The Wild Beyond the Witchlight: A Feywild Adventure


Wizards RPG Team - 2021
    Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there's more to this magical extravaganza than meets the eye!The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven.The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1-8. This book comes with a poster map that shows the carnival on one side and Prismeer on the other.- Explore the Plane of Faerie in the first official D&D adventure set primarily in the Feywild - Easily drop The Witchlight Carnival into any campaign--for passage into the Feywild or just a night of carnival games and wild entertainment - Introduces two races--play as a fairy or as a harengon, a race of humanoid rabbits - Adds two backgrounds--the Feylost who grew up in the Feywild, and a Witchlight Hand who works at the carnival - All encounters can be resolved without resorting to combat, rewarding clever ideas and creative roleplay - Classic 1980s Dungeons & Dragons characters return, including Warduke, Strongheart, and Kelek

Shadow Frost


Coco Ma - 2019
    Some say it is an invulnerable demon summoned from the deepest abysses of the Immortal Realm. Many soldiers from the royal guard are sent out to hunt it down.Not one has ever returned. When Asterin Faelenhart, Princess of Axaria and heir to the throne, discovers that she may hold the key to defeating the mysterious demon terrorizing her kingdom, she vows not to rest until the beast is slain. With the help of her friends and the powers she wields — though has yet to fully understand — Asterin sets out to complete a single task. The task that countless, trained soldiers have failed. To kill it. But as they hunt for the demon, they unearth a plot to assassinate the Princess herself instead. Asterin and her companions begin to wonder how much of their lives have been lies, especially when they realize that the center of the web of deceit might very well be themselves. With no one else to turn to, they are forced to decide just how much they are willing to sacrifice to protect the only world they have ever known. That is, of course… if the demon doesn’t get to them first.From young author Coco Ma comes a dazzling new tale of adventure, power, and betrayal, weaving together a stunning world of magic with a killer cast in an explosive, unforgettable debut.

Complete Divine


David Noonan - 2004
    There is a rundown of new gods in the D&D pantheon, in addition to new feats, spells, prestige classes, and magic items. In addition, this title adds new and revised base classes to a player's character choices, and clerics in particular are provided with many new and updated spell domains and spells.This title also contains a wealth of material for non-cleric characters, so the tips and data provided will assist all class types, including those classes not typically associated with garnering divine power.

The Atlas of Middle-Earth


Karen Wynn Fonstad - 1981
    Here is the definitive guide to the geography of Middle-earth, from its founding in the Elder Days through the Third Age, including the journeys of Bilbo, Frodo, and the Fellowship of the Ring. Authentic and updated -- nearly one third of the maps are new, and the text is fully revised -- the atlas illuminates the enchanted world created in THE SILMARILLION, THE HOBBIT, and THE LORD OF THE RINGS.Hundreds of two-color maps and diagrams survey the journeys of the principal characters day by day -- including all the battles and key locations of the First, Second, and Third Ages. Plans and descriptions of castles, buildings, and distinctive landforms are given, along with thematic maps describing the climate, vegetation, languages, and population distribution of Middle-earth throughout its history. An extensive appendix and an index help readers correlate the maps with Tolkien's novels.

Inside HBO's Game of Thrones: Seasons 1 2 (Game of Thrones Book, Book about HBO Series)


Bryan Cogman - 2012
    This official companion book gives fans new ways to enter this fictional world and discover more about the beloved (and reviled) characters and the electrifying plotlines. Hundreds of set photos, production and costume designs, storyboards, and insider stories reveal how the show's creators translated George R. R. Martin's best-selling fantasy series into the world of Westeros. Featuring interviews with key actors and crew members that capture the best scripted and unscripted moments from the first two seasons, as well as a preface by George R. R. Martin, this special volume, bound in a lavishly debossed padded cover, offers exclusive access to this unprecedented television series.

A Passage to Shambhala


Jon Baird - 2015
    The secrets they seek are hidden in mountain ranges and lost in deserts, buried in the ocean floor and lodged deep in polar ice. The aim of The Explorers Guild: to discover the mysteries that lie beyond the boundaries of the known world.Set against the backdrop of World War I, with Western Civilization on the edge of calamity, the first installment in The Explorers Guild series, A Passage to Shambhala, concerns the Guild’s quest to find the golden city of Buddhist myth. The search will take them from the Polar North to the Mongolian deserts, through the underground canals of Asia to deep inside the Himalayas, before the fabled city finally divulges its secrets and the globe-spanning journey plays out to its startling conclusion.The Explorers Guild is a rare publishing opportunity, powered by the creative passion of one of the world’s true storytelling masters, Kevin Costner.

