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Manual of the Planes
Jeff Grubb - 1987
From the depths of Hell to the heights of Mount Celestia, from the clockwork world of Mechanus to the swirling chaos of Limbo, these strange and terrifying dimensions provide new challenges to adventurers who travel there. Manual of the Planes is your guidebook on a tour of the multiverse.This supplement for the D&D game provides everything you need to know before you visit other planes of existence. Included are new prestige classes, spells, monsters, and magic items. Along with descriptions of dozens of new dimensions, Manual of the Planes includes rules for creating your own planes.To use this supplement, a Dungeon Master also needs the Player's Handbook, the
Dungeon Master
's Guide, and the Monster Manual. A player needs only the Player's Handbook.
Rogue Trader: Core Rulebook
Owen Barnes - 2009
Your ship will take you to new worlds and uncharted reaches of the void, where you will encounter rivals, pirates, aliens, and possibly even creatures of the warp. You will acquire and spend great wealth and riches, and fame or infamy will follow. You will discover ancient and forgotten mysteries and search out the unknown to find lost human worlds or never-before-seen celestial phenomena. You must survive the dangers of space, for beyond the threat of vacuum and deadly radiation lurk things Man was never meant to find... To be part of a Rogue Trader's crew is to stand on the threshold of nearly unlimited opportunity. Vast profits await for you and your fellow Explorers to find and claim. Fame and fortune reward the bold, but the unwary find only an anonymous death. Begin your players' path to wealth and glory with a complete starting adventure that puts the Explorers right into the middle of the action. The Rogue Trader core rulebook contains everything you need to start your adventure in the Warhammer 40,000 universe.
Space Science Fiction Super Pack
Warren Lapine - 2016
During it's impressive run it published many of Science Fiction's top writers. Collected here in this massive six hundred-plus page anthology are all of the most important stories that were published during its distinguished run. Included here are: 'Second Variety' by Philip K. Dick; 'Youth' by Isaac Asimov; 'To Each His Star' by Bryce Walton; 'Security' by Poul Anderson; 'Divinity' by William Morrison; 'The Hour of Battle' by Robert Sheckley; 'Instant of Decision' by Randall Garrett; 'Let 'em Breathe Space!' By Lester Del Rey; 'The Ultroom Error' by Jerry Sohl; 'Infinite Intruder' by Alan E. Nourse; 'Collectivum' by Mike Lewis; 'The Adventurer' by C. M. Kornbluth; 'Decision' by Frank M. Robinson; 'Pursuit' by Lester del Rey; 'Exile' by H. B. Fyfe; 'Stop Look and Dig' by George O. Smith; 'The Worshippers' by Damon Knight; 'The Hunters' by William Morrison; 'The Ego Machine' by Henry Kuttner; 'The Variable Man' by Philip K. Dick; and 'Ullr Uprising' by H. Beam Piper.
Mutants & Masterminds: RPG
Steve Kenson - 2005
Now the World's Greatest Super-hero Roleplaying Game is even better! Mutants & Masterminds, Second Edition, takes the best of the original edition and supercharges it to make it the most complete, detailed, and fun super-hero game yet! In this 256-page hardcover with a stunning new cover by Ramon Perez, you'll find a complete roleplaying game that's a perfect starting point for your own comic book adventures. Mutants & Masterminds, Second Edition, has everything you need to create your own super-heroes and villains. It also offers more than a dozen ready-made super-hero archetypes and even more ready-to-use super-villain archetypes, plus two introductory adventures so you can start playing right away. Don't let your super-powers fall behind! Mutants & Masterminds, Second Edition, will take your game (and your heroes) to the next level!
The Complete Ranger's Handbook
Rick Swan - 1993
Until now. Come learn the innermost secrets of one of the most popular AD&D character classes. Details on every part of the Ranger's life, from allied forest brethren to unusual outdoor equipment. With 15 new and exciting character kits, this book is an information-packed accessory for the AD&D 2nd Edition Game. A special appendix gives the rules for the original AD&D ranger class.
In Search of the Unknown
Mike Carr - 1979
Introductory module for character levels 1-3 for the Dungeons & Dragons game.This package ( a cover folder with maps & descriptive booklet within), forms a complete module for use with Dungeons & Dragons Basic Set.It is especially designed as an instructional aid for beginning Dungeons Masters & Players, specifically created to enable new Dungeon Masters to initiate play with a minium of preparation.
Clanbook: Toreador
Steven C. Brown - 1995
For millennia, their world-shaking battles within the clan have been just as intense as their relentless struggles against other Kindred. No other clan has had such an effect on the world of mortals. No other clan can match the effect of the Toreador. Clanbook: Toreador includes:* the history of the clan and the roles it has played in both human and vampiric culture;* ten sample characters suitable for players and Storytellers;* the secrets of how the Toreador use their arts to destroy their enemies.
GURPS Powers
Sean Punch - 2005
. . or Destroy It!GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also include guidelines for "special effects" and several different ways to vary a power on the flytwo crucial concepts for comic-book superheroics.GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics. Like our other Fourth Edition supplements, it's a gorgeous 240-page, full-color hardcover. If you've got a high-powered campaignor high-powered playersyou want GURPS Powers!
