Book picks similar to
Myst: The Official Strategy Guide (Prima's Secrets of the Games, Vol 1) by Rick Barba
reference
nonfiction
video-games
game-guides
The Nostalgia Nerd's Retro Tech: Computer, Consoles & Games
Peter Leigh - 2018
Remember what a wild frontier the early days of home gaming were? Manufacturers releasing new consoles at a breakneck pace; developers creating games that kept us up all night, then going bankrupt the next day; and what self-respecting kid didn't beg their parents for an Atari or a Nintendo? This explosion of computers, consoles, and games was genuinely unlike anything the tech world has seen before or since.This thoroughly researched and geeky trip down memory lane pulls together the most entertaining stories from this dynamic era, and brings you the classic tech that should never be forgotten.
Player's Handbook
James Wyatt - 2014
It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D® races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?
The Infernal City
Greg Keyes - 2009
It is Umbriel, a floating city that casts a terrifying shadow–for wherever it falls, people die and rise again.And it is in Umbriel’s shadow that a great adventure begins, and a group of unlikely heroes meet. A legendary prince with a secret. A spy on the trail of a vast conspiracy. A mage obsessed with his desire for revenge. And Annaig, a young girl in whose hands the fate of Tamriel may rest...Based on the award-winning The Elder Scrolls, The Infernal City is the first of two exhilarating novels following events that continue the story from The Elder Scrolls IV: Oblivion, named 2006 Game of the Year.
Trigger Happy: Videogames and the Entertainment Revolution
Steven Poole - 2000
Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century.
Deco Devolution: The Art of BioShock 2
Jordan Thomas - 2010
Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits
Minecraft: Construction Handbook
Matthew Needler - 2014
You'll learn how to construct houses, bridges, ships, floating islands and rollercoasters of the highest quality.
Australia's Serial Killers: The Definitive History Of Serial Multicide In Australia
Paul B. Kidd - 2000
This B format edition is fully updated, bringing all the cases covered up to the minute.They used to be known as mass murderers, spree killers or repeat offenders. Now the world knows them as serial killers - murderers that kill on compulsion again and again until they are finally brought to justice.Australia's dark history of homicide has its own chamber of horrors; a rollcall that includes some of the most unique cases of serial murder in the world.A recognised authority on Australia's most notorious criminals, Paul B. Kidd covers in unwavering detail 33 true stories of serial murder. In this gallery of infamy are world-renowned serial killers, the likes of the Night Caller, the Mutilator and the Granny Killer; serial poisoners such as the 'Rough on Rats' Killer; and serial child killers such as the Angel of Death and the Carbon Copy Killer.Sixteen years in the researching, this comprehensive and ambitious work includes psychological opinions, courtroom trials, detailed confessions, and exclusive prison interviews with three of Australia's most infamous serial killers.But be warned: the murders in this book are horrifying, graphic and unforgettable - it is not for the faint-hearted.
The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World
Steven L. Kent - 2001
The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning.This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover:·The video game that saved Nintendo from bankruptcy ·The serendipitous story of Pac-Man's design ·The misstep that helped topple Atari's $2 billion-a-year empire·The coin shortage caused by Space Invaders ·The fascinating reasons behind the rise, fall, and rebirth of Sega ·And much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick.
The Action Hero's Handbook
David Borgenicht - 2002
Learn how to:- Catch a great white shark - Deliver the Vulcan Nerve Pinch - Spyproof your hotel room - Win a fight when outnumbered - Climb down Mount Rushmore National MonumentAnd dozens of other Good Guy Skills, Paranormal Skills, Fighting Skills, and Escape Skills. With meticulously researched step-by-step instructions and easy-to-follow illustrations, The Action Hero's Handbook will get you ready for anything. Good luck--we're all counting on you.
