Best of
Game-Design

2003

The Fat Man on Game Audio: Tasty Morsels of Sonic Goodness [With CDROM]


George Sanger - 2003
    George "Fatman" Sanger reveals both his soul and talent in this documented journey of what it takes and means to be successful with game audio. Much like big screen movies, audio can leave an audience with either a sense of intense emotion or it can destroy their overall experience. The same is true of games. Audio is a key component of game design but there are a select few who have truly mastered the art and technique of enhancing a game players overall game experience. Read this book and learn from the master. This book will reveal what it takes to be a highly sucessful audio developer. It reveals the unique problems facing the audio developer and then teaches them the most useful, efficient, and direct ways to overcome these problems. This book is unlike any other in that it not only gives readers the know-how on but it also teaches the reader how to add soul and life into their game audio by examining their personal lessons in music, science, politics, philosophy, and other life experiences. This book is an inspiration to all audio developers.

First Time Director: How to Make Your Breakthrough Movie


Gil Bettman - 2003
    This book explains in precise, easy to understand language everything the novice director needs to know before taking on his or her first professional assignment.

Shaping Interior Space


Roberto J. Rengel - 2003
    Intended for intermediate and advanced students focusing on commercial design, the text covers strategies for creating interior environments that work as a total system to enhance the experience of users.

Silent HillĀ® 3 Official Strategy Guide


Dan Birlew - 2003
    Boss tactics guide players through every aspect of Heather's ordeal, in the normal world and the horrifying Reverse World. Game secrets, complete item and weapon coverage, enemy information and more! This product is available for sale in North America only.