Deathwolf
Andy Smillie - 2012
But the war will be decided by Morkai himself as he challenges the aliens' sinister leader to single combat.
Red & Black
James Swallow - 2011
Founded on the worship of the God-Emperor of Mankind, it guards the sanctity of the Imperial Creed and protects the celestial truth of the Emperor’s divinity. Its ideals are enforced by the bolters and flamers of the Orders Militant of the Adepta Sororitas – the Sisters of Battle. After two millennia, the warp storms raging around the Hollos star system have abated, allowing the isolated planet of Hollos to reconnect with the Imperium. When a mysterious messenger contacts the Orders Militant, Celestian Miriya must travel to Hollos and pass judgement on the world. Will she find a world embracing the Emperor’s truth or one in need of cleansing? Her decision will liberate or condemn an entire planet.
Meeting Infinity
Jonathan StrahanSean Williams - 2015
We surf future shock every morning when we get out of bed. And with every passing day we are increasingly asked: how do we have to change to live in the future we are faced with? Whether it’s climate change, inundated coastlines and drowned cities; the cramped confines of a tin can hurtling through space to the outer reaches of our Solar System; or the rush of being uploaded into some cyberspace, our minds and bodies are going to have to change and change a lot. Meeting Infinity will be one hundred thousand words of SF filled with action and adventure that attempts to answer the question: how much do we need to change to meet tomorrow and live in the future? The incredible authors contributing tho this collection are: Gregory Benford, James S.A. Corey, Aliette de Bodard, Kameron Hurley, Simon Ings, Madeline Ashby, John Barnes, Gwyneth Jones, Nancy Kress, Yoon Ha Lee, Ian McDonald, Ramez Naam, An Owomoyela, Benjanun Sriduangkaew, Bruce Sterling and Sean Williams The books of the “Infinity Project” trace an arc: from the present day into the far future, and now from the broad canvas of interstellar space to the most intimate space of all - ourselves.CONTENT"Rates of Change" by James S.A. Corey"Desert Lexicon" by Benjanun Sriduangkaew"Drones" by Simon Ings"Body Politic" by Kameron Hurley"Cocoons" by Nancy Kress"Emergence" by Gwyneth Jones"The Cold Inequalities" by Yoon Ha Lee"Pictures From the Resurrection" by Bruce Sterling"Aspects" by Gregory Benford"Memento Mori" by Madeline Ashby"All the Wrong Places" by Sean Williams"In Blue Lily’s Wake" by Aliette de Bodard"Exile From Extinction" by Ramez Naam"My Last Bringback" by John Barnes"Oustider" by An Owomoyela"The Falls: A Luna Story" by Ian McDonald
The Asteroid Wars
Ben Bova - 2003
Omnibus edition containing:- The Precipice (2001)- The Rock Rats (2002)- The Silent War (2004)
Blood Games
Dan Abnett - 2015
Tasked with a new mission, he is sent to the hives of Hy Brasil to check on the loyalty of a notorious troublemaker. With the galaxy at war and half the Imperium’s armies in rebellion, any hint of heresy on the Throneworld must be stamped out. Amon’s mission draws him into a web of deceit and betrayal, where no one can be trusted and nothing is at it seems. Can he unravel the truth and secure Terra for the Emperor?It's an in-depth look at Terra itself, and how treachery lurked at the Imperium's heart even as the Heresy began. There's also a fantastic, action-packed look at what the Custodians do when they're not out fighting.Running time 1 hour and 27 minutes. Read by Jonathan Keeble
Delta Green: Countdown
John Tynes - 1999
As our darkened globe spins through the eternal night, the lasting legacy of the human race is nothing but a scream - drowned out by the road of the destiny devouring us all. This is your last chance to show the cosmos what it means to be human: The will to fight.Delta Green: Countdown blows the doors of the world of Delta Green, reaching wider and digging deeper to map the terrain of the twisted pulp apocalypse we call the dawning of the 21st century. Brace yourself for the final world order: The Insects from Shaggai, alien parasites subverting the leadership of a nation; PISCES, the UK's attempt to harness the unknown; The Army of the Third Eye, terrorists fighting a bloody battle against alien invaders; GRU SV-8, a band of desperate operatives fighting darkness in the ruins of Russia; The Skoptsi, occult fanatics with an eight-hundred-year legacy; The OUTLOOK Group, where Majestic-12 tests its elite; Phenomen-X, a syndicated TV news show that pokes its camera in all the wrong places; Tiger Transit, a former CIA airline now in the clutches of a Tcho-Tcho drug cartel: The D Stacks at the American Museum of Natural History, where Dr. Jensen Wu classifies the unclassifiable; The Keepers of the Faith, traditionalist ghouls fighting the lean and hungry Heretic ghouls beneath the streets of Manhattan: and The Hastur Mythos, a twisted skein of surreal destruction weaving its way through humanity. Plus: new skills, new spells, new Mythos tomes, rules for psychics, a microbiologist's dossiers on paranormal lifeforms, profiles of international intelligence and law-enforcement agencies, dozens of useful NPCs, two scenarios, a short campaign, and more.