Best of
Software

2007

Clean Code: A Handbook of Agile Software Craftsmanship


Robert C. Martin - 2007
    But if code isn't clean, it can bring a development organization to its knees. Every year, countless hours and significant resources are lost because of poorly written code. But it doesn't have to be that way. Noted software expert Robert C. Martin presents a revolutionary paradigm with Clean Code: A Handbook of Agile Software Craftsmanship . Martin has teamed up with his colleagues from Object Mentor to distill their best agile practice of cleaning code on the fly into a book that will instill within you the values of a software craftsman and make you a better programmer but only if you work at it. What kind of work will you be doing? You'll be reading code - lots of code. And you will be challenged to think about what's right about that code, and what's wrong with it. More importantly, you will be challenged to reassess your professional values and your commitment to your craft. Clean Code is divided into three parts. The first describes the principles, patterns, and practices of writing clean code. The second part consists of several case studies of increasing complexity. Each case study is an exercise in cleaning up code - of transforming a code base that has some problems into one that is sound and efficient. The third part is the payoff: a single chapter containing a list of heuristics and "smells" gathered while creating the case studies. The result is a knowledge base that describes the way we think when we write, read, and clean code. Readers will come away from this book understanding ‣ How to tell the difference between good and bad code‣ How to write good code and how to transform bad code into good code‣ How to create good names, good functions, good objects, and good classes‣ How to format code for maximum readability ‣ How to implement complete error handling without obscuring code logic ‣ How to unit test and practice test-driven development This book is a must for any developer, software engineer, project manager, team lead, or systems analyst with an interest in producing better code.

Release It!: Design and Deploy Production-Ready Software (Pragmatic Programmers)


Michael T. Nygard - 2007
    Did you design your system to survivef a sudden rush of visitors from Digg or Slashdot? Or an influx of real world customers from 100 different countries? Are you ready for a world filled with flakey networks, tangled databases, and impatient users?If you're a developer and don't want to be on call for 3AM for the rest of your life, this book will help.In Release It!, Michael T. Nygard shows you how to design and architect your application for the harsh realities it will face. You'll learn how to design your application for maximum uptime, performance, and return on investment.Mike explains that many problems with systems today start with the design.

Scrum and XP from the Trenches


Henrik Kniberg - 2007
    Under the leadership of Henrik Kniberg they experimented with different team sizes, different sprint lengths, different ways of defining "done", different formats for product backlogs and sprint backlogs, different testing strategies, different ways of doing demos, different ways of synchronizing multiple Scrum teams, etc. They also experimented with XP practices - different ways of doing continuous build, pair programming, test driven development, etc, and how to combine this with Scrum.

What Every Programmer Should Know About Memory


Ulrich Drepper - 2007
    Hardware designers have come up with ever more sophisticated memory handling and acceleration techniques–such as CPU caches–but these cannot work optimally without some help from the programmer. Unfortunately, neither the structure nor the cost of using the memory subsystem of a computer or the caches on CPUs is well understood by most programmers. This paper explains the structure of memory subsystems in use on modern commodity hardware, illustrating why CPU caches were developed, how they work, and what programs should do to achieve optimal performance by utilizing them.

Core Java, Volume 1: Fundamentals


Cay S. Horstmann - 2007
    Fully updated for the new Java SE 6 platform, this no-nonsense tutorial and reliable reference illuminates the most important language and library features with thoroughly tested real-world examples. The example programs have been carefully crafted to be easy to understand as well as useful in practice, so you can rely on them as an outstanding starting point for your own code. Volume I is designed to quickly bring you up to speed on what's new in Java SE 6 and to help you make the transition as efficiently as possible, whether you're upgrading from an earlier version of Java or migrating from another language. The authors concentrate on the fundamental concepts of the Java language, along with the basics of user-interface programming. You'll find detailed, insightful coverage ofJava fundamentalsObject-oriented programmingInterfaces and inner classesReflection and proxiesThe event listener modelGUI programming with SwingPackaging applicationsException handlingLogging and debuggingGeneric programmingThe collections frameworkConcurrencyFor detailed coverage of XML processing, networking, databases, internationalization, security, advanced AWT/Swing, and other advanced features, look for the forthcoming eighth edition of "Core Java(TM), Volume II--Advanced Features "(ISBN: 978-0-13-235479-0).

