Fiendish Codex I: Hordes of the Abyss


Ed Stark - 2006
    They are as ancient and infinite as the multiverse itself. Even the bottomless Abyss could not contain their malice, and so they spread out across the planes, corrupting and destroying everything in their path. No living soul is beyond their reach, and with each conquered soul their numbers grow. What can stand against such a terrifying onslaught?This supplement for the D&D® game presents the definitive treatise on demons and their unspeakable home plane. Along with information about the physiology, psychology, society, and schemes of demonkind, you’ll find feats, spells, items, and tactics commonly employed by demons and those who oppose them. This book also provides detailed information on various demons, demon lords, and Abyssal layers.For use with these Dungeons & Dragons® core booksPlayer’s Handbook™ Dungeon Master’s Guide™ Monster Manual™

Dungeons & Dragons Core Rulebook Gift Set


Jonathan Tweet - 2003
    In the 30-year history of the Dungeons & Dragons game, this type of boxed set has never been available -- until now. Enjoy the foundation of the Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself. With these three books in one case, the entire world of Dungeons & Dragons is yours to explore and share with others.

Works of H. Beam Piper (32 books)


H. Beam Piper - 2009
    Beam Piper with active table of contents.Works include:The AnswerThe Cosmic ComputerCrossroads of DestinyDay of the MoronDearestThe Edge of the KnifeFlight From TomorrowFour-Day PlanetGenesisGraveyard of DreamsHe Walked Around the HorsesThe KeeperLast EnemyLittle FuzzyThe MercenariesMinistry of DisturbanceMurder in the GunroomNaudsonceNull-ABCOomphel in the SkyOmnilingualOperation R.S.V.P.PatrolPolice OperationRebel RaiderThe ReturnA Slave is a SlaveSpace VikingTemple TroubleTime and Time AgainTime CrimeUllr Uprising

Arrival (The Tyr Trilogy, #1)


Richard Fox - 2021
    He left the violence behind for a life of science, raising a family far from the bloodshed of the Corporation. With his wife, Sarah, and son, Michael, he studied the alien Tyr for years, hidden among their complex societies. Their mission should have ended with the arrival of a replacement team. Instead, the Clays’ corporate overlords choose a death sentence: an invasion fleet to conquer the Tyr.This first contact will destroy the Tyr, and only Daniel Clay and his family can help fight back against the drug-fueled conscripts and military might of the invaders. The Clays must help the Tyr from the shadows or be killed by the Tyr who fear them...or by the Corporation they’ve betrayed.But the Clays aren’t the only hidden power.If you like Avatar or V, you’ll love The Tyr Trilogy, a series that combines the wonder, excitement, and drama of top-notch sci-fi.

Atlantis Quadrilogy - Box Set (Books 1 - 4): Project Atlantis, Book 1 - Destination Atlantis, Book 2 - Colony Atlantis, Book 3 - Beyond Atlantis, Book 4


Brandon Ellis - 2018
     This Box Set contains the first 4 books of the successful series, the Ascendant Chronicles. A black-ops agency discovers hieroglyph-covered pyramids on Jupiter's moon Callisto. The government forcibly taps rebel archeologist Kaden Jaxx with only two instructions: 1) decode the ancient writings and 2) keep his overactive mouth shut...or else. But what if the writing spells out an ancient prophecy for Earth's doom? "A spine-tingling space thriller that combines elements of Stargate Atlantis, The Da Vinci Code, and Raiders of the Lost Ark into a must-read sci-fi adventure." Caution: This book contains dangerous ancient secrets and a lot of kick-butt action. If you're ready, grab a copy today!

Arbiter of Worlds: A Primer for Gamemasters


Alexander Macris - 2019
    This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash

D20 Modern Roleplaying Game: Core Rulebook


Bill Slavicsek - 2000
    This product is designed to be the sole core rulebook for all modern roleplaying game settings using the d20 System, which is the basic rules system for the Dungeons & Dragons&reg roleplaying game. Thematically aligned with the highly popular heroic fantasy and horror genres, this book will build on the strength of the growing d20 System while attracting new players. The product contains everything needed to run an entire campaign, as well as four campaign models and adventure hooks to add to existing campaigns. Author Biography: Bill Slavicsek is the vice president and director of roleplaying game design at Wizards of the Coast, Inc. His most recent credits include the Star Wars&reg Roleplaying Game Revised Rulebook and the Dungeons & Dragons Clue&reg game for USAopoly. Jeff Grubb is an award-winning game designer whose recent credits include Manual of the Planes and Enemies and Allies for D&D and the Ice Age Cycle novels, which are set in the Magic: The Gathering&reg universe. Rich Redman is a member of R&D at Wizards of the Coast whose recent credits include Deities and Demigods, Defenders of the Faith, and the Monster Manual II.

