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Pathfinder Campaign Setting: Hell Unleashed by F. Wesley Schneider
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Pathfinder Roleplaying Game: Mythic Adventures
Jason BulmahnTracy Hurley - 2013
Many adventurers pick up swords or call upon strange powers in times of trouble, yet only a few are chosen by fate or the gods to change the course of history. These are mythic heroes—legendary figures whose every footstep shakes the heavens. With Pathfinder Roleplaying Game: Mythic Adventures, it's your turn to change the world. Choose a mythic path and take on unbelievable powers by completing mythic trials tied to your character's story. Each mythic path works in parallel with your character class, allowing you to continue advancing in your chosen calling even as you seek a greater destiny. Best of all, you can start playing a mythic character at any point—even as early as 1st level!Pathfinder Roleplaying Game: Mythic Adventures is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Mythic Adventures is a 256-page hardcover book that includes:- Complete rules for playing mythic characters of six different paths: archmage, champion, guardian, hierophant, marshal, and trickster.- New mythic feats for every class, such as Powerful Shape, which allows druids to transform into enormous animals, or Deadly Stroke, which lets a mythic character dispatch even a formidable enemy with a single blow.- A whole grimoire of new and supercharged spells. Bring down a castle with a mythic meteor swarm, transform the landscape with terraform, or make every memory and record of someone disappear with mythic modify memory!- Tons of monsters enhanced with mythic abilities and ready to challenge your heroes, from dragons to vampires!- A hoard of new mythic magic items and artifacts. Brandish the sword of inner fire, capable of burning even elemental creatures, or turn your enemies to stone with the medusa-headed shield aegis!- A complete mythic adventure for 7th-level characters.- Advice on running a mythic game and forging your own legends.... and much, much more!Cover art by Wayne Reynolds
Exit Vertigo
Jordan Crouch - 2013
Coming to, he realizes he’s hypothermic—shivering cold—trapped inside a stasis tube, shrouded in darkness. Escaping his capsule, he lights a lantern, only to discover the locker containing his heating supplies is empty. Freezing to death now, he reflects on the last memory of his pregnant wife, beside him still, suspended in a tube. Just as Connor slips out of consciousness, two strangers arrive...Another gripping, wholly absorbing chapter of the bestselling Wayward Pines series, Jordan Crouch’s Exit Vertigo explores the dangerous netherworld existence of caretakers who emerge from stasis every two decades to ensure the facility that houses all that remains of mankind continues to function. While others hibernate, Connor and a select team of maintenance workers stumble through the Ark’s darkened hallways, racing against time in search for a clue to an apocalypse no one can remember.
Her Billionaire's Bargain
Yvette Hines - 2016
Whether in business or his personal life. Not many people tell him, “No.” Until Kourtney Deen, a striking beauty, refused to sell her business to him so that he could put up a luxury spa and golf course. Business is business that’s what Zac has always believed. He refuses to get caught in the marriage trap like his cousins. However, the day he meets the feisty shop owner face to face, he can’t resist the attraction he has for her. Kourtney refuses to allow herself to get distracted. No matter how tall, grey-eyed and handsome he maybe. That road has already been traveled. Years ago, she made some mistakes and had to make some tough choices. Now, the only two things she cares about are her daughter and the success of her shop. In Zac’s structured life, things have always gone how he planned it, but one unexpected event leads to another. When he discovers that nothing is what it seems and there are secrets, yet revealed, he learns quickly that it is not his wallet he has to lean on, but his heart.
The Art of War Plus the Art of Management: Strategy for Leadership
Sun Tzu - 2005
Volume 1 (this book) is a reprint of the original 1910 edition (published by Luzac & Co., London) of Sun Tzu on the Art of War: The Oldest Military Treatise in the World by Lionel Giles. The Chinese text, Giles' English translation, as well as his extensive notes are all faithfully reproduced. A Wade-Giles to Pinyin conversion table has been added to make the original classic more useful for the modern student. Volume 2, available separately, includes each chapter in Chinese traditional characters, the pinyin transcription, as well as the English translation.
