Vanderbilt's Biltmore


Robert Wernick - 2012
    But ambition quickly took wing. The house swelled to 225 rooms and became - until 2012 when it was topped by the home of a billionaire in Mumbai, India – the world’s largest residence ever built for a private citizen. Here’s the story of the house that Vanderbilt built - from the gardens by Frederick Law Olmsted to the John Singer Sargent portraits that adorn its walls.

Across the Plains (Illustrated): A first hand account of pioneer life in the American West


Catherine Sager - 2015
    Catherine Sager captured her family's trip across the American West in her journal. Her story describes the terrible journey which the early Oregon settlers made in order to settle and colonise a new territory with many hardships and heartaches along the way.This account today is regarded as one of the most authentic accounts of the American westward migration. This edition has extra contextual information such as paintings, maps and facts to enhance the gripping narrative of Catherine Sager. The Sager Family Catehrine's father, Henry Sager was described as a restless one in her journal. Before 1844 he had moved his growing family three times. In April 1844 Henry and his family took part in the great westward migration and started their journey along the Oregon Trail. During their journey both he and his wife lost their lives and left their seven children orphaned. They were later adopted by Marcus Whitman and Narcissa Whitman, missionaries in what is now Washington, the children were orphaned a second time, when both their new parents were killed during the Whitman massacre in November 1847. Catherine Sager's account About 1860 Catherine, the oldest of the Sager girls, wrote a first-hand account of their journey across the plains and their life with the Whitmans. Catherine's writing is clear, vivid and honest. She details pioneer life, the happy time she had with the Whitman's and the brutal massacre of the Whitman's by Indians. A survivor, she was also taken captive by the Indians. Her story shows how difficult life was for the early pioneers and gives a true insight into the early American West. What was the Oregon trail? The Oregon Trail is a 2,200-mile (3,500 km) historic east–west large-wheeled wagon route and emigrant trail that connected the Missouri River to valleys in Oregon. The eastern part of the Oregon Trail spanned part of the future state of Kansas and nearly all of what are now the states of Nebraska and Wyoming. The western half of the trail spanned most of the future states of Idaho and Oregon.From the early to mid-1830s the Oregon Trail and its many offshoots were used by about 400,000 settlers, ranchers, farmers, miners, and businessmen and their families. Chapters Across the PlainsHome Life at the Whitman'sThe Waiilatpu MassacreIn Captivity

Tortured Minds: Pennsylvania's Most Bizarre--But Forgotten--Murders


Tammy Mal - 2014
    A teenage girl disappears on her way home from Coatesville High School. A reputed witch turns up dead in Pottsville. A young woman seemingly helps solve her own murder after she dies in a Philadelphia park.True-crime author Tammy Mal digs up facts on four of Pennsylvania’s weirdest killings in her book Tortured Minds: Pennsylvania’s Most Bizarre—But Forgotten—Murders. These 1930s crimes have long fallen into obscurity, but Mal deftly revives them in stark detail, from discovery of the body and through the trial. Ghosts, witches, resentment, and sex factor into these crimes, giving them a chilling edge as Mal brings them back to life in her latest true-crime book. It’s a look into just what tortured minds can do, certain to convince you to lock your doors after dark.

You Died: The Dark Souls Companion


Keza MacDonald - 2016
    It has three questions at its heart: where did Dark Souls come from, what makes it so special, and why are we all so obsessed with it? YOU DIED is a must-read for anyone who’s ever braved the wilds of Lordran, for five hours or 500. Includes exclusive new interview material with the game’s director Hidetaka Miyazaki

The Ragged Stranger: The Hero, The Hobo, And The Crime That Shocked Jazz Age Chicago


Harold Schechter - 2019
    Guns are drawn, and in the ensuing hail of bullets, only the husband walks away. However, police soon find out, that what seems to be a robbery gone wrong is anything but. The Case of the Ragged Stranger, as the tabloids dubbed it, is a tale of deceit, betrayal, and depravity, a stranger-than-fiction mystery story whose shocking solution riveted the nation and made it one of the most sensational crimes of the Jazz Age.

