The Second Book of Go: What You Need to Know After You've Learned the Rules


Richard Bozulich - 1987
    We have assumed that the reader understands the terms 'sente' and 'gote', that he knows what a ko is, is able to determine neutral points, and can count the score. Its aim is to give the novice an introduction to each phase of the game and to dispel a number of strategic and tactical misconceptions that often plague beginners and inhibit their progress. Beginners usually overemphasize defense, not realizing that the best way to defend is to attack. By attacking your opponent's stones, you can often defend your weak positions in the process. Understanding this concept from the very beginning of one's go career will clear the way for quick progress up through the kyu ranks. In this context, Chapters Two and Four are the most important and should be of value, especially to players who have been struggling for years to reach expert or dan level.

Justin Bieber Quiz Book


Riley Brooks - 2011
    Plus check out the photos and other fun facts about this crooning cutie!

Lessons in the Fundamentals of Go (Beginner and Elementary Go Books)


Toshiro Kageyama - 1978
    Kageyama's subjects are connectivity, good and bad shape, the way stones should 'move', the difference between territory and spheres of influence, how to use thickness and walls, how to train yourself to read, where to start looking in a life-and-death problem - matters so fundamental that other writers miss them completely. He also points out the right way to study - how to study joseki, for example. 'What changed me from an amateur into a professional was getting a really firm grip on the fundamentals,' writes Kageyama. The essence of seven years of amateur and twenty-two years of professional playing experience are distilled into these pages, and they are filled with advice that everyone will find practical.

Learn to Play Go: A Master's Guide to the Ultimate Game


Janice Kim - 1994
    In Volume 1 of this award-winning series, professional Go player Janice Kim 3 dan helps you brush up on the fundamentals, or learn the game from scratch. Suitable for children, de-mystifying for adults, with plenty of historical and cultural notes and resource lists to learn more about the game and get you started right away. Includes a complete Go set with punch-out stones.

Special Electrical Machines


K. Venkataraman - 2008
    These machines are finding ever-increasing applications, typically in position control systems, robotics and mechatronics, electric vehicles, and high speed transportation. A particular feature of this book is that it does not stop at the basic principles of these complex machines but goes on to cover recent developments and current research, making it useful for senior graduate students and research scholars in the field of electrical machines and drives.

Los Heroes y Los Dioses: Relatos de La Iliada y La Guerra de Troya


Andres Montanes - 2009
    The simple and straightforward text is paired with illustrations that capture daily life in ancient Greece to make for a fast-paced read. A final section explores the characteristics of the epic narrative, and themes such as heroism, justice, and cultural identity.

Graded Go Problems for Beginners Volume One Introductory Problems 30 Kyu to 25 Kyu


Kano Yoshinori - 1985
    

First Kyu: A Novel


Sung-Hwa Hong - 1999
    Let me tell you a story. An old story, a really old story. Do you know how to play go? You do? First kyu, a player of the first rank? Really? Have you ever competed in a professional qualifying tournament? No? Then you are not, I repeat NOT first kyu! I know, I know. Nowadays all kinds of bad players call themselves first kyu. This story is, however, not about those fake first kyus. It's a story of the real first kyus. There is a guy who runs a smoke shop near Niagara Falls. His name is Shin. On rainy days he keeps staring at the falls and mumbles something like this: "I'm sure they must all be playing for bangneki stakes happily somewhere..." Can you even guess what he is talking about? If not, just hold on and listen to what I'm going to tell you. Only about a handful of people know this story. So listen up." Thus begins a compelling, insightful, and haunting tale of love, sacrifice, the search for excellence, and Go- the world's oldest game. About The AuthorBorn in Seoul, Korea in 1950, Sung-Hwa Hong graduated from the famed Kyunggi High School, and after serving in the Korean army for three years, immigrated to Vancouver in 1974. He then, in 1981, graduated from the Faculty of Dentistry at the University of British Columbia. Winning the Canadian Go Championship twice, he participated in the World Amateur Go Championship in Japan as the Canadian representative in 1989 and 1995. Married with two children, he practiced family dentistry in Vancouver until his death in 2001. Shortly before he passed away, Dr. Hong made a few small changes to the text for the second printing.