Pathfinder Roleplaying Game: Advanced Class Guide
Jason BulmahnTim Hitchcock - 2014
Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder Roleplaying Game Advanced Class Guide includes:- Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.- Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.- Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.- Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.- An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.... and much, much more!Cover art by Wayne Reynolds
JSA: Strange Adventures
Kevin J. Anderson - 2010
Anderson (THE SAGA OF SEVEN SUNS: VEILED ALLIANCES) comes to the DCU for this epic starring the World's First Super-Team!Set during the Golden Age, STRANGE ADVENTURES begins when fumbling Johnny Thunder decides to become a big-time writer by chronicling the adventures of the JSA. Taken under the writing wing of legendary, real-life science-fiction Grand Master Jack Williamson, Johnny tries his best -- and when a deadly new villain called Lord Dynamo appears on the scene, flying a deadly zeppelin crewed by robot zombies, it's up to Johnny and Jack to help Hawkman, the Flash, Green Lantern, Starman, Dr. Mid-Nite, The Sandman and the rest of the JSA save the day!
Rifts Conversion Book 2: Pantheons of the Megaverse
C.J. Carella - 1994
You may think you know all about Zeus, Odin, and Gilgamesh and the other gods of myth and legend, but you'd be wrong! Mythological gods done Rifts style! Dimension spanning beings of inhuman nature and power, impostors, cyborgs, bio-wizards, the Atlas robot, the Gilgamesh clones, The Olympian Club, alien intelligences, interdimensional mercenaries, vampires, devouring monsters, gods of light, gods of darkness, demigods and supernatural fiends - all with a distinctly Rifts flavor.
Strange Boy
Paul Magrs - 2002
Some might say he's a strange boy. He's smart, sensitive—and convinced he has secret super-powers. Life for him and his brother is a constant whirl of would-be step-families and overbearing friends and relations. And even aged ten, he's finding he's not sure what he thinks about girls when 14-year-old John down the road seems so much more interesting.
Harper Lee's to Kill a Mockingbird
Donald F. Roden - 1997
NOTES ABOUT To Kill a MockingbirdNOT the book To Kill a Mockingbird by Harper Lee
Marvel Platinum: The Definitive Deadpool
Fabian NiciezaBrian Posehn - 2015
Elemental Evil Player's Companion (Dungeons & Dragons 5th Edition)
Richard Baker - 2015
The Elemental Evil Player’s Companion provides everything players need to build a character that is tied directly into the Elemental Evil storyline.New race options include the aarakocra, deep gnome, genasi, and goliath. Additionally, a plethora of new spells put the elements directly at your command.The Elemental Evil Player’s Companion, was original designed by Richard Baker, Robert J. Schwalb and Stephen Schubert, with additional design and development by Wizards D&D R&D.This accessory is specifically meant to support the Elemental Evil–Princes of the Apocalypse adventure product.
Mad Libs on the Road: World's Greatest Word Game
Roger Price - 1999
Pack your bags and get ready to hit the road with this latest installment of family fun! You can help create car songs, spot some historical sights, even stop at a roadside diner--with a Mad Libs? twist, of course!Many have tried to imitate the world's most popular word game, but they just can't ___VERB___ the mustard! With Mad Libs? on the Road, traveling has never been so wacky!Book Details:
Format: Paperback
Publication Date: 6/7/1999
Pages: 48
Reading Level: Age 8 and Up
The Wizards of Sevendor: An Anthology
Terry Mancour - 2021
That would be untrue; for though the mightiest mage of the era was forced by law and custom to refrain from visiting his realm in Castal, he had left behind a significant body of learned and dedicated colleagues to continue his policies and see to the protection of the magelands.“These were not all warmagi, nor even High Magi; indeed, the strength of Sevendor depended on magi of all types and descriptions. As Minalan fought against the darkest foes in the West, his lands in the east were protected by his vassals, allies, and friends. Their powers varied, as did their station. But they were uniformly devoted to Minalan the Spellmonger and the land he had wrought. They kept watch against secret incursions or hidden dangers against the realm while the Spellmonger’s strength was elsewhere. Whilst he grappled with the fearsome minions of Korbal the Necromancer, his magical land was well-warded by the famous Wizards of Sevendor.”From the Heeth the Arcanist’s History of the Magelands
Called by the Bear, Parts #4-6
V. Vaughn - 2015
Leaving behind a dead-end life, I thought settling in with the Le Roux family was what I was meant to do. But meeting Victor changed everything, and now I can’t imagine surviving without him. I, Sierra Steele never expected sexual pleasure to become my nightmare. My body is reveling in my new predicament, while my mind is screaming at the invasion. But protecting Carly is my purpose, and I’ll do what’s necessary. As long as I stay sane…