Book picks similar to
The Adobe Photoshop Lightroom 4 Book for Digital Photographers by Scott Kelby
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Digital Photography: An Introduction
Tom Ang - 2002
The truly accessible guides inspire and instruct readers and deliver all the information one needs to know about the featured subject. Expertly written with helpful diagrams, full-color photographs and illustrations, these 2 new titles give readers even more reasons to K I S S inexperience goodbye. User-friendly explanations of technical terms and equipment, clear step-by-step instructions, and full-color photography make this the ideal guide to digital photography. Find the right camera and accessories; master digital tricks, lighting and composition, while demystifying buzzwords, from pixels and jpegs to cropping and cloning.
Niagara
Alec Soth - 2006
And as with his photographs of the Mississippi, these images are less about natural wonder than human desire. "I went to Niagara for the same reason as the honeymooners and suicide jumpers," says Soth, "the relentless thunder of the Falls just calls for big passion." The subject may be hot, but the pictures are quiet, the rigorously composed and richly detailed products of a large-format 8x10 camera. Working over the course of two years on both the American and Canadian sides of the Falls, Soth edited the results of his labors down to a tight and surprising album. He depicts newlyweds and naked lovers, motel parking lots, pawnshop wedding rings and love letters from the subjects he photographed. We read about teenage crushes, workplace affairs, heartbreak and suicide. Oscar Wilde wrote, "The sight of the stupendous waterfall must be one of the earliest, if not the keenest, disappointments in American married life." Niagara brings viewers both the passion and the disappointment--a remarkable portrayal of modern love and its aftermath.
Elliott Erwitt: Snaps
Murray Sayle - 2001
A member of the prestigious Magnum agency since 1954, he has photographed all over the world and his images have been the subject of many books and exhibitions.Containing over 500 pictures, over half of which have never been published before, Elliott Erwitt Snaps is a unique and comprehensive survey of his work. From famous images such as Nikita Khrushchev and Richard Nixon arguing in Moscow in 1959 and Marilyn Monroe with the cast of the movie The Misfits, to his many more personal images of places, things, people and animals, Erwitt's unmistakable, often witty, style gives us a snapshot of the famous and the ordinary, the strange and the mundane over a period of more than half a century, through the lens of one of the period's finest image-makers.The book is arranged in nine chapters, each with a one-word title: Look, Move, Play, Read, Rest, Touch, Tell, Point, Stand. For Erwitt, whose photography is a study and celebration of life, these are the basic actions of life - the things people do. The photographs are not intended to illustrate the words, but the words act as a means of grouping and organizing, making broad connections and also playing with pun and ambiguity, in keeping with the visual games Erwitt plays.
Insights From Beyond the Lens: Inside the Art & Craft of Landscape Photography
Robert Rodriguez Jr. - 2012
Based on real world experiences as a photographer as well as an instructor, speaker, and blogger, Robert distills his approach to capturing evocative images in a series of essays based on his popular Beyond the Lens blog.Beautifully illustrated with Robert's original photographs, you'll get an inside look at the mental process Robert uses when he's in the field scouting and making his images. While many books focus on the gear and technology, the aim here is to look inside the motivation, passion, and vision involved in successful landscape photography. Go behind the scenes as Robert explains how several images were made, how he draws inspiration from the Hudson River School of painters, and what resources he recommends for further exploration.
A Theory of Fun for Game Design
Raph Koster - 2004
It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers.At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new ways; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry.
A Short Course in Photography: An Introduction to Photographic Technique
Barbara London - 1979
Oriented toward traditional black and white photography, the book also explores digital techniques and web photography resources, equipment, the exposure and development of film, and the making and finishing of prints.
Gardenista: The Definitive Guide to Stylish Outdoor Spaces
Michelle Slatalla - 2016
The team behind the inspirational design sites Gardenista.com and Remodelista.com presents an all-in-one manual for making your outdoor space as welcoming as your living room. Tour personality-filled gardens around the world and re-create the looks with no-fail planting palettes. Find hundreds of design tips and easy DIYs, editors’ picks of 100 classic (and stylish) objects, a landscaping primer with tips from pros, over 200 resources, and so much more.
The Complete Guide to Digital Photography
Michael Freeman - 2001
A useful resource while taking the leap to digital."--Photo Industry ReviewIt's the bestselling, most complete digital guide available--and now it's thoroughly updated to reflect the state of the art. Featuring the latest operating systems and software versions, plus a new section on traveling with your gear, this fully illustrated, total approach to digital will lead you into an exciting new world of image making. An essential round-up of available cameras, computers, scanners, software, and printers--including current online printing services such as photobox and fotango, and the Epson 2000 series of archive printers--offers a plethora of technical possibilities. Detailed text and more than 300 color photographs show exactly how to take and make great portraits, landscapes, action shots, and more. Take advantage of the heightened ability to enhance images; change backgrounds or colors; add reflections; and create artistic effects with collaging, filters, and lighting techniques. Includes easy-to-follow projects for making calendars, business cards, websites, and more.