Windows via C/C++ (PRO-Developer) (Pro - Developer)


Jeffrey Richter - 2007
    Programming Applications for Microsoft Windows is a classic book (formerly titled Advanced Windows, Third Edition) and is now fully updated for Windows Vista, including the latest information about Windows XP. In-depth and comprehensive, this essential reference covers the Windows operating system and how to program at the API level. Recognized experts provide an inside view of how Windows works and how to use its features in Visual C++ development tasks. Topics covered include processes, thread pooling, virtual memory, DLLs, file I/O, and message crackers. For systems-level programmers, this is a must-have title. Includes code samples in Visual C++.

Design Patterns in Ruby


Russ Olsen - 2007
    Russ Olsen has done a great job of selecting classic patterns and augmenting these with newer patterns that have special relevance for Ruby. He clearly explains each idea, making a wealth of experience available to Ruby developers for their own daily work."--Steve Metsker, Managing Consultant with Dominion Digital, Inc."This book provides a great demonstration of the key 'Gang of Four' design patterns without resorting to overly technical explanations. Written in a precise, yet almost informal style, this book covers enough ground that even those without prior exposure to design patterns will soon feel confident applying them using Ruby. Olsen has done a great job to make a book about a classically 'dry' subject into such an engaging and even occasionally humorous read."--Peter Cooper"This book renewed my interest in understanding patterns after a decade of good intentions. Russ picked the most useful patterns for Ruby and introduced them in a straightforward and logical manner, going beyond the GoF's patterns. This book has improved my use of Ruby, and encouraged me to blow off the dust covering the GoF book."--Mike Stok" Design Patterns in Ruby is a great way for programmers from statically typed objectoriented languages to learn how design patterns appear in a more dynamic, flexible language like Ruby."--Rob Sanheim, Ruby Ninja, RelevanceMost design pattern books are based on C++ and Java. But Ruby is different--and the language's unique qualities make design patterns easier to implement and use. In this book, Russ Olsen demonstrates how to combine Ruby's power and elegance with patterns, and write more sophisticated, effective software with far fewer lines of code.After reviewing the history, concepts, and goals of design patterns, Olsen offers a quick tour of the Ruby language--enough to allow any experienced software developer to immediately utilize patterns with Ruby. The book especially calls attention to Ruby features that simplify the use of patterns, including dynamic typing, code closures, and "mixins" for easier code reuse.Fourteen of the classic "Gang of Four" patterns are considered from the Ruby point of view, explaining what problems each pattern solves, discussing whether traditional implementations make sense in the Ruby environment, and introducing Ruby-specific improvements. You'll discover opportunities to implement patterns in just one or two lines of code, instead of the endlessly repeated boilerplate that conventional languages often require. Design Patterns in Ruby also identifies innovative new patterns that have emerged from the Ruby community. These include ways to create custom objects with metaprogramming, as well as the ambitious Rails-based "Convention Over Configuration" pattern, designed to help integrate entire applications and frameworks.Engaging, practical, and accessible, Design Patterns in Ruby will help you build better software while making your Ruby programming experience more rewarding.

Schneier's Cryptography Classics Library: Applied Cryptography / Secrets and Lies / Practical Cryptography


Bruce Schneier - 2007
    Schneier's Cryptography Classics Library: Applied Cryptography. Secrets and Lies. and Practical Cryptography published in the year 2007 was published by John Wiley & Sons. The author of this book is Bruce Schneier . ed page displaying collection of Bruce Schneier books here. This is the Paperback version of the title "Schneier's Cryptography Classics Library: Applied Cryptography. Secrets and Lies. and Practical Cryptography ". Schneier's Cryptography Classics Library: Applied Cryptography. Secrets and Lies. and Practical Cryptography is currently Available with us.

