Call of Cthulhu: 7th Edition Quick-Start Rules


Sandy Petersen - 2013
    — one of the original publishers of paper roleplaying games and has been in business for over 30 years. Chaosium is famous for the excellence of its game designs, and has won many Adventure Gaming Industry awards.All you need to play Call of Cthulhu for the first time is this Quick-Start guide, some polyhedral dice, plenty of imagination and your friends.Welcome to the worlds of Call of Cthulhu!

The Famous Five


Enid Blyton - 1996
    - Five Go Adventuring Again- Five Go Off In A Caravan- Five Go Off To Camp- Five Get Into Trouble

A Haven in Ash


Robert J. Crane - 2017
    A horde of beasts known only as the scourge has ravaged the land, leaving only the village of Terreas to survive. Hemmed in on all sides by the scourge, the denizens of Terreas eke out a lonely existence, trying to survive in a land that is all but dead. Jasen Rabinn is a teenage boy trapped in Terreas but with a mind rooted outside the boundaries of his village. He longs for adventure, and when the mysterious Baraghosa – a sorcerer of a sort not native to Luukessia – comes to Terreas, a chain of events is set in motion that will carry Jasen beyond his simple town. To adventure. To danger. To his destiny.

Warhammer Fantasy Roleplay 4th Edition Rulebook


Dominic McDowallTS Luikart - 2018
    You’ve seen them. The twisted ones, the arrogant ones, the lost ones. Oh, you’d like to walk away and life be all cake and daisies, but you know you’re going here instead. You’ll try to convince yourself it’s because you’re greedy for the loot, or can’t resist a fight, but we all know the truth. So ready your sword, clean your pistol, and watch out for that dog – he might be small but he’s unreasonably vicious.Warhammer Fantasy Roleplay takes you back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction.The Fourth Edition Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World.

Dungeons and Dragons Core Rulebook 1 Players Handbook


Jonathan Tweet - 2001
    

Clanbook: Followers of Set Revised


Dean Shomshak - 2001
    The Followers of Set are scattered all over the world, seducing mortals into cults and enslaving other Kindred through their own vices. Yet the Setites do not exist for excess alone: They gather secrets from the darkness that spawned them, secrets that can be yours for a price.Blasphemies and DebasementAs the next entry in the revised lineup of clanbooks, Setite takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

Traveller Core Rulebook: Science-Fiction Adventure in the Far Future


Gareth Ryder-Hanrahan - 2008
    Mayday, Mayday... we are under attack... main drive is gone... turret number one not responding... Mayday...losing cabin pressure fast...calling anyone...please help... This is Free Trader Beowulf... Mayday... Traveller, the Science-Fiction adventure set in the far future returns in a new edition, updated and revised for the modern era.

World of Darkness: Armory


Chuck Wendig - 2006
     Nothing. I mean it. It's the golden rule, my man, the golden rule. "Thou shalt SHOOT the CRAZIES in the HEART BEFORE they come bite the heart out of YOU." It's hard times, man. Hard times. Better be prepared. Hafta be Now gimme that duct tape and those tinsnips." —Larry Crenshaw, monster-hunter This book includes: • A broad and detailed listing of every weapon, vehicle or piece of equipment a character might need in the World of Darkness • Optional rules and new Merits that reflect combat styles suitable for the weapons contained within • A hardware companion to Vampire, Werewolf and Mage chronicles 216 page hardcover. For use with the World of Darkness Rulebook.

The Last Drive: A Golfing Mystery


Rex Stout - 2013
    Featuring death on the links, this tale is full of golfing, red herrings, and a detective determined to run down the villain. A great read for Rex Stout and Nero Wolfe fans alike! Originally published as a 6-part serial in Golfers Magazine (July to December, 1916).

The Complete Paladin's Handbook


Rick Swan - 1994
    Create or enhance your paladin with new proficiencies and equipment, new rules for bonded mounts, and paladin kits like the divinate, envoy, ghosthunter, skyrider, and the indomitable wyrmslayer.