Complete Digital Photography
Ben Long - 2001
No longer do photographers have to be defensive because they prefer digital. Thanks to new technologies, digital cameras at all ends of the price spectrum can rival their film counterparts. If you have shifted from traditional to digital photography, and need to know what's different about shooting digital, this is the book for you. Now in its third edition, this bestseller has been fine-tuned and updated to provide you with the most current information on today's cameras that you'll find anywhere. Whether you're new to photography, or new to digital photography, you'll learn how to take the best possible shots. Even though your camera may pack an image sensor instead of film, taking good pictures still involves understanding apertures, shutter speeds, and metering techniques, as well as a few other issues that film shooters don't face. Fortunately, digital cameras also provide some unique tools to help you get the shot right the first time. Covering everything from the inner workings of your camera to the subtle intricacies of your image editing software, the book is divided into four sections. The first section provides a basic technical foundation that will prepare you for the rest of the book. It details the basics of how digital cameras work and gives you a quick photography primer. The second part explores everything you need to know to make an informed decision about which camera, computer, and software is right for you. In section three, you'll progress to the nitty gritty of shooting, including metering, choosing the right exposure, using histograms, flash photography, and much more. In the final section, you'll learn about digital editing and correction techniques, along with the various methods for outputting your images (print and electronic). If you're new to photography, you'll learn the basic theory that photographers have studied for decades, as well as the latest tools and techniques made possible by the shift to digital. If you're an experienced film photographer, you'll see how to translate the knowledge you already have into the digital realm. Features:* Includes completely revised and updated coverage* Provides new, detailed coverage of camera evaluation, including the latest technologies and affordable SLR cameras* Includes completely re-written explanations and examples of metering and exposure, including hands-on tutorials* Covers Photoshop CS and of Photoshop Elements 2.0* Includes many new tutorials on improved methods for correcting and enhancing photos, and addresses the most common types of corrections users want to make* Provides new and expanded coverage of the basic questions camera purchasers have, including how many pixels are needed, how to reduce red eye, shooting inside versus outside, etc. SYSTEM REQUIREMENTSTo work through the tutorials in the book, you will need Photoshop CS (a demo is included on the CD). WINDOWS: Intelr Pentiumr II or better; Microsoftr Windowsr 2000 with Service Pack 3, or Windows XP; 192MB of RAM (256MB recommended); 300MB of available drive space; Color monitor with 16- bit color card or better; CD-ROM drive. MACINTOSH: PowerPCr G3 or better; Mac OS X v. 10.2.4 or better; 192MB of RAM (256MB recommended); 350MB of available drive space; color monitor with 16- bit color support, or better; CD-ROM drive. Please check the individual demos for specifics
JavaScript: The Good Parts
Douglas Crockford - 2008
This authoritative book scrapes away these bad features to reveal a subset of JavaScript that's more reliable, readable, and maintainable than the language as a whole--a subset you can use to create truly extensible and efficient code.Considered the JavaScript expert by many people in the development community, author Douglas Crockford identifies the abundance of good ideas that make JavaScript an outstanding object-oriented programming language-ideas such as functions, loose typing, dynamic objects, and an expressive object literal notation. Unfortunately, these good ideas are mixed in with bad and downright awful ideas, like a programming model based on global variables.When Java applets failed, JavaScript became the language of the Web by default, making its popularity almost completely independent of its qualities as a programming language. In JavaScript: The Good Parts, Crockford finally digs through the steaming pile of good intentions and blunders to give you a detailed look at all the genuinely elegant parts of JavaScript, including:SyntaxObjectsFunctionsInheritanceArraysRegular expressionsMethodsStyleBeautiful featuresThe real beauty? As you move ahead with the subset of JavaScript that this book presents, you'll also sidestep the need to unlearn all the bad parts. Of course, if you want to find out more about the bad parts and how to use them badly, simply consult any other JavaScript book.With JavaScript: The Good Parts, you'll discover a beautiful, elegant, lightweight and highly expressive language that lets you create effective code, whether you're managing object libraries or just trying to get Ajax to run fast. If you develop sites or applications for the Web, this book is an absolute must.
