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Pathfinder Adventure Path: Kingmaker Part 1 - Stolen Land by James Jacobs
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Madness on the Orient Express: 16 Lovecraftian Tales of an Unforgettable Journey
James LowderLucien Soulban - 2014
They unlock opportunities for wealth and travel, but also create incredible chaos--uprooting populations and blighting landscapes. Work on or around the rails leads to unwelcome discoveries and, in light of the Mythos, dire implications in the spread of the rail system as a whole. A certain path to uncovering unwelcome truths about the universe is to venture beyond our own "placid island of ignorance" and encounter foreign cultures. The Orient Express serves as the perfect vehicle for such excursions, designed as a bridge between West and East. Movement into mystery forms the central action for many stories in this volume. The only limitation placed upon writers for this collection was that their works somehow involve the Orient Express and the Mythos. The last warning whistle has blown, and we are getting underway. Have your tickets at the ready and settle in for a journey across unexpected landscapes to a destination that--well, we'll just let you see for yourself when you arrive. We promise this though: murder will be the least of your problems on this trip aboard the Orient Express!
Spaceships and Spellcasters
Glynn Stewart - 2018
A mage cop on his first assignment learns the world isn't as black and white as hopedA jump mage and a starship with matching needs turn out to be a magnet for troubleDigging in 1940s New York City awakens a monster--and brings in the elite of the FaeThe protected heir of an interstellar dictatorship is called to a battle no one expected him to fightAn explosive collection of four novellas from science fiction and fantasy author Glynn Stewart, spanning his ONSET, Starship's Mage, Changeling Blood and Exile universes, including two brand new urban fantasy novellas. Includes:ONSET: Murder by MagicStarship's Mage: Episode 1Fae, Flames and FedorasAshen Stars
Heroes Unlimited
Alex Marciniszyn - 1994
Trade Paperback. Book Condition: Good. The cover does show some normal wear. Fraying on lamenation along edges of front and back cover.
Encyclopedia Magica (Advanced Dungeons and Dragons), Vol. 2: D-P
Dale Henson - 1995
Women of Power
J.R. Tomlin - 2012
But before she is ready to take her place, the unthinkable happens. Rhybac's king is dead; the kingdom is in chaos. War breaks out and their enemies out of the Sands are circling for the kill. She chooses to become a Qi'advisor, although still untried.As Qi'advisor to a duke, she must risk her life to negotiate with the greed, the treachery one of the dukes, and the desperation that fuels the war in order to reveal what others cannot or refuse to see. The fate of Rhybac, its people, and even its enemies are in her young hands.
Neverwinter Campaign Setting: A 4th edition Dungeons & Dragons Supplement
Matt Sernett - 2011
Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas, any one of which could tear the city apart. Neverwinter has long been one of the most popular locations in the Forgotten Realms® campaign world. This book presents a complete heroic-tier campaign setting that plunges players into the politics, skullduggery, and peril of a city on the brink of destruction or greatness. A wealth of information about Neverwinter and its environs is provided: maps, quests, encounters, and statistics -- everything a Dungeon Master needs for his heroic tier adventures.
Spider and Stone
Jaleigh Johnson - 2012
This is the Rise of the Underdark. In Iltkazar, the last subterranean kingdom of the once resplendent dwarven realm of Shanatar, King Mith Barak faces a siege of drow soldiers, spies, and assassins looking to seize the powerful city and the ancient magical artifacts hidden there. Somewhere in the city, the Arcane Script Sphere—a mystical orb touched by Mystra, the long-dead goddess magic—calls out to heroes and adventurers, beckoning with whispers of power and knowledge. Mith Barak hears it and knows he cannot hold the artifact much longer, but fears what the drow may do with it. Enter Icelin, Ruen, and Sull, Waterdavian wanders whose desire to understand their own spellscars sets them in search of Mystran mysteries—they hope to understand magic and thus understand its plague. As they move from town to town, city to city in search of knowledge, Icelin hears the siren call of the Arcane Script Sphere, and it draws the trio deep into rocks of the Underdark where they find themselves at the center of the struggle between the dwarves and drow. Only King Mith Barak can initiate them into the mysteries they hope to illuminate. But first they must help him with a mystery of his own—a dark elf assassin, himself a seeker of the sphere, lies in Iltkazar’s dungeons shrouded in the mystery and magic of Lolth. Icelin might be the one to see past that shroud and determine the true goal of the Spider Queen’s schemes. As the dark elves intensify their attacks, the trio realizes their quest for knowledge has taken them into a new and dangerous realm . . . a realm dictated by the whims of spider and stone.
