Trigger Happy: Videogames and the Entertainment Revolution


Steven Poole - 2000
    Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century.

The Game Makers: The Story of Parker Brothers, from Tiddledy Winks to Trivial Pursuit


Philip E. Orbanes - 2003
    Parker started with only fifty dollars and a dream. In The Game Makers, Philip E. Orbanes, a game historian and former Parker Brothers executive, explores the often whimsical origins of popular games and toys - from the Monopoly Game to the Nerf ball to Ping-Pong to Sorry! - and reveals how generations of determined entrepreneurs built a family business empire." Through an engaging narrative based on extensive research - including the never-before-published personal archives of George S. Parker and interviews with his successors - Orbanes takes us on a journey through the birth and maturation of the toy industry as seen through the eyes of one of its greatest legends. Sprung from Parker's fervent belief that games were meant to last and be fun, this tiny family firm would grow into a brand powerhouse that reflected - and ultimately helped shape - the culture of a nation. Through world wars and the Great Depression, through natural disasters and family tragedies, Parker Brothers succeeded in bringing smiles to the faces of millions by connecting them to - or helping them forget - the events taking place around them.

Admiral Chester W. Nimitz: The Life and Legacy of the U.S. Pacific Fleet’s Commander in Chief during World War II


Charles River Editors - 2019
    soil.” – Admiral Nimitz All Americans are familiar with the “day that will live in infamy.” At 9:30 a.m. on Sunday, December 7, 1941, Pearl Harbor, the advanced base of the United States Navy’s Pacific Fleet, was ablaze. It had been smashed by aircraft launched by the carriers of the Imperial Japanese Navy. All eight battleships had been sunk or badly damaged, 350 aircraft had been knocked out, and over 2,000 Americans lay dead. Indelible images of the USS Arizona exploding and the USS Oklahoma capsizing and floating upside down have been ingrained in the American conscience ever since. In less than an hour and a half the Japanese had almost wiped out America’s entire naval presence in the Pacific. Despite fighting in North Africa and the Atlantic, the United States still had the resources and manpower to fight the Japanese in the Pacific. Though the Japanese had crippled the American fleet at Pearl Harbor, its distance from Japan made an invasion of Pearl Harbor impossible, and Japan had not severely damaged important infrastructure. Thus, the United States was able to quickly rebuild a fleet, still stationed at Pearl Harbor right in the heart of the Pacific. This forward location allowed the United States to immediately push deeply into the Pacific Theater. The Americans would eventually push the Japanese back across the Pacific, and one of the most instrumental leaders in the effort was Admiral Chester W. Nimitz, who commanded the U.S. Pacific Fleet and helped coordinate joint operations with the legendary General Douglas MacArthur, the Supreme Commander, Southwest Pacific Area. The ensuing strategies would lead to decisive operations at places like Midway, Iwo Jima, Okinawa, and others before the use of the atomic bombs compelled Japan’s surrender in August 1945. Admiral Chester W. Nimitz: The Life and Legacy of the U.S. Pacific Fleet’s Commander in Chief during World War II chronicles Nimitz’s life and examines the decisions he made during history’s deadliest war. Along with pictures of important people, places, and events, you will learn about Admiral Nimitz like never before.

Winning Fantasy Baseball: Secret Strategies of a Nine-Time National Champion


Larry Schechter - 2014
    Play to win. Play like a champion.In Winning Fantasy Baseball, Larry Schechter discloses the secrets of his proven methods. Packed with commonsense, easy-to-use strategies for beginners through experienced players, Schechter supplies readers with a toolkit to achieve the most important thing in fantasy ball--winning! Some have called Schechter one of the best fantasy baseball players in the world. He is the only two-time winner of the CDM Sports national salary-cap challenge, having defeated 7,500 competitors in 2002 and 6,000 in 2005. He is also a five-time winner of the renowned Tout Wars experts league and a member of the USA Today-sponsored League of Alternative Baseball Reality (LABR).Readers will learn directly from the champ everything they need to know about:- how to project player stats;- how to convert those stats into a specific value;- strategy for snake drafts, and mono-league and mixed auctions;- selecting teams using a salary cap;- playing in keeper leagues;- and performing in-season management.Although the book is primarily about fantasy baseball, many of the concepts also apply to fantasy football and other fantasy sports.

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture


David Kushner - 2003
    Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history—Doom and Quake— until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it's like to be young, driven, and wildly creative.

How to Do Things with Videogames


Ian Bogost - 2011
    Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium’s ability to create complex simulated realities.Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience.Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games’ progress today and promise for the future.