Minecraft For Dummies


Jacob Cordeiro - 2013
    With this fun and friendly beginners guide, you will quickly grasp how to play Minecraft in the three modes of game play: survival, creative, and hardcore. The easy-to-understand writing style walks you through every step of the way, from downloading the game to choosing a gaming platform to defending your creations against monsters and winning the game by defeating the Ender Dragon. Explains how to use blocks to build amazing creations and engage in gameplay with other players Details techniques for travelling across the biomes Zeroes in on playing wisely in Survival mode so you can acquire resources to maintain your health and hunger Shares tips for playing carefully in Creative mode, using your unlimited supply of resources, the ability to fly, and more Helps you play in Hardcore mode Minecraft For Dummies, Portable Edition goes where you go as you create a world you won't want to leave!

Simplifying Street Fighter: A New Player's Guide to Preparing for Street Fighter 5


gootecks - 2015
    If you're like most players, you struggle with nearly every aspect of the game: offense, defense, execution and combos, and generally having a game plan that is more complex than just mashing buttons at every opportunity. A Road Map Toward Improvement Street Fighter is a game that requires practice, finesse, and knowledge. Unfortunately, most players don't have any guidance on where to begin when learning the game which leads to lots of frustration and losses. This guide is designed to give you a road map for improving your skills so that when SF5 drops you can hit the ground running!Lots of players are under the misconception that since SF5 is a brand new game, there's no point in playing SF4 and improving. While it is true that there will be lots to learn in SF5 such as new engines and characters, this is not a reason not to improve on your Street Fighter fundamentals in the meantime. The Importance of a Solid Foundation Like anything else worth doing in life, developing a foundation of solid fundamentals is the key to improving. Even though SF5 will have brand new characters and mechanics, the core elements of Street Fighter remain the same throughout the franchise. Execution, footsies and space control, combos, punishing, and resource management are important in all Street Fighter games and this guide will show you how to use SF4 to improve on these aspects of your game. Who is gootecks and why should I bother? I've played Street Fighter competitively since 2003, starting with Street Fighter III: 3rd Strike and continuing with Street Fighter 4. I've traveled to compete in tournaments around the world, including places like Japan, Singapore, Australia, Canada, and Europe.A lot of people may know me as the co-host of Excellent Adventures of gootecks & Mike Ross, or perhaps from my work on Cross Counter TV, the entertainment network for fighting game fans.Recently, I've begun training players just like yourself through Cross Counter Training, where players like EG.Justin Wong, EG.K-Brad, Alex Myers are available for helping players of all skill levels improve. Through working with my students, I've developed what I believe to be an extremely effective method of learning how to play Street Fighter. This method is based on the idea of learning one tiny aspect of the game at a time through the eyes of the poster boy of Street Fighter, Ryu. "But Ryu is boring, gootecks!" I know, I know, you think Ryu is boring and everybody plays him and you want to play a cool, flashy character so you can style on people on stage at Evo someday. Unfortunately, you'll need to learn how to walk before you can run and there is no better investment of time as a new player than to learn Ryu in order to build a strong foundation.Taking this time now to develop your fundamentals will serve you well as you transition to Street Fighter 5. Ryu is definitely different in SF5, but the tools and concepts you'll learn in this guide will give you a leg up on the competition when SF5 drops.

In the Shadow of Majdanek. Hiding in Full Sight . : A Holocaust Survival Story


Irene R. Skolnick - 2017
    This is what mother decided would be our best chance at survival. This was not an easy undertaking. To blend into the Polish community it was essential not to look Jewish; not to sound Jewish; to know a fair amount about Catholicism; and be able to think on your feet when unexpected events occurred. Above all one needed to be lucky. With counterfeit documents we changed our name and moved to Lublin, the site of Majdanek, the second largest concentration camp in Poland. At that time I was five years old and my brother was seven. We had to learn new names and to never reveal our past. No sooner we got settled that members of my father’s family descended on us seeking shelter. In a small, primitive house we hid up to eight members of my father’s family.

