Book picks similar to
Pokemon Ruby & Sapphire (Prima's Official Strategy Guide) by Elizabeth M. Hollinger
pokemon
pokémon
video-games
games
Vampire Storyteller's Handbook
Justin Achilli - 2000
Elders, ancillae, neonates and... others... prowl the nights. Only one individual knows all the secrets of the World of darkness. And They Must All Be Told The role of the Storyteller is a daunting one, and this book is an invaluable aid for those who orchestrate Vampire chronicles. It includes a myriad of information, including enigmas best left out of players' hands, to create stories and populate the casts of epic tales. The Vampire Storytellers Handbook revised edition leaves no stone unturned - except those that hide secrets no mortal should know. Vampire Storytellers Handbook includes systems for rare bloodlines, Disciplines and elder vampires* Presents a Vampire FAQ, details for the True Hand, crossovers with other World of Darkness games and other secrets of storytelling* Outlines suggestions for alternate character creatio, historical settings and chronicle creation.
Runny Babbit: A Billy Sook
Shel Silverstein - 2005
From the legendary creator of Where the Sidewalk Ends, A Light in the Attic, Falling Up, and The Giving Tree comes an unforgettable new character in children's literature: Runny Babbit.Runny Babbit is Shel Silverstein's hilarious and New York Times-bestselling book of spoonerisms—words or phrases with letters or syllables swapped: bunny rabbit becomes Runny Babbit.Welcome to the world of Runny Babbit and his friends Toe Jurtle, Skertie Gunk, Rirty Dat, Dungry Hog, Snerry Jake, and many others who speak a topsy-turvy language all their own.So if you say, "Let's bead a rookThat's billy as can se,"You're talkin' Runny Babbit talk,Just like mim and he.And don't miss Runny Babbit Returns, the new book from Shel Silverstein!
Final Fantasy VII: On the Way to a Smile
Kazushige Nojima - 2009
Mako is no longer a viable source of energy, and an incurable new disease is spreading amid the societal upheaval. But even when brought face-to-face with grief, regret, and despair, people will find a way to pave their own path to the future-to stand tall and live.This collection of short stories serves as an epilogue to one of the most beloved installments of the hit Final Fantasy video game series, as well as a prequel to the cinematic follow-up, Final Fantasy VII: Advent Children. A must-own for enthusiasts and newcomers alike!
Xanathar's Guide to Everything
Wizards of the Coast - 2017
In addition, you’ll find and valuable advice for those of nefarious intent who must deal with such meddling do-gooders, including the Xanathar’s personal thoughts on how to dispatch anyone foolish enough to interfere with his business dealings. Alongside observations on “heroes” themselves, the beholder fills the pages of this tome with his personal thoughts on tricks, traps, and even treasures and how they can be put to villainous use.Complete rules for more than twenty new subclasses for fifth edition Dungeons & Dragons, including the cavalier, the inquisitive, the horizon walker, and many more. Dozens of new feats and spells, and a system to give your character a unique, randomized backstory. A variety of systems and tools that provide Dungeon Masters new ways to personalize their home games, while also expanding the ways players can engage in organized play and shared world campaigns.Beauty is in the eye of the beholder, but evil is in its heart!The Xanathar…Waterdeep’s most infamous crime lord, and a beholder to boot…You’d be shocked to discover just how much he knows about you…Yes, you… adventurers.
Planes of Chaos
Wolfgang Baur - 1994
Take the plunge into the infinite depths of the Abyss; the wild passions of Arborea; the immeasureable randomness of Limbo; the howling madness of Pandemonium; and the glorious battlefields of Ysgard.Inside this tome, you'll find the following:The Book of Chaos, a 128-page guide for the Dungeon Master to the places, creatures, and special conditions of the five Chaos Planes;The Travelogue, a 48-page player's guide to these planes, profusely illustrated with full color maps and illustrations;Chaos Adventures, a 32-page adventure book containing 3 adventure outlines for each plane—that's 15 adventures in all!Monstrous Supplement, a 32-page booklet detailing 15 new monsters, including new tanar'ri, the inhabitants of Yggdrasil, and the ever-changing creatures of Limbo; andFive fully detailed maps of the realms of Chaos.
Nobilis
R. Sean Borgstrom - 1999
Once human, each character has been forever changed, imbued with awesome power and terrible responsibility. Heaven and Hell, angels and devils, the Giants and the Old Gods - in Nobilis, all are united in the Great War against the Excrucians, whose goal is to destroy all Creation - but all are divided by their own plots and ancient rivalries, as well.
The Kane Chronicles
Rick Riordan - 2012
Julius Kane. But while Carter’s been homeschooled, his younger sister, Sadie, has been living with their grandparents in London. Sadie has just what Carter wants—school friends and a chance at a “normal” life. But Carter has just what Sadie longs for—time with their father. After six years of living apart, the siblings have almost nothing in common. Until now. On Christmas Eve, Sadie and Carter are reunited when their father brings them to the British Museum, with a promise that he’s going to “make things right.” But all does not go according to plan: Carter and Sadie watch as Julius summons a mysterious figure, who quickly banishes their father and causes a fiery explosion. Soon Carter and Sadie discover that the gods of Ancient Egypt are waking, and the worst of them—Set—has a frightening scheme. To save their father, they must embark on a dangerous journey—a quest that brings them ever closer to the truth about their family and its links to the House of Life, a secret order that has existed since the time of the pharaohs.
