Shadowrun: Crimson


Kevin R. Czarnecki - 2015
     Thanksgiving, 2075. Shadowrunning vampire-mage Rick “Red” Lang used to make his living hunting dangerous insect spirits and twisted mages, but when he awakens after twelve years of involuntary hibernation, he finds the rest of the world has gotten even stranger. Red begins piecing together what had happened during his lost time—and who put him under in the first place. But as he journeys through the neon-drenched ruins of Chicago and its augmented facades, Red uncovers an even larger plot involving eldritch forces seeking to invade from beyond our reality. He teams up with the few allies he can trust—Pretty, a beautiful ghoul, and Slim, a hacker extraordinaire—as they head into the middle of multiple schemes and power plays surrounding a dangerous new conflict threatening to shatter the uneasy peace into all-consuming chaos.

Arcana Unearthed: A Variant Player's Handbook


Monte Cook - 2003
    IntroductionChapter 1 - AbilitiesChapter 2 - RacesChapter 3 - ClassesChapter 4 - SkillsChapter 5 - Feats and TalentsChapter 6 - EquipmentChapter 7 - Playing the GameChapter 8 - MagicChapter 9 - SpellsAppendix (Index)Intended as a full (drop-in) replacement for D&D 3.x PHB; published under the Open Game License.

Star Wars Roleplaying Game Saga Edition Core Rulebook


Christopher Perkins - 2007
    Immerse yourself in the excitement of the greatest space fantasy of all time!This new edition of the Star Wars Roleplaying Game encapsulates all six feature films while presenting a thorough revision of the rule, making the game easier to learn while improving the overall game experience.This new edition includes new character abilities and options, a world gazetteer, statistics for key characters from all six Star Wars films and the Expanded Universe, and guidelines on how to use Star Wars miniatures and battle maps in play.

Apocalypse World


D. Vincent Baker - 2010
    In the golden age of legend, when there was enough to eat and enough hope, when there was one nation under god and people could lift their eyes and see beyond the horizon, beyond the day. Children were born happy and grew up rich.Now that's not what we've got. Now we've got this. Hardholders stand against the screaming elements and all comers, keeping safe as many as they can. Angels and savvyheads run constant battle against there's not enough and bullets fly and everything breaks. Hocuses gather people around them, and are they protectors, saviors, visionaries, or just wishful thinkers? Choppers, gunluggers and battlebabes carve out what they can and defend it with blood and bullets. Drivers and operators search and scavenge, looking for that opportunity, that one perfect chance. Skinners remember beauty, or invent beauty anew, cup it in their hands and whisper come and see, and don't worry now about what it will cost you. And brainers, oh, brainers see what none of the rest of us will: the world's psychic maelstrom, the terrible desperation and hate pressing in at the edge of all perception, it is the world now.And you, who are you? This is what we've got, yes. What are you going to make of it?

Legend of the Five Rings RPG


Shawn Carman - 2010
    Bushido’s staunch and unyielding code of conduct binds samurai to duty, strengthening their character and defining their choices. While some samurai serve the greater good, others use the strictures of Bushido to manipulate the lower ranks and advance their own power.Eight Great Clans form the heart of Rokugan’s culture. Each is defined by its own principles, values, and agendas. Each sees the Code of Bushido in its own way. Each seeks to serve the Emperor with its own unique talents. Take up the soul of your ancestors — the samurai’s daisho — and fight for the glory and honor of your family and Clan. Now is the time for heroes, in a world where Honor is a force more powerful than Steel.The Fourth Edition of L5R is the ultimate edition of the award-winning role-playing game. Inside this tome, you will find:• A game unlike any you’ve played elsewhere. Honor and service are valued more than magic swords taken from wandering ogres. Prepare for the glorious life of the samurai!• A unique Character Sheet. Legend of the Five Rings rules have never been more easy to learn and to play. No more need to flip through pages of rules while fighting your enemies!• A toolbox approach to role-playing in Rokugan. Fourth Edition encourages gamemasters of Legend of the Five Rings to customize their game, adding or removing from their campaigns as they see fit, customizing the game to fit their story lines and players.• A broad history of the Emerald Empire and the beliefs of all the Great Clans, with play options not only the major clans but also for outlying groups such as Imperials, Minor Clans, and the infamous Spider Clan.Draw your blade and join the fight for Rokugan.

