The Most of Nora Ephron


Nora Ephron - 2013
    Everything you could possibly want from Nora Ephron is here—from her writings on journalism, feminism, and being a woman (the notorious piece on being flat-chested, the clarion call of her commencement address at Wellesley) to her best-selling novel, Heartburn, written in the wake of her devastating divorce from Carl Bernstein; from her hilarious and touching screenplay for the movie When Harry Met Sally . . . (“I’ll have what she’s having”) to her recent play Lucky Guy (published here for the first time); from her ongoing love affair with food, recipes and all, to her extended takes on such controversial women as Lillian Hellman and Helen Gurley Brown; from her pithy blogs on politics to her moving meditations on aging (“I Feel Bad About My Neck”) and dying. Her superb writing, her unforgettable movies, her honesty and fearlessness, her nonpareil humor have made Nora Ephron an icon for America’s women—and not a few of its men.

Bitcoin for the Befuddled


Conrad Barski - 2014
    Already used by people and companies around the world, many forecast that Bitcoin could radically transform the global economy. The value of a bitcoin has soared from less than a dollar in 2011 to well over $1000 in 2013, with many spikes and crashes along the way. The rise in value has brought Bitcoin into the public eye, but the cryptocurrency still confuses many people. Bitcoin for the Befuddled covers everything you need to know about Bitcoin—what it is, how it works, and how to acquire, store, and use bitcoins safely and securely. You'll also learn about Bitcoin's history, its complex cryptography, and its potential impact on trade and commerce. The book includes a humorous, full-color comic explaining Bitcoin concepts, plus a glossary of terms for easy reference.

The Complete Bard's Handbook


Blake Mobley - 1992
    The Complete Bard's Handbook gives you everything you need to create a bard the world will never forget!

Heroes Unlimited


Alex Marciniszyn - 1994
    Trade Paperback. Book Condition: Good. The cover does show some normal wear. Fraying on lamenation along edges of front and back cover.

Dungeons and Desktops: The History of Computer Role-Playing Games


Matt Barton - 2008
    This genre includes classics such as Ultima and The Bard's Tale as well as more modern games such as World of Warcraft and Guild Wars. Written in an engaging style for both the computer game enthusiast and the more casual computer game player, this book explores the history of the genre by telling the stories of the developers, games, and gamers who created it.

On Kissing, Tickling, and Being Bored: Psychoanalytic Essays on the Unexamined Life


Adam Phillips - 1993
    Phillips goes on to show how the drive to omniscience has been unfortunate both for psychoanalysis and for life. He reveals how much one's psychic health depends on establishing a realm of life that successfully resists examination.

The Book of Other People


Zadie SmithChris Ware - 2007
    Twenty-five or so outstanding writers have been asked by Zadie Smith to make up a fictional character. By any measure, creating character is at the heart of the fictional enterprise, and this book concentrates on writers who share a talent for making something recognizably human out of words (and, in the case of the graphic novelists, pictures). But the purpose of the book is variety: straight "realism"-if such a thing exists-is not the point. There are as many ways to create character as there are writers, and this anthology features a rich assortment of exceptional examples. The writers featured in The Book of Other People include: Aleksandar Hemon Nick Hornby Hari Kunzru Toby Litt David Mitchell George Saunders Colm Tóibín Chris Ware, and more

Resistance, Rebellion and Death: Essays


Albert Camus - 1960
    Resistance, Rebellion and Death displays Camus's rigorous moral intelligence addressing issues that range from colonial warfare in Algeria to the social cancer of capital punishment. But this stirring book is above all a reflection on the problem of freedom, and, as such, belongs in the same tradition as the works that gave Camus his reputation as the conscience of our century: The Stranger, The Rebel and The Myth of Sisyphus.

Can & Can'tankerous


Harlan Ellison - 2015
    He crafts enigmas set to entrap you. When Ellison sees where a story is going, he figures—since he’s writing for the smartest readers alive—you do, too. So he stops and turns left. Or right. Or widdershins. Or digs a cave with 200 tunnels.Can & Can’tankerous gathers ten previously uncollected tales from the fifth and sixth decades of Harlan Ellison’s professional writing career: a written-in-the-window endeavor that invites re-reading from the start before you’ve even finished it; a second entry in his (now) ongoing abcedarian sequence; a “lost” pulp tale re-cast as a retro-fable; a melancholy meditation for departed friend and fellow legend, Ray Bradbury; a 2001 revision of a 1956 original; an absurdist ascent toward enlightenment (or its gluten-free substitute); a 200-word exercise in not following the directions as written (with a special introduction by Neil Gaiman that weighs in at four times the word count of its subject); a fantastical lament for a bottom-line world; the 2011 Nebula Award-winning short story; and Ellison’s most recent offering, a fusion of fact and fiction that calls to mind Russ’s frustration and Moorcock’s metaphor while offering a solution to the story’s enigma in plain view.Strokes be damned! Ellison’s still here! HE’s still writing! And with more new books published in the last ten years than any preceding decade of his career, his third act is proving to be the kind other living legends envy.

