Best of
Go

1999

Hikaru no Go, Vol. 1: Descent of the Go Master


Yumi Hotta - 1999
    One day, he finds an old bloodstained Go board in his grandfather's attic - and that's when thing get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex bpard game to the Emperor of Japan many centuries ago. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the "Divine Move" so he'll finally be able to rest in peace? Begin your journey with Hikaru and Sai in this first volume of Hikaru no Go.

Proverbs (The Handbook Series) (Nihon Ki-In Handbook)


Max Golem - 1999
    For example, there are sayings pertaining to the life and death of groups and to a variety of fighting techniques. Some proverbs help remind players how to play certain josekis, and others provide advise about one's general approach to the game, philosophy, and fighting spirit.