Devan Chronicles Series: Books 1-3


Mark E. Cooper - 2013
    Ripped from our world to theirs, will she be their savior or their destroyer? 3 books. 1,000+ pages of action-packed fantasy. Nearly 40% off the cover price. Julia is pure dedication. The 19-year-old gymnast works herself to the bone each day to prepare for the upcoming Olympic Games. A competition she'll never reach. When she's summoned by a wizard to save his people, she'll be stranded on an alien world where women are sheltered, magic is real, and there's no way home. As she comes to terms with her new role, she must make new allies and friends if she wants any chance of survival. Devan Chronicles Series: Books 1-3 includes the first three books in Mark Cooper's five book fantasy series. Cooper's epic tale features devastating war, enthralling battles, vivid descriptions, strong female heroines, and gripping prose. If you enjoy sword and sorcery books steeped in an epic war, then you'll love Mark Cooper's Devan Chronicles Series. Buy the box set today to get started on this fantastical medieval adventure!

7th Sea (Seventh Sea) Player's Guide 1668


John Wick - 2000
    Players take the roles of heroes bent o­n thwarting the plots of knaves and villains, exploring ancient ruins and plundering the treasure fleets of tyrants. Everything a player needs is included in the pages of this book. Easy to get started: The book opens with a Quick Start Guide so you can start playing within minutes.A Complete New World: Players will find almost o­ne hundred pages devoted to Theah, the world of 7th Sea.Flexible rules: 7th Sea uses a unique bidding system, giving players and Game Masters control over the mechanics of the game.Advice for Novice and Experienced Players: If you've never played a roleplaying game before, or if you're an "old school" veteran, you'll find tons of hints and advice to help you act and interact within the world of 7th Sea.

The Prince and the Pauper, Part 1.


Mark Twain - 2009
    You may find it for free on the web. Purchase of the Kindle edition includes wireless delivery.

Take Two


Stephen Leather - 2013
    But when she witnesses a gangland killing she has to ask herself if her fame could be the death of her.The killer is charismatic gangster Warwick Richards. A man more than capable of killing again to protect his secret. But does he know that Carolyn saw him commit murder?Take Two is a fast-paced full-length crime thriller and at 92,000 words is the equivalent of about 320 pages. Stephen Leather is one of the UK's most successful thriller writers. He was a journalist for more than ten years on newspapers such as The Times, the Daily Mail and the South China Morning Post in Hong Kong. Before that, he was employed as a biochemist for ICI, shovelled limestone in a quarry, worked as a baker, a petrol pump attendant, a barman, and worked for the Inland Revenue. He began writing full time in 1992. His bestsellers have been translated into more than ten languages. He has also written for television shows such as London's Burning, The Knock and the BBC's Murder in Mind series. Two of his books, The Stretch and The Bombmaker, were made into movies.

Ghouls: Fatal Addiction


Ronni Radner - 1997
    It seems so easy. Just a sip, a taste, and you're better than all the rest. You can suck up a bullet wound to the gut. You can knock your enemies through walls with a shove. You can have all the night has to offer without sacrificing your body and soul to it. This deal is too good to be true. Yeah. That's what Faust said. And now the Damned want their due. ...You Know You Want It! Ghouls: Fatal Addiction is a Vampire: The Masquerade sourcebook detailing the half-human servants of the Kindred. Whether you need a few new whipping boys or just want to taste the lash yourself, this book has everything you need to create ghouls as player or Storyteller characters. Watch out, though. This book just might make Renfield wake up and smell his fix...and the master who lives by blood might die by it, too. Ghouls: Fatal Addiction includes:* Rules for creating vassal, independent and revenant characters.* New Merits, Flaws, Derangements and other Traits to help you roleplay a codependent blood-slave.* Secret societies, ghoul "games," and clan-specific information on how vampires treat their servitors.