Player's Option: Skills & Powers


Dale Donovan - 1995
    Player's Option Rulebooks present an alternative approach to AD&D characters. Custom-craft your next PC, selecting the profession, skills, and abilities you want! Characters can even have additional ability scores such as Stamina, Muscle, Balance, and others. New proficiencies, talents, and updated psionics round out the Player's Option character. Be ready for anything with Skills & Powers!

The Grand History of the Realms


Brian R. James - 2007
    Although not a game supplement, it serves as a handy reference guide for players and Dungeon Masters seeking information on specific historical events. In addition, the book features an exclusive Forgotten Realms short story by best-selling author R.A. Salvatore and new revelations for Realmslore aficionados.

The Book of Nod


Sam Chupp - 1993
    Others have heard tales, but know better than to believe them. The wise speak of The Book of Nod, but none have seen this fabled book of ancient lore.These are their tales...Their stories begin with the Chronicle of Caine and the earliest nights of the vampire. The Chronicles of Shadows reveals Caine's hidden teachings. Finally, the Chronicle of Secrets unveils the deepest mysteries of the Damned, including the coming of dread Gehenna.

Pathfinder Roleplaying Game: Advanced Player's Guide


Jason BulmahnSean K. Reynolds - 2010
    Whether you're designing your own monstrous helpers as an enigmatic summoner, brewing up trouble with a grimy urban alchemist, or simply teaching an old rogue a new trick, this book has everything you need to make your heroes more heroic.The Pathfinder RPG Advanced Player's Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 336-page Pathfinder RPG Advanced Player's Guide includes:- Six new base classes: the monster-hunting inquisitor, the explosive alchemist, the noble cavalier, the prophecy-haunted oracle, the monster-crafting summoner, and the hex-weaving witch.- More than a hundred innovative new feats and combat abilities for characters of all classes, including Steal, Point-Blank Master, and Bouncing Spell.- Variant class abilities, rules subsystems, and thematic archetypes for all 11 core classes, such as the antipaladin, the hungry ghost monk, and the urban ranger- Hundreds of new spells and magic items, from phantasmal revenge to the Storm King's Cloud Castle.- A wealth of fantastic equipment, such as fireblast rods and fortune-tellers' cards.- New prestige classes like the Master Chymist and the Battle Herald.... and much, much more!Cover art by Wayne Reynolds

Age of Rebellion Roleplaying Game Core Rulebook


Jay Little - 2014
    Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.The 464-page Star Wars®: Age of Rebellion™ Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including:Concise rules for character generation and advancementClear descriptions of the game’s skills and talentsConvenient charts of weapons, gear, devices, starships, and vehiclesRules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaignExtensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful EmpireA wealth of advice for GMs on how to create and run an Age of Rebellion campaignA complete, introductory adventure to launch players into action!

Ironsworn: A Tabletop RPG Of Perilous Quests


Shawn Tomkin - 2018
    You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land.Are you ready to swear iron vows and see them fulfilled—no matter the cost?

Wizards & Spells


Jim Zub - 2020
    Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game's essential magical characters, this book shines a spotlight on the mystical side of D&D.The perfect jumping-on point for young fans of fantasy looking to give D&D a try, Wizards and Spells also features prompts to encourage creative problem-solving skills in the dangerous situations that may be encountered in a Dungeons & Dragons adventure.

Monstrous Manual


Doug Stewart - 1993
    This will be the perfect, easy-to-use replacement for the bulkier compendiums of the past. Illustrations, some in color.

Dragon's Challenge: A Monster Harem Adventure (Amorphic Magic, #3)


D.R. Rosier - 2020
    That was two months ago. His walkabout is far more complicated than he'd imagined, but he was determined to rise to the challenge.There were a few problems coming for him, not the least of which is his secrets unraveling which would stress his relationship with the crown. Daca was getting unruly, and it looked like his enemy was about to change tactics on him, since he’d managed to foil their every attempt to dishonor or kill him from afar.If that wasn’t enough, another monster comes on the scene, a match for his true form, and perhaps the most dangerous one yet. Never mind needing to face more lesser dragons and even greater threats. Join Muranth as he tries to tame these problems and secure his walkabout from further meddling for once and for all. Content Warning: Not suitable for children. This is a monster harem story with explicitly mature scenes between a man and a woman, and other mature content. You have been warned.

Underdark (Dungeons & Dragons d20 Fantasy Roleplaying, Forgotten Realms Accessory)


Bruce R. CordellVance Kovacs - 2003
    In addition to 25 new regional feats as well as new prestige classes, spells, monsters, and magic items, there is also background content on 60 cities and sites of interest, including extensive story content gathered from a multitude of Forgotten Realms products and articles.To help both players and dungeon masters use the book without players stumbling onto things they shouldn't, additional material for running a campaign is isolated in a single section of the book and includes adventure hooks.To use this accessory, you also need the Forgotten Realms Campaign Setting, the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.

The Secrets of Shepard's Woods (Shepard's Series Book 1)


Mimi Streets - 2014
    Audrey works in the canning factory by day but her nights soon become filled with suspense after she learns that the woods near her house are haunted and filled with secrets that she longs to uncover. Hold your breath as Audrey walks on the “wrong side of the fence” and share her wonder as she marvels at the mysterious, disappearing church. She may need your prayers as she brushes shoulders with the spirits of the dead but her biggest obstacle will still be ahead of her. Preacher Man, the reportedly deceased property owner of Shepard’s Woods, must be confronted before Audrey can make any headway. Will he allow her to uncover the mysterious secrets or will he refuse to let her on his property? Can she convince him that she is mature enough to help him conquer his demons? Come along for the journey and watch as Audrey discovers the secrets, excitement, and heart-felt warmth of small town living.

