The DIY Wedding: Celebrate Your Day Your Way


Kelly Bare - 2007
    So long, wedding coordinators. Here is the bride's guide to thinking outside that robin's egg bluewedding-industry box. In this, the only comprehensive do-it-yourself wedding book, youll find everything you need to pulloff a personalized celebration. No cookie-cutter weddings here! With how-to info on flowers, invites, food, the ceremony,and more, The DIY Wedding makes it easy to spend less and create an event that is entirely original. Inspiring ideas,countless resources, budgeting tips, contract templates, plus start-to-finish projects ease the planning pressure.

The Mystic Arts of the Ninja the Mystic Arts of the Ninja


Stephen K. Hayes - 1985
    That single word conjures up images of mystery and power. The ability to move swiftly and silently, to mesmerize one's victim, to strike infallibly, and then to disappear into the night--this is the legend of the "ninja." These nearly sorcerous aspects of the "ninja," as well as the exotic weapons they use, are the focus of "The Mystic Arts of the Ninja." Its author, "Shidoshi" Stephen K. Hayes, is the sole American to be granted teaching credentials by the 34th grandmaster of the Togokure School of "Ninjutsu" in Japan. Going beyond the basic conditioning and training techniques of his best-selling "Ninjutsu: The Art of the Invisible Warrior," Hayes explains the most sought after secrets of his ninja training:Hypnotism: Saiminjutsu, the ninja's hypnotic powers are described and explained. Sample exercises are provided to help develop your hypnotic powers.Invisibility: Stealth walking and camouflage are discussed. Hayes provides examples of how to move silently across various kinds of terrain and how to blend into your surroundings to become invisible.Weaponry: The Hanbo cane, the sword, and the infamous shuriken throwing stars are ninja trademarks. Hayes fully describes their use in grappling as well as in attacking. More than 400 black-and-white photos are used to illustrate the secrets and techniques that have been used by the ninja to surprise and outwit their foes over the past 800 years. The authenticity of "Shidoshi" Hayes's instruction is perhaps the most important aspect of this book: no other book represents the true ninja tradition.

Seven: The Deadly Sins and the Beatitudes


Jeff Cook - 2008
    The seven deadly sins are the force causing that hole. They are at work in each of us. They decimate our relationships, our souls and our world. These deadly sins often seem pleasing and good for gaining what we desire, but they are thoroughly poisonous. Conversely, the Beatitudes are Jesus' pictures of a restored creation. The Beatitudes introduced what Jesus said to his earliest followers about a life strong and fruitful. In fact, the Beatitudes give us a glimpse of a world empty of evil and filled to the edges with God's life. Looking at the Beatitudes and the seven deadly sins in turn, we see two paths, two sets of invitations. Both call to deep places within us to come and taste. Both invite us to take up residence. Both present themselves as life as it actually is. But only one will draw us further into reality.And only one will make us happy. “Of the many, many books about the Gospels, or about Jesus, or about Christian morality, only one in a thousand gives us a real breakthrough, a new ‘big picture’. Most are just nice little candles on the cake. Seven is a bonfire. It’s not just good; it’s striking. It doesn’t just say all the things you’ve heard a thousand times before. And yet it’s totally in sync with both the saints and the scholars.”--Peter Kreeft, professor of philosophy at Boston College, and author of over forty-five books, including Fundamentals of the Faith.

The Ultimate Guide to Video Game Writing and Design


Flint Dille - 2006
    Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.

The 99 Critical Shots in Pool: Everything You Need to Know to Learn and Master the Game


Ray Martin - 1982
    Written with co-author Rosser Reeves, The 99 Critical Shots in Pool remains one of the most authoritative guides to the game ever written. Over 200 illustrations show the proper form, technique, and approach to shots such as:- The Center Ball Cheat-the-Pocket - The Hook Shot - The Seven Ball Stop Shot - The Jump Shot - The Frozen Kiss Shot - The Nudge Shot - The Side Pocket By-Pass ShotRay Martin, a Billiards Congress of America Hall of Fame inductee, is one of only seven players in the twentieth century to win three or more world 14.1 titles. He co-wrote this book with Rosser Reeves in 1976.

Searching for Bobby Fischer: The Father of a Prodigy Observes the World of Chess


Fred Waitzkin - 1988
    When Fisher disappeared from public view, Waitzkin's interest waned--until his own son Josh emerged as a chess prodigy.Searching for Bobby Fischer is the story of Fred Waitzkin and his son, from the moment six-year-old Josh first sits down at a chessboard until he competes for the national championship. Drawn into the insular, international network of chess, they must also navigate the difficult waters of their own relationship. All the while, Waitzskin searches for the elusive Bobby Fischer, whose myth still dominates the chess world and profoundly affects Waitzkin's dreams for his son.

Bridge Basics 2: Competitive Bidding


Audrey Grant - 2005
    It introduces preemptive opening bids, overcalls and takeout doubles.

Mouse Guard Roleplaying Game


David Petersen - 2015
    This updated edition of the Origins Award-winning game contains new art, additional Action, Weapon, and Condition cards, and a revised and updated rule book.