The Throne of Fire
Ever since the gods of Ancient Egypt were unleashed in the modern world, Carter Kane and his sister Sadie have been in trouble. As descendants of the House of Life, the Kanes have some powers at their command, but the devious gods haven’t given them much time to master their skills at Brooklyn House, which has become a training ground for young magicians. And now their most threatening enemy yet—the chaos snake Apophis—is rising. If they don’t prevent him from breaking free in a few days’ time, the world will come to an end. In other words, it’s a typical week for the Kane family. To have any chance of battling the Forces of Chaos, the Kanes must revive the sun god Ra. But that would be a feat more powerful than any magician has ever accomplished. First they have to search the world for the three sections of the Book of Ra, then they have to learn how to chant its spells. Oh, and did we mention that no one knows where Ra is exactly? Narrated in two different wisecracking voices, featuring a large cast of new and unforgettable characters, and with adventures spanning the globe, this second installment in the Kane Chronicles is nothing short of a thrill ride.
The Serpent’s Shadow
When young magicians Carter and Sadie Kane learned how to follow the path of the Ancient Egyptian gods, they knew they would have to play an important role in restoring Ma’at—order—to the world. What they didn’t know is how chaotic the world would become. The Chaos snake Apophis is loose and threatening to destroy the earth in three days’ time. The magicians are divided. The gods are disappearing, and those who remain are weak. Walt, one of Carter and Sadie’s most gifted initiates, is doomed and can already feel his life force ebbing. Zia is too busy babysitting the senile sun god, Ra, to be of much help. What are a couple of teenagers and a handful of young trainees to do? There is possibly one way to stop Apophis, but it is so difficult that it might cost Carter and Sadie their lives, if it even works at all. It involves trusting the ghost of a psychopathic magician not to betray them, or worse, kill them. They’d have to be crazy to try it. Well, call them crazy. With hilarious asides, memorable monsters, and an ever-changing crew of friends and foes, the excitement never lets up in The Serpent’s Shadow, a thoroughly entertaining and satisfying conclusion to the Kane Chronicles.
Inside UFO 54-40 (Choose Your Own Adventure, #12)
Edward Packard - 1982
An exciting adventure aboard an UFO where YOU are the star of the story and get to choose from 30 possible endings! #12 in the popular & collectible "Choose Your Own Adventure" series.
Ico: Castle in the Mist
Miyuki Miyabe - 2004
But in the castle, Ico meets a young girl named Yorda imprisoned in its halls. Alone they will die, but together Ico and Yorda might just be able to defy their destinies and escape the magic of the castle. Based on the video game filmmaker Guillemo del Toro (Hellboy, Pan's Labyrinth) called a "masterpiece", Japan's leading fantasist Miyuki Miyabe has crafted a tale of magic, loss, and love that will never be forgotten.
The Complete Book of Gnomes & Halflings
Douglas Niles - 1993
Brilliant burglars and easygoing farmers. Now The Complete Book of Gnomes and Halflings reveals the secrets of these two popular races - their culture, beliefs, and subraces (including two new subraces), as well as twenty-eight new character kits, from the gnome Goblinsticker to the halfling Forestwalker. If you enjoy playing gnome or halfling characters, or if you're a DM interested in creating an all-gnome or all-halfling campaign, this is the book for you!
Dragon Hunt
Richard A. Knaak - 2005
Kalecgyos, a member of a decimate race of blue dragons, quests towards the elven kingdom of Quel'Thalas in search of answers, but he will have to deal with a vengeful dwarf, the army of the Undead Scourge, and the mystery behind an enchanting peasant girl before he can finally obtain what he seeks.
Power-Up: How Japanese Video Games Gave the World an Extra Life
Chris Kohler - 2004
Just some of the features readers will find in this book include:Profiles of some of the most fascinating Japanese video game designers in the industry, along with a critical look at Japanese video games from their earliest beginnings to new, exciting trends that ride the bleeding edge of popular culture.Explanations on why Japanese video games are unique and why they resonate so well with young American players.Fresh insight into classic Japanese video games and the elements that made them so different from American games, the origin of Nintendo, Japan's oldest and largest video game producer, Japanese Role-Playing Games, and much more!In addition, the future of the Japanese gaming industry is also explored.This product is available for sale worldwide.
Skippyjon Jones and the Big Bones
Judy Schachner - 2007
When a T-Mex threatens the pack, it's El Skippito, the great sword fighter, to the rescue. With yips and yowls, he drives the big baddie away, so all the dino-dudes can rattle their bones another day. This fourth entry in a series that "Kirkus Reviews" called ?ay caramba, mucho fun, ? will win even more fans for the Siamese cat with oversize ears and an imagination to match.
GURPS Ultra-Tech
David L. Pulver - 2007
It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character or campaign that needs technology from tomorrow . . . and beyond. GURPS Ultra-Tech is full of personal equipment for heroes and superheroes from TL9 to TL12, including: Weapons - from caseless assault carbines and monomolecular swords to antimatter warheads and disassembler nano. Protection - How do you stop a nanomorph assassin with a field-jacketed X-ray laser rifle? Try a dreadnought battlesuit and a personal force screen . . . . Medicine - Superscience can heal, rebuild, and improve on nature. Death itself can become a temporary inconvenience. With cybernetics and neural interfaces, ultra-tech medical equipment and mind uploading, "medical miracles" become everyday occurrences. Transport - Air cars, hovertanks, tilt rotors, grav belts, supercavitating minisubs, matter-transport booths - lots of ways to get where the action is, for the adventurer on the go! As technology advances, the line between man and machine may become increasingly blurred. GURPS Ultra-Tech provides rules for establishing the capabilities and limitations of artificial intelligence, as well as templates for robotic or total cyborg bodies, from handy technical 'bots to shapeshifting nanomorphs.
The Legend of Zelda: A Link to the Past
Shotaro Ishinomori - 1992
This comic book version by Shotaro Ishinomori (Cyborg 009, Kamen Rider) was first serialized in Nintendo Power magazine and later collected into a graphic novel.Long out of print, this stunning, full-color graphic novel is now available once again!