Hunter: The Vigil


Russell Bailey - 2008
    A fire is lit: is it a lamp perched over the inscription upon an ancient blade? Or a roaring conflagration consuming the house in which the howling fiends wait? Things will never be the same after this. You've set forth on a damning path. Carry the Vigil. Fight back the shadows.Rulebook for Hunter: The Vigil This book includes: * A rulebook for playing hunters, those humans who have seen the truth of the World of Darkness and are spurred to action. * A many-faced Vigil for many types of hunter: characters might choose a path of violence, of investigation, or even of rehabilitation. Decipher mysteries and confront the horrors. * Provides new player types and antagonists for crossover- intensive chronicles as well as those chronicles focused only on hunters.

Changeling: The Lost


Ethan SkempTravis Stout - 2007
    Now you have found your way back through the Thorns, to a home that is no longer yours. You are Lost. Find yourself.The Core Rulebook for Changeling: The Lost• A rulebook for playing the changelings, those humans changed by durance in Faerie to something more than human• A vivid imagining of the fae beings and places that hide unseen in the World of Darkness• Provides new player types and antagonists for crossover chronicles as well as chronicles focusing on changelings aloneChangeling: The Lost is the fifth game in the World of Darkness.

Kult: Death is Only the Beginning...


Gunilla Jonsson - 1991
    Reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers. The characters in 'Kult' are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality. Kult is a complete role-playing game and includes 1) The Lie - rules for creating player characters with abilities, dark secrets, advantages and disadvantages and skills. 16 ready-made archetypes (each infull color) will enable you to create an interesting character speedily and commence playing. 2) The Madness: Rules for encountering terror; advanced, realistic combat rules; and a comprehensive, logical magic system 3) The Truth: A consistent background to help you to recreate different horror atmospheres. Our illusion and dark realilty are described in detail, together with the creatures and cults who lurk behind the veil.

Pete, Drinker of Blood


Scott S. Phillips - 2012
    He’s also a vampire. He lives alone and avoids the other vampires in L.A., but Pete’s simple life goes haywire when he falls for Angie, the cute bartender at a Sunset Strip dive -- and when sinister vampire lord Carson Fitzgerald returns to claim his children, Pete learns that nothing's ever easy for a creature of the night.

Werewolf: The Forsaken


Carl Bowen - 2005
    To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt. Wolves at the Door Werewolf: The Forsaken -- the game of bestial violence and supernatural terror -- is the second core setting sourcebook intended for use with White Wolf's new Storytelling System(tm). Werewolves are creatures of original sin, tainted by ancestral crimes and driven to hunt by the shame of being abandoned. This book details what it is to be Forsaken, one of the Tribes of the Moon. Create your own werewolf pack and seek redemption or give in to your savage nature. Hardcover. For use with the World of Darkness Rulebook.

Blood Brothers


James Rollins - 2013
    Half a century later, Arthur wakes to find an orchid resting on his pillow, a symbol of death from a killer connected to his estranged younger brother, Christian. To discover the horrifying truth, Arthur will risk all--even his very soul--for Christian may not be the brother that Arthur remembers...Included with this thrilling story is a sneak peek at Innocent Blood, the second book in the Order of the Sanguines Series.

Nobilis


R. Sean Borgstrom - 1999
    Once human, each character has been forever changed, imbued with awesome power and terrible responsibility. Heaven and Hell, angels and devils, the Giants and the Old Gods - in Nobilis, all are united in the Great War against the Excrucians, whose goal is to destroy all Creation - but all are divided by their own plots and ancient rivalries, as well.

Hunter's Kiss


Niall Teasdale - 2016
    Of course, vampires are a myth. Everyone knows that, especially Mike’s rationalist girlfriend, Leanne. Mike stopped a serial killer with a blood fetish. Nothing to look at here, folks. Please move along.And then Mike meets Dione: stunningly attractive, strong, fast, intelligent, and Mike’s new boss. Together, Mike and Dione have the job of making sure that vampires remain mythical, even the ones walking the streets of New York.

Geist the Sin-Eaters


Alan AlexanderMatthew McFarland - 2009
    With the cold hand that brought you back to the living world, with the dry whispers that still haunt you, with the presence that has nestled in your soul.You've returned to a world where the living cannot see the shades that surround them. You drink rum to the dead, and you eat their remnants and legacies, taking their memories within you. Every night is the carnivale, because every night you walk with ghosts.Death is a door.You are the one with the key.Geist: The Sin-Eaters is the sixth game in the World of Darkness.Geist 1.1 has been fully re-edited to include the latest errata and then developed again to insure that those editing changes fully conform with the themes and intentions of the original design team. This is not a new edition, but an overhaul designed to insure that this version of Geist is everything you need to play the game.

Resurrection


Mike Bennett - 2013
    But when you're a member of the Flinch family, normal has never been easy.For hundreds of years, the eldest male Flinch has been servant and guardian to the vampire, Lord Underwood. While the Flinches have changed through the generations, Underwood has remained eternal. David had hoped to be spared the horror of serving his family's lord and master, but when he is summoned to the Flinch home in Spain by his dying older brother, he knows his luck has run out. After fifty years of slumber, Underwood is to be resurrected from the grave in a ritual of human sacrifice, and David, by right of succession, is to be his resurrector. But there is another Flinch, one who craves the role of guardian to the vampire: David’s sister, Lydia. It’s a job she means to have, even if it means making David’s the first blood shed in this new age of Underwood and Flinch.Winner of the Polidori Award for Best Vampire Novel 2010 and 2011.Finalist in the 2010 Parsec Awards and Winner in 2012.