Professional Plone Development


Martin Aspeli - 2007
    It covers setting up a development environment, customizing Plone's look and feel, creating new content types and forms, connecting to external databases, managing users and groups intelligently, configuring a production-ready server, LDAP authentication, and caching. Aimed at developers wanting to leverage the proven user interface and flexible infrastructure of this open-source Content Management System, it takes a pragmatic approach, building a realistic example application whose code is included with the book. Built on the Zope application server and written in Python, Plone makes it easy for content authors to create and edit web content, and is also used by developers as a framework to build content-centric web applications like dynamic websites and intranets. Readers need familiarity with Python and basic web technologies such as HTML and CSS, and would also benefit from prior Zope/ Plone experience.

Applied Cryptanalysis: Breaking Ciphers in the Real World


Mark Stamp - 2007
    In particular, every effort has been made to keep the chapters independent, so if someone is interested in has function cryptanalysis or RSA timing attacks, they do not necessarily need to study all of the previous material in the text. This would be particularly valuable to working professionals who might want to use the book as a way to quickly gain some depth on one specific topic.

C# 3.0 in a Nutshell: A Desktop Quick Reference


Joseph Albahari - 2007
    C# 3.0 in a Nutshell gets right to the point, covering the essentials of language syntax and usage as well as the parts of the .NET base class libraries you need to build working applications. But unlike earlier editions, this book is now organized entirely around concepts and use cases, providing greater depth and readability. C# 3.0 introduces the most significant enhancements yet to the programming language, and C# 3.0 in a Nutshell delves deep into the subject while assuming minimal prior knowledge of C#-making it accessible to anyone with a reasonable background in programming. In addition to the language, the book covers the .NET CLR and the core Framework assemblies, along with the unified querying syntax called Language Integrated Query (LINQ), which bridges the traditional divide between programs and their data sources. Free of clutter and long introductions, this book provides a map of C# 3.0 knowledge in a succinct and unified style:Opening chapters concentrate purely on C#, starting with the basics of syntax, types and variables, and finishing with advanced topics such as unsafe code and preprocessor directivesLater chapters cover the core .NET 3.5 Framework, including such topics as LINQ, XML, collections, I/O and networking, memory management, reflection, attributes, security, threading, application domains and native interoperabilityDesigned as a handbook for daily use, C# 3.0 in a Nutshell is an ideal companion to any of the vast array of books that focus on an applied technology such as WPF, ASP.NET, or WCF. The areas of the language and .NET Framework that such books omit, this one covers in detail.

Pro WPF: Windows Presentation Foundation in .NET 3.0


Matthew MacDonald - 2007
    WPF blends together application user interface, documents, and media content, while exploiting the full power of your computer.WPF functionality extends support for Tablet PCs and other forms of input device, and provides a more modern imaging and printing pipeline. It also provides accessibility anduser interfaceautomation infrastructure, data-drivenuser interfaceand visualization, and even integration points for weaving the application experience into the Windows shell."Pro WPF: Windows Presentation Foundation in .NET 3.0" covers WPF from installation to application design and implementation to deployment. One of the most detailed books on WPF technology, it provides you with the no-nonsense, practical advice you need in order to build high-quality WPF applications quickly and easily. It also digs into the more advance aspects of WPF and how they relate to the other elements of the WinFX stack and the .NET Framework 2.0."