Kult: Death is Only the Beginning...


Gunilla Jonsson - 1991
    Reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers. The characters in 'Kult' are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality. Kult is a complete role-playing game and includes 1) The Lie - rules for creating player characters with abilities, dark secrets, advantages and disadvantages and skills. 16 ready-made archetypes (each infull color) will enable you to create an interesting character speedily and commence playing. 2) The Madness: Rules for encountering terror; advanced, realistic combat rules; and a comprehensive, logical magic system 3) The Truth: A consistent background to help you to recreate different horror atmospheres. Our illusion and dark realilty are described in detail, together with the creatures and cults who lurk behind the veil.

Marx at the Arcade: Consoles, Controllers, and Class Struggle


Jamie Woodcock - 2019
    In an account that will appeal to hardcore gamers, digital skeptics, and the joystick-curious, Woodcock unravels the vast networks of artists, software developers, and factory and logistics workers whose seen and unseen labor flows into the products we consume on a gargantuan scale. Along the way, he analyzes the increasingly important role the gaming industry plays in contemporary capitalism and the broader transformations of work and the economy that it embodies.

Vampire Forensics: Uncovering the Origins of an Enduring Legend


Mark Collins Jenkins - 2010
    From the earliest whispers of eternal evil in ancient Mesopotamia, Greece, and Rome, vampire tales flourished through the centuries and around the globe, fueled by superstition, sexual mystery, fear of disease and death, and the nagging anxiety that demons lurk everywhere.In Vampire Forensics, Mark Jenkins probes vampire legend to tease out the historical truths enshrined in the tales of terror: sherds of Persian pottery depicting blood-sucking demons; the amazing recent discovery by National Geographic archaeologist Matteo Borrini of a 16th-century Venetian grave of a plague victim and suspected vampire; and the Transylvanian castle of "Vlad the Impaler," whose bloodthirsty cruelty remains unsurpassed.Jenkins navigates centuries of lore and legend, adding new chapters to the chronicle and weaving an irresistibly seductive blend of superstition, psychology, and science sure to engross everyone from Anne Rice's countless readers to serious students of archaeology and mythology.

Pathfinder, Volume 1: Dark Waters Rising


Jim ZubDave Dorman - 2013
    The scattered goblin tribes of Varisia are unifying in ways no one has ever seen before. At the heart of this strange evolution is an ancient force of evil looking to establish itself anew in the world of Golarion!Paizo's award-winning fantasy world, fiction line, and tabletop RPG is now the ultimate fantasy comic! With an action-packed story written by Jim Zub (Street Fighter Legends, Skullkickers) and incredibly detailed artwork by newcomer Andrew Huerta, this first volume introduces readers to a richly envisioned fantasy world filled with compelling characters and impressive sights.This collection features:- Issues 1-6 of the hit series by Jim Zub and Andrew Huerta- The exclusive, never-before printed tale, "The Last Mosswood Goblin," by Jim Zub and Ivan Anaya- All 31 beautiful covers by Matteo Scalera, Lucio Parrillo, Erik Jones, Tyler Walpole & Dave Dorman- An introduction by Paizo Publisher Erik Mona- 42 pages of encounters, characters, and world detail for the Pathfinder RPG- An all-new, removable poster-map of the region explored in the comicAnd more!

Sex, Art, and American Culture: Essays


Camille Paglia - 1992
    A collection of twenty of Paglia's out-spoken essays on contemporary issues in America's ongoing cultural debate such as Anita Hill, Robert Mapplethorpe, the beauty myth, and the decline of education in America.

Seinfeld and Philosophy: A Book about Everything and Nothing


William Irwin - 1999
    Act One looks at the four Seinfeld characters through a philosophical lens and includes Jerry and Socrates: The Examined Life? Act Two examines historical philosophers from a Seinfeldian standpoint and offers Plato or Nietzsche? Time, Essence, and Eternal Recurrence in Seinfeld. Act Three, Untimely Meditations by the Water Cooler, explores philosophical issues raised by the show, such as, Is it rational for George to do the opposite? And Act Four, Is There Anything Wrong with That?, discusses ethical problems of everyday life using Seinfeld as a basis. Seinfeld and Philosophy also provides a guide to Seinfeld episodes and a chronological list of the philosophers cited in this book.