Shadowrun


FanPro - 2005
    The world is not only Awakened -- it's wired. Cyber and bioware implants make your meat body better-than-flesh, while the wireless Matrix enhances your perceptions with hyper-real senses. Deals are made in steel and lead more often than gold or nuyen; success and failure live only a razor's edge apart. Creatures of myth and legend walk the streets, while the arcane skills of spellslingers are in high demand. Above it all, monolithic megacorps bleed the world dry, sabotaging each other in covert cutthroat competition as they go to war over the bottom line You're a shadowrunner, a street operative, scratching out a living on the mean sprawl streets. You may be human, elf, dwarf, ork or troll. From lethal street samurai to well-connected info brokers, spell-slinging mages or code-cracking hackers. No matter what, you're a -- professional corporate pawn or "deniable asset," -- you get the job done. Shadowrun, Fourth Edition offers a completely new rules system that is simple, integrated and accessible. The state-of-the-art has also been advanced, introducing a new level of augmented reality, new gear, new magical discoveries, and more. This hardcover rulebook contains all the rules gamemasters and players need to create characters and ongoing adventures set in the popular Shadowrun universe. Note that the Shadowrun, Fourth Edition will replace the Shadowrun, Third Edition rules set. Source material from previous editions will still be compatible.

30 Days of Night: Official Novelization of The Film


Tim Lebbon - 2007
    And as the darkness continues and the thirty days of night seemingly have no end in sight, Barrow's only remaining hope lies with Sheriff Eben Oleson and Deputy Stella Oleson, a husband and wife who are torn between saving the town they love and their own survival...

Ollie Wit Box Set: Books 1-3


Donna Augustine - 2019
    They're wrong. Get all three books in this urban fantasy romance. A Step Into the Dark (Ollie Wit Book One) Ollie Wit is the strongest Shadow Walker born in decades but it’s a gift with a steep price. Walking in the Shadowlands can bring untold powers and spells, and even greater risks. Every step into that other world brings her closer to the monsters that have haunted her since a child, destroyed her family and wreaked havoc all around her. Kane knows Ollie is the key to getting the spell he needs and he’s the answer to ending her torment. But it’s a bargain that brings her closer to her own destruction. Even if she succeeds, will she be able to walk away from the newfound power that comes with walking in the Shadowlands? Walking in the Dark (Ollie Wit Book Two) Some people find power in the light. Others are meant to walk in the dark. Ollie Wit left it all behind: a new home, friends who saw her as something more than a fragile shadow walker and a budding relationship with Kane. She did it all in an effort to shield Asher, who should’ve never been able to escape the Shadowlands. Now her money is gone, her hopes of saving other shadow walkers has slipped through her fingers, and Kane won’t speak to her. She’s been abducted by leprechauns, who think she has committed an unspeakable crime. The vampires want her dead and there’s a crawler blowing up End of the Rainbows. Kane might not want to work with her, but he’s going to have to because all hell is breaking loose in Boston. Kissed by the Dark (Ollie Wit Book Three) Life with Kane is wonderful, right up until it’s not. People like me, Shadow Walkers, who know that monsters are real and nightmares don’t only happen when you’re sleeping, are always waiting for the worst. But no one believes me when I tell them disaster is looming, not even Kane, the man who has seen more than I can imagine. When the worst does happen, I’m not prepared. Months of my life are wiped from my memory, strangers call me friend, and it looks like I’m conspiring with the enemy. I need a back-up plan. Only problem is, if I have one I don’t remember it. I don’t remember anything, like who to trust and who to hate. Someone screwed with my life and they’re going to pay. But do I trust Kane to help me when all I can remember is that I hate him?

The Ouroboros Cycle, Book Three: A Long-Awaited Treachery


G.D. Falksen - 2015
    And while Doctor Varanus has never found tranquility much to her taste, even she cannot deny that the peace and quiet make for a pleasant diversion following the chaos of her recent adventures in London. Having left the horrors of bloodshed and wellness behind her, Varanus has thrown herself headlong into the study of the Shashavani condition, determined to learn the secrets of their undying power.But all is not as it seems in the House of Shashava. As winter snow covers the Shashavani valley and chokes the mountain passes, sinister events are unfolding in the shadows. Whispers of conspiracy echo through the halls. Soon loyalties will be tested and friendships betrayed. Blood will flow. For upon the frozen steppe, an ancient evil stirs and turns its gaze toward the House of Shashava, hungering for power and revenge.As darkness descends, one question remains:Do you serve the Winter King?

Vampin' Ain't Easy


Kimbra Swain - 2019
    A shift in the balance of power. And one reject.Malik Demonbreun, the rejected heir of the Southern Vampire Realm, is thrown in the center of a deadly controversy, which may cost him his life. Again.Malik sleeps during daylight and drives a wrecker at night. When his father forces him to return home, he becomes the focus of a deadly bid for a change of leadership within the realms. With no idea who is friend or foe, Malik searches for a way back to his disavowed life. But each step he takes moves him closer to his father's throne. A throne that Malik has never wanted.He had no claim to riches in the reject life. But at least he wasn't living in a sick game of fifty ways to kill a vampire. He never thought he'd miss licking the blood from the seats of wrecked vehicles. One thing was for sure, rich or reject, Vampin' Ain't Easy.Start this gritty and humorous series, Legend of the Vampire Reject, with Vampin' Ain't Easy by Kimbra Swain, author of the Fairy Tales of a Trailer Park Queen series. This is book one of four in the series plus a prequel which can be found in the Urban Magic Anthology.