Patterns in Network Architecture: A Return to Fundamentals (Paperback): A Return to Fundamentals


John Day - 2007
    Piercing the fog of history, he bridges the gap between our experience from the original ARPANET and today's Internet to a new perspective on networking. Along the way, he shows how socioeconomic forces derailed progress and led to the current crisis. Beginning with the seven fundamental, and still unanswered, questions identified during the ARPANET's development, Patterns in Network Architecture returns to bedrock and traces our experience both good and bad. Along the way, he uncovers overlooked patterns in protocols that simplify design and implementation and resolves the classic conflict between connection and connectionless while retaining the best of both. He finds deep new insights into the core challenges of naming and addressing, along with results from upper-layer architecture. All of this in Day's deft hands comes together in a tour de force of elegance and simplicity with the annoying turn of events that the answer has been staring us in the face: Operating systems tell us even more about networking than we thought. The result is, in essence, the first "unified theory of networking," and leads to a simpler, more powerful--and above all--more scalable network infrastructure. The book then lays the groundwork for how to exploit the result in the design, development, and management as we move beyond the limitations of the Internet. Using this new model, Day shows how many complex mechanisms in the Internet today (multihoming, mobility, and multicast) are, with this collapse in complexity, now simply a consequence of the structure. The problems of router table growth of such concern today disappear. The inescapable conclusion is that the Internet is an unfinished demo, more in the tradition of DOS than Unix, that has been living on Moore's Law and 30 years of band-aids. It is long past time to get networking back on track. - Patterns in network protocols that synthesize "contradictory" approaches and simplify design and implementation - "Deriving" that networking is interprocess communication (IPC) yielding - A distributed IPC model that repeats with different scope and range of operation - Making network addresses topological makes routing purely a local matter - That in fact, private addresses are the norm--not the exception--with the consequence that the global public addresses required today are unnecessary - That mobility is dynamic multihoming and unicast is a subset of multicast, but multicast devolves into unicast and facilitates mobility - That the Internet today is more like DOS, but what we need should be more like Unix - For networking researchers, architects, designers, engineers Provocative, elegant, and profound, Patterns in Network Architecture transforms the way you envision, architect, and implement networks. Preface: The Seven Unanswered Questions xiii Chapter 1: Foundations for Network Architecture 1 Chapter 2: Protocol Elements 23 Chapter 3: Patterns in Protocols 57 Chapter 4: Stalking the Upper-Layer Architecture 97 Chapter 5: Naming and Addressing 141 Chapter 6: Divining Layers 185 Chapter 7: The Network IPC Model 235 Chapter 8: Making Addresses Topological 283 Chapter 9: Multihoming, Multicast, and Mobility 317 Chapter 10: Backing Out of a Blind Alley 351 Appendix A: Outline for Gedanken Experiment on Separating Mechanism and Policy 385 Bibliography 389 Index 399

Excel 2007 Power Programming with VBA (Mr. Spreadsheet's Bookshelf)


John Walkenbach - 2007
    Offers procedures, tips, and ideas for expanding Excel's capabilities with Visual Basic[registered] for Applications.

IP Subnetting Made Easy


John J. Kowalski - 2007
    Since then, thousands of copies have gone out and the book has been adopted at several other colleges and schools.My goal was to produce a book that was targeted to a single topic (IPv4 subnetting) that was inexpensive, and was easy to read (less than 100 pages). I also wrote the book to be used from time to time; not relegated to a shelf where it would gather dust.My students have loved the book over the years and I know you will too

Forecasting Oracle Performance


Craig Shallahamer - 2007
    There is a mystery surrounding topics like forecasting, performance management, capacity planning, performance modeling, p- formance prediction, and managing service levels. Add into the mix a dynamic Oracle system, and you have realities that bring professional capacity planners to their knees. In the pages of this book are the secrets I've uncovered and discovered through more than 20 years of working with literally thousands of IT professionals around the world. My goal is to expose these secrets as plainly and completely as I possibly can. One of these secrets is unraveling the relationship between service-level management and forecasting Oracle performance. The difficulty lies in the breadth and depth of each of these topics. They are both massive and fork off in a variety of directions. If you are able to bring the two together, you will be able to architect, build, use, and explain to others how they can better manage the delivery of IT services. I will, as clearly as I can throughout this book, present both these areas of IT and then weave them together. The result will leave you with a confident understanding so you can deal with the realities of IT.