The Ultimate Guide to Video Game Writing and Design


Flint Dille - 2006
    Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.

Lies My Teacher Told Me: The True History of the War for Southern Independence


Clyde N. Wilson - 2016
    The entire South—its people, culture, history, customs, both past and present—has been and continues to be lied about and demonized by the unholy trinity of the American establishment: Academia, Hollywood, and the Media. In the midst of the anti-South hysteria currently infecting the American psyche—the banning of flags, charges of hate and “racism,” the removal and attempted removal of Confederate monuments, the renaming of schools, vandalism of monuments and property displaying the Confederate Battle Flag, and even physical assaults, albeit rarely at present, on people who display the symbols of the South — Shotwell Publishing offers this unapologetic, unreconstructed, pro-South book with the hope that it will reach those who are left that are not afraid to question the sanity of this cultural purge and the veracity of its narrative concerning the South.

Africa Lost: Rhodesia's COIN Killing Machine (SOFREP)


Dan Tharp - 2013
    Everyone knows about Navy SEALs and Green Berets but nobody knows about the deep recce, sabotage, and direct action missions conducted by the Rhodesian SAS. The Rhodesian Light Infantry was a killing machine, participating in combat jumps every night during the heat of the Bush War. The Selous Scouts were perhaps the most innovative and daring unconventional warfare unit in history which would pair white soldiers with turncoat black “former” terrorists who would then infiltrate enemy camps.US military veteran and historian Dan Tharp covers each of these three units in depth.(18,000 words)

Chess Bitch: Women in the Ultimate Intellectual Sport


Jennifer Shahade - 2005
    Chess Bitch, written by the 2004 U.S. Woman's Chess Champion, is an eye-opening account of how today's young female chess players are successfully knocking down the doors to this traditionally male game, infiltrating the male-owned sporting subculture of international chess, and giving the phrase "play like a girl" a whole new meaning. Through interviews with and observation of the young globetrotting women chess players who challenge male domination, Chess Bitch shines a harsh light on the game's gender bias. For those who think of chess as two people sitting quietly across a table, Shahade paints a colorful world that most chess fans never knew existed.

The Future Was Here: The Commodore Amiga


Jimmy Maher - 2012
    The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world’s first true multimedia personal computer.Maher argues that the Amiga’s capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform--from Deluxe Paint to AmigaOS to Cinemaware--in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga’s technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.

Heads-Up No-Limit Hold 'em: Expert Advice for Winning Heads-Up Poker Matches


Collin Moshman - 2008
    Yet, most hold em players who transition to the heads-up form, especially if they are from full ring no-limit games, do not succeed. Adjusting to the amount of aggression can be difficult since heads-up battles require you to bet and raise with many more hands than what would be considered standard at a full table. Despite this, no-limit heads-up hold em is growing rapidly, especially on the Internet. So mastering this form of poker can be invaluable for those seeking to add a winning loose-aggressive component to their game. In addition, with the increasing number of heads-up matches now available, becoming proficient in them can be highly profitable. This text, written by expert heads-up player Collin Moshman, is the first poker strategy book devoted exclusively to no-limit heads-up play. Through extensive hand examples and accompanying theory, you will learn to: 1. Master expected value, equity, value betting, and the fundamental mathematics of heads-up strategy, 2. Play and exploit each of the most common playing styles, 3. Manipulate the pot size based on your hand and your opponent, 4. Attack button limps, bluff multiple streets, and aggress in the most profitable manner, 5. Distinguish between optimal cash and tournament strategies, 6. Exploit your opponents tendencies and perceptions through metagame mastery, and 7. Maximize your heads-up profits through game theory and fundamental business concepts. So whether you are an aspiring heads-up professional, or want to be ready for the next time you re challenged to a one-on-one battle, Heads Up No-Limit Hold em provides you with the tools you need to succeed.

A Casual Revolution: Reinventing Video Games and Their Players


Jesper Juul - 2009
    These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In "A Casual Revolution," Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed " Pac-Man, Tetris," and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them.