Book picks similar to
Dungeons and Dragons and Philosophy: Read and Gain Advantage on All Wisdom Checks by Christopher Robichaud
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Philosophy
Kevin Perry - 2015
More than a lifestyle, larger than any single idea, broader than a conviction, philosophy is the love of exploration, of knowledge, of uncertainty, and of that cornerstone of free thinking: doubt. Kevin Perry’s “Philosophy” takes the reader on a grand tour of life’s biggest questions, examining all that the world’s greatest philosophers have said about life and death, love and loss, language, art and God, to name a few. Philosophy is a great companion and a roadmap to navigate life’s major milestones, including: How to make sense of death What loving someone or something means The effect of art on our lives What role language plays in understanding the world How do our ideas affect our actions
Defenders of the Faith: A Guidebook to Clerics and Paladins
Rich Redman - 2001
It's packed with ways to customize cleric and paladin characters, including: New feats, prestige classes, weapons, and equipment. More uses for turning checks, and new magic items and spells designed specially for clerics and paladins. Information about special organizations such as the Laughing Knives and the Stargazers. Detailed maps of temples that players and Dungeon Masters can use as bases of operation or as enemy structures that must be brought down. Indispensable to both players and Dungeon Masters, this book adds excitement to any campaign.
The Lost City
Tom Moldvay - 1981
Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings.This module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the DUNGEONS & DRAGONS® Basic game. It also includes enough information to continue the adventure beyond level 3, using the DUNGEONS & DRAGONS® Expert game rules.
Feel Free: Essays
Zadie Smith - 2018
She contributes regularly to The New Yorker and the New York Review of Books on a range of subjects, and each piece of hers is a literary event in its own right.Arranged into five sections--In the World, In the Audience, In the Gallery, On the Bookshelf, and Feel Free--this new collection poses questions we immediately recognize. What is The Social Network--and Facebook itself--really about? "It's a cruel portrait of us: 500 million sentient people entrapped in the recent careless thoughts of a Harvard sophomore." Why do we love libraries? "Well-run libraries are filled with people because what a good library offers cannot be easily found elsewhere: an indoor public space in which you do not have to buy anything in order to stay." What will we tell our granddaughters about our collective failure to address global warming? "So I might say to her, look: the thing you have to appreciate is that we'd just been through a century of relativism and deconstruction, in which we were informed that most of our fondest-held principles were either uncertain or simple wishful thinking, and in many areas of our lives we had already been asked to accept that nothing is essential and everything changes--and this had taken the fight out of us somewhat."Gathering in one place for the first time previously unpublished work, as well as already classic essays, such as, "Joy," and, "Find Your Beach," Feel Free offers a survey of important recent events in culture and politics, as well as Smith's own life. Equally at home in the world of good books and bad politics, Brooklyn-born rappers and the work of Swiss novelists, she is by turns wry, heartfelt, indignant, and incisive--and never any less than perfect company. This is literary journalism at its zenith.
The Myths and Legends of Ancient Greece and Rome
E.M. Berens - 1880
Including sections on Greek and Roman Gods, Minor Deities, Heroes and the practices of the time, it also includes a large number of illustrations. This version has been specially formatted for today's e-readers, and is a fantastic addition to any eBook collection. Whether you are a student of ancient history, or just want to know more about Zeus, Saturn, Icarus and the
A Theory of Fun for Game Design
Raph Koster - 2004
It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers.At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new ways; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry.
Princes of the Apocalypse
John-Paul Balmet - 2015
Are these events all some bizarre coincidence, or is there a deeper reason behind them?Working through its prophets, the Elder Elemental Eye has emerged to spread chaos across the Forgotten Realms. How will the adventurers prevent absolute devastation?A Dungeons & Dragons adventure for characters of levels 1-15
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (Dungeons & Dragons Accessory)
Mike Selinker - 2001
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers contains strategies for creating specific types of characters, as well as advice for Dungeon Masters and players on how these types of characters could impact a campaign world. This volume contains details of skills, feats, and equipment for players who want to play a specific type of character beyond the information available in the Player's Handbook.
Coffee at Luke's: An Unauthorized Gilmore Girls Gabfest
Jennifer Crusie - 2007
With the show in its seventh season on the fledgling CW, Coffee at Luke's is the perfect look at what has made the show such a clever, beloved part of the television landscape for so long.What are the risks of having your mother be your best friend? How is Gilmore Girls anti-family, at least in the traditional sense? What’s a male viewer to do when he finds both mother and daughter attractive? And how is creator Amy Sherman-Palladino like Emily Gilmore? From the show’s class consciousness to the way the characters are shaped by the books they read, the music they listen to and the movies they watch, Coffee at Luke's looks at the sometimes hilarious, sometimes heartbreaking underpinnings of smart viewer’s Tuesday night television staple, and takes them further into Stars Hollow than they’ve ever been before.