Fault-Tolerant Systems


Israel Koren - 2007
    No other text on the market takes this approach, nor offers the comprehensive and up-to-date treatment that Koren and Krishna provide.This book incorporates case studies that highlight six different computer systems with fault-tolerance techniques implemented in their design. A complete ancillary package is available to lecturers, including online solutions manual for instructors and PowerPoint slides.Students, designers, and architects of high performance processors will value this comprehensive overview of the field.

Microsoft Office Word 2007 on Demand


Steve Johnson - 2007
    This book also includes workshops to help you put together individual tasks into projects. The Word example files that you need for project tasks are available at www.perspection.com Perspection has written and produced books on a variety of computer software-including Microsoft Office 2003 and XP, Microsoft Windows XP, Apple Mac OS X Panther, Adobe Photoshop CS2, Macromedia Flash 8, Macromedia Director MX, and Macromedia Fireworks-and Web publishing. In 1991, after working for Apple Computer and Microsoft, Steve Johnson founded Perspection, Inc. Perspection is committed to providing information and training to help people use software more effectively. Perspection has written more than 80 computer books, and sold more than 5 million copies. This courseware meets the objectives for the Microsoft Certified Application Specialist (MCAS). Upon completion of this courseware, you may be prepared to take the exam for MCAS qualification. To learn more about becoming a Microsoft Certified Application Specialist, visit www.microsoft.com. Introduction xviiChapter 1 Getting Started with Word Chapter 2 Working with Simple Documents Chapter 3 Formatting Documents Chapter 4 Using Templates, Styles, and Themes Chapter 5 Adding Graphics and Multimedia to Documents Chapter 6 Adding Tables and Charts to Documents Chapter 7 Creating Desktop Publishing Documents Chapter 8 Working with Long Documents Chapter 9 Working with Technical Documents Chapter 10 Creating Mail Merge Documents Chapter 11 Proofing and Printing Documents Chapter 12 Publishing Documents on the Web Chapter 13 Protecting and Securing Documents Chapter 14 Reviewing and Sharing Documents Chapter 15 Sharing Information Between Programs Chapter 16 Customizing Word Chapter 17 Expanding Word Functionality Chapter 18 Working Together on Office Documents W Workshops: Putting It All Together New Features Microsoft Certified Applications Specialist Index

What Every Engineer Should Know about Software Engineering


Philip A. LaPlante - 2007
    Nearly every engineer, regardless of field, will need to develop some form of software during their career. Without exposure to the challenges, processes, and limitations of software engineering, developing software can be a burdensome and inefficient chore.In What Every Engineer Should Know about Software Engineering, Phillip Laplante introduces the profession of software engineering along with a practical approach to understanding, designing, and building sound software based on solid principles. Using a unique question-and-answer format, this book addresses the issues and misperceptions that engineers need to understand in order to successfully work with software engineers, develop specifications for quality software, and learn the basics of the most common programming languages, development approaches, and paradigms.

Introduction to Programming with Java: A Problem Solving Approach


John Dean - 2007
    In addition to incorporating problem-solving techniques, the authors have added psuedocode throughout several chapters to make the book friendlier to students. Problems incorporate other disciplines, taking real-world situations from business, science, agriculture, and typical day-today activities, such as banking and retail. The authors have an extremely student-friendly writing style, bringing excitement to topics through active encouragement and approachable terminology.Dean/Dean leads the reader on a journey into the fun and exciting world of computer programming. Throughout the journey, the authors provide lots of problem-solving practice. After all, good programmers need to be good problem solvers. The text will show how to implement problem solutions with Java programs. There will be a plethora of examples, some short and focused on a single concept, some longer and more real-world. The material is in a conversational, easy-to-follow manner aimed at making the journey a pleasant one.

