Falling Cars and Junkyard Dogs


Jay Farrar - 2013
    Recollections of Farrar's father are prominent throughout the stories. Ultimately, it is music and musicians that are given the most space and the final word since music has been the creative impetus and driving force for the past 35 years of his life.In writing these stories, he found a natural inclination to focus on very specific experiences; a method analogous to the songwriting process. The highlights and pivotal experiences from that musical journey are all represented as the binding thread in these stories, illustrated throughout with photography from his life. If life is a movie, then these stories are the still frames.

Game Project Completed: How Successful Indie Game Developers Finish Their Projects


Thomas Schwarzl - 2014
    They teach you how to make games. This book does not show you how to make games. It shows you how to take your game project to the finish line. Many game projects never make it beyond the alpha state.Game Development Success Is All About The Inner Game.Being a successful game developer does not (just) mean being a great programmer, a smart game designer or a gifted artist. It means dominating the inner game of game making. This separates the pros from the wannabes. It's the knowledge of how to stay focused, motivated and efficient during your game projects. It's the skillset of keeping things simple and avoiding misleading dreams of the next overnight success. Finally it's about thinking as a salesperson, not just as a designer, programmer or artist.

Peter Grant: The Man Who Led Zeppelin


Chris Welch - 2001
    The book reveals the facts about his suspended prison sentence, his dispute with the group over unpaid royalties and his retiring from the music industry, and his rumoured heroin addiction.Written with the full co-operation of Grant's family and friends to give a unique access into the most fabled and feared man in the music business.

Doomed to Fail


J.J. Anselmi - 2020
    Anselmi covers the bands and musicians that have impacted those styles most―Black Sabbath, Candlemass, Melvins, Eyehategod, Godflesh, Neurosis, Saint Vitus, and many others―while diving into the cultural doom that has spawned such music, from the bombing of Birmingham and hurricane devastation of New Orleans to glaring economic inequality, industrial alienation, climate change, and widespread addiction. Along the way, Anselmi interweaves the musical experiences that have led him to proudly identify as one of the doomed.

Itchy, Tasty: An Unofficial History of Resident Evil


Alex Aniel - 2021
    Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today.

Beginning Fingerstyle Blues Guitar (Guitar Books)


Arnie Berle - 1993
    Takes you from the fundamentals of fingerpicking to five authentic blues tunes. Includes graded exercises, illustrated tips, plus standard notation and tablature.

John Prine Beyond Words


John Prine - 2017
    In this book, John Prine curates a selection of his best loved songs. Included are lyrics, guitar chords, commentary from John and over 100 photographs - may never before published - from his personal collection. John Prine has written songs that have become central to the American musical heritage. This former Maywood, Illinois mailman came to prominence with his debut record, 'John Prine' in 1971, which includes classics like, "Angel from Montgomery," "Sam Stone," "Paradise," and "Hello in There." His lyrics speak to the everyday experience of ordinary people, with a simple honesty and an extraordinary ability to connect with the heart.

Critical Path: How to Review Videogames for a Living


Dan Amrich - 2012
    This includes how to write compelling reviews, how to pitch yourself as a writer, how to tackle some tricky ethical quandaries, and yes, even how to get free games. Based on Dan Amrich’s own experience as a game journalist for more than 15 years, it’s advice that can serve you for your entire career, from press start to game over.

How to Rap 2: Advanced Flow and Delivery Techniques


Paul Edwards - 2013
    Based on interviews with hip-hop’s most innovative artists and groups, including Tech N9ne, Crooked I, Pharcyde, Das EFX, Del the Funky Homosapien, and Big Daddy Kane, this book takes you through the intricacies of rhythm, rhyme, and vocal delivery, delving into the art form in unprecedented detail. It is a must-read for MCs looking to take their craft to the next level, as well as anyone fascinated by rapping and its complexity.

How to Make Your Electric Guitar Play Great: The Electric Guitar Owner's Manual


Dan Erlewine - 2001
    From shopping for a first electric guitar to setting customized action, this do-it-yourself player's primer for owning and maintaining an electric guitar explains the ins and outs of: choosing the right guitar; cleaning, tools and basic maintenance; personalizing and improving on a "factory setup"; trouble-shooting; basic guitar electronics; setups of the pros; and much more. Written by Dan Erlewine, author of the bestselling Guitar Player Repair Guide and the popular "Repairs" column in Guitar Player magazine, this book also includes a plastic sheet with specialized guitar tools you can snap-out!

Mandolin for Dummies


Don Julin - 2012
    Following the time-tested Dummies format, Mandolin For Dummies provides a level of content and instruction greater than anything currently available.Mandolin For Dummies breaks down the fundamentals of this instrument and provides the resources you need to practice and improve your ability over time.Packed with individualized instruction on key mandolin-friendly musical styles, including Irish and Celtic, "old time" American music, blues, bluegrass, swing, and jazz Files available via download provide audio tracks from the book and exercises so you can play along and build your skills -- almost 2 hours of music! Clear and useful photos and diagrams ensure you fret, strum, and pick with precision Includes a mandolin buying guide to help ensure you make the right purchases Tips on restringing mandolins and other DIY care and maintenance topics If you're an aspiring mandolin player, don't fret! Mandolin For Dummies has you covered.

Mastering Audio: The Art and the Science


Bob Katz - 2002
    Mastering Audio is for everyone who wants to increase their mastery of digital and analog audio: musicians, producers, A&R, mastering, recording and mixing engineers, and students.

Designing Virtual Worlds


Richard Bartle - 2003
    It's a tour de force of VW design, stunning in intellectual scope, spanning the literary, economic, sociological, psychological, physical, technological, and ethical underpinnings of design, while providing the reader with a deep, well-grounded understanding of VW design principles. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.Designing Virtual Worlds brings a rich, well-developed approach to the design concepts behind virtual worlds. It is grounded in the earliest approaches to such designs, but the examples discussed in the book run the gamut from the earliest MUDs to the present-day MMORPG games mentioned above. It teaches the reader the actual, underlying design principles that many designers do not understand when they borrow or build from previous games. There is no other design book on the market in the area of online games and virtual worlds that provides the rich detail, historical context, and conceptual depth of Designing Virtual Worlds.

Persuasive Games: The Expressive Power of Videogames


Ian Bogost - 2007
    In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric. Bogost calls this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion. Not only can videogames support existing social and cultural positions, but they can also disrupt and change these positions themselves, leading to potentially significant long-term social change. Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and learning.

Bad Moon Rising: The Unofficial History of Creedence Clearwater Revival


Hank Bordowitz - 1998
    Based on first-hand interviews with surviving band members, this title tells the story of the chequered career of top 1960s band Creedence Clearwater Revival.