The Book of Shadows


Phil Brucato - 1994
    We move the Wheel of Creation on its forward course and counter those who would freeze the wheel in its tracks."Now if we could only cooperate, we'd be in business!"- Porthos, Drui'shi Master of the Order of HermesMagickal Lore of the AgesA Book of Shadows is a journal of the Path, a tome of revelations for the followers of magick. In this Book of Shadows, mage players and Storytellers will uncover lost secrets of the Traditions and their rivals. This is a valuable tome for mages everywhere!The Mage Players Guide includes:* New rotes, Talsimans, Abilities, Merits, Flaws, and details about the elusive Ahl-i-Batin;* in-depth truths about the factions of magick and the Path of Ascension;* Expanded rules for magick, foci, familiars and more!

The Vampire Knitting Club Boxed Set: Books 4-6: A paranormal cozy mystery


Nancy Warren - 2020
    When murder comes calling, though, her undead, nosy neighbors are only too willing to help this amateur sleuth solve the case. These books contain no gore, bad language or sex, what they do offer is quirky characters, mysteries to solve and a very clever cat.

Gaia's Secret: The Complete Pandoran Series Quartet


Barbara Kloss - 2019
    TWO WORLDS. ONE LOVE. Eighteen-year old Daria Jones feels trapped in the cow-strewn suburbs of Fresno, California. And with a father so overprotective he's installed video and thermal surveillance down the street, she doesn't get out much. Until the night he disappears. Following the trail of notes he's left behind, Daria gathers three things: a dark force is hunting her, her father's fled to another world on a cryptic mission, and the only one left to trust is her ex-best friend, Alexander Anderson. The more she learns about her father's absence, the more she realizes she must go to this other world to find him. And Alexander is the only one who knows how to get there. Amidst a world of diabolical creatures, ancient magic, and bizarrely intuitive vegetation, Daria must find her father before the dark force finds her. But the truth of who she really is could be her greatest enemy of all. [First Edition published February 2, 2015] Perfect for fans of Throne of Glass, Falling Kingdoms, and the Lunar Chronicles. The Complete Pandoran Series Includes: Gaia's Secret The Keeper's Flame Breath of Dragons Heir of Pendel

Fiendish Codex II: Tyrants of the Nine Hells


Robin D. Laws - 2006
    "Fiendish Codex II: Tyrants of the Nine Hells" is a supplement designed to be the definitive resource for information about devils and the Nine Hells of the D&D world. Like its predecessor "Fiendish Codex I: Hordes of the Abyss," this game material is completely compatible with the D&D core rulebooks and is intended for both D&D players and Dungeon Masters. AUTHOR INFORMATIONRobin Laws is a freelance writer who has designed dozens of roleplaying game products, including most recently "Dungeon Master's Guide II." Robert J. Schwalb is a freelance developer and editor who primarily works on game products for Green Ronin Publishing.

XDM X-Treme Dungeon Mastery


Tracy Hickman - 2009
    (Do-it-yourself secret initiation rites included.)Master the secrets of designing adventures that tell stories.Create magic illusions that can even make your players disappear!Use actual fire in your game properly.Hijack the game as a player, and how to deal with a player revolution as an XDM.Plus loads more!If I could go back in time and rewrite Dragonlance, it would be this book...only with more dragons in it. --Tracy HickmanI can say without any shame or bias, that this is one of the best books ever written and should be in every hotel room next to the bible. --Curtis HickmanPossessed by the spirits of Da Vinci, Van Gogh, and Jack Fred, I illustrated a book that you should buy two of...one to read and one to hang on your wall.--Howard Tayler

Forbidden Lands Player's Handbook


Tomas Härenstam - 2018
    Discover lost tombs, fight horrifying monsters, wander the wilderness and build your own stronghold to defend. Forbidden Lands is a legacy game, in which your actions will permanently change the game map, turning it into a living chronicle of your adventures. The unique rules for exploration, survival, base building and campaign in the game play can easily be ported to any other game world.The tabletop RPG Forbidden Lands was named one of the most anticipated RPGs of 2018 by EN World. The crowdfunding campaign raised over a quarter of a million dollars and was the third most successful RPG Kickstarter in the world 2017.With art by the internationally acclaimed artists Simon Stålenhag and Nils Gulliksson, lore by fantasy author Erik Granström, scenarios by esteemed game writers Patrick Stuart, Ben Milton and Chris McDowall and game design by Free League that created the award-winning RPGs Mutant: Year Zero, Coriolis: The Third Horizon, Symbaroum and Tales from the Loop.

Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&D Starter Set


James Wyatt - 2010
    Learning the game has never been so easy! Several different character races (dwarf, elf, halfling, and human) and classes (cleric, fighter, rogue, and wizard) are presented, along with powers for each race and class. As the players’ heroes advance in level, they acquire new abilities, and the adventures become more challenging. This boxed game is designed for characters of levels 1–3. Game components: • 32-page book for players, with rules for character creation and a solo adventure• 64-page book for Dungeon Masters, with the rules of the game, advice on how to run the game, and adventure content• 2 sheets of die-cut tokens for characters and monsters• Cardstock character sheets and power cards• Double-sided dungeon map• 6 polyhedral dice

Fifty Shades Freed - Vol. 1 of 2


E.L. James - 2012
    Book Three of the Fifty Shades Trilogy. Vol. 1 of 2 In Korean.

