Tome of Battle: The Book of Nine Swords


Richard Baker - 2006
    What's Included? (1) Tome of Battle: The Book of Nine Swords Specs: Title: Tome of Battle: The Book of Nine Swords Published By: Wizards of the Coast Type: Dungeons & Dragons supplement Edition/Version: 3.5 Circa Year: 2006 Overall Condition: 8 out of 10 - While we feel confident in our grading, we do not make any guarantees about the official grading potential for this or any item.  - Slightly blunted corners - General wear on the covers - The pages are in tact and free of markings, “dog-ears”, or other damages/blemishes.

Cthulhu by Gaslight: Horror Roleplaying in 1890s England


William A. Barton - 1986
    Even in the peaceful fields of rural England only intelligent and energetic intervention could keep the shadows at bay."Cthulhu by Gaslight" includes a lengthy roleplaying adventure, "The Yorkshire Horrors" in which the investigators join forces with the world's most famous consulting detective, Sherlock Holmes Extensive background essays provide period skills, social classes, world politics, biographies and timelines for the 1890s, maps and London location notes (including the best stores of the time), travel, criminals and police, Cockney slang, cost of living, royalty and titles, club life in London, the occult in the 1890s, prices, and clothing. A lengthy essay considers time-travel rationales for moving investigators of another time into the 1890s.

I Want to Thank My Brain for Remembering Me


Jimmy Breslin - 1996
    Two years ago, Breslin was having trouble getting his left eyelid to open and close. This was too peculiar to ignore, so Breslin decided to pay a rare visit to his doctor. As it turned out, the eyelid was a matter of nerves. But extensive testing revealed something unrelated and life-threatening: he had an aneurysm in his brain - a thin, ballooned artery wall that could burst and kill him at any moment unless he opted for a risky surgical procedure. Breslin agreed to the surgery and at age sixty-five, grateful for this miracle (what else could you call it?), began taking stock of his remarkable life.

Troika! Numinous Edition


Daniel Sell - 2016
    Troika! Numinous Edition is the new edition of our popular Troika! RPG, a complete science-fantasy RPG full of critically acclaimed writing, built-in wonder and room for everyone at the table to go wild!Inside the book you will find; a full automated character creation system that generates exciting starting points for players to build upon; weighty lists of spells and enemies to encounter; a baked-in plane-hoping setting which draws you into the world and allows you space to build upon its sturdy foundations.Lavishly illustrated by Jeremy Duncan, Dirk Detweiler Leicthy, Sam Mameli, and ENnie award winning Andrew Walter

Legend of the Five Rings RPG


Shawn Carman - 2010
    Bushido’s staunch and unyielding code of conduct binds samurai to duty, strengthening their character and defining their choices. While some samurai serve the greater good, others use the strictures of Bushido to manipulate the lower ranks and advance their own power.Eight Great Clans form the heart of Rokugan’s culture. Each is defined by its own principles, values, and agendas. Each sees the Code of Bushido in its own way. Each seeks to serve the Emperor with its own unique talents. Take up the soul of your ancestors — the samurai’s daisho — and fight for the glory and honor of your family and Clan. Now is the time for heroes, in a world where Honor is a force more powerful than Steel.The Fourth Edition of L5R is the ultimate edition of the award-winning role-playing game. Inside this tome, you will find:• A game unlike any you’ve played elsewhere. Honor and service are valued more than magic swords taken from wandering ogres. Prepare for the glorious life of the samurai!• A unique Character Sheet. Legend of the Five Rings rules have never been more easy to learn and to play. No more need to flip through pages of rules while fighting your enemies!• A toolbox approach to role-playing in Rokugan. Fourth Edition encourages gamemasters of Legend of the Five Rings to customize their game, adding or removing from their campaigns as they see fit, customizing the game to fit their story lines and players.• A broad history of the Emerald Empire and the beliefs of all the Great Clans, with play options not only the major clans but also for outlying groups such as Imperials, Minor Clans, and the infamous Spider Clan.Draw your blade and join the fight for Rokugan.

Howl of the Hearthworld


Aaron Dembski-Bowden - 2015
    Find out how the wolf pack assigned to guard over the most most redoubtable of all the Emperor’s sons, Rogal Dorn, feel about their mission.

Arcana Unearthed: A Variant Player's Handbook


Monte Cook - 2003
    IntroductionChapter 1 - AbilitiesChapter 2 - RacesChapter 3 - ClassesChapter 4 - SkillsChapter 5 - Feats and TalentsChapter 6 - EquipmentChapter 7 - Playing the GameChapter 8 - MagicChapter 9 - SpellsAppendix (Index)Intended as a full (drop-in) replacement for D&D 3.x PHB; published under the Open Game License.