Bulfinch's Mythology
Thomas Bulfinch - 1855
The stories are divided into three sections: The Age of Fable or Stories of Gods and Heroes (first published in 1855); The Age of Chivalry (1858), which contains King Arthur and His Knights, The Mabinogeon, and The Knights of English History; and Legends of Charlemagne or Romance of the Middle Ages (1863). For the Greek myths, Bulfinch drew on Ovid and Virgil, and for the sagas of the north, from Mallet's Northern Antiquities. He provides lively versions of the myths of Zeus and Hera, Venus and Adonis, Daphne and Apollo, and their cohorts on Mount Olympus; the love story of Pygmalion and Galatea; the legends of the Trojan War and the epic wanderings of Ulysses and Aeneas; the joys of Valhalla and the furies of Thor; and the tales of Beowulf and Robin Hood. The tales are eminently readable. As Bulfinch wrote, "Without a knowledge of mythology much of the elegant literature of our own language cannot be understood and appreciated. . . . Our book is an attempt to solve this problem, by telling the stories of mythology in such a manner as to make them a source of amusement."Thomas Bulfinch, in his day job, was a clerk in the Merchant's Bank of Boston, an undemanding position that afforded him ample leisure time in which to pursue his other interests. In addition to serving as secretary of the Boston Society of Natural History, he thoroughly researched the myths and legends and copiously cross-referenced them with literature and art. As such, the myths are an indispensable guide to the cultural values of the nineteenth century; however, it is the vigor of the stories themselves that returns generation after generation to Bulfinch.
Beauty and the Beast Novelization
Elizabeth Rudnick - 2017
When Belle's father is captured, she takes his place as a prisoner of a fearsome Beast. But life in the enchanted castle isn't as terrible as Belle imagines, and she ultimately finds friendship and love. Enjoy this tale as old as time about adventure and love, about looking past first appearances, and about the inner Beauty and Beast in all of us in this beautiful novelization of the upcoming star-studded film!
Critical Path: How to Review Videogames for a Living
Dan Amrich - 2012
This includes how to write compelling reviews, how to pitch yourself as a writer, how to tackle some tricky ethical quandaries, and yes, even how to get free games. Based on Dan Amrich’s own experience as a game journalist for more than 15 years, it’s advice that can serve you for your entire career, from press start to game over.
Dragon Age Inquisition
David Knight - 2014
Also includes 3 digital in-game items.Mobile friendly eGuide access – Digital strategy content optimized for a second screen experience.Multiple play styles presented – Identify tactics, explore hidden caves, defeat monumental creatures, and shape the world around you based on advice for your own style of play and combat.Make the right decision – Your actions and choices will shape a multitude of story outcomes along with the tangible, physical aspects of the world itself. Tough choices define your experience, and even one decision can change the course of what's to come.Be the finest Inquisitor – Choose your class based on recommended character loadouts that take advantage of a unique set of abilities, weaponry, special moves, and even class-reactive story content. Completely control the appearance and abilitiesGet the best out of your team – Connect and communicate with a cast of unique, memorable characters to develop dynamic relationships that will benefit you and your party. Where to go next – Illustrated maps serve as a guide to the next adventure allowing informed exploration of a diverse, visually stunning, and immersive living world.
Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
Bill Loguidice - 2009
Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
The Ultimate Player's Guide to Minecraft
Stephen O'Brien - 2013
Take an experienced guide who'll help you constantly... from living through your first night, to hosting your own Minecraft server! Stephen O'Brien has been obsessing over Minecraft since its earliest betas. He's seen it all! Now, he'll take you deep inside craft and mine, cave and menagerie, farm and village. He'll reveal combat traps and tricks you needto know... take you deep inside hidden temples... teach you enchantments of unimaginable power... help you survive where few dare to go... help you OWN the infinite worlds of Minecraft! Get registered and get started NOWCustomize your experience: monstrous, peaceful, and moreHarvest resources, craft tools and shelters--let there be lightGrab your pickaxe: mine iron, gold, diamonds, and redstoneEscape (or defeat!) 14 types of hostile mobsGet friendly mobs on your side and build automated farmsBrew potions to cure ills, gain superpowers, and throw at enemiesTransform your shelter into a palace (or a secret underwater base)Create new worlds and master the fine art of terraformingLearn the secrets of redstone devices, and build incredible rail systemsPlay safely through The Nether and The EndDiscover mods that will blow your mindRun your own LAN games, adventures, and worldsProvides complete coverage of the PC and Mac versionsTips for using Minecraft on Xbox, iOS and AndroidBonus downloadable crafting guide available from the publisher's web site