Exhulm: Celestial Chronicles Book 1


Xander Jade - 2021
    He woke up without his memory in a world that is filled with Demons, Djinns, Phoenix, Fire Giants, and many others.During his time on Exhulm, he is bullied for being a non-magical being, making his life difficult. Around his 18th birthday, things change. HIs magic presents itself and makes his life even more problematic. Kristjan realizes that maybe not having magic wasn't so bad after all.

Kult: Death is Only the Beginning...


Gunilla Jonsson - 1991
    Reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers. The characters in 'Kult' are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality. Kult is a complete role-playing game and includes 1) The Lie - rules for creating player characters with abilities, dark secrets, advantages and disadvantages and skills. 16 ready-made archetypes (each infull color) will enable you to create an interesting character speedily and commence playing. 2) The Madness: Rules for encountering terror; advanced, realistic combat rules; and a comprehensive, logical magic system 3) The Truth: A consistent background to help you to recreate different horror atmospheres. Our illusion and dark realilty are described in detail, together with the creatures and cults who lurk behind the veil.

Deathwatch Core Rulebook


Ross Watson - 2010
    Only the most exceptional candidates from the fighting forces of the Adeptus Astartes are invited to join the Deathwatch, and take on a new oath to safeguard the Imperium from the darkest of threats. United in this newly forged brotherhood, all Deathwatch Marines must learn to put aside their differences and work together to succeed in the most extraordinary operations - whether facing the threat of total annihilation when confronted by implacable alien foes, or fighting against the foul daemon menace that crawls forth hungrily from beyond the Warp. Deathwatch offers a brand-new roleplaying experience by focusing on elite, special-missions style action at the furthest fringes of Imperial space, involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer!

TIME MAGE


Rob Nolan - 2019
     Rylan can slow down time, then act while the rest of the world is frozen. He can pluck arrows from the air, win any fist fight, save innocents from certain death. Then a goblin army attacked his village. When a beautiful female mage helps him save his people, Rylan has a choice to make: Go with her to an academy of mages to learn how to control his power… Or stand by and let the evil Overlord, a creature with the power to influence others’ minds, take over the world of Voth one kingdom at a time. Rylan will romance gorgeous women, face incredible dangers, and learn to control his powers in ways he’d never dreamed - all to prepare himself for the day he must battle the Overlord. The world of Voth has more than enough sorcerers and wizards. What they need is a hero… And a Time Mage. Warning: this book contains harem elements and adult situations.

The Mortality Doctrine Series: The Complete Trilogy: The Eye of Minds; The Rule of Thoughts; The Game of Lives


James Dashner - 2017
    This edge-of-your-seat cyber-adventure trilogy is the perfect gift for fans of Marie Lu and Brandon Sanderson. The VirtNet offers total mind and body immersion, and the more hacking skills you have, the more fun it is. Why bother following the rules when it’s so easy to break them? But some rules were made for a reason. Some technology is too dangerous to fool with. And one gamer has been doing exactly that, with murderous results.      The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. If he accepts their challenge, Michael will need to go off the VirtNet grid, to the back alleys and corners of the system human eyes have never seen—and it’s possible that the line between game and reality will be blurred forever. Also look for James Dashner's Maze Runner series— The Maze Runner, The Scorch Trials, The Death Cure, The Kill Order, and The Fever Code. The first and second books, The Maze Runner and The Scorch Trials, are now major motion pictures featuring the star of MTV's Teen Wolf, Dylan O'Brien; Kaya Scodelario; Aml Ameen; Will Poulter; and Thomas Brodie-Sangster! Praise for the Mortality Doctrine Series:   “Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” —io9.com   “Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” —MTV.com   “A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” —Christian Science Monitor

Age of Rebellion Roleplaying Game Core Rulebook


Jay Little - 2014
    Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.The 464-page Star Wars®: Age of Rebellion™ Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including:Concise rules for character generation and advancementClear descriptions of the game’s skills and talentsConvenient charts of weapons, gear, devices, starships, and vehiclesRules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaignExtensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful EmpireA wealth of advice for GMs on how to create and run an Age of Rebellion campaignA complete, introductory adventure to launch players into action!

The Houndsman


J. Pal - 2021
    Grow the Pack. Save the Realm.After serving two terms in the Iron Army's Building Division, Flint Woodson is done with it all. With his four-legged friend at his side, he wants nothing more than to find a remote settlement, work as a guard or a builder, and find a wife.He doesn't care about filling his remaining nodes with Skill Stones or wasting his life looking for a Class. Wyldbloods like him aren't destined for greatness.But the realm is at war. The Fae are sick of humankind violating their treaties, their Wyld armies taking to the fields.And Flint's plans go out the window when the Diskverse sends him a Life Quest.Reawaken the Sleeping Fort.Protect the village of Lea's Slumber.Give the Champion of Equilibrium time to grow.Saying "no" isn't an option when the quest involves the word 'Champion'. Not if Flint wants to save the realm and have somewhere left to one day to live out his dream.Have you been dreaming of a LitRPG with kingdom-building, flashy skills, and evolving dogs? Well, you just found it. The next series from the hit author of They Called Me Mad is here! Grab your copy today.