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Warhammer 40,000: Rulebook
Adam Troke - 2012
No respite. No forgiveness.There is only WAR!In the nightmare future of the 41st Millennium, Mankind teeters upon the brink of destruction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens and threatened from within by Warp-spawned entities and heretical plots. Only the strength of the immortal Emperor of Terra stands between humanity and its annihilation, and in his name, countless warriors and agents do battle against the encroaching darkness. Foremost amongst them stand the Space Marines, the ultimate protectors of Mankind.Across airless moons, within the depths of dark, twisted hive worlds and even in the immaterial realm of Warp space, battles rage that will shape the future of the galaxy forever. It is a universe that you can enter today, if you dare. But remember that this is a dark and terrible era, and there is no peace amongst the stars...The Warhammer 40,000 Rulebook is your essential guide to playing atmospheric battles in the 41st Millennium. It helps you field majestic armies of Citadel miniatures across the war-ravaged battlefields of the far-future, in the ultimate contest of strategy and skill. With 452 full-colour pages, this hardback Rulebook is packed with rich background and contains all the rules for fighting pulse-pounding tabletop battles. The Rulebook includes exciting features such as dynamic close-combat, flyers, psychic devastation and interactive scenery. As well as jaw-dropping artwork, contained within is a history of the 41st Millennium and a richly detailed guide to the races and weapons of the far-future. It also features a comprehensive hobby section to set you on the path to choosing, collecting and building your own Warhammer 40,000 army of Citadel miniatures.
Goddess Watch
M. Coulray - 2018
He's not going to let the same thing happen here. Daniel's new life in Aelterna was supposed to be easy and relaxing, but instead of the sleepy shopkeeping job he planned on, he's dumped in a swamp full of feral monsters, lost gods and savage lizard people! He's up against ancient civilizations, power-hungry players and a serious case of culture shock, and he's got nothing but his barrier magic to face these challenges. Worse, the company that runs the game might have motives that don't have Daniel's best interest at heart; how's he supposed to survive when the masters of his new reality are against him? If you're looking for an exciting fantasy LitRPG novel, this is your book. Goddess Watch is full of surprising allies, deadly enemies, monsters and magic. Adventure with Daniel as he's tested in ways he never imagined. Will he survive unchanged, or will the harsh demands of Goddess Watch turn him into something he doesn't recognize? Buy Goddess Watch today and live another life in Aelterna!
Battletech: Technical Readout 3050. Revised Edition.
Andrew Keith - 1994
It supplanted the original Technical Readout: 3050 (even keeping the same product number), dropping the Unseen designs and replacing them with newer (at the time) high technology weapons and equipment, which were available (at this title's printing) via some of the rulebooks. Thirty-one combat assets were included in this revised edition, most being Level 2 versions of the 'Mechs and combat vehicles introduced in Technical Readout: 2750.In-character, it purports to be a 3058 revision of the original 3052 document.Each 'Mech includes detailed technical illustrations, background information, and game rules.