Rich Client Programming: Plugging into the NetBeans Platform


Tim Boudreau - 2007
    Now, for the first time since the release of NetBeans IDE 5.0, there's a comprehensive guide to rich client development on the NetBeans Platform.Written for Java developers and architects who have discovered that basic Swing components are not enough for them, this book will help you get started with NetBeans module development, master NetBeans' key APIs, and learn proven techniques for building reliable desktop software. Each chapter is filled with practical, step-by-step instructions for creating complete rich client applications on top of the NetBeans Platform and plugins for NetBeans IDE."Rich Client Programming"'s wide-ranging content coversWhy modular development makes sense for small, medium, and large applicationsUsing NetBeans to accelerate development and improve efficiencyLeveraging NetBeans productivity features, from the Component Palette to Code CompletionLeveraging NetBeans' modular architecture in your own applicationsImplementing loosely coupled communication to improve code maintainability and robustnessManaging user- and system-configuration dataBuilding reloadable components with solid threading modelsConstructing sophisticated multiwindow applications and presenting rich data structures to usersAdding user-configurable optionsIntegrating Web services with NetBeans desktop applicationsAutomating module updates and providing user help"Foreword by Jonathan Schwartz Foreword by Jan Chalupa Preface About the Authors and Contributors Acknowledgments " Chapter 1: Getting Started with the NetBeans Platform Chapter 2: The Benefits of Modular Programming Chapter 3: Modular Architecture Chapter 4: Loosely Coupled Communication Chapter 5: Lookup Chapter 6: Filesystems Chapter 7: Threading, Listener Patterns, and MIME Lookup Chapter 8: The Window System Chapter 9: Nodes, Explorer Views, Actions, and Presenters Chapter 10: DataObjects and DataLoaders Chapter 11: Graphical User Interfaces Chapter 12: Multiview Editors Chapter 13: Syntax Highlighting Chapter 14: Code Completion Chapter 15: Component Palettes Chapter 16: Hyperlinks Chapter 17: Annotations Chapter 18: Options Windows Chapter 19: Web Frameworks Chapter 20: Web Services Chapter 21: JavaHelp Documentation Chapter 22 Update Centers Chapter 23: Use Case 1: NetBeans Module Development Chapter 24: Use Case 2: Rich Unger on Application Development Chapter A: Advanced Module System Techniques Chapter B: Common Idioms and Code Patterns in NetBeans Chapter C: Performance "Index "

The Definitive Guide to Symfony


François Zaninotto - 2007
    Thats why a framework is an essential item in your development toolbox. It helps you respect coding standards; write bulletproof, maintainable code; and focus on business rules rather than waste time on repetitive tasks. This book introduces you to symfony, the leading framework for PHP developers, showing you how to wield its many features to develop web applications faster and more efficiently, even if you only know a bit of PHP.In The Definitive Guide to symfony, you will learn about the Model-View-Controller architecture and the crucial role it plays in making frameworks like symfony possible. The book also covers framework installation and configuration, and shows you how to build pages, deal with templates, manage requests and sessions, and communicate with databases and servers. You will see how symfony can make your life easier by effectively managing form data, enhancing the user experience with Ajax, internationalizing applications for a global audience, and using smart URLs. Authors Francois Zaninotto and Fabien Potencier put a strong emphasis on the tools that symfony provides for professional environments, showing you how to take advantage of unit tests, scaffolding, plug-ins, the command line, and extensible configuration. And since frameworks often raise performance-related debate, this book will give you many tips and techniques for monitoring and improving your applications performance, from caching to expert configuration tweaks.Always keen to offer practical instruction, the authors include lots of code examples, expert tips, best practices, and illustrations throughout this book, with the goal of providing a resource that satisfies the educational needs of symfony's rapidly growing user community.

Oracle Application Server Portal Handbook


Chris Ostrowski - 2007
    You'll learn how to maximize the capabilities of Oracle Application Server Portal, customize your portals, integrate Oracle Forms and Oracle Reports, and add Java functionality. Oracle Application Server Portal Handbook covers all of the design, management, and security features available in Oracle Application Server Portal 10.1.4 alongside real-world solutions.Take full advantage of the built-in tools and wizardsCreate rich end-user experiences quickly and easilyCustomize pages and maintain site-wide consistency using HTML templatesIncorporate data from disparate formats using Oracle Application Server Portal's content management featuresBuild pages using OmniPortlet and the Web clipping studioWrite portlets with Java and Oracle JDeveloperImplement SOA-based applications to connect business processesAdminister, tune, and secure Oracle Application Server PortalIntegrate Oracle Forms, Oracle Reports, and Oracle Discoverer workbooks

