly explained chess games of astonishing quality. Both professionals and club players will improve their game by studying AlphaZero’s stunning discoveries in every field that matters: opening preparation, piece mobility, initiative, attacking techniques, long-term sacrifices and much more.The story of AlphaZero has a wider impact. Game Changer offers intriguing insights into the opportunities and horizons of Artificial Intelligence. Not just in solving games, but in providing solutions for a wide variety of challenges in society.With a foreword by former World Chess Champion Garry Kasparov and an introduction by DeepMind CEO Demis Hassabis.Matthew Sadler (1974) is a Grandmaster who twice won the British Championship and was awarded an individual Gold Medal at the 1996 Olympiad. He has authored several highly acclaimed books on chess and has been writing the famous ‘Sadler on Books’ column for New In Chess magazine for many years. Natasha Regan is a Women’s International Master from England who achieved a degree in mathematics from Cambridge University. Matthew Sadler and Natasha Regan won the English Chess Federation 2016 Book of the Award for their book Chess for Life.
Player's Handbook
James Wyatt - 2014
It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D® races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?
The Science of Interstellar
Kip S. Thorne - 2014
Yet in The Science of Interstellar, Kip Thorne, the physicist who assisted Nolan on the scientific aspects of Interstellar, shows us that the movie’s jaw-dropping events and stunning, never-before-attempted visuals are grounded in real science. Thorne shares his experiences working as the science adviser on the film and then moves on to the science itself. In chapters on wormholes, black holes, interstellar travel, and much more, Thorne’s scientific insights—many of them triggered during the actual scripting and shooting of Interstellar—describe the physical laws that govern our universe and the truly astounding phenomena that those laws make possible.Interstellar and all related characters and elements are trademarks of and © Warner Bros. Entertainment Inc. (s14).
The Theory of Poker
David Sklansky - 1983
This book introduces you to the Fundamental Theorem of Poker, its implications, and how it should affect your play. Other chapters discuss the value of deception, bluffing, raising, the slow-play, the value of position, psychology, heads-up play, game theory, implied odds, the free card, and semibluffing. Many of today's top poker players will tell you that this is the book that really made a difference in their play. That is, these are the ideas that separate the experts from the typical players. Those who read and study this book will literally leave behind those who don't, and most serious players wear the covers off their copies. This is the best book ever written on poker.
A History of the World
Andrew Marr - 2012
A Short History of the World takes readers from the Mayans to Mongolia, from the kingdom of Benin to the court of the Jagiellonian kings of Poland. Traditional histories of this kind have tended to be Eurocentric, telling mankind's story through tales of Greece and Rome and the crowned heads of Europe's oldest monarchies. Here, Marr widens the lens, concentrating as much, if not more on the Americas, Africa, and Asia. Instead of focusing on one episode of history taking place in one place, he draws surprising parallels and makes fascinating connections, focusing on a key incident or episode to tell a larger story: for instance, the liberation of the serfs in Russia, which took place at the same time as the American Civil War, which resulted in the abolition of slavery in the U.S. But he begins the account with an episode in the life of Tolstoy, who racked up huge gambling debts and had to sell land and slaves as a result. Fresh and exciting, this is popular history at its very best.
Attacking Chess: Aggressive Strategies and Inside Moves from the U.S. Junior Chess Champion
Josh Waitzkin - 1995
Now, for the first time, Waitzkin reveals the aggressive tactics and psychological techniques that have propelled him to the forefront of the chess world. His unique introduction to the game combines solid instruction with stories about his personal experiences that capture all the excitement and tension of playing chess at the championship level. Josh Waitzkin's Attacking Chess presents nineteen different offensive strategies, progressing from the most elementary, including forks, pins, skewers, and double threats, to the more advanced and sophisticated moves used by the world's best players. Chapters such as Minor Traps, The Seventh Rank and the Pig, Mating Nets, and Quiet Moves in Attack show how anyone can develop a more aggressive and creative style of play. Each strategy is illustrated with examples taken from actual games Waitzkin has played, described with all the gusto and competitive intensity this young master brings to his craft. You can feel the heat of battle throughout this action-packed manual -- it's guaranteed to entertain and inspire all students of chess who want to learn how to emerge victorious from the black and white jungle.
Thing Explainer: Complicated Stuff in Simple Words
Randall Munroe - 2015
Explore computer buildings (datacenters), the flat rocks we live on (tectonic plates), the things you use to steer a plane (airliner cockpit controls), and the little bags of water you're made of (cells).
The Seven Deadly Chess Sins
Jonathan Rowson - 2000
This is a thought-provoking look at the psychological errors that lead chess-players to disaster and keep them from reaching their full potential.
Plato and a Platypus Walk Into a Bar: Understanding Philosophy Through Jokes
Thomas Cathcart - 2006
Its Philosophy 101 for everyone who knows not to take all this heavy stuff too seriously. Some of the Big Ideas are Existentialism (what do Hegel and Bette Midler have in common?), Philosophy of Language (how to express what its like being stranded on a desert island with Halle Berry), Feminist Philosophy (why, in the end, a man is always a man), and much more. Finally it all makes sense!
The Art of Strategy: A Game Theorist's Guide to Success in Business and Life
Avinash K. Dixit - 1991
It's the art of anticipating your opponent's next moves, knowing full well that your rival is trying to do the same thing to you. Though parts of game theory involve simple common sense, much is counterintuitive, and it can only be mastered by developing a new way of seeing the world. Using a diverse array of rich case studies—from pop culture, TV, movies, sports, politics, and history—the authors show how nearly every business and personal interaction has a game-theory component to it. Are the winners of reality-TV contests instinctive game theorists? Do big-time investors see things that most people miss? What do great poker players know that you don't? Mastering game theory will make you more successful in business and life, and this lively book is the key to that mastery.
On Combat: The Psychology and Physiology of Deadly Conflict in War and in Peace
Dave Grossman - 2004
A brief, but insightful look at history shows the evolution of combat, the development of the physical and psychological leverage that enables humans to kill other humans, followed by an objective examination of domestic violence in America. The authors reveal the nature of the warrior, brave men and women who train their minds and bodies to go to that place from which others flee. After examining the incredible impact of a few true warriors in battle, On Combat presents new and exciting research as to how to train the mind to become inoculated to stress, fear and even pain.
Why Men Don't Listen and Women Can't Read Maps: How We're Different and What to Do About It
Allan Pease - 1998
Read this book and understand--at last!--why men never listen, why women can't read maps, and why learning each other's secrets means you'll never have to say sorry again.
Actionable Gamification: Beyond Points, Badges, and Leaderboards
Yu-kai Chou - 2015
Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment. Gamification Pioneer Yu-kai Chou takes reader on a journey to learn his twelve years of obsessive research in creating the Octalysis Framework, and how to apply the framework to create engaging and successful experiences in their product, workplace, marketing, and personal lives. Effective gamification is a combination of game design, game dynamics, behavioral economics, motivational psychology, UX/UI (User Experience and User Interface), neurobiology, technology platforms, as well as ROI-driving business implementations. This book explores the interplay between these disciplines to capture the core principles that contribute to good gamification design. The goal for this book is to become a strategy guide to help readers master the games that truly make a difference in their lives. Readers who absorb the contents of this book will have literally obtained what many companies pay tens of thousands of dollars to acquire. The ultimate aim is to enable the widespread adoption of good gamification and human-focused design in all types of industries.