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A Rarer Gift Than Gold: Adventure for Art Lovers
Lucy Branch - 2015
Abigail Argent is a skilled craftsman working in the world of sculpture. Her particular talent lies in seeing the beauty in a plain piece of metal and being able to draw it out. When she comes across a book that links her craft with the ancient myth of alchemy, she's intrigued. Digging deeper, she discovers that some types of research can be dangerous. Delving into one of Italy's oldest secret societies, curiosity comes at a price that no-one should have to pay.
If you like a conspiracy theory that walks the line between myth and science, you'll love A Rarer Gift Than Gold.
A Rarer Gift Than Gold takes everything you think you know about alchemy and turns it on its head
Treat yourself to A Rarer Gift Than Gold as featured on Radio 4, BBC World Service & Timeout Magazine
Interview with the Author
Will you share a little about your book? It’s a conspiracy theory about alchemy. Set in the art and craft world, it’s low fantasy with high stakes. Readers who enjoy the Da Vinci Code should like it.
Will you share how you came up with the idea for this book?
I am a sculptural restorer specialising in metals. I wanted to convey my love of metals and the idea came to me when a historian friend was doing some research and calling up some pretty rare volumes. He got a warning to stay away from the material he was looking at. I wondered why anyone would be so protective of something so dry and academic. I wondered what motivation they could possibly have and what might happen if he ignored the warning. I built this book around this event.
Who or what was your inspiration for this book?
Every day, I work with historic objects and one of the questions I always ask myself when restoring them is ‘what is missing from this object. What can I not see?’ and ‘why might evidence have been lost?’ It has made me very interested in what’s absent from history and why. This story is about how history can be manipulated by the removal of physical evidence for personal gain.
It is said that authors write themselves into their characters. Is there any part of you in your characters and what they would be?
The only part of the lead character that is like me is her love of metals. That we share.
Have you been influenced by the writing style of other authors?
I adore and devour books, but trying to imitate someone else would just be too hard. Your own voice has to be authentic otherwise I think you come off as a hack.
Do you have plans to write another book?
Girl in A Golden Cage will be out at the end of 2016 – it’s another book in The Gold Gift Series
Fading Suns
Bill Bridges - 1999
It's far-future setting allows stories from many genres: fantasy, horror, post-apocalypse, and more. Characters wield swords and blasters and fly starships to lost worlds, ancient ruins, verdant jungles or blasted wastelands. They encounter conniving nobles, vain priests, cunning merchants, bizarre alien creatures, evil occultists, and bodiless entitites from across gulfs of space and time. In other words, Fading Suns has everything a roleplaying game setting could possibly need. The Second Edition hardcover rulebook includes new rules adjustments based on the extensive playtesting and suggestions by players from all over the world, as well as new history, psychic powers and rites, and extensive equipment rules.
The Adventures of Finnegan Dragonbender and The Lone Valkyrie 7 Book Boxed Set: A Terranavis Universe Urban Fantasy Action Adventure
Charley Case - 2021
Feathers and Fire Series: Books 1 - 3
Shayne Silvers - 2018
UNCHAINED (Book 1)
Callie Penrose is a middle-class, Midwest American girl, and a wizard in training. She works for the Vatican Shepherds – an elite group of twelve warrior priests who travel the world smiting whatever offends them or their Good Lord.One problem. Callie isn’t a huge fan of churches… Not even a minor fan, really.But when a Heavenly spear enters an auction in Kansas City, Callie is forced to step up as an interim Shepherd, and her first night on the job puts her in a bidding war against the infamous Nate Temple – the billionaire wizard from St. Louis. And when demons, shifter bears, vampires, and Nephilim attack the auction for the spear, Nate and Callie are forced to join teams, and one-time foes become hesitant allies.Callie must learn where she stands as a wizard. Will she hide behind a man, or light Kansas City afire with a name of her own? And will she finally come to appreciate God? Or will the demons and monsters in the shadows take her for themselves?Because Callie soon learns she isn’t just a wizard, and it was never just about the spear. Monsters have evidently been hunting Callie her entire life, and now, they’ve finally found her…
RAGE (Book 2)
Ever since Callie – the Vatican’s rookie monster hunter – killed a demon a few weeks ago, Kansas City’s been eerily quiet.But she soon learns it’s just the calm before the storm.Because werewolves begin abducting young women in Kansas City, and a new church opens its doors, pronouncing death to all idols, including these ‘make-believe’ monsters and wizards.But when one of their congregation is disemboweled by a monster on the steps of the church with the phrase God is dead painted in blood, someone in the church decides to take a lesson from the Salem Witch Trials… And the police seem to be helping.Callie must catch the killer before Kansas City erupts in civil war. A civil war she inadvertently started.But she’s being stalked. By something unseen. More than one something… And with so many new faces coming to Missouri – gods, legends, and nightmares – Callie begins to realize it’s all someone’s sick idea of a game.And that Hell never really left Kansas City. Or Callie Penrose.
WHISPERS (Book 3)
The Vatican is broken… And Callie’s hearing Whispers in the dark corners of her mind…One of the Vatican’s most infamous Shepherds has been murdered, and Callie’s friends are the prime suspects. To prove them innocent, Roland and Callie must risk their very souls…Because Callie can’t reveal that she’s hearing strange Whispers when she uses her magic, or that she’s harboring an Angel’s Grace. And if the Shepherds discover the hellish bargain Roland made, the streets of Rome will flow with blood as brother turns against brother.And with the Antipope pressuring the Vatican for change, and Nate Temple arriving unannounced to demand an audience with the Shepherds, things couldn’t get any more chaotic.Until Callie learns of an ancient order of traitors hiding in the Vatican, and they’ll do anything to bring it down – brick by brick.