Called to Darkness
Richard Lee Byers - 2012
When her clan is slaughtered by a frost giant she considered her adopted brother, honor demands that she, the last surviving Blacklion, track down her old ally and take the tribe’s revenge. This is no normal betrayal, however, for the murderous giant has followed the whispers of a dark god down into the depths of the earth, into a primeval cavern forgotten by time. There, he will unleash forces capable of wiping all humans from the region—unless Kagur can stop him first.From acclaimed author Richard Lee Byers comes a tale of bloody revenge and subterranean wonder, set in the award-winning world of the Pathfinder Roleplaying Game.
Kult: Death is Only the Beginning...
Gunilla Jonsson - 1991
Reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers. The characters in 'Kult' are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality. Kult is a complete role-playing game and includes 1) The Lie - rules for creating player characters with abilities, dark secrets, advantages and disadvantages and skills. 16 ready-made archetypes (each infull color) will enable you to create an interesting character speedily and commence playing. 2) The Madness: Rules for encountering terror; advanced, realistic combat rules; and a comprehensive, logical magic system 3) The Truth: A consistent background to help you to recreate different horror atmospheres. Our illusion and dark realilty are described in detail, together with the creatures and cults who lurk behind the veil.
Highland Destiny: A Guardians of Scotland Novella
Victoria Zak - 2016
But lately his sexual appetite has been unfulfilled and he must have the mate he has not yet discovered. When he finds himself in the arms of Kenna Mackenzie, his hope is fulfilled. Can he contain the flames of love until his mate realizes he is the one for her, or will one mistake cost him his whole world?Kenna Mackenzie must protect her future son at all costs—Scotland depends on it. Running in fear from her betrothed, she finds herself secluded deep within the great glen, far away from the likes of men. When she least expects it, a dragon swoops into her life. Feeling the burn of the seductive flames, will Kenna embrace the fire between Rory and her—or will she flee again?
Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition
James JacobsMichael Kortes - 2012
An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This hardcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure!Celebrating both the fifth anniversary of the Pathfinder Adventure Path and the tenth anniversary of Paizo Publishing, this new edition expands the original campaign with new options and refined encounters throughout, incorporating 5 years of community feedback.The Rise of the Runelords Anniversary Edition contains:- All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game.- Articles on the major locations of Rise of the Runelords: sleepy Sandpoint, the ancient Thassilonian city of Xin-Shalast, and others.- Revelations on the sinister magic of Thassilon, with updated spells, magic items, and details on tracking sin points throughout the campaign.- A bestiary featuring eight monsters updated from the original Adventure Path, plus an all-new terror.- Dozens of new illustrations, never-before-seen characters, location maps, and more!Cover art by Wayne Reynolds
Monster Manual V (Dungeons & Dragons Supplement)
David NoonanWil Upchurch - 2007
This D&D supplement presents a fully illustrated hoard of new monsters, as well as ready-to-play variations of previously existing monsters. In addition, this supplement features maps of monster lairs, sample encounters, and tactics sections to help Dungeon Masters run the more complex creatures. Additionally, many entries contain information about where monsters are likely to appear in the Forgotten Realms and Eberron compaign settings.
Witch: The Moondark Saga
Don McQuinn - 2014
All the while, Gan Moondark has been struggling to keep his young empire alive. The kingdom suffers under constant attacks from enemies on all sides, and Gan's campaign for freedom may already be dead. As winter falls, The Three Territories' enemies have begun to conspire, planning a coordinated attack on Gan's castle. Church means to reassert it's power in the region and punish Sylah for heresy. Moondance wants nothing less than the total domination of Gan's kingdom. The Skan intend to raid the entire coast for slaves, looting the lands for all they are worth. Gan must once again turn to Conway and the other survivors to use their skills and weapons in the coming battle. They will need every advantage against the combined force of their enemies. But the people of Gan's kingdom are restless, fearful of their enemies and distrustful of the magic being produced by Sylah's books. Gan must convince his people to trust him, and the strangers, or his kingdom will be lost before the war has even begun. Read Witch today This box set continues the story that began with Warrior: The Moondark Saga, Books 1-3. Included in Witch:
Malice (The Moondark Saga Book 7)
Poison (The Moondark Saga Book 8)
Renewal (The Moondark Saga Book 9)
The Lost Prophecy Books 1-3
D.K. Holmberg - 2019
The arrival of the mysterious Magi, along with their near invincible guardians, signals a change. For Jakob, apprentice historian, and son of a priest, it begins an opportunity. When his home is attacked, Jakob starts a journey that will take him far from home and everything he has ever known. Studying with a new swordmaster, he gains surprising skill, but also strange new abilities that make him fear the madness which has claimed so many has come to him. He must withstand it long enough to finish the dangerous task given to him, one that with his new abilities he may be the only person able to complete. With a strange darkness rising in the north, and attackers moving in from the south, powers long thought lost begin to return. Some begin to suspect the key to survival is the answer to a lost prophecy, yet only a few remain with the ability to find it.