GURPS Powers


Sean Punch - 2005
    . . or Destroy It!GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also include guidelines for "special effects" and several different ways to vary a power on the fly—two crucial concepts for comic-book superheroics.GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics. Like our other Fourth Edition supplements, it's a gorgeous 240-page, full-color hardcover. If you've got a high-powered campaign—or high-powered players—you want GURPS Powers!

It's Your Life: Reflections on Contemporary Living & Relationships


Vinita Dawra Nangia - 2012
    With instances from real life and the author's own experiences and inspirational wisdom, 'It's Your Life' is a collection of some of the most popular write-ups from Vinita Dawra Nangia's weekly Sunday column, '0-zone' in Times Life, the Sunday supplement of The Times of India. At the core of the writings is the belief that though deeply connected, we are all self-sufficient beings, responsible for our own life and happiness. Take charge of your life and live it as you wish to!

Aberrant


Glenn Fabry - 1999
    We are the celebrities, the heroes, the villains, the legends, the shining icons of our times. We are novas, and we will bring about a new golden Age... and you will like it.Golden age -- or Hell on Earth? To the residents of the Trinity Universe, the 21st century was a monstrous era when mad gods ran rampant across the world. But is this truth -- or OpNet propaganda? What was the Age of Aberrants really like? Find out the truth. It's not what you expect.Aberrant is a core rulebook and prequel to the Trinity science-fiction game. Set in the early 21st century, before the devastating war against humanity, this new complete roleplaying game allows you to be one of these doomed beings of vast power, and to experience their struggles to avoid the coming cataclysm.

The John Matherson Series: (One Second After, One Year After, The Final Day)


William R. Forstchen - 2017
    The wise will listen.” —Stephen Coonts From New York Times bestselling author, William R. Forstchen: In the span of a single second, the United States is plunged into darkness as an Electro Magnetic Pulse (EMP) wipes out all electricity. Trains, planes, cars, phones, computers, power plants, electronics and electrical equipment—all comes to a screeching halt. The country is in chaos, and everyone wants to know why. Whatever the cause, looting, food riots, and global insurrection are the order of the day. The New Dark Ages are suddenly upon us in this series exploring the potential aftermath of a very real threat.One Second After — In the novel that was cited on the floor of Congress as a book all Americans should read, professor John Matherson struggles to save his family and his small North Carolina mountain town after America loses a war in one second, a war that will send the country back to the Dark Ages.One Year After — Two years after nuclear weapons were detonated above the United States and brought America to its knees, the survivors of Black Mountain, North Carolina, are beginning to recover technology and supplies they had once taken for granted, like electricity, radio communications, and medications. When a “federal administrator” arrives in a nearby city, they dare to hope that a national government is finally reemerging. But the new regime is beginning to look a lot like tyranny.The Final Day — Since the detonation of nuclear weapons above the United States more than two years ago, the small town of Black Mountain, North Carolina has suffered famine, civil war, and countless deaths. Now, after defeating a new, tyrannical federal government, John Matherson and his community intend to restore their world to what it was before the EMP apocalypse. For the most part, they are succeeding . . . but progress is halted when the national government overturns the Constitution and a terrible truth is revealed: the people in power may have seen the EMP strike coming all along. Other Tor books by William R. ForstchenPillar to the SkyWe Look Like Men of WarAt the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Guardians of Ga'hoole Boxed Set (Guardians of Ga'hoole, #1-12)


Kathryn Lasky - 2006
    Aegolius Academy. Once there, he must use his wits and bravery to escape his captors. Soren and his new band of orphans fight their way through many dangers, hoping to find refuge with a group of brave owls thought only to be a legend-the Guardians of Ga'Hoole! And so begins a magical journey in this stunning collection of the first three books from the bestselling Guardians of Ga'Hoole series. Together with the Guardians, the band will face a threat more terrible than any the Great Tree has ever encountered before. Soren must seek out the truth about his lost family, and with his friends behind him, become the stuff of legends.

30 Years of Adventure: A Celebration of Dungeons & Dragons (D&D Retrospective)


Peter Archer - 2004
    100,000 first printing.

Sunward: The Inner System


Rob BoyleBrian Cross - 2009
    Stations and plot seeds are provided for each of the inner worlds and the factions that occupy them. Background and information on the Planetary Consortium, the most powerful political and economic force in the solar system, is also provided.

The Toybox


Jackie Cassada - 1991
    But to San Francisco's changelings, it's a haven where they may abandon their mortal guises. An unlikely group of companions -- a waitress, a nomad, a street performer, a tramp and two children -- band together to prevent the wizard Malacar from claiming vengeance.