Dragon Age RPG Set 1
Chris Pramas - 2010
Based on the smash hit Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny in the lands of Ferelden and beyond. Designed by award-winning author Chris Pramas (Warhammer Fantasy Roleplay, Freeport), Dragon Age features an all-new game system that's both easy to learn and exciting to play, the perfect portal to tabletop roleplaying. This classic style boxed set includes a Player's Guide, Game Master's Guide, poster map, and dice: everything you need to get started, from character creation and rules of play to GM advice and an introductory adventure. So gather your friends, grab some dice, and get ready to enter a world of heroes and villains, of knights and darkspawn, of gods and demons...the world of Dragon Age
Big Ideas... For Small Businesses: Simple, Practical Tools and Tactics to Help Your Small Business Grow
John Lamerton - 2017
HERE’S HOW Are you struggling to find marketing ideas for your small business? Does your business plan consist of a few scribbles on the back of a napkin? Does the thought of learning “online marketing” scare you? Do you find traditional business books dull, or uninspiring? Have you read business biographies of the poster boys (Richard Branson, Bill Gates, Warren Buffett, Alan Sugar, Elon Musk, Steve Jobs etc), only to feel a sense of overwhelm, and a complete disconnect between what they achieved, and where you are right now? Do you want to grow your small business, without having to learn complex marketing strategies, and without being told to simply “work harder than everyone else”? If so, then “Big Ideas... for Small Businesses” could be the “lightbulb moment” you’ve been waiting for... Former civil servant John Lamerton has run more than 60 small businesses since 2000, making millions of pounds, and thousands of mistakes along the way. This book is a collection of the lessons and successes that he uses to coach and mentor hundreds of small business owners, teaching them to think bigger, work less, and design their business around the lifestyle they want. SOME OF THE “BIG IDEAS” THAT YOU WILL DISCOVER: - Why the “Dragons” hate lifestyle businesses, and why you should love them - How almost anyone could become a millionaire in their lifetime, given just £200 a month. - Why John blames Richard Branson for his early failures - How to get clarity on your business strategy, and bring that into your daily routine. - How to sell a dozen eggs for over £500 - The ONE thing that truly transformed John’s business - How to find, hire, (and fire!) your first employee. - Why every Luke Skywalker needs a Yoda. - EXACTLY how he made over £100k from ONE marketing campaign. - The five magic ingredients for success in almost any given field. JOHN LAMERTON is a lazy entrepreneur and investor. He balances running an ambitious lifestyle business with raising two young children. A former “hustler”, he now earns more money “working” 20 to 25 hours a week than he used to pulling all-nighters and “grinding” for 100+ hours per week. He now mentors fellow ambitious lifestyle business owners, teaching them how to design their business around their lifestyle.
Go! More Than a Game
Peter Shotwell - 2003
In the West, many have learned of its pleasures, especially after the game appeared in a number of hit movies, TV series, and books, and was included on major Internet game sites. By eliciting the highest powers of rational thought, the game draws players, not just for the thrills of competition, but because they feel it enhances their mental, artistic, and even spiritual lives.Go! More Than a Game uses the most modern methods of teaching, so that, in a few minutes, anyone can understand the two basic rules that generate the game. The object of Go is surrounding territory, but the problem is that while you are doing this, the opponent may be surrounding you! In a series of exciting teaching games, you will watch as Go's beautiful complexities begin to unfold in intertwining patterns of black and white stones. These games progress from small 9x9 boards to 13x13 and then to the traditional 19x19 size.Go! More Than a Game has been completely revised by the author based on new data about the history of early go and the Confucians who wrote about it. This popular book includes updated information such as the impact of computer versions on the game, the mysterious new developments of Go combininatroics, advances in Combinatorial Game Theory and a look at the current international professional playing scene.
Dr. Halsey's Journal (Halo: Reach Special Edition Exclusive)
Eric S. Nylund - 2010
Halsey's personal journal is a booklet co-written by Eric Nylund and is included with the Halo: Reach Limited and Legendary editions. It covers various elements from the Halo universe and is written through the eyes of Catherine Elizabeth Halsey herself.
The Big O Series
M.S. Parker - 2019
Most of us have done it. Maybe at a job interview, on a date, or maybe even faking it in the bedroom. I’m guilty for sure. In fact, I’ve never had an orgasm in my life. When the editor of the biggest women’s magazine ask journalist, Michelle Nestor to write an article called “How to Have Fantastic Multiple Orgasms”, she fakes it again and pretends to be an expert. Getting the assignment on the spot, she never expected that the research would consist of a steamy encounter with The King of Multiple Orgasms, the irresistible Jake King. Big O's: A kiss from a stranger at midnight on New Year’s Eve doesn’t mean anything, does it? Then why can’t I stop thinking about him? Maybe because he’s the most gorgeous man I’ve ever kissed – but even if I see him again, it can never become anything more than a fantasy. You see, I’m broken, and no one can fix me. Pleasure Island: After serving four years in the Army, I’m back home in Texas, but it hasn’t taken me long to see that I don’t belong here anymore. Luckily, I heard that my cousin, Jake King, is now living in New York City, so I’ll join him there, hoping to put the past behind me. And, unlike most other twenty-two-year-old guys, the one thing I’m NOT looking for is romance. In fact, I’m planning on being celibate for the foreseeable future. Don't miss the Big O Series, three full novels in one collection at a special introductory price for a limited time.