How Music Works
David Byrne - 2012
In the insightful How Music Works, Byrne offers his unique perspective on music - including how music is shaped by time, how recording technologies transform the listening experience, the evolution of the industry, and much more.
Fifth Avenue, 5 A.M.: Audrey Hepburn, Breakfast at Tiffany's, and the Dawn of the Modern Woman
Sam Wasson - 2010
Here, for the first time, Sam Wasson presents the woman behind the little black dress that rocked the nation in 1961. The first complete account of the making of Breakfast at Tiffany's, Fifth Avenue, 5 A.M. reveals little-known facts about the cinema classic: Truman Capote desperately wanted Marilyn Monroe for the leading role; director Blake Edwards filmed multiple endings; Hepburn herself felt very conflicted about balancing the roles of mother and movie star. With a colorful cast of characters including Truman Capote, Edith Head, Givenchy, "Moon River" composer Henry Mancini, and, of course, Hepburn herself, Wasson immerses us in the America of the late fifties before Woodstock and birth control, when a not-so-virginal girl by the name of Holly Golightly raised eyebrows across the country, changing fashion, film, and sex for good. Indeed, cultural touchstones like Sex and the City owe a debt of gratitude to Breakfast at Tiffany's.In this meticulously researched gem of a book, Wasson delivers us from the penthouses of the Upper East Side to the pools of Beverly Hills, presenting Breakfast at Tiffany's as we have never seen it before—through the eyes of those who made it. Written with delicious prose and considerable wit, Fifth Avenue, 5 A.M. shines new light on a beloved film and its incomparable star.
The Birth of Tragedy
Friedrich Nietzsche - 1871
Nietzsche outlined a distinction between its two central forces: the Apolline, representing beauty and order, and the Dionysiac, a primal or ecstatic reaction to the sublime. He believed the combination of these states produced the highest forms of music and tragic drama, which not only reveal the truth about suffering in life, but also provide a consolation for it. Impassioned and exhilarating in its conviction, The Birth of Tragedy has become a key text in European culture and in literary criticism.
Black Hat Jack
Joe R. Lansdale - 2014
But in the vein of the old dime novels containing stories about such heroes as Buffalo Bill, Wild Bill Hickok, and Jesse James, comes the true story of one of those ten-cent novel heroes, Deadwood Dick, disguised in those novels as a white champion of justice and adventure, but in reality a black cowboy, buffalo soldier, Indian fighter, and general hell raiser.Here, Nat Love, the one and only Deadwood Dick, writes down his version of certain events, straightening out numerous misconceptions raised in the popular and sanitized dime novels. Though his version varies considerably from the numerous volumes of adventures attributed to him, his true story, with perhaps a bit of exaggeration, is no less fascinating or exciting.Nat was one of those Old West characters who seemed to be everywhere and met everyone that was anyone at some point in his life. Black Hat Jack details Nat’s version of the events of the now famous Second Battle of Adobe Walls, where he and a handful of buffalo hunters, primarily his good friend, Black Hat Jack, were pitted against hundreds of Comanche, Cheyenne, and Kiowa warriors.Heroics abound. Curse words fly. Humor flows as free as blood, and there’s even a spot of romance. And with all that real life bravado, there might even be a few lies.Joe R. Lansdale’s stories about Nat Love are based loosely on the real Nat Love, who may have told a few windies about his time in the West, but at the same time revealed that African-Americans of that era were not all cooks and custodians. In fact, a full third of the cowboys of the Wild West days were African-American, Hispanic, or of mixed blood. This is a tribute to the real deal, as well as to the great mythology of the Old West.
Kobold Guide to Worldbuilding (Kobold Guides to Game Design)
Janna SilversteinMichael A. Stackpole - 2012
It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again.Now, eleven of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more.Take that creative leap, and create dazzling worlds of your own!Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, with an introduction by Ken Scholes.
Hobby Games: The 100 Best
James Lowder - 2007
Their essays cover the spectrum of the hobby market, from role-playing games to collectible card games, miniatures games to wargames to board games, with titles both familiar and esoteric. Writers include such legendary designers as Gary Gygax, co-creator of Dungeons & Dragons; Richard Garfield, creator of Magic: The Gathering and Larry Harris, creator of Axis and Allies; best-selling authors R. A. Salvatore, Tracy Hickman, Ed Greenwood, and Michael Stackpole; computer industry notables Bruce Shelley of Ensemble Studios (Age of Empires) and Jack Emmert of Cryptic Studios (City of Heroes); as well as dozens of other noteworthy and award-winning creators. Hobby Games: The 100 Best also features a foreword by board game legend Reiner Knizia and an afterword by wargame legend James F. Dunnigan.