Book picks similar to
Advanced Squad Leader: WWII Tactical Warfare by Donald J. Greenwood
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Things Are Happening
Joshua Beckman - 1998
The inaugural winner of the annual American Poetry Review/Honickman First Book Award.
World of Warcrafta Official Strategy Guide
Michael Lummis - 2004
It features maps of each city and region, with call outs for characters, quest locations and dungeons. It also includes quest data - contacts, quest type, item rewards and more.
Legend of the Five Rings RPG
John Wick - 1997
The game uses the Legend of the Five Rings setting, and primarily the nation of Rokugan which is based on feudal Japan with influences from other East Asian cultures.Like most role-playing games, Legend of the Five Rings is played by one or more players and a game master, who controls the events that happen during the game as well as thenon-player characters (also called "NPCs"). An aspect that sets Legend of the Five Rings apart from other games is the inclusion of courtiers and other non-combatant character types as valid player character types. Most role-playing games focus heavily on combat and non-combatants are generally only given as non-player characters, whereas in Legend of the Five Rings it is possible (although unlikely) to play an entire game with no scenes of combat at all.In 1998, Legend of the Five Rings won the Origins Award for Best Roleplaying Game of 1997.
Fate Accelerated
Clark Valentine - 2013
Maybe you’re looking for the ideal pickup roleplaying game. Or you’re a first-time gamer looking to try something new without investing hours of your time. Regardless, Fate Accelerated Edition will bring something special to your table.Fate Accelerated, or FAE, is a condensed version of the popular Fate Core roleplaying game that brings all the flexibility and power of Fate in a shorter format. Inside, you’ll find a method for making fast, fun characters and simple systems to support whatever story you can dream up on the fly. With FAE, you can be playing in minutes.3… 2… 1… GAME ON!
Thinking Basketball
Ben Taylor - 2016
Explore how certain myths arose while using our own cognition as a window into the game's popular narratives. New basketball concepts are introduced, such as power plays, portability and why the best player shouldn't always shoot. Discover how the box score can be misleading, why "closers" are overrated and how the outcome of a game fundamentally alters our memory. Behavioral economics, traffic paradoxes and other metaphors highlight this thought-provoking insight into the NBA and our own thinking. A must-read for any basketball fan -- you'll never view the sport, and maybe the world, the same again.
Troika! Numinous Edition
Daniel Sell - 2016
Troika! Numinous Edition is the new edition of our popular Troika! RPG, a complete science-fantasy RPG full of critically acclaimed writing, built-in wonder and room for everyone at the table to go wild!Inside the book you will find; a full automated character creation system that generates exciting starting points for players to build upon; weighty lists of spells and enemies to encounter; a baked-in plane-hoping setting which draws you into the world and allows you space to build upon its sturdy foundations.Lavishly illustrated by Jeremy Duncan, Dirk Detweiler Leicthy, Sam Mameli, and ENnie award winning Andrew Walter
All Flesh Must Be Eaten
Al Bruno - 2003
In it, you will find: Eleven different Deadworld settings allowing customization of the storyline. A comprehensive zombie creation system to surprise and alarm players. A list of equipment crucial to surviving a world of shambling horrors. Detailed character creation rules for Norms, Survivors, and the Inspired. A full exposition of the Unisystem game rules, suitable for any game in any time period. Open Game License conversion text for porting AFMBE to any modern-day campaign featuring a twenty-sided dice game mechanic.
Characteristics of Games
George Skaff Elias - 2012
These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing. "Characteristics of Games"--written by three of the most prominent game designers working today--will serve as an essential reference for game designers and game players curious about the inner workings of games. It includes exercises (which can also serve as the basis for discussions) and examples chosen from a wide variety of games. There are occasional mathematical digressions, but these can be skipped with no loss of continuity. Appendixes offer supplementary material, including a brief survey of the two main branches of mathematical game theory and a descriptive listing of each game referred to in the text.
GURPS Fantasy
William H. Stoddard - 2004
It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books
The Isle of Dread
David Zeb Cook - 1981
As the first D&D wilderness adventure published by TSR Hobbies, the Isle of Dread is designed as an instructional module to help novice Dungeon Masters design their own wilderness adventures.This module contains maps and background material for the Isle, fifteen new monsters, and suggestions for further adventures. In addition, The Isle of Dread contains a map and background information for a large continent, and eleven smaller maps for encounters on the island itself. In this module, players will push their way through dark jungles and treacherous swamps to discover the lost plateau, and the final secrets of - the Isle of Dread!