Kaylid Chronicles Bundle


Mel Todd - 2019
     No Choice: McKenna Largo loves police work and hates being in the spotlight. But when the California cop transforms into a cougar in the middle of a bank raid, she knows there’s no dodging the publicity. Now a viral video sensation, she’s the reluctant public face of a newly created race of shifters. Scared by her strange new impulses, Largo worries she's a monster. But when criminals capture innocent young shifters, the cougar and the cop combined must leap into action. Commander: Discovering an Artificial Intelligence lives in your head, strike one. Having the Artificial Intelligence explain aliens are the origin of shifters on Earth, strike two. Having it announce you are the commanding officer of the earth shifters, strike three. Finding herself in a situation she never imagined, McKenna must step up and be the leader they need, a true commander. Now if she could just devise a plan that won’t get them all killed. Incoming: Getting back home with the knowledge that aliens are coming for your planet is one thing.  Figuring out how to get anyone in a position of power to listen to you is something else.  With the knowledge that the Elentrin are weeks away from Earth, McKenna must persuade the government that she isn’t crazy and that aliens are coming.  When the aliens land and her fears come true. How many chances will she take, lives will she risk, to give Earth a chance against the incoming aliens?  When everyone’s life is on the line, how much is hers worth?  And what can one person, on a planet of billions, do to stop an invasion? Allies: When a member of the Drakyn race, the ones the Elentrin want to destroy, shows up to offer aid in Earth's fight for survival, McKenna has hope. Their visitor unlocks information buried in her friends' heads and gives them a chance against this enemy. Calling in the government seems like the best idea, after all it's a worldwide battle. Because not only are more Elentrin coming, but when they are done, they'll destroy the Earth with asteroids. The window is running out to save the captured shifters on the ships above and convince the Elentrin to leave before Earth is reduced to rubble. Family: Being in the middle of creating history isn't a comfortable place. Toni Diaz has dealt with a lot in her life, but turning into an animal, meeting aliens, and trying to save the world wasn't anything she'd ever seen in her future. Trying to do the best thing for everyone she'll need to balance the good of her family with what is best for Earth. Toni will need to decide exactly what family means, and why sometimes the craziest option is the best one. Even as she prepares to do the impossible, she'll try to keep her loved ones safe, and pray the choices they have made are the right ones. Not just for her, but for all Kaylid left on Earth. Elen's Eviction: The story of the Drakyn and Elentrin and how the war started, at least from the Drakyn's point of view.

Pathfinder Roleplaying Game: NPC Codex


Jason BulmahnJason Nelson - 2012
    You spend hours setting up the perfect encounter, your players are out for blood, the swords are drawn—and then you realize that you've forgotten to build statistics for the enemy characters. Or perhaps your players go left when you expect them to go right, leaving you without any encounters prepared.Such problems are a thing of the past with the NPC Codex. Inside this tome, you'll find hundreds of ready-made stat blocks for nonplayer characters of every level, from a lowly forest poacher to the most majestic knight or ancient spellcaster. Whether you're planning out future adventures or throwing together encounters right at the table, this book does the work so you can focus on playing the game.Pathfinder RPG NPC Codex is a must-have companion volume to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 320-page Pathfinder RPG NPC Codex includes:- Statistics for more than 300 characters, including at least one for every level of every class in the Pathfinder RPG Core Rulebook.- Tactical suggestions for every character, ensuring that you get the most out of each individual's gear and abilities in a fight.- Tons of flavorful names and backgrounds to give characters personality, plus ideas for using them in both combat and roleplaying situations.- Statistics for characters with lower-powered NPC classes to help populate your world with ordinary people, as well as characters with specialized prestige classes.- Animal companion statistics for druids and rangers, from level 1 through level 20.- Multiple versions of each Pathfinder iconic character, perfect for pregenerated player characters.- Encounter groups for conveniently crafting battles on the fly.... and much, much more!Cover art by Wayne Reynolds

Arms and Equipment Guide


Anne Brown - 1991
    This is the essential volume for the well-equipped Dungeons and Dragons character.

Legend of the Five Rings RPG


Shawn Carman - 2010
    Bushido’s staunch and unyielding code of conduct binds samurai to duty, strengthening their character and defining their choices. While some samurai serve the greater good, others use the strictures of Bushido to manipulate the lower ranks and advance their own power.Eight Great Clans form the heart of Rokugan’s culture. Each is defined by its own principles, values, and agendas. Each sees the Code of Bushido in its own way. Each seeks to serve the Emperor with its own unique talents. Take up the soul of your ancestors — the samurai’s daisho — and fight for the glory and honor of your family and Clan. Now is the time for heroes, in a world where Honor is a force more powerful than Steel.The Fourth Edition of L5R is the ultimate edition of the award-winning role-playing game. Inside this tome, you will find:• A game unlike any you’ve played elsewhere. Honor and service are valued more than magic swords taken from wandering ogres. Prepare for the glorious life of the samurai!• A unique Character Sheet. Legend of the Five Rings rules have never been more easy to learn and to play. No more need to flip through pages of rules while fighting your enemies!• A toolbox approach to role-playing in Rokugan. Fourth Edition encourages gamemasters of Legend of the Five Rings to customize their game, adding or removing from their campaigns as they see fit, customizing the game to fit their story lines and players.• A broad history of the Emerald Empire and the beliefs of all the Great Clans, with play options not only the major clans but also for outlying groups such as Imperials, Minor Clans, and the infamous Spider Clan.Draw your blade and join the fight for Rokugan.