Beautiful Code: Leading Programmers Explain How They Think
Andy OramLincoln Stein - 2007
You will be able to look over the shoulder of major coding and design experts to see problems through their eyes.This is not simply another design patterns book, or another software engineering treatise on the right and wrong way to do things. The authors think aloud as they work through their project's architecture, the tradeoffs made in its construction, and when it was important to break rules. Beautiful Code is an opportunity for master coders to tell their story. All author royalties will be donated to Amnesty International.
8 Types Of Natural Light That Will Add Drama To Your Photographs
Anne McKinnell - 2012
The first step to becoming a better nature photographer is to understand light.Discover the 8 types of natural light and learn techniques you can use to increase the quality and dramatic effect of your images.BACKLIGHT – make flowers glow, make dramatic silhouettesSIDELIGHT – emphasize texture and shapeFRONT LIGHT – great for sunset shotsREFLECTED LIGHT – make peaceful water reflectionsDIFFUSED LIGHT – great for close-upsDRAMATIC LIGHT – there’s nothing like a storm to create a dramatic imageTWILIGHT – beautiful blues and pinks in the skyNIGHT – great for capturing city lightsLearn techniques you can use to increase the quality and dramatic effect of your images simply by understanding how light works.Turn your snapshots into fine art.
Practical Object Oriented Design in Ruby
Sandi Metz - 2012
The Web is awash in Ruby code that is now virtually impossible to change or extend. This text helps you solve that problem by using powerful real-world object-oriented design techniques, which it thoroughly explains using simple and practical Ruby examples. Sandi Metz has distilled a lifetime of conversations and presentations about object-oriented design into a set of Ruby-focused practices for crafting manageable, extensible, and pleasing code. She shows you how to build new applications that can survive success and repair existing applications that have become impossible to change. Each technique is illustrated with extended examples, all downloadable from the companion Web site, poodr.info. The first title to focus squarely on object-oriented Ruby application design,
Practical Object-Oriented Design in Ruby
will guide you to superior outcomes, whatever your previous Ruby experience. Novice Ruby programmers will find specific rules to live by; intermediate Ruby programmers will find valuable principles they can flexibly interpret and apply; and advanced Ruby programmers will find a common language they can use to lead development and guide their colleagues. This guide will help you Understand how object-oriented programming can help you craft Ruby code that is easier to maintain and upgrade Decide what belongs in a single Ruby class Avoid entangling objects that should be kept separate Define flexible interfaces among objects Reduce programming overhead costs with duck typing Successfully apply inheritance Build objects via composition Design cost-effective tests Solve common problems associated with poorly designed Ruby code
Winogrand: Figments from the Real World
Garry Winogrand - 1988
Grouped under the following titles-- Eisenhower Years, The Street, Women, The Zoo, On the Road, The Sixties, Etc, The Fort Worth Fat Stock Show and Rodeo, Airport and Unfinished Work-- many of the 179 plates are works that had never before been published. The last section includes 25 pictures chosen from the enormous body of work that Winogrand left unedited at the time of his death in 1984. In his essay, Szarkowski, who knew the photographer well during most of his career, describes the development of Winogrand's pictorial strategies during his years as a photojournalist, the increasing complexity of his motifs as he pursued more personal goals, and the challenge posed for other photographers by the powerful and distinctive authority of Winogrand's best work, "with its manic sense of a life balanced somewhere between animal high spirits and an apprehension of moral disaster."
Light, Gesture, and Color
Jay Maisel - 2014
He is a mentor, teacher, and trailblazer to many photographers, and a hero to those who feel Jay's teaching has changed the way they see and create their own photography. He is a living legend whose work is studied around the world, and whose teaching style and presentation garner standing ovations and critical acclaim every time he takes the stage.Now, for the first time ever, Jay puts his amazing insights and learning moments from a lifetime behind the lens into a book that communicates the three most important aspects of street photography: light, gesture, and color. Each page unveils something new and challenges you to rethink everything you know about the bigger picture of photography. This isn't a book about f-stops or ISOs. It's about seeing. It's about being surrounded by the ordinary and learning how to find the extraordinary. It's about training your mind, and your eyes, to see and capture the world in a way that delights, engages, and captivates your viewers, and there is nobody that communicates this, visually or through the written word, like Jay Maisel.Light, Gesture & Color is the seminal work of one of the true photographic geniuses of our time, and it can be your key to opening another level of understanding, appreciation, wonder, and creativity as you learn to express yourself, and your view of the world, through your camera. If you're ready to break through the barriers that have held your photography back and that have kept you from making the types of images you've always dreamed of, and you're ready to learn what photography is really about, you're holding the key in your hands at this very moment.