A History of Video Games in 64 Objects


World Video Game Hall of Fame - 2018
    Pithy, in-depth essays and photographs examine each object’s significance to video game play—what it has contributed to the history of gaming—as well as the greater culture.A History of Video Games in 64 Objects explains how the video game has transformed over time. Inside, you’ll find a wide range of intriguing topics, including:The first edition of Dungeons & Dragons—the ancestor of computer role-playing gamesThe Oregon Trail and the development of educational gamingThe Atari 2600 and the beginning of the console revolutionA World of Warcraft server blade and massively multiplayer online gamesMinecraft—the backlash against the studio systemThe rise of women in gaming represented by pioneering American video game designers Carol Shaw and Roberta Williams’ game development materialsThe prototype Skylanders Portal of Power that spawned the Toys-to-Life video game phenomenon and shook up the marketplaceAnd so much more!A visual panorama of unforgettable anecdotes and factoids, A History of Video Games in 64 Objects is a treasure trove for gamers and pop culture fans. Let the gaming begin!

Silent Hill: The Terror Engine


Bernard Perron - 2012
    P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. Perron situates the games within the survival horror genre, both by looking at the history of the genre and by comparing Silent Hill with such important forerunners as Alone in the Dark and Resident Evil. Taking a transmedia approach and underlining the designer's cinematic and literary influences, he uses the narrative structure; the techniques of imagery, sound, and music employed; the game mechanics; and the fiction, artifact, and gameplay emotions elicited by the games to explore the specific fears survival horror games are designed to provoke and how the experience as a whole has made the Silent Hill series one of the major landmarks of video game history.

Pokémon FireRed & LeafGreen (Prima Official Game Guide)


Eric Mylonas - 2004
    Catch 'Em All Over Again -Extensive strategy for new and veteran Pokemaniacs -Massive walkthrough with stats on every enemy -Exclusive maps to help you navigate each area -Detailed battle tactics for dominating your "Pokemon(R) Ruby & Sapphire"--playing friends -Essential PokeDex, featuring stats and how to catch them

Mea Culpa: The Election Essays


Michael Cohen - 2020
    For the first time, fans of Cohen’s hit podcast, Mea Culpa, can now read the very best of his essays and political analysis from the show all in once place. This book serves as a snapshot of an incredibly dark 50 days in the run up to the most divisive election in modern history. With his signature wit and New Yawk sensibility, get inside the head of Donald J. Trump from the man who knew him best.

History of the Jews: A Captivating Guide to Jewish History, Starting from the Ancient Israelites through Roman Rule to World War 2


Captivating History - 2021
    

EarthBound


Ken Baumann - 2014
    An RPG for the Super NES that flopped when it first arrived to the U.S., EarthBound grew in fan support and critical acclaim over the years, eventually becoming the All-Time Favorite Game of thousands, among them author Ken Baumann.Featuring a heartfelt foreword from the game's North American localization director, Marcus Lindblom, Baumann's EarthBound is a joyful tornado of history, criticism, and memoir.Baumann explores the game’s unlikely origins, its brilliant creator, its madcap plot, its marketing failure, its cult rise from the ashes, and its intersections with Japanese and American culture, all the while reflecting back on the author's own journey into the terrifying and hilarious world of adults.

Blizzard: A Story of Dakota Territory


Cindy Rinaman Marsch - 2016
    And then it descends upon them - the infamous Children's Blizzard of 1888. Who will survive?With characters from Rosette: A Novel of Pioneer Michigan , "Blizzard: A Story of Dakota Territory" captures in one sod shanty the dramatic effects of a storm on the bodies and spirits of people who have internal storms of their own.Cover painting and design by Betsy Marsch, illustrator and cover designer for Rosette: A Novel of Pioneer Michigan.

Clipping Through: One Mad Week In Video Games


Leigh Alexander - 2014
    The veteran game journalist takes you inside the curious experience of life and work in video games -- through the lens of one week spent at the incredible Game Developers Conference.Available in epub, mobi (kindle compatible), microsoft word, and pdf formats.

Clara Brown: The Rags to Riches Story of a Freed Slave


Julie McDonald - 2016
    After being freed at the age of 57, she begins a tireless search for her only remaining family member, her daughter Eliza Jane. What Clara accomplishes in her 28 years of freedom will simply astound you! I first wrote about Clara Brown in my book Unbreakable Dolls, Too. This single story eBook is the expanded version, with much more information and 9 photos.