Mobile Python: Rapid prototyping of applications on the mobile platform: Rapid Prototyping of Applications on the Mobile Platform (Symbian Press)


Jürgen Scheible - 2007
    This practical hands-on book teaches readers how to realize their application ideas on the Symbian OS. Programming on the Symbian mobile platform has been difficult and time consuming in the past. This innovative new title will remedy this problem. Chapters deal with topics that are based on Python S60 features and presented in an order that lets the user learn first the "simple to code" ones and then increasing in complexity.

Object-Oriented Programming Languages: Interpretation


Iain D. Craig - 2007
    It has given the possibility that software components can be constructedandreusedwithconsiderablymorecredibility.Therearenowmany case studies in which the reuse of object-oriented components has been made and analysed. Object-oriented programming relates the programming activity to that of modelling or simulation; objects are identi?ed by a correspondence with the objects found in the application area of the program and are used to model those domain operations. Object-oriented programming also opens the prospect of more ?exible software that is able to respond dynamically to the needs of the application at runtime. It is very easy to think that object-oriented programming can be performed in only one way. The prevalence of C++ and Java suggests that they are the onlywaytoapproachtheproblemofwhatanobject-orientedprogrammingl- guage should look like. There are many approaches to this way of programming andC++andJavaexemplifyjustoneofthesedi?erentapproaches.Indeed, the wayinwhichtheconceptoftheobjectisinterpreteddi?ersbetweenapproaches and between languages. The two main approaches found in object-oriented programming languages are, respectively, class-based and prototype-based languages. Class-based l- guages are exempli?ed by Smalltalk [34], C++ [75, 74] and Java [47]. This 2 1. Introduction approach is based upon the identi?cation of common properties of objects and their description in terms of a de?nitional structure called a class. The objects manipulated by class-based programs are the result of instantiating classes."

Secure Programming with Static Analysis


Brian Chess - 2007
    Programmers need to know that their code will be safe in an almost infinite number of scenarios and configurations. Static source code analysis gives users the ability to review their work with a fine-toothed comb and uncover the kinds of errors that lead directly to security vulnerabilities. Now, there's a complete guide to static analysis: how it works, how to integrate it into the software development processes, and how to make the most of it during security code review. Static analysis experts Brian Chess and Jacob West look at the most common types of security defects that occur today. They illustrate main points using Java and C code examples taken from real-world security incidents, showing how coding errors are exploited, how they could have been prevented, and how static analysis can rapidly uncover similar mistakes. This book is for everyone concerned with building more secure software: developers, security engineers, analysts, and testers.

Teach Yourself VISUALLY Laptops


Nancy C. Muir - 2007
    Each task-based spread includes easy, visual directions for such operations as comparing different laptop models, using the keyboard and touchpad, connecting to a wireless network, adding PC cards and input devices, securing an Internet connection, setting up a low-battery alarm, and more. Helpful sidebars offer practical tips and tricks, while full-color screen shots demonstrate each task.

Excel 2007 Formulas [With CDROM]


John Walkenbach - 2007
    Spreadsheet," is one of the world's leading authorities on ExcelThoroughly updated to cover the revamped Excel interface, new file formats, enhanced interactivity with other Office applications, and upgraded collaboration featuresIncludes a valuable CD-ROM with templates and worksheets from the bookNote: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Final Cut Pro Workflows: The Independent Studio Handbook