Dungeons and Dragons Core Rulebook 1 Players Handbook
Jonathan Tweet - 2001
The Dead Prince
Matthew Reilly - 2007
Name of the Rose meets Basic Instinct in this old-world thriller.
Event Horizon
Scott McElhaney - 2011
Testing this theory however leaves him stranded 1100 years in the future with no hope of return. What he discovers is a frightening world devoid of all life. Now he must sift through the clues to learn what became of the world he once knew. Much to his surprise, he finds that these clues may lead him to another planet nearly 12 light years away. (from http://www.pixelofink.com/)
Traveller Core Rulebook: Science-Fiction Adventure in the Far Future
Gareth Ryder-Hanrahan - 2008
Mayday, Mayday... we are under attack... main drive is gone... turret number one not responding... Mayday...losing cabin pressure fast...calling anyone...please help... This is Free Trader Beowulf... Mayday... Traveller, the Science-Fiction adventure set in the far future returns in a new edition, updated and revised for the modern era.
The Vampire Player's Guide
Andrew Greenberg - 1991
A large portion of the book's text is reprinted, updated, and revised from the previous version of the Players Guide to fit the Second Edition's rules and formatting style. Notable among the new content in this edition of the Players Guide is the introduction of two new bloodlines, the Daughters of Cacophony and the Samedi, along with their respective signature Disciplines.
Call of Cthulhu: 7th Edition Quick-Start Rules
Sandy Petersen - 2013
— one of the original publishers of paper roleplaying games and has been in business for over 30 years. Chaosium is famous for the excellence of its game designs, and has won many Adventure Gaming Industry awards.All you need to play Call of Cthulhu for the first time is this Quick-Start guide, some polyhedral dice, plenty of imagination and your friends.Welcome to the worlds of Call of Cthulhu!
Complete Ninja's Handbook
Aaron Allston - 1995
This 128-page accessory gives you all the information you need to role-play exotic ninja, lone wolf operatives, and other character types - new character kits, special rules, and descriptions of the ninja's unique weapons and equipment. The Complete Ninja's Handbook brings life to these shadowy figures of myth and legend.
Exalted
Christopher Moeller - 2001
The Empire of the Dragon-Blooded -- an invincible colossus -- stands astride the ruins of the First Age. For millennia, the scarlet Empress held the world in her steel grip. But the empress is no more, and the Realm spirals toward chaos and civil war. Its enemies descend -- demon princes, deathlords, skin-changing barbarians and the twisted and inscrutable Fair Folk hammer at the gates. In this time of darkness are reborn the solar Exalted, heroes of legend once slain by the Dragon-Blooded. Will these living legends herald the return of the Golden Age... or the end of creation?Exalted is the latest hardcover rulebook addition to the World of Darkness -- -- but not the one you think you know. You've never seen or even dreamed of this land before, yet it's hauntingly familiar. Become one of the Exalted, one of the heirs to an Age of Heroes, now cast down and disparaged. Will you rail against the tyranny of the oppressive Realm, seek your destiny in the dangerous Threshold, or throw in with the bizarre creatures of the wilds? The fate of this new world is in your hands.
Star Wars: The Blueprints
J.W. Rinzler - 2011
With more than 250 blueprints, 500 photographs and illustrations, and ten stunning gatefolds, Star Wars: The Blueprints is a deluxe volume that reveals the work of the engineers, designers, and artists who dreamed up the look and feel of the Star Wars universe. Best-selling author J. W. Rinzler explores the complex process of envisioning and creating the Star Wars films throughout this collection. Witness first-hand the technical expertise and jaw-dropping detail involved in every part of the process, from concept sketches to final scenes. Star Wars: The Blueprints showcases the transformation of careful technical drawings to now-iconic sets--the rebel blockade runner, the
Millennium Falcon
, the bridge of General Grievous’s flagship, Jabba the Hutt’s throne room, and many others. Meticulously researched and packed with gorgeous artwork and little-known details, Star Wars: The Blueprints tells the story of the brilliant minds and technical prowess that brought this extraordinary epic to life.
Tomb of Annihilation
Christopher Perkins - 2017
Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee. Story consulting by the award-winning creator of Adventure Time, Pendleton Ward.
Shadowrun
FanPro - 2005
The world is not only Awakened -- it's wired. Cyber and bioware implants make your meat body better-than-flesh, while the wireless Matrix enhances your perceptions with hyper-real senses. Deals are made in steel and lead more often than gold or nuyen; success and failure live only a razor's edge apart. Creatures of myth and legend walk the streets, while the arcane skills of spellslingers are in high demand. Above it all, monolithic megacorps bleed the world dry, sabotaging each other in covert cutthroat competition as they go to war over the bottom line You're a shadowrunner, a street operative, scratching out a living on the mean sprawl streets. You may be human, elf, dwarf, ork or troll. From lethal street samurai to well-connected info brokers, spell-slinging mages or code-cracking hackers. No matter what, you're a -- professional corporate pawn or "deniable asset," -- you get the job done. Shadowrun, Fourth Edition offers a completely new rules system that is simple, integrated and accessible. The state-of-the-art has also been advanced, introducing a new level of augmented reality, new gear, new magical discoveries, and more. This hardcover rulebook contains all the rules gamemasters and players need to create characters and ongoing adventures set in the popular Shadowrun universe. Note that the Shadowrun, Fourth Edition will replace the Shadowrun, Third Edition rules set. Source material from previous editions will still be compatible.