Gripped: Your Personality is What's Holding You Back


Jason Donnelly - 2013
    Have you ever read an advertisement and felt like it was written directly to you? Well, what if it was? And if I told you that there's an underground group telling you and those around you what to buy, what to wear, and what to consume? Join the fun. The only thing holding you back is your own personality.We recommend that you read Gripped with a nice bottled water. "If Kurt Vonnegut and Sarah Silverman had a literary offspring, it might look something like this." Richard Thomas, authoe of Staring Into the Abyss"Donnelly dances on the line of comedic grace and brutal honesty to show how ugly personal growth can be." Michael Paul Gonzalez, author of Angel Falls"This is a hilarious yet poignant tale of how disjointed society has become." Jonny Gibbings, author of Malice in BlunderlandJason Donnelly is a writer in NYC currently seeking world domination. He has an MFA in creative writing and a horrible amount of debt from a University in Pennsylvania that shall not be named. Over the years, he's held the title of juggler, college recruiter, adjunct professor, headhunter and is currently a copywriter at a NYC ad agency. Find out more than you ever wanted to know about him here, www.jasonwdonnelly.com and then like the book page here, www.grippedbook.com You can now purchase from amazon.com here: http://www.amazon.com/Gripped-Your-Pe...

Extreme Weather (Tornadoes To Hurricanes): Earth Facts and Fun Book for Kids


Speedy Publishing - 2014
    Because not everyone lives in a geographic region that experiences tornadoes and hurricanes, picture books are a great way for children to learn about these events. A well illustrated picture book can help students understand how tornadoes and hurricanes are formed, and can help them overcome their fear of these extreme weather situations. When students who have been impacted firsthand by a major storm are able to see the explanation in a neutral, scientific way, it may provide a way for them to heal from their traumatic experiences.

Achtung Schweinehund!: A Boy's Own Story of Imaginary Combat


Harry Pearson - 2007
    Not real conflict but war as it has filtered down to generations of boys and men through toys, comics, games, and movies. Harry Pearson belongs to the great battalion of men who grew up playing with toy soldiers—refighting World War II—and then stopped growing up. Inspired by the photos of the gallant pilot uncles that decorated the wall above his father's model-making table, by toys such as Action Man (according to Pearson—not a doll) and board games such as Escape from Colditz, dressed in Clarks' commando shoes and with the Airfix Army in support, he battled in the fields and on the beaches, in his head and on the living room floor, and across his bedroom ceiling. And 30 years later he still is. This hilariously self-deprecating memoir is a celebration of those glory days, a boy's own story of the urge to play, to conquer, and to adopt very bad German accents, shouting "Donner und Blitzen!" at every opportunity. This is a tale of obsession, glue, and plastic kits. It is the story of one boy's imaginary war and where it led him.

Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More


Dustin Hansen - 2016
    Find out about the fast and furious growth and evolution of video games (including how they are quickly taking over the world!) by looking at some of the most popular, innovative, and influential games ever, from Pong, the very first arcade game ever, to modern hits like Uncharted.Learn about the creators and inspiration (Mario was named after Nintendo's landlord after he barged into a staff meeting demanding rent), discover historical trivia and Easter eggs (The developers of Halo 2 drank over 24,000 gallons of soda while making the game), and explore the innovations that make each game special (The ghosts in Pac-Man are the first example of AI in a video game).Whether you consider yourself a hard-core gamer or are just curious to see what everyone is talking about, Game On! is the book for you!

Heads-Up No-Limit Hold 'em: Expert Advice for Winning Heads-Up Poker Matches


Collin Moshman - 2008
    Yet, most hold em players who transition to the heads-up form, especially if they are from full ring no-limit games, do not succeed. Adjusting to the amount of aggression can be difficult since heads-up battles require you to bet and raise with many more hands than what would be considered standard at a full table. Despite this, no-limit heads-up hold em is growing rapidly, especially on the Internet. So mastering this form of poker can be invaluable for those seeking to add a winning loose-aggressive component to their game. In addition, with the increasing number of heads-up matches now available, becoming proficient in them can be highly profitable. This text, written by expert heads-up player Collin Moshman, is the first poker strategy book devoted exclusively to no-limit heads-up play. Through extensive hand examples and accompanying theory, you will learn to: 1. Master expected value, equity, value betting, and the fundamental mathematics of heads-up strategy, 2. Play and exploit each of the most common playing styles, 3. Manipulate the pot size based on your hand and your opponent, 4. Attack button limps, bluff multiple streets, and aggress in the most profitable manner, 5. Distinguish between optimal cash and tournament strategies, 6. Exploit your opponents tendencies and perceptions through metagame mastery, and 7. Maximize your heads-up profits through game theory and fundamental business concepts. So whether you are an aspiring heads-up professional, or want to be ready for the next time you re challenged to a one-on-one battle, Heads Up No-Limit Hold em provides you with the tools you need to succeed.

Alaska by Cruise Ship: The Complete Guide to Cruising Alaska


Anne Vipond - 1996
    With coverage of ports from Seattle to Anchorage and the Bering Sea, this book is the benchmark of cruise guides to Alaska. The author covers all areas of interest, including new itineraries, port attractions, history, wildlife and native culture. Includes all Alaska cruises, land tours and shore excursions. Detail on Denali Park and tours to far north of Alaska as well as the Yukon. Full-color photos and maps throughout. 368 pp.

A Casual Revolution: Reinventing Video Games and Their Players


Jesper Juul - 2009
    These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In "A Casual Revolution," Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed " Pac-Man, Tetris," and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them.