Jason Osder - 2007
    Orchestrating a production requires more than proficiency with the postproduction tools. Final Cut Pro Workflows: The Independent Studio Handbook offers a cookbook of postproduction workflows that teams can follow to deliver an array of products to their clients. It describes appropriate postproduction workflows, team roles and responsibilities, and required equipment for some of the most common media productions.Combining the wisdom of traditional roles and responsibilities with an understanding of how FCP facilitates a new flexibility where these roles/responsibilities can be redistributed, this book sheds light on workflow processes and responsibilities, and includes 7 real-world workflows from a diverse range of projects:* Money-Saving Digital Video Archive* Long-Form Documentary with Mixed Sources* Web-Based Viewing and Ordering System* 30-Second Spot for Broadcast* Multi-Part TV Series with Multiple Editors* DVD Educational Supplement* Music Video with Multi-Cam Editing and Multiple OutputsWritten with a unique iconography to better convey key points and applicable to all levels of FCP users, Final Cut Pro Workflows: The Independent Studio Handbook is a vital reference tool for every postproduction house. The DVD files are also available at http: //www.taylorandfrancis.com/cw/osder-978....

Light Shadow Space: Architectural Rendering with Cinema 4D(R)


Horst Sondermann - 2007
    This is a decisive reason for the use of 3D tools both for architecture offices and students. This volume features a number of exercises that enable the reader to learn how to light architecture models correctly. Complete virtual 3D scenarios are included that allow for the step-by-step construction of a lighting set up with the help of Cinema 4D(r) software that creates a realistic spatial impression. The tutorials are complemented by a chapter on the use of Cinema 4D(r), importing CAD models and light sources as well as shadow types, which have been revised and expanded in the 9.5 and 10 vers

Excel As Your Database


Paul Cornell - 2007
    Youll learn how to use Excel to enter, store, and analyze your data.This book is written and organized in a way that assumes you have some familiarity with Excel, but not with databases. The book features quick-start solutions, practice exercises, troubleshooting tips, and best practices.

Tricks of the Microsoft Windows Vista Masters


J. Peter Bruzzese - 2007
    This book collects the 'behind the scenes' tricks that the average to advanced user hasn't has time to uncover.

Creating Mobile Games: Using Java ME Platform to Put the Fun Into Your Mobile Device and Cell Phone


Carol Hamer - 2007
    Creating Mobile Games: Using Java ME Platform to Put the Fun into Your Mobile Device and Cell Phone is a practical build-it-yourself mobile Java games book with lots of complete working code and advice:Shows you how to create a basic game and make it a professional one (by adding a pro look-and-feel by writing your own menus or using the open source J2ME Polish, and enabling marketing/billing from your own web site) Demonstrates Wireless Messaging and other optional APIs (using SMS, PIM, File Connection, Bluetooth, and so forth in a multiplayer game) Covers MIDP3

Web Publishing with PHP and FileMaker 9


Jonathan Stark - 2007
    In Part I, you learn the basics of how web publishing works and how to write your own HTML and PHP. In Part II, you learn how to build a FileMaker database and install and configure the FileMaker Server to host the database. In Part III, you learn how to put it all together to create web pages that talk to your database and allow people to view the data and, if you like, modify it. Throughout the book, publishing a FileMaker Product Catalog to the web is used as an example. Each chapter builds on the previous chapter. When you are done, you will have a working website! Detailed information on how to... Master web publishing Read and write basic HTML Read and write basic PHP Build a FileMaker database Install and configure FileMaker Server Publish your FileMaker data to the web Work with portals and container fields Repurpose your FileMaker layouts on the web Introduction 1Part I: Basics of Web PublishingChapter 1: How Web Publishing Works 7Chapter 2: Introduction to HTML 17Chapter 3: Introduction to PHP 31Part II: Laying the GroundworkChapter 4: Building a Simple FileMaker File 49Chapter 5: Configuring the Server(s) 67Part III: Publishing FileMaker Data on the WebChapter 6: Viewing FileMaker Data 91Chapter 7: Altering FileMaker Data 115Chapter 8: Working with Related Data (Portals) 137Chapter 9: Working with Images 167Chapter 10: Repurposing a FileMaker Layout on the Web 189Part IV: More InformationAppendix A: Performance Tuning 213Appendix B: Security Concerns 217Appendix C: Error Handling and Prevention 225Appendix D: FileMaker PHP API Reference 231Index 239