Islamiat: a core text for Cambridge O-Level


David Thomas - 2011
    The book also incorporates the selected Quranic surahs and ayaat, and the ahadith, along with translation and explanation of each, and questions from the 2011 sample CIE assessments. The textbook is accompanied by a teaching guide, and both components are endorsed by CIE as prescribed resources for the O level Islamiyat syllabus.

It's Your Life: Reflections on Contemporary Living & Relationships


Vinita Dawra Nangia - 2012
    With instances from real life and the author's own experiences and inspirational wisdom, 'It's Your Life' is a collection of some of the most popular write-ups from Vinita Dawra Nangia's weekly Sunday column, '0-zone' in Times Life, the Sunday supplement of The Times of India. At the core of the writings is the belief that though deeply connected, we are all self-sufficient beings, responsible for our own life and happiness. Take charge of your life and live it as you wish to!

CONTROL YOUR INNER CONVERSATIONS - Neville Goddard Lectures


Neville Goddard - 2014
    Receiving a gift does not mean that we are going to use it wisely, but we have the gift. Everyone has the gift; and the world simply reflects the use of that gift. In “The Merchant of Venice,” Shakespeare puts these words into the mouth of Portia: “If to do were as easy as to know what were good to do, chapels had been churches and poor men's cottages princes palaces. It is a good divine who follows his own instructions. I can easier teach twenty what were good to be done than to be one of the twenty to follow my own teaching.” So you and I have been given a gift. To what use have we put it? In a book written in the First Century, written at the time of our Gospel, -- it’s called the Hermetica, and this is a translation by Walter Scott. It is a wonderful series of four volumes; and in this he says: “There are two gifts that God has given to man alone, and to no other mortal creature, and these two gifts are Mind and Speech. And the gifts of Mind and Speech are essential and identical with Immortality. If they are used rightly, man will not differ in any respect from the immortals; and when he quits the body, these two will be his guides and they will lead him into the troop of the gods and. to the souls that have attained to bliss.”

In the Beginning


Ikuro Ishigure - 1973
    To professional players, it is the hardest part in practice, as well; in championship games that last two days, for instance, the first day is usually spent playing and thinking about the first 50 moves, and the second day is spent finishing all the rest. Such is the consistency of professional play in the middle game and endgame that if a player comes out of the opening with a bad position, it is almost impossible for him to catch up. Amateurs sometimes rush through their initial moves, saving their powers for the fighting later, but this is more an indication that they do not understand the opening than a sign of talent. The number of possibilities in any opening position is so vast that a player must rely on his feeling for the game rather than on rigorous analysis for guidance. Here he has the greatest chance to use his imagination, play creatively, and develop a personal style. This is the one phase of go that has shown any significant evolution during the past few centuries, and it still defies absolute comprehension. No book can develop a person's imagination or personal style, and this one does not make the attempt. In a sense, therefore, it is very incomplete: the reader will not find a prescription for every situation and in actual play he will have to make his own choices most of the time. What we have tried to give him is a basis to start from: some sound moves, some useful ideas, some good examples. If we have succeeded, the following pages will help him to increase both his skill at and enjoyment of the game.

Bro Don't Like That La Bro Origins: Back To School


Ernest Ng - 2014
    It was tough. There were just so many things to keep track of. Cartoons, toys, snacks, school, homework and other kids' stuff. We had no money and we were supposed to listen to everything our parents and teachers said even when they did not make any sense.But we still did whatever we liked anyway.This book tells the childhood stories of five close friends, specifically how they met and became close friends even until today. Some of the stories in here might remind you what it was like when you were a kid.This is the origin story of the Bros from the "Bro, Don't Like That La, Bro" comic series and how different things were back then when nobody knew what the word 'Internet' meant.

I was Sold to My Dead Brother's Best Friend


Jaqueline E. Pearson - 2012
    On my eighteenth birthday my life fell apart as my dead brother turned out to be not dead at all. What's worse was that my parents knew and did something that I will not forgive. They sold me to his best friend who is supposed to be some kind of “prince”. They made the decision to ruin my life and payback is an understatement.

Weapons of the Gods #1


Tony Wong - 2000
    Yet Zheng is unaware that Snow and her newfound friend, Bison, have already made their escape from Lor's Forbidden and the evil clutches of the maniacal Earth Lord. And Earth Lord himself finds it difficult to handle and angered Tian. Earth Lord releases his Demon Army on the Bei convoy resulting is much bloodshed and destruction. Also Bison and Snow run into even more trouble with their escape.