D20 Modern Roleplaying Game: Core Rulebook


Bill Slavicsek - 2000
    This product is designed to be the sole core rulebook for all modern roleplaying game settings using the d20 System, which is the basic rules system for the Dungeons & Dragons&reg roleplaying game. Thematically aligned with the highly popular heroic fantasy and horror genres, this book will build on the strength of the growing d20 System while attracting new players. The product contains everything needed to run an entire campaign, as well as four campaign models and adventure hooks to add to existing campaigns. Author Biography: Bill Slavicsek is the vice president and director of roleplaying game design at Wizards of the Coast, Inc. His most recent credits include the Star Wars&reg Roleplaying Game Revised Rulebook and the Dungeons & Dragons Clue&reg game for USAopoly. Jeff Grubb is an award-winning game designer whose recent credits include Manual of the Planes and Enemies and Allies for D&D and the Ice Age Cycle novels, which are set in the Magic: The Gathering&reg universe. Rich Redman is a member of R&D at Wizards of the Coast whose recent credits include Deities and Demigods, Defenders of the Faith, and the Monster Manual II.

Mindjammer


Sarah Newton - 2011
    It's a time of turmoil, of clashing cultures, as civilizations shudder and collapse before the might of a benevolent empire ten millennia old.In the Solenine Cluster, things are going from bad to worse, as hyper-advanced technologies destabilise a world in chaos. Thaddeus Clay and his special ops team from the Security and Cultural Integrity Instrumentality are on the trail of the Transmigration Heresy. But what they find is something beyond even their imagining - something which could tear the whole Commonality apart!

GURPS Powers


Sean Punch - 2005
    . . or Destroy It!GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also include guidelines for "special effects" and several different ways to vary a power on the fly—two crucial concepts for comic-book superheroics.GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics. Like our other Fourth Edition supplements, it's a gorgeous 240-page, full-color hardcover. If you've got a high-powered campaign—or high-powered players—you want GURPS Powers!

Megastructure: A Military Sci-Fi Series (Battle Ring Earth Book 1)


Jon Frater - 2021
    More suited for the academy than combat, his assignment to a rear echelon support squadron seemed a good fit. Everything changed when the Sleer attacked Earth’s newly salvaged spacecraft, UEF Ascension. In a flash, Brooks goes from fleeing a burning transport plane to piloting a broken mech and learning the habits of a fighter pilot from Lt Sara Rosenski, the terror of Nightmare Squadron.But his rising star takes a hit when he learns to talk to the Sleer AI, Genukh…and suddenly the UEF doesn’t know whose side he’s on.Now Brooks and Rosenski are stuck aboard Earth’s Sleer weapon—the Battle Ring--and they may be all that stands between Earth and its induction into the Sleer Empire…Experience the start of a Military Science Fiction Series perfect for fans of Rick Partlow, Jamie McFarlane, and Joshua Dalzelle.

Fallen Empire


Marc Alan Edelheit - 2021
    The First Galactic Empire has fallen. The Keeper of the Unknowable, Guardian of the Gates, the Eternal Emperor, is dead. Entire star systems have been ravaged by war, planets cracked by powerful weapons, and suns sent into supernova. The infrastructure of an advanced civilization that spanned thousands of stars is ruined. Trillions have died. Instead of liberation and a return to democracy, freedom, and a new golden age, humanity has been plunged into darkness.Eighteen years after the Great Fall of civilization, stranded on the wrecked world Asherho, Keira Kane struggles to make her way. Shattered by war, the climate of the planet has become inhospitable to life and is getting worse with each passing year. The government is a brutal regime, focused on maintaining its own grip on power instead of feeding the few million ragged survivors living upon its surface. What little law and order there is has begun to erode and break down.Adopted, protected, and raised by former Imperial Marines, Keira has been trained as a mechanic and technician. Her skillset is indispensable to maintaining the decaying infrastructure of her dying planet.Sent out on a routine repair job to Hakagi Tower, a seedy apartment block, Keira rapidly finds herself a fugitive, hunted not only by the government she has faithfully served, but by the planetary militia who wants her for their own nefarious reasons. A mysterious battle-damaged warship has also arrived in-system and they want something too.Unbeknownst to Keira, her Imperial Marine companions have been guarding an incredibly valuable secret, one that has the potential to save humanity or see its light extinguished from the galaxy forever.Caught up in a planetary revolt and hunted, Keira is thrust into a life-or-death struggle she never imagined possible. Though she has yet to suspect it, the road ahead is not only dangerous, but a path destined for her and her alone.Does she have the courage to walk it? Does she have the willpower to pick up a fallen standard? Or will she falter and allow humanity to continue its fall into darkness? Only time will tell…Find out why thousands of readers have fallen for Amazon bestselling author Marc Alan Edelheit’s captivating books! The battle to save the galaxy begins here!