Blood Magic: Secrets of Thaumaturgy


Justin Achilli - 2000
    Is it the power of summoned demons? An application of the Blood's mystic properties? The will of spirits? Or is it something else altogether? Only those who master its dark secrets can know.Hidden Lore RevealedBlood Magic: Secrets of Thaumaturgy provides the answers to long-asked questions about this most powerful of Kindred Disciplines and explores a gamut of new possibilities. Included in the book are new paths and rituals as well as details on the lesser known but similar arcane practices. What is it about Thaumaturgy that has allowed the Tremere to ascend to prominence in the modern nights? This book examines the answer.Blood Magic: Secrets of Thaumaturgy includes: A complete look at Thaumaturgy, from its dark origins to its modern practice; A wealth of new paths and rituals; Other path and ritual systems like Necromancy and Koldunic Sorcery

The Kristin Hannah Collection: Volume 1: Firefly Lane, True Colors, Fly Away


Kristin Hannah - 2014
    Includes:FIREFLY LANETo the people around them they were known as KateandTully or the Firefly Lane Girls. A single, inseparable unit. Best friends forever. On the surface they were as opposite as two people could be: Kate, doomed to be forever uncool, with a loving family who mortifies her at every turn. Tully, steeped in glamour and mystery, but with a secret home life that is destroying her. Yet they are best friends who swear they'll be there for each other, and for thirty years that promise holds strong—until events and choices in their lives make that promise impossible. More than a coming-of-age novel, this is the story of a generation of women who were both blessed and cursed by choices. It's about promises and secrets and betrayals. And ultimately, about the one person who really, truly knows you—and knows what has the power to hurt you and heal you.FLY AWAYKristin Hannah returns to the world of the unforgettable characters from FIREFLY LANE and asks the question: How do you hold yourself together when your world has fallen apart? This is the story of three women who have lost their way and need each other—plus a miracle—to transform their lives. An emotionally complex, heartwrenching novel about love, family, motherhood, loss, and redemption, it reminds us that where there is life, there is hope, and where there is love, there is forgiveness. Told with her trademark visceral storytelling and illuminating prose, Kristin Hannah reveals why she is one of the most beloved writers of our day.TRUE COLORSThe Grey sisters had only each other when their mother died years ago. Their stern, unyielding father gave them almost no attention. Winona, the oldest, needs her father's approval most of all. An overweight dreamer, she never felt at home on the sprawling horse ranch that had been in her family for three generations. Aurora, the middle, is the peacemaker. Vivi Ann, the youngest, is the undisputed star of the family. Everything comes easily to Vivi Ann, her father's love most of all. But when Vivi Ann makes a fateful decision to follow her heart, rather than take the route of a dutiful daughter, events are set in motion that will test the love and loyalties of the Grey sisters. They will be pitted against each other in ways none could have imagined. Secrets will be revealed, and a terrible, shocking crime will shatter both the family and their beloved town. With breathtaking pace and penetrating insight, Kristin Hannah's has written a novel that's about sisters, vengeance, jealousy, betrayal—and ultimately, what it truly means to be a family.

One Helluva Bad Time: The Complete Bad Times Series


Chuck Dixon - 2019
    Everyone and everything needs to get the hell out of their way. They have mission(s) to complete. Go up and click 'Read For Free' or 'Buy Now' and dig into an adventure that will have you hearing the sounds of the past, while smelling the gun powder as the team fights across the world, and time. A FEW QUOTES ABOUT CHUCK DIXON: “Chuck is a damn good writer who is really good at hooking you, giving you fun characters, and telling you one hell of an adventure story.” Larry Correia, Monster Hunters International, the Grimoir Chronicles “An intelligent and well thought-out high action time travel story.” Noah Mullette-Gillman, Luminous and Ominous “Dixon excels at putting down action, of introducing larger-than-life heroes, kicking them through the door into a big mess, and having them sort out a situation in a flurry of martial arts moves and big guns.” Mel Odom, The Rover series.

Nomad


Robert Swartwood - 2013
    With only the clothes on his back and a few meager supplies, he’s headed west on a mission of supreme importance. And danger!The abbies, millions of them, are all around the lonely seeker. A false move, one broken branch, a moan not stifled, and the monstrous reminders of a world gone horribly wrong will surround and devour Tobias. The nomad knows his life is in constant danger. What he doesn’t know and will soon come to understand is that outside of the safe haven of Wayward Pines there are other things more dangerous than abbies.And worse than death!Robert Swartwood’s Nomad is another compelling chapter in the harrowing, bestselling Wayward Pines series.

The Complete Druid's Handbook


David L. Pulver - 1994
    This 128-page accessory expands the living world of the druid in the AD&D 2nd Edition game, bringing new homes, character kits, personalities, spells, magical items, herbal lore, and a hundred details on druidic society, sacred groves, and high-level aspirations. This book has it all—don't leave the woods without it!

Scion Hero


John Chambers - 2007
     Their battles in the Overworld have spilled over to ours. Armed with abilities and weapons granted by their divine parents, the Scions stand as humanity's only defense. This book includes: • Six ready-to-play Scions—the offspring of the Gods • Rules to create your own Scion from one of more than 50 gods from six different pantheons • The adventure, "The Long Road to Heaven," using the Storytelling Adventure System Scion: Hero is the first book in a new Storytelling game series from White Wolf Publishing. 336 page hardcover.

Clanbook: Followers of Set Revised


Dean Shomshak - 2001
    The Followers of Set are scattered all over the world, seducing mortals into cults and enslaving other Kindred through their own vices. Yet the Setites do not exist for excess alone: They gather secrets from the darkness that spawned them, secrets that can be yours for a price.Blasphemies and DebasementAs the next entry in the revised lineup of clanbooks, Setite takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

Wraith: The Oblivion


Mark Rein-Hagen - 1994