The Gilded Wolves


Roshani Chokshi - 2019
    The city is on the cusp of industry and power, and the Exposition Universelle has breathed new life into the streets and dredged up ancient secrets. Here, no one keeps tabs on dark truths better than treasure-hunter and wealthy hotelier Séverin Montagnet-Alarie. When the elite, ever-powerful Order of Babel coerces him to help them on a mission, Séverin is offered a treasure that he never imagined: his true inheritance.To hunt down the ancient artifact the Order seeks, Séverin calls upon a band of unlikely experts: An engineer with a debt to pay. A historian banished from his home. A dancer with a sinister past. And a brother in arms if not blood.Together, they will join Séverin as he explores the dark, glittering heart of Paris. What they find might change the course of history--but only if they can stay alive.

The Extraordinary Adventures of Baron Munchausen


James Wallis - 2008
    It's a role-playing story-telling game of outrageous originality and swashbuckling exaggeration, stretching the bounds of truth until they twang. How is this possible? If Baron Munchausen is involved, anything is possible. The Extraordinary Adventures of Baron Munchausen contains full rules, more than two hundred adventures ready to be played, mechanics that replace dice and pencils with money and fine wine, and many insults against the inhabitants of various nations, but principally the French. This expanded edition is a facsimile of a suppressed volume originally published in 1808. It contains additional rules for playing in an Arabian style and a complete supplementary game, 'My Uncle the Baron', designed for children, the inbred and those who are very drunk. "The original edition of The Extraordinary Adventures of Baron Munchausen was unique and marvellous. This new edition is even better. If you are a clever person with clever friends, you will enjoy reading and playing it. Let's not consider the alternative." -Steve Jackson, creator of Munchkin "Utter brilliance in RPG form!" -John Kovalic, creator of Dork Tower Nominated for Best New RPG in the 1999 Origins Awards Nominated for Best Family/Party Game in the 2009 Origins Awards Nominated for Best Writing in the 2009 ENnie Awards

North to the Pole


Will Steger - 1987
    Peary in 1909. Previously a National Geographic cover story and TV film. Two 8-page photo inserts.

Pathfinder, Volume 1: Dark Waters Rising


Jim ZubDave Dorman - 2013
    The scattered goblin tribes of Varisia are unifying in ways no one has ever seen before. At the heart of this strange evolution is an ancient force of evil looking to establish itself anew in the world of Golarion!Paizo's award-winning fantasy world, fiction line, and tabletop RPG is now the ultimate fantasy comic! With an action-packed story written by Jim Zub (Street Fighter Legends, Skullkickers) and incredibly detailed artwork by newcomer Andrew Huerta, this first volume introduces readers to a richly envisioned fantasy world filled with compelling characters and impressive sights.This collection features:- Issues 1-6 of the hit series by Jim Zub and Andrew Huerta- The exclusive, never-before printed tale, "The Last Mosswood Goblin," by Jim Zub and Ivan Anaya- All 31 beautiful covers by Matteo Scalera, Lucio Parrillo, Erik Jones, Tyler Walpole & Dave Dorman- An introduction by Paizo Publisher Erik Mona- 42 pages of encounters, characters, and world detail for the Pathfinder RPG- An all-new, removable poster-map of the region explored in the comicAnd more!

Wizard of the Grove


Tanya Huff - 1998
    IN THE AGE OF WIZARDS--the very earth was tortured by the power games of these immortal children of gods, till wizardry went too far, and the dragons flew to bring the wizards and the world down in flames. IN THE AGE OF MORTALS--the Elder Races have withdrawn almost completely from the world of humans. Gone, too, are the dreaded wizards. Or so the people of Ardhan believe, for unbeknownst to them, there is one wizard who still survives, a master of evil bent upon claiming lordship over the entire world. No mere mortal can stand against him, so the Elder Races have chosen to intervene one final time. Their gift to Ardhan is Crystal, the Child of the Grove, daughter of Power and the last-born wizard who will ever walk the world. And thus the battle lines are drawn, and the final war is about to begin...

Clanbook: Malkavian


Daniel Greenberg - 1995
    No they don't. Madness is often only a step away from enlightenment and, for some, is a step beyond. No it isn't. Now learn how the Malkavians twist the world for their benefit. You won't learn a thing. Discover the truth of their madness. It's too late for that. Clanbook: Malkavian includes: * The history of the clan and the true depth of its member's insanities;* 10 sample characters suitable for players and Storytellers; and* ιφ ψου χαν ρεαδ τηισ, ψου αρε οφφιχιαλλψ τραγιχαλλψ ηιπ.

The Lost Code


Kevin