Mekhi & KoKo: A Ghetto Love Story
Sol - 2016
Moving into her own place was the start to self-sufficiency after a horrible split with him. His controlling ways trumped her confidence, and caused her to reject love in any form when expressed by a man. However, a fated encounter with a handsome stranger quickly changes her outlook and causes her hurdles to dwindle in size. Still, reservations and fear aided by Homicide’s existence lingers much longer than Koko would care to admit. Once the wifey of a plug, always the wifey of a plug, and Homicide is the street king of Dallas. Like a knight in shining armor, Mekhi rescues Koko, setting her heart on fire and putting her love in the air. Hustler turned business owner, Mekhi is a self-proclaimed boss, who’s put his street ways behind him. He could have any woman he wants, that is until KoKo walks into his life. She’s the complicated beauty with a lot of extra baggage, who is hell bent on giving him a run for his money. He’s got his work cut out with her but at what cost? How far is he willing to go to steal the dope man’s girl? Or will he get anywhere at all? Mesha, Koko’s well cared for and materialistic bestie, is at her wits end with the secrecy and denial of the relationship that she shares with her play brother, Nas. While Nas doesn’t want to ruin the bond they’ve created over the years, Mesha is searching for more. She finds it within Dutch, a new crewmember of the same organization that Nas is a part of, Cokeboyz. Against Mesha’s better judgment, she pursues a relationship that was tainted from the start, and places both herself and Nas in the line of fire. Between the pages of this fast-paced, grimy, yet, beautiful tale of hatred, love, and forgiveness, this Dallas crew appears to be bound for destruction. Gather your bearings as the chain of spiraling events causes you to wonder who you’re riding for, and if they’ll make it to see the light of day.
Taken by You: The Complete Series
M.L. Young - 2015
I never thought I’d end up dating a billionaire. Penelope Wells is about to start her last semester in college and dreams of working at a large tech company in San Francisco. When her best friend and roommate, Nicolette, scores her an internship interview at RandomMeetX, a multibillion-dollar singles app, she couldn’t be more thrilled. But when she goes in for her interview, her life changes forever. Blake Hunter is the CEO of RandomMeetX and a misogynistic billionaire who craves control and power. When he sees Penelope in his building, he’s strangely mystified, even though she isn’t the plastic type he usually goes for. After all, she’s a plain Jane and his usual type is pumped full of silicone. He proposes something to Penelope that she knows will change the course of her future. All her needs will be taken care of—if she takes care of all of his. With her bank account running low, she agrees, but quickly finds out Blake’s needs involve handcuffs, blindfolds, and lots of handprints on her ass. Seduced by You: Blake Hunter has never been able to take no for an answer. When Penny doesn’t return his text messages or calls, he can’t help but feel an undying, nagging urge inside of him to talk to Penny, who at this point doesn’t feel ready to say a word to him. When she goes out on a date with a new man, though, and runs into Blake on a date of his own, she can’t help but feel backed into a corner—literally. After talking to Blake and thinking it over, she decides to do something to him that she never thought was possible. She’s going to give him a piece of his own medicine and use him just like he used her. It’s only when she starts to redevelop her old feelings for him that she knows she’s in way too deep, and she knows that her lies may hurt things all over again. Loved by You: After confessing her deceit to Blake, Penny has no idea what’s going to happen to their relationship. Will he take her back and understand why she lied to him and used him, as he once used her, or will he say goodbye forever and give up on what they had? As they begin to patch things up, an opportunity to meet Blake’s parents arises, and it’s through that meeting that Penny finds out why Blake is the way he is, and discovers the story of the woman who shaped him into the emotionally distant serial playboy she first met. But can their relationship survive and stay the same after she finds out about his past?
Level Up!: The Guide to Great Video Game Design
Scott Rogers - 2010
Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games.Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Dice Games Properly Explained
Reiner Knizia - 2000
The collection ranges from early games right up to newly invented games. The rules of all games are explained lucidly, and the tactical advice given is explicit.
Graded Go Problems for Beginners Volume One Introductory Problems 30 Kyu to 25 Kyu
Kano Yoshinori - 1985