Best of
Game-Design

2007

Udon's Art of Capcom


Erik Ko - 2007
    Beautifully reproduced images from Street Fighter, Darkstalkers, Rival Schools, Mega Man, Devil May Cry and more are showcased in this lush 300-page art book. Included are rare book covers, pin-ups, sketches, and merchandising artwork by Alvin Lee, Arnold Tsang, Jo Chen, Omar Dogan, and the whole Udon crew! Plus, you'll get interviews with the Capcom staff and the Udon creative crew, tutorials showcasing the development process, and all-new, never-before-seen artwork created exclusively for this collection!

Sound Design and Science Fiction


William Whittington - 2007
    This in-depth study by William Whittington considers the evolution of sound design not only through cultural and technological developments during the last four decades, but also through the attitudes and expectations of filmgoers. Fans of recent blockbuster films, in particular science fiction films, have come to expect a more advanced and refined degree of film sound use, which has changed the way they experience and understand spectacle and storytelling in contemporary cinema. The book covers recent science fiction cinema in rich and compelling detail, providing a new sounding of familiar films, while offering insights into the constructed nature of cinematic sound design. This is accomplished by examining the formal elements and historical context of sound production in movies to better appreciate how a film sound track is conceived and presented. Whittington focuses on seminal science fiction films that have made specific advances in film sound, including 2001: A Space Odyssey, THX 1138, Star Wars, Alien, Blade Runner (original version and director’s cut), Terminator 2: Judgment Day and The Matrix trilogy and games—milestones of the entertainment industry’s technological and aesthetic advancements with sound. Setting itself apart from other works, the book illustrates through accessible detail and compelling examples how swiftly such advancements in film sound aesthetics and technology have influenced recent science fiction cinema, and examines how these changes correlate to the history, theory, and practice of contemporary Hollywood filmmaking.

Inside Game Design


Iain Simons - 2007
    This book remedies this by offering an insight into the leading designers in the world today, examining their influences and the processes that translate their vision into functioning game.

Videogame, Player, Text


Tanya Krzywinska - 2007
    With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment.

Video Game Design Revealed


Guy W. Lecky-Thompson - 2007
    Videogame Design Revealed focuses on taking an idea, and creating a video game from it, taking into account all of the various approaches that may be taken, and their influence on the final product. This book is divided into three distinct parts - you are taken through a journey that begins with a look at how videogames have evolved over the years, as well as those designs that are have and those that have failed. Including chapters on platforms and technologies, videogame design in practice, game mechanics, videogame AI design, and more, this book is great for anyone interested in learning more about videogame creation.