The Complete Void Wraith Trilogy


Chris Fox - 2017
    Without warning. Without a trace. Fleet command chalks the attacks up to pirates, but Captain Dryker of the UFC Johnston isn’t buying it. Defying command, he leads his misfit crew into hostile territory in search of answers. They encounter the mythical Void Wraith, an unstoppable legend whispered by the first race. After 26,000 years the Void Wraith have returned to begin the next Eradication. Their technology is superior, their motives unclear. Humanity cannot stop them. Not without help. Captain Dryker’s only hope is to forge an alliance with mankind’s greatest enemy, the savage Tigris. One maverick captain, an unlikely crew, and an aging vessel are all that stand between humanity and the Eradication. “It’s like Battlestar Galactica and Mass Effect had a baby, and that baby was raised by Starcraft. I read this book in one sitting, and immediately looked for the next.”- The author’s totally biased friend. Contains the Complete Trilogy: Destroyer Void Wraith Eradication Receive a complimentary copy of the prequel story Exiled by signing up to the mailing list: eepurl.com/bU1XyT

We Dare


Eric Thomson - 2019
    The Marines of Ghost Squadron are humanity’s foremost black ops specialists who strike without warning and vanish without a trace.  They will do whatever is necessary to protect humanity anywhere in the known galaxy.  With the Commonwealth increasingly unstable thanks to venal politicians, greedy financiers, and power-hungry revolutionaries, they don’t lack for missions.When an undercover Constabulary officer vanishes after uncovering a massive cartel-run human trafficking operation, the Commonwealth’s interstellar police force calls for help from Naval Intelligence.  Because the cartel’s operations could upend the delicate political balance between the older core worlds and the more recently colonized outer star systems, Ghost Squadron gets the job.  Its mission: find the missing Constabulary officer and choke off the growing slave trade bedeviling humanity’s perilous galactic frontier.Ghost Squadron’s commanding officer, Lieutenant Colonel Zachary Thomas Decker, spent the last ten years as a Naval Intelligence agent.  His job was thwarting plots and terminating the Commonwealth’s internal enemies alongside his partner, a trained assassin.  Now, with several hundred of the deadliest Marines ever fielded at his back, Zack Decker will change the course of history and usher in a new era. Humanity's interstellar empire ended in "Ashes of Empire."  Witness its birth a thousand years earlier in Eric Thomson's new series "Ghost Squadron."

Pathfinder Roleplaying Game: Bonus Bestiary


Jason Bulmahn - 2009
    These creatures won't be making an appearance in the Pathfinder RPG for at least a year and will thus only be available in this book for a long while. Showcasing the new rules and flexibility of the Pathfinder Roleplaying Game, this collection of creatures draws from more than 30 years of gaming history and includes:- Deadly beasts and familiar allies, such as allips, caryatid columns, faerie dragons, huecuvas, shadow mastiffs, and more!- New rules for monstrous companions, arcane creations, sinister traps, variant creatures, and other options for use with both 3.5 and the Pathfinder Roleplaying Game.- Explanations of never-before-seen rules being included in the Pathfinder Roleplaying Game.- A preview listing of nearly every monster to be included in the upcoming Pathfinder Bestiary.- Reimaginings of some of the most iconic creatures in gaming, vibrantly illustrated by some of the best artists in fantasy.- Add a taste of the Pathfinder Roleplaying Game to your campaign today with this official manual of Pathfinder monstrosities!This 16-page supplement was initially made available for Free RPG Day on June 20, 2009.Cover art by Tyler Walpole

Star Wars: Force and Destiny Roleplaying Game Core Rulebook


Max Brooke - 2015
    Whatever your path, the Force and Destiny Core Rulebook contains all the information players and Game Masters need to launch a roleplaying campaign set in the Star Wars® universe.The beautifully illustrated, 448-page Core Rulebook details everything from using the narrative dice system in combat and creating Force-sensitive characters to the mythology of the Jedi order and locations inside Sith space. It is the fundamental book and launching point for any Force and Destiny campaign.The Force and Destiny Core Rulebook features:An introduction to roleplaying in the Star Wars universeClear and concise rules for skill checks, combat, and using the ForceSix careers, eight species, and eighteen specializations for Force-sensitive charactersDetailed background information on galactic geography, politics, and the Jedi and Sith ordersDescriptions and data for numerous starships, vehicles, weapons and other gearA catalogue of NPC adversaries to thwart players during your campaignA complete introductory adventure, Lessons from the PastHelpful advice for GMs about running games of Force and Destiny

Hunter: The Vigil


Russell Bailey - 2008
    A fire is lit: is it a lamp perched over the inscription upon an ancient blade? Or a roaring conflagration consuming the house in which the howling fiends wait? Things will never be the same after this. You've set forth on a damning path. Carry the Vigil. Fight back the shadows.Rulebook for Hunter: The Vigil This book includes: * A rulebook for playing hunters, those humans who have seen the truth of the World of Darkness and are spurred to action. * A many-faced Vigil for many types of hunter: characters might choose a path of violence, of investigation, or even of rehabilitation. Decipher mysteries and confront the horrors. * Provides new player types and antagonists for crossover- intensive chronicles as well as those chronicles focused only on hunters.