Loving My Wife and Her Sister Too
Lady Lissa - 2021
It can be a beautiful experience or a horrifying nightmare depends on who's involved. Love will definitely take you on a rollercoaster ride of ups and downs, but when you choose to willingly cross unforgivable boundaries like Gavin, the possibilities of a happy ending are slim to none.Ten years into their marriage, Analise and Gavin travel from Houston back to their hometown of Portland, Oregon for the reading of her estranged father’s will. This is where their paths cross with Zakiya, a long-lost sister that Analise never knew she had and wishes she still didn’t know about. The two instantly take a disliking to one another and things do not improve one bit.In Gavin’s eyes, Zakiya is everything his wife used to be. Unlike Analise, her sister seems to genuinely need him and fills every void that Analise created. In Zakiya, he finds what he’s missing in his wife.Unfortunately, Analise is too busy with her own agenda which Gavin isn’t a part of. Her head is so far in the clouds that she doesn’t realize what’s going on right in her face. Oh, but when she does!Sparks fly and so do fists when things slowly unravel in this twisted triangle of love, and when secrets begin to pop out, there is nowhere to hide.
Falling for a Drug Dealer
Melikia Gaino - 2015
Every good girls wants a bad guy, but is that true with long time college friends? In falling for a drug dealers, would these women stay with their clean record type of guys or will they get get trapped in the world of a drug dealers girl's life? Filled with sex, drugs, abuse, and the world of loving the bad guy, a drug dealer, this book will keep you wondering what is going to happen next! Take this journey with Kim, Danni, India, London, Lorren, Lisa, and Tracey in Falling for a Drug Dealer!
Hobby Games: The 100 Best
James Lowder - 2007
Their essays cover the spectrum of the hobby market, from role-playing games to collectible card games, miniatures games to wargames to board games, with titles both familiar and esoteric. Writers include such legendary designers as Gary Gygax, co-creator of Dungeons & Dragons; Richard Garfield, creator of Magic: The Gathering and Larry Harris, creator of Axis and Allies; best-selling authors R. A. Salvatore, Tracy Hickman, Ed Greenwood, and Michael Stackpole; computer industry notables Bruce Shelley of Ensemble Studios (Age of Empires) and Jack Emmert of Cryptic Studios (City of Heroes); as well as dozens of other noteworthy and award-winning creators. Hobby Games: The 100 Best also features a foreword by board game legend Reiner Knizia and an afterword by wargame legend James F. Dunnigan.
GURPS Cyperpunk: High-Tech Low-Life Roleplaying
Lloyd Blankenship - 1990
-- The book that was confiscated by the Secret Service because they thought it contained hacking secrets (It doesn't)-- Nominated for the Origins Award for Best Roleplaying Supplement.
Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)
Margaret WeisRobert J. Schwalb - 2016
Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.
STOP! 10 Things Good Poker Players Don't Do
Ed Miller - 2015
They use plays that are outdated, they make the same mistakes over and over, and they leave heaps of money on the table. This book was written to help you STOP! making those same mistakes. STOP! making the same mistakes as your opponents. STOP! getting crushed in your game. STOP! leaving stacks of chips on the table.
Dark Knights: The Dark Humor of Police Officers
Robert L. Bryan - 2017
The profession requires cops to see people at their worst. They see death, tragedy, crime, and despair on a daily basis. The very nature of the tasks cops perform and the things cops see skews their sense of humor. Sometimes, a sense of humor is the only defense mechanism in a police officer's tool box. Stripped of the ability to laugh, or forced to be politically correct in a politically incorrect work environment can be hazardous to one's health. Coping becomes an essential component of a police officer's arsenal. One of the primary coping mechanisms utilized by cops is humor. A cop can find something funny about almost anything, regardless of how tragic the circumstances. Dark humor involves making light of a serious, disturbing or taboo subject matter. It is sometimes viewed as morbid, cruel, offensive, and graphic in nature and is yet, still found funny. This is the story of the author's twenty-year police career with the New York City Transit Police and NYPD as he worked with some of New York City's darkest knights - those cops who did and said the funniest things under the most difficult circumstances.