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Legend of the Five Rings RPG
Rich Wulf - 2005
For one thousand years, the Empire of Rokugan has stood as a bastion of nobility, honor, and virtue. These lands are ruled by the samurai, powerful heroes who carry the katana and wakizashi as their badge of rank. Eight Great Clans vie with one another for supremacy over these lands, all under the eye of the mighty Emperor. And to the south, the Shadowlands, the eternal enemy of Rokugan, waits for the next opportunity to disrupt all that these foolish mortals have built. It is a land of intrigue, wonder, and adventure. Welcome to the third iteration of the Legend of the Five Rings Role-Playing Game. This player's guide will provide players and GM's with all of the setting, culture, and rules needed to create characters in the Legend of the Five Rings world and stage ongoing campaigns in Rokugan. While this book contains an updated version of the familiar rules, conversion rules will be included so that none of the many previous volumes set in this world will ever be obsolete. The best Asian style fantasy setting roleplaying game of this generation returns to its roots with its release this summer. Legend of the Five Rings 3rd Edition returns focus to the Roll and Keep(R&K) system originally released in 1996. Conveying a deeper sense of realism, the R&K system best simulates the tension, reality, and lethality of Samurai drama. Look for it more information in the coming weeks here at L5R.com. * Thrilling fantasy setting based on the myths and culture of Japan, China, and other Asian nations * A new generation of the beloved Legend of the Five Rings roll and keep system.* Streamlines existing rules without making previous products obsolete.* Excellent sourcebook for Rokugani culture and history
Birnbaum's Walt Disney World 2013
Birnbaum Travel Guides - 2012
Since ours is the only guidebook that's official, this book includes the most accurate information on prices, changes, and new attractions for 2013: --The Magic Kingdom's Fantasyland is undergoing a massive expansion. We offer expert coverage of all the new attractions and eateries in this evolving wonderland, including The Seven Dwarfs Mine Train coaster (an E-ticket addition to the park's attraction lineup), and the boisterous Be Our Guest dinner experience in the brand-new Beast's Castle.--Disney villains are causing trouble and only YOU can stop them! Birnbaum delivers the details of a new, interactive role-playing game known as Sorcerers of the Magic Kingdom. In this high-tech adventure, Merlin the Magician recruits park guests to help defeat an army of Disney villains.--There is a new resort in town: The colorful, "value" property dubbed Art of Animation. Birnbaum's description will help you decide if this family-friendly resort is for you--and show how to book a room or suite that suits your budget.--The Disney Dining Plan is ever-changing. Trust Birnbaum to deliver the latest on this popular program.--Downtown Disney is in the midst of a metamorphosis. Birnbaum describes the latest changes and additions to this shopping, dining, and entertainment district. Among the newest draws is Splitsville, WDW's go-to destination for bowling, billiards, and more. We will give you the skinny on this new play zone, plus many other additions to the Downtown Disney landscape.--Many classic Disney resorts are offering new layers of luxury--from princess or pirate rooms to wellness suites--and we have the scoop on getting the royal treatment at Walt Disney World.
Ten Candles
Stephen Dewey - 2015
It is played by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left. Ten Candles may be played with any number of players and one gamemaster. It takes between 2-4 hours for an average session. While there are some components that need to be gathered to run a game (such as ten tea light candles), the game requires no addition preparation by the gamemaster. The setting of Ten Candles will change game to game as the gamemaster selects different "modules" to run for an ever-changing lineup of doomed characters and scenarios for them to play within. The antagonists of the game also change, leaving you to fight nightmares in one session only to fight sentient shadows, bloodthirsty clowns, or the gods themselves in the next. Every session of Ten Candles is unique and will present an entirely new tragic story for you to tell.The standard setting of Ten Candles is this: Ten days ago the world went dark. The sky betrayed you. The sun vanished. The fall into chaos was sudden and predictable. The world was filled with riots and fear. You were told that the sun was not gone, and that it was still out there beyond that black sky. Order returned. Five days ago, They came. Now the lights flicker low and the dark is where They hunt. Now you can hear the screams. Now They're coming for you. Keep moving. Don't lose hope. And stay in the light.
The Art of Dishonored 2
Ian Tucker - 2016
Now, walk in the same steps as heroes Corvo Attano and Emily Kaldwin as you examine the complexly beautiful concept and design of Dishonored 2! ArKane Studios and Dark Horse books are proud to present this gorgeous collection, featuring hundreds of pieces of art chronicling the development of the blockbuster stealth-action title. The Art of Dishonored 2 is a must-have item for art fans and gamers alike! Exclusive never before seen concept art from the making of Dishonored 2! The comprehensive companion to the wildly anticipated Dishonored 2! The art book that Dishonored fans have been waiting for! Dishonored won the 2013 BAFTA for Best Game! This is the Official Art Book for Dishonored 2. Dark Horse was also responsible for the official Art Book for Dishonored, titled Dishonored: The Dunwall Archives (978-1616555627)"
Harry Potter - The Ultimate Quiz Book
Chris Peacock - 2011
From questions even a muggle should know all the way through to trivia that would test Dumbledore himself, this is a fantastic way to enjoy the wizarding world even more. This version has been specially formatted for Kindle by Andrews UK.
St. John Off The Beaten Track
Gerald Singer - 1997
John was a still sleepy island, this updated version provides a respite from busy Cruz Bay. The guide offers an insiders view into the quintessential St. John with its hiking trails, scrambles and gut walks. Singer, a long time island resident, provides a framework for reference with lots of fast facts and an easy to read description of places of interest, flora and fauna, amidst a well laid backdrop of St. John s rich history and island legend. --Virgin Voice, December 2006 January 2007
Dark Sun Creature Catalog
Richard Baker - 2010
It also contains other hazards and threats found in the desert wastelands and dungeon tombs of Athas. The creatures and threats presented herein make worthy encounters for Athasian heroes or the heroes in your “homebrew” D&D® campaign.
Clanbook: Ravnos Revised
Deird're Brooks - 2001
A young, vibrant clan, the Ravnos adapt, making the most of a hostile world and turning it to their advantage as best they can. To that end, was their near-total annihilation a Biblical punishment or a rebirth from the ashes of the impending Gehenna?Blasphemies and DebasementAs the next entry in the revised lineup of clanbooks, Ravnos takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.
The Celeb Diaries: The Sensational Inside Story of the Celebrity Decade
Mark Frith - 2008
Cheeky, funny and never fawning, Heat was a new source of celeb info when it started in 2000. And Marks' been there since the beginning, from his first interview with Posh to the rise and fall of Jade and Big Brother, through to Britney's tragic descent from sexpot to being sectioned.From Kate Moss and Paris Hilton to Amy Winehouse and Cheryl Cole - in green rooms and VIP lounges, celebrities have confided in Mark and have been highly indiscreet in his presence.Now, for this first time, Mark is opening up his diaries. And no one is safe.
Coastal Cruising Made Easy (The American Sailing Association's Coastal Cruising Made Easy)
American Sailing Association
The text is published in full color and contains striking sailing photography from well-known photographer Billy Black, and world-class illustrations from award-winning illustrator Peter Bull. One of the text's most distinguishing features is its user friendly "spreads" in which instructional topics are self-contained on opposing pages throughout the book. This easy to read learning tool follows the critically acclaimed Sailing Made Easy, which Sailing Magazine called "best in class" upon its release in 2010. Sailing Made Easy is the #1 resource in basic sailing education, and Coastal Cruising Made Easy is poised to become the industry standard in intermediate sailing education.
Direction & Quality of Light: Your Key to Better Portrait Photography Anywhere
Neil van Niekerk - 2013
Acclaimed photographer Neil van Niekirk presents seven distinctly different lighting scenarios—available light, exposure metering, a touch of flash, bounced on-camera flash, off-camera flash, video light, and hard sunlight—to show readers how to manipulate the direction and quality of light, the subject’s and photographer’s position, and numerous other variables so as to turn a bad image into a stunning, professional-level portrait. Packed with dozens of instructional, full-color photos, this work also features 10 sample photo sessions, allowing readers the opportunity to see the seven lighting scenarios put to practice.
Dark Ages Vampire
Mark Rein-Hagen - 2002
The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wage their ages-old war.The diablerie of saulot, the waking of Mithras, the destruction of Michael the patriarch, the return of the Dracon -- it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and become powerful lords in their own right. Blood calls to blood.The Dark Medieval is a very different time than the modern Final Nights. Cainites group in clans high and low, swear fealty to ancient vampiric monarchs and follow their roads of enlightenment in the same way mortals do religions. Ashen priests and princes face off in a violent world lit only by torches and fear. Dark Ages: Vampire Revised Edition is your complete guide to this time.
Lonely Planet Pocket Barcelona
Lonely Planet - 2012
Swing in a cable car over the city; marvel at the detail of La Sagrada Familia or the kaleidoscopic fruit stands of the Mercat de la Boqueria; all with your trusted travel companion. Get to the heart of the best of Barcelona and begin your journey now! Inside Lonely Planet Pocket Barcelona: Full-colour maps and images throughout Highlights and itineraries help you tailor your trip to your personal needs and interests Insider tips to save time and money and get around like a local, avoiding crowds and trouble spots Essential info at your fingertips - hours of operation, phone numbers, websites, transit tips, prices Honest reviews for all budgets - eating, sleeping, sight-seeing, going out, shopping, hidden gems that most guidebooks miss Free, convenient pull-out Barcelona map (included in print version), plus over 20 colour neighbourhood maps User-friendly layout with helpful icons, and organised by neighbourhood to help you pick the best spots to spend your time Covers La Rambla, Barri Gotic, El Raval, La Ribera, Parc de la Ciutadella, Barceloneta, Passeig de Gracia, L'Eixample, Montjuic, Poble Sec, Camp Nou, Pedralbes, Sarria and more eBook Features: (Best viewed on tablet devices and smartphones) Downloadable PDF and offline maps prevent roaming and data charges Effortlessly navigate and jump between maps and reviews Add notes to personalise your guidebook experience Seamlessly flip between pages Bookmarks and speedy search capabilities get you to key pages in a flash Embedded links to recommendations' websites Zoom-in maps and images Inbuilt dictionary for quick referencing The Perfect Choice: Lonely Planet Pocket Barcelona, a colorful, easy-to-use, and handy guide that literally fits in your pocket, provides on-the-go assistance for those seeking only the can't-miss experiences to maximize a quick trip experience. Looking for a comprehensive guide that recommends both popular and offbeat experiences, and extensively covers all of Barcelona's neighbourhoods? Check out Lonely Planet Barcelona. Looking for more extensive coverage? Check out Lonely Planet Spain for a comprehensive look at all the Spain has to offer. Authors: Written and researched by Lonely Planet. About Lonely Planet: Since 1973, Lonely Planet has become the world's leading travel media company with guidebooks to every destination, an award-winning website, mobile and digital travel products, and a dedicated traveller community.
The Wishing Lantern
Jeff Wheeler - 1999
Deep in the heart of his homeland swamp, he discovers an enchanted lantern with a mean-spirited shimmer faerie trapped inside.
Playing With Power: Nintendo NES Classics
Garitt Rocha - 2016
3, Donkey Kong, and The Legend of Zelda!Interviews and commentary from Nintendo visionaries who pioneered this era of gaming.A showcase of vintage advertising and priceless excerpts from Nintendo Power magazine back issues!Plus hand-drawn maps, character and game environment art, and much more!