Scott Kelby's Digital Photography Boxed Set, Volumes 1, 2, and 3


Scott Kelby - 2009
    Each chapter is packed with plain English tips on using flash, shooting close up photography, travel photography, shooting people, and even how to build a studio from scratch, where he demystifies the process so anyone can start taking pro-quality portraits today! Plus, he's got full chapters on his most requested topics, including loads of tips for landscape photographers, wedding photographers, and there's an entire chapter devoted to sharing some of the pro's secrets for making your photos look more professional, no matter what you're shooting.

Supercade: A Visual History of the Videogame Age, 1971-1984


Van Burnham - 2001
    From Pong to Pac-Man, Asteroids to Zaxxon - more than 50 million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems.

Remember The Alamo?: American History In Bite Sized Chunks


Alison Rattle - 2009
    . . from Plymouth Rock to Pearl Harbor-the history of America in bite-size chunks How did the conquistadors first stumble across America-and what were the Spanish looking for anyway? What was the Dred Scott Supreme Court case and how did it affect the Civil War? And while some of us may indeed remember the Alamo, why were we once urged to "Remember the Maine"? Here, in chronological order, is a rollicking tour of American history from Columbus's arrival through Nixon's resignation, including details about the early colonists, Manifest Destiny, the Civil War-from Southern secession to the surrender at Appomattox-and the nation's plunge into World War I and the end of U.S. isolationism. It's the perfect refresher for all the things we learned in school but may have forgotten since. In concise, highly readable chapters, Remember the Alamo!""tells the most exciting story in the world: the story of America-home of Ben Franklin and Al Capone, Abe Lincoln and Rosa Parks, a nation with a passion and a gift for making history to this day.

DC Comics Encyclopedia Updated Edition


Cefn Ridout - 2016
    Packed with information and thrilling comic book art, this one-volume encyclopedia features more than 1,100 characters, including Batman, Superman, Wonder Woman, The Joker, and much more.The new edition of the DC Comics Encyclopedia brings everything up to date, providing an accessible, compelling, and lavishly illustrated guide to the dynamics of the DC Comics Universe.All DC characters and elements © & ™ DC Comics. (s16)

Alaska by Cruise Ship: The Complete Guide to Cruising Alaska


Anne Vipond - 1996
    With coverage of ports from Seattle to Anchorage and the Bering Sea, this book is the benchmark of cruise guides to Alaska. The author covers all areas of interest, including new itineraries, port attractions, history, wildlife and native culture. Includes all Alaska cruises, land tours and shore excursions. Detail on Denali Park and tours to far north of Alaska as well as the Yukon. Full-color photos and maps throughout. 368 pp.

Joey Drew Studios Employee Handbook (Bendy and the Ink Machine)


Cala Spinner - 2019
    Drew's legacy of iconic characters like Bendy, Boris the Wolf, and Alice Angel! In this handy guidebook, you'll learn how to get around the studio, operate our state-of-the-art Ink Machine, and work well with our dedicated staff of creatives and crew members. Mr. Drew himself has even included a walk-through of all the tasks you'll need to complete to make it out of your first week alive, as well as an excerpt from his memoir The Illusion of Living, to inspire you to carry our company mission forward.In time, we hope you'll find a home here at our studios. Who knows? After a while, you may never want to leave!Don't miss this terrifying in-world guidebook, your key to unlocking the mysteries of Bendy and the Ink Machine!

BioShock: Rapture


John Shirley - 2011
    FDR's New Deal has redefined American politics. Taxes are at an all-time high. The bombing of Hiroshima and Nagasaki has brought a fear of total annihilation. The rise of secret government agencies and sanctions on business has many watching their backs. America's sense of freedom is diminishing . . . and many are desperate to take that freedom back.Among them is a great dreamer, an immigrant who pulled himself from the depths of poverty to become one of the wealthiest and admired men in the world. That man is Andrew Ryan, and he believed that great men and women deserve better. And so he set out to create the impossible, a utopia free from government, censorship, and moral restrictions on science--where what you give is what you get. He created Rapture---the shining city below the sea.But as we all know, this utopia suffered a great tragedy. This is the story of how it all came to be . . .and how it all ended.

Level Up!: The Guide to Great Video Game Design


Scott Rogers - 2010
    Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games.Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

Chess: Top Beginners Tactics You Must Know - Including Images, Tips, Strategies, Openings and More (Chess, Chess Openings, Chess Books, Chess Tactics. Chess Strategies, Chess For Beginners)


Anton Romanov - 2018
     Chess is one of the world’s most popular board games, and is played by millions of people from all walks of life in parks, homes, online and tournaments. This two-player game is played on a checkered board with 64 squares arranged in an eight by eight grid called a chessboard. The game begins with each player possessing 16 pieces, 8 pawns, two rooks (sometimes called castles), two bishops, two knights, a queen and a king. The different player’s pieces are colored differently and are usually either black or white, though colors may vary. Regardless of the color variation though, each ‘team’ is referred to as either black or white. The objective of the game is to ‘checkmate’ the opponent’s king by placing it in such a position that it cannot escape capture. There are other methods to winning the game, such as when an opponent forfeits or resigns from the match. Forfeitures are normally as a result of the opponent losing too many pieces, or if a checkmate is seen as inevitable. There are also circumstances where the game ends in a draw for various reasons, meaning that neither player wins. The first official world chess championship was held in 1886 between Wilhelm Steinitz and Johannes Zukerfort. The victor and thus the first official World Champion was Wilhelm Seinitz. Since the creation of the World Chess Federation in Paris in 1924, the best chess players in the world have been awarded the title of Grandmaster, which is the highest accolade a chess player can get apart from world champion. The latter half of the 20th century saw computers being programmed to play chess, with many home computers now being able to play with such a high level of sophistication that they can outwit some of the best human players. The first computer to ever beat a reigning world champion was the computer Deep Blue, which beat Garry Kasparov in a match in 1997. What You're Going to Learn: Origins and History of Chess Rules and Notations Movements in the Game The Pieces, Their Movements and Values Chess Strategy and Tactics Tips for Beginners What Not to Do More Tactics ...And Much More! Ready to Play Like a Pro ? * * * DOWNLOAD YOUR COPY TODAY * * *

S. Petersen's Field Guide to Lovecraftian Horrors: A Field Observer's Handbook of Preternatural Entities and Beings from Beyond the Wall of Sleep


Sandy Petersen - 2016
    Wilderbeast, Visiting Professor of Preternatural Studies Miskatonic UniversityWeird shapes in the park? Odd rumbling noises in the basement? A lurking dread in the kitchen?Bad dreams involving strange adventures and bizarre creatures? Identifying the lurking horrors of the Cthulhu Mythos is never an easy task, so researchers need all the help they can get—don’t leave home without the Field Guide!An essential spotter’s guide for the budding and experienced preternaturalist.• Accurate and complete• 53 Lovecraftian creatures categorized and detailed• Full color illustrations• Size comparison charts• Habitat, distribution, and life cycle notes• How to distinguish similar-seeming entities• Observer warnings• Bibliography and recommended reading listIllustrations and descriptions from the Cthulhu Mythos and Dream Cycle based uponthe creations of H.P. Lovecraft.

Strongholds & Followers


Matthew Colville - 2018
    Raise armies! Research spells! Spy on your enemies! More than just a set of rules and charts, this book also describes a style of play that assumes your character becomes more interested in influencing the world around them. You’ll still adventure and fight monsters, but this supplement gives you tons of fun things to do during your downtime. It only takes one character building a stronghold to radically change the nature of a campaign and introduce new narrative opportunities for GM and players alike! Huge new story opportunities arise! This book includes tons of examples for GMs to inspire them.

Pathfinder Roleplaying Game: Core Rulebook


Jason BulmahnDavid Eitelbach - 2009
    Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The Pathfinder Roleplaying Game Core Rulebook includes:- All player and Game Master rules in a single volume.- Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs.- Exciting new options for character classes like fighters, wizards, rogues, clerics, and more.- Streamlined and updated rules for feats and skills that increase options for your hero.- A simple combat system with easy rules for grapples, bull rushes, and other special attacks.- Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more.- Hundreds of revised, new, and updated spells and magical treasures.- Quick-generation guidelines for nonplayer characters.- Expanded rules for curses, diseases, and poisons.- A completely overhauled experience system with options for slow, medium, and fast advancement.... and much, much more!Cover art by Wayne Reynolds

Tales from the Crypt: The Official Archives


Digby Diehl - 1996
    Contains the official biograpy of the Crypt Keeper, a history of EC Horror Comics, 105 covers, and other stories, facts, and features relating to Tale from the Crypt.

Grindhouse: The Sleaze-Filled Saga of an Exploitation Double Feature


Quentin Tarantino - 2007
    Together with cast and crew, Tarantino and Rodriguez chronicle the making of not one but two motion pictures: Quentin Tarantino's Death Proof and Robert Rodriguez's Planet Terror. Compiling never-before-seen production artwork, hundreds of behind-the-scenes photos, exclusive interviews and enough blood, flesh and gore for two books, Grindhouse: The Sleaze-Filled Saga Of An Exploitation Double Feature offers fans the definitive insider's guide to the world of Grindhouse!

Painting Portraits and Figures in Watercolor


Mary Whyte - 2011
    Going beyond the practical application of techniques, Whyte helps new artists capture not just the model's physical likeness, but their unique personality and spirit. Richly illustrated, the book features Mary Whyte's vibrant empathetic watercolors and works by such masters of watercolor as Mary Cassatt, Thomas Eakins, Winslow Homer, John Singer Sargent, and Georgia O'Keeffe.