Book picks similar to
Realm of Chaos: The Lost and The Damned by Rick Priestley
fantasy
warhammer
w40k
british
War in Heaven
Robert E. Weinberg - 1998
The mages of both the Nine Traditions and the Technocracy are under attack by a mysterious willworker who calls himself Heylel Teomin, the Ascension Warrior. His challenge: Join me or be destroyed Only a small band of unlikely allies stands against him. If they fail, humanity is doomed.
Spirit of the Century
Robert Donoghue - 2006
Gorilla Khan stalks darkest Africa from conquered Atlantis... Mad scientists, strange sorcerors, and power-hungry dictators all seek to undo the fate of humanity. It's the final century of the second millennium – and you are our last hope!Spirit of the Century is a complete, stand-alone pulp role-playing game based on the award-winning Fate system (Indie RPG Awards include: Best Free Game of 2003, Best Support, and Andy's Choice). Spirit features a heavily revised, revisited, and reimagined vision of Fate. Character creation can be done as quickly as a few minutes, or expand to take up an evening; adventure design is a snap with three methods for creating relevant, flavorful, player-focused stories at a moment's notice. Spirit's mission is to deliver an evening of fun, a "pick-up" game that requires little preparation, but provides hours of entertainment. All you will need to play are some friends, some dice, and this book.
Crossfire
Matthew Farrer - 2003
They dock, repair, rearm and depart in an endless cycle of war. But even in this heart of imperial space, conflict exists. A great religious festival provides the perfect catalyst for civil unrest, political intrigue and murder in the vast Hive cities. Newly arrived Arbites officer, Shira Calpurnia finds herself in the thick of the action when she becomes the target of a series of assassination attempts. Coping with corruption and betrayal from within the ranks of the Arbites, Shira must discover who is trying to kill her before civil unrest turns to all out heresy. Caught in the crossfire, can she survive the intrigues of the ancient and callous aristocracy of this vital naval base?
Mage: The Ascension
Stewart Wieck - 1993
The truth is magic'ae the universe can be crafted with a simple working of your will. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters. Join the last stand in the war for reality.Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. The more secrets you learn, the more important your wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare.The heroes of Mage: The Ascension, revised in the tradition of Vampire: The Masquerade, have lost their war for reality -- but the struggle continues in this quintessential volume. All of the Traditions are updated and elaborated upon, along with the history of mages in the World of Darkness. Explore the revised rules for the Spheres, Resonance and Paradox. See the devastating changes that signal the end for the Ascension War.
Treacheries of the Space Marines
Christian DunnAnthony Reynolds - 2012
But even among their hallowed ranks, there are those who would turn their backs on their brothers and follow the path of the traitor. Gathered within these pages, you will find tales from the dark side of the Imperium – remember, that which can defend, can also betray...New York Times bestselling editor Christian Dunn presents a selection of short stories from some of Black Library’s finest authors: Anthony Reynolds, Aaron Dembski-Bowden, Matthew Farrer, Sarah Cawkwell and many more
A Mug of Recaff
Sandy Mitchell - 2012
Realising it’s time to reward his master with a hot cup of recaff, Jurgen, his faithful servant, heads off to seek refreshment, but finds rather more than he bargained for in the heart of the defeated cultists’ stronghold.A short but sweet little tale that thrusts Commissar Cain's malodorous sidekick into the limelight as he faces the last holdouts of a Chaos occupation all by himself...Previously published in
Hammer and Bolter: Issue 20
All Flesh Must Be Eaten
Al Bruno - 2003
In it, you will find: Eleven different Deadworld settings allowing customization of the storyline. A comprehensive zombie creation system to surprise and alarm players. A list of equipment crucial to surviving a world of shambling horrors. Detailed character creation rules for Norms, Survivors, and the Inspired. A full exposition of the Unisystem game rules, suitable for any game in any time period. Open Game License conversion text for porting AFMBE to any modern-day campaign featuring a twenty-sided dice game mechanic.
Kingsblade
Andy Clark - 2017
Led by High King Tolwyn Draconis, the Knights are peerless in battle and strike deep into the enemy’s ranks. But the war soon turns when a terrible tragedy strikes, casting the Imperial campaign into anarchy. As desperation grows, unblooded Knights Errant Danial and Luk must quickly learn the ways of war to prevent an unholy ritual or Donatos will be lost and all the noble Houses of Adrastapol with it.It's war on a larger scale – Imperial Knight scale! Two novice Knight pilots against an entire world of enemies – sounds like a story for the ages.
Secrets of Xen'drik (Eberron Supplement)
Keith Baker - 2006
and More There's an old saying in Stormreach: "Great power rests in the ruins of the past." The shattered cities and vast dungeons of Xen'drik hold the secrets of countless fallen empires. Legends speak of titanic landmarks, sunken treasure vaults, and forgotten places suffused with powerful magic. Beyond the walls of Stormreach, an entire continent waits to be rediscovered. But beware! Terrible monsters rule Xen'drik now, and explorers searching for gold or glory often find death instead. Inside this book, you'll find everything you need to adventure in the shattered continent of Xen'drik: * Comprehensive overview of the continent of Xen'drik and the gateway city of Stormreach* New feats, prestige classes, spells, equipment, and magic items* Encounters and magical locations you can drop into your existing campaign* Ready-to-play adventures, monsters, and villains For use with these Dungeons & Dragons(R) products"Player's Handbook(TM) Dungeon Master's Guide(TM) Monster Manual(TM)Eberron"(R)" Campaign Setting"
The Twice-dead King: Ruin
Nate Crowley - 2021
For the Necron Lord Oltyx, the Ithakas dynasty was his by right, but the machinations of the court see him stripped of his position and exiled to a forgotten world.READ IT BECAUSESee the struggles of the Necron court through their own eyes, and discover the lengths one Lord will go to for the status they desire.THE STORYExiled to the miserable world of Sedh, the disgraced Necron Lord Oltyx is consumed with bitterness. Once heir to the throne of a dynasty, he now commands nothing but a dwindling garrison of warriors, in a never-ending struggle against Ork invaders. Oltyx can think of nothing but the prospect of vengeance against his betrayers, and the reclamation of his birthright. But the Orks are merely the harbingers of a truly unstoppable force. Unless Oltyx acts to save his dynasty, revenge will win him only ashes. And so he must return to the crownworld, and to the heart of the very court which cast him out. But what awaits there is a horror more profound than any invader, whose roots are tangled with the dark origins of the Necrons themselves.
Clanbook: Gangrel Revised
Brian Campbell - 2000
The Outlanders have no need for the petty Jyhads and useless sniping of the undead - they are vampires, the highest order of beasts! Now, Clan Gangrel prowls the night unfettered by the traditions of the crumbling Camarilla. They have finally called the night their own.Or Savages Unbound?As the first entry in an ambitious series of revised clanbooks, Gangrel expands upon the clan's appearance in the revised edition of Vampire:All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. Additionally, the sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.
XDM X-Treme Dungeon Mastery
Tracy Hickman - 2009
(Do-it-yourself secret initiation rites included.)Master the secrets of designing adventures that tell stories.Create magic illusions that can even make your players disappear!Use actual fire in your game properly.Hijack the game as a player, and how to deal with a player revolution as an XDM.Plus loads more!If I could go back in time and rewrite Dragonlance, it would be this book...only with more dragons in it. --Tracy HickmanI can say without any shame or bias, that this is one of the best books ever written and should be in every hotel room next to the bible. --Curtis HickmanPossessed by the spirits of Da Vinci, Van Gogh, and Jack Fred, I illustrated a book that you should buy two of...one to read and one to hang on your wall.--Howard Tayler
Eye of Terror
Barrington J. Bayley - 1999
As the war-fleets of the Imperium prepare to launch a crusade into the very heart of Chaos, Rogue Trader Maynard Rugolo seeks power and riches on the fringes of this insane realm.
Eclipse Phase: The Roleplaying Game of Transhuman Conspiracy and Horror
Rob BoyleTobias Wolter - 2009
Humanity is enhanced and improved, but also battered and bitterly divided. Technology allows the re-shaping of bodies and minds, but also creates opportunities for oppression and puts the capability for mass destruction in the hands of everyone. And other threats lurk in the devastated habitats of the Fall, dangers both familiar and alien. In this harsh setting, the players participate in a cross-faction conspiracy called Firewall that seeks to protect transhumanity from threats both internal and external. Along the way, they may find themselves hunting for prized technology in a gutted habitat falling from orbit, risking the hellish landscapes of a ruined earth, or following the trail of a terrorist through militarized stations and isolationist habitats. Players may even find themselves stepping through a Pandora Gate, a wormhole to distant stars and the alien secrets beyond.