Book picks similar to
The Anime Art of Hayao Miyazaki by Dani Cavallaro
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Life In Color: Photographs
Annie Griffiths - 2012
Each chapter, devoted to a color, begins with a short, inspiring essay that explores the qualities, meaning, and symbolism of that color, written in the same warm and lovely voice that guided the reader through "Visions of Earth." Color chapters include photographs that are predominantly blue, orange, green, yellow, purple and red. Smaller sections present images in silver, brown, black, gold, white, and "unseen color"--not seen with the naked eye, such as laser, the universe, and microscopic images. Throughout, interesting quotes and surprising short insights in the captions give the reader an entirely new look at the color in the world around us. Chock full of beautiful, amazing, fun images, this eye-pleasing volume is sure to appeal to a wide variety of people, most especially to women.
The Art of Star Wars: Episode V—The Empire Strikes Back
Deborah Call - 1980
At the same time, these new editions of THE ART OF STAR WARS books will arrive in stores, packed with all-new material, including new "Special Edition" text in The Empire Strikes Back by Mark Cotta Vaz, author of the Industrial Light & Magic: Into the Digital Realm and The Secrets of Star Wars: Shadows of the Empire.
Drawing Dynamic Hands
Burne Hogarth - 1977
The most comprehensive book ever published on drawing hands, it uses a revolutionary system for visualizing the hand in an almost infinite number of positions.
Looking at Pictures
Susan Woodford - 2018
Delving into the origins, designs, and themes of over one hundred pictures from different periods and places, this book illuminates the art of looking at—and talking about—pictures. Susan Woodford shows how one can read a picture by examining the formal and stylistic devices used by an artist, and she explores popular themes and subject matter, and the relationship of pictures to the societies that produced them.This indispensable guide is supplemented by a glossary of key terms, ranging from art movements and technical terms to religious and classical terminology, to give readers all the information they need at their fingertips.
Myth and Magic: The Art of John Howe
John Howe - 2001
Pre-eminent among those who have is John Howe. Now, for the first time ever, a portfolio of more than 250 of his paintings and sketches has been collected together which celebrates the breathtaking vision of one of the foremost fantasy artists working today. Myth & Magic takes the reader on a journey through John Howe’s work, from his early days as a student to his most recent paintings, and features a number of previously unseen pictures. All of his Tolkien work inspired by The Hobbit, The Lord of the Rings, The Silmarillion and The History of Middle-earth is included, and this is complemented by a dazzling array of the many works of art that he has produced, ranging from books on dragons and myth and legend, children’s books that he has written as well as illustrated, to a wealth of cover paintings for some of the biggest names in fantasy. John Howe has additionally provided an entertaining and informative commentary which gives the story behind his work. Myth & Magic also boasts contributions from Tolkien expert and author of The Lord of the Rings Movie Guide, Brian Sibley, and top fantasy authors such as Robin Hobb and Robert Holdstock, features a revealing insight from Oscar-winning actor Sir Ian McKellen into the challenge of becoming John Howe’s ‘Gandalf’, and includes an exclusive Foreword by Peter Jackson, the directorof The Lord of the Rings Movie Trilogy. From the beloved painting of ‘Smaug’ that decorates The Hobbit, and the world famous ‘Gandalf’ picture which is synonymous with the one-volume edition of The Lord of the Rings, to the spectacular images which adorn best-selling novels around the world, this sumptuous gallery will delight all fans of Tolkien and fantasy, as it takes us on an unforgettable tour through the imagination of one of the finest artists in the world. A tour through the realms of Myth & Magic.
Marilyn Monroe: A Life in Pictures
Anne Verlhac - 2007
Marilyn Monroe: A Life in Pictures is the only book to bring together all of the most iconic images of the legendary bombshell. Glamorous shots by celebrity photographers mix with casual snapshots and childhood portraits to span Marilyn's luminous but too-short life. Hundreds of evocative images, both lush and poignant, are interwoven with quotations by and about Marilyn to create an elegant collective portrait like no other. Aesthetically arresting throughout, this volume illuminates the life of a legend, both onscreen and off.
Perspective Made Easy
Ernest Norling - 1939
This easy-to-follow book — the first devoted entirely to clarifying the laws of perspective — remedies the situation. In it, the author uses over 250 simple line drawings to illustrate the concepts involved.Beginning with clear, concise, immediately applicable discussions of the horizon, vanishing point, and the crucial relationship of eye level to perspective drawing, you'll learn how to place figures and objects in a drawing, depict interiors, create shade and shadows, and achieve all the other elements necessary for a successful perspective drawing. By repeatedly stressing important points, Mr. Norling teaches you to make them second-nature. Moreover, his approach is so simple and direct that no matter how little raw talent or experience you have, you will soon be able to apply these techniques almost instinctively.Mastery of perspective is a basic skill every artist must have. This simple, nontechnical guide will enable you to master its essentials in a relatively short time. Clear and concise, this book is an essential addition to any artist's bookshelf.
Art in Theory, 1900–2000: An Anthology of Changing Ideas
Charles Harrison - 2002
Now updated to include the results of new research, together with significant contributions from the 1990s. Includes writings by critics, philosophers, politicians and literary figures. The editors provide contextual introductions to 340 texts. Complements Art in Theory, 1648–1815 and Art in Theory, 1815–1900 to create a complete survey of the theories underpinning the development of art in the modern period.
Why Wakanda Matters: What Black Panther Reveals About Psychology, Identity, and Communication
Sheena C. Howard - 2021
Why Wakanda Matters gives this iconic film the in-depth analysis it deserves under the lens of the latest psychological concepts-as well as delving into the lasting cultural impact of this unforgettable story.Edited by Sheena C. Howard, an award-winning author, filmmaker, and scholar, Why Wakanda Matters: What Black Panther Reveals About Psychology, Identity, and Communication features a collection of essays from leading experts in a variety of fields who offer insightful perspectives on topics such as:- Cognitive dissonance: The important messages within T'Challa's nuanced identity and eventual shift from nationalism to globalism.- Intergenerational trauma and resistance: How N'Jadaka (aka Erik/Killmonger) identifies with the trauma that his ancestors have suffered.- Social identity: How Nakia, Shuri, Okoye, and Ramonda—all empowered, intelligent, and assertive women of color—can make a lasting impression on women and girls.- Collective identity: How Black Panther has created a shared fantasy for Black audience members—and why this is groundbreaking.- Cultural and racial identity: What we can learn from Black Panther's portrayal of a culture virtually untouched by white supremacy.Fans of the movie and those interested in deeper discussions about the film will revel in this thought-provoking examination of all aspects of Black Panther and the power of psychology.
How to Read a Film: Movies, Media, Multimedia
James Monaco - 1977
Now, James Monaco offers a revised and rewritten third edition incorporating every major aspect of this dynamic medium right up to the present.Looking at film from many vantage points, How to Read a Film: Movies, Media, Multimedia explores the medium as both art and craft, sensibility and science, tradition and technology. After examining film's close relation to such other narrative media as the novel, painting, photography, television, and even music, Monaco discusses those elements necessary to understand how films convey meaning and, more importantly, how we can best discern all that a film is attempting to communicate.In a key departure from the book's previous editions, the new and still-evolving digital context of film is now emphasized throughout How to Read a Film. A new chapter on multimedia brings media criticism into the twenty-first century with a thorough discussion of topics like virtual reality, cyberspace, and the proximity of both to film. Monaco has likewise doubled the size and scope of his Film and Media: A Chronology appendix. The book also features a new introduction, an expanded bibliography, and hundreds of illustrative black-and-white film stills and diagrams. It is a must for all film students, media buffs, and movie fans.
The Art of Avatar: James Cameron's Epic Adventure
Lisa Fitzpatrick - 2009
The film follows the story of an ex-marine who finds himself thrust into hostilities on a distant planet filled with exotic life forms. As an avatar, a human consciousness in an alien body, he finds himself torn between two worlds, in a desperate fight for his own survival and that of the indigenous people. The Art of Avatar, the companion book to this epic 3-D action adventure, explores the developmental and conceptual art used by the creative team to create the original world of Avatar. With over 100 exclusive full-color images including sketches, matte paintings, drawings, and film stills, The Art of Avatar reveals the process behind the creation of set designs for the imaginative vistas, unique landscapes, aerial battle scenes, bioluminescent nights, and fantastical creatures. Interviews with art directors, visual effects designers, animators, costume designers, and creature makers bring insight into this creative process. The Art of Avatar brings readers behind the scenes of this unprecedented moviegoing experience.
A Book of Surrealist Games
Mel Gooding - 1995
Invented and played by such artists as André Breton, Rene Magritte, and Max Ernst, these gems still produce results ranging from the hilarious to the mysterious and profound.
Essential Brakhage: Selected Writings on Filmmaking
Stan Brakhage - 2000
This major collection of writings draws primarily upon two long out-of-print books--Metaphors on Vision and Brakhage Scrapbook. Brakhage examines filmmaking in relation to social and professional contexts, the nature of influence and collaboration, the aesthetics of personal experience, and the conditions under which various films were made. Brakhage discusses his predecessors and contemporaries, relates film to dance and poetry, and in "A Moving Picture Giving and Taking Book" provides a manual for the novice filmmaker. Lectures, interviews, essays, and manifestos document Brakhage's personal vision and public persona.
Art Forms in Nature
Ernst Haeckel - 1974
This volume highlights the research and findings of this natural scientist. Powerful modern microscopes have confirmed the accuracy of Haeckel's prints, which even in their day, became world famous. Haeckel's portfolio, first published between 1899 and 1904 in separate installments, is described in the opening essays. The plates illustrate Haeckel's fundamental monistic notion of the -unity of all living things- and the wide variety of forms are executed with utmost delicacy. Incipient microscopic organisms are juxtaposed with highly developed plants and animals. The pages, ordered according to geometric and -constructive- aspects, document the oness of the world in its most diversified forms. This collection of plates was not only well-received by scientists, but by artists and architects as well. Rene Binet, a pioneer of glass and iron constructions, Emile Galle, a renowned Art Nouveau designer, and the photographer Karl Blossfeld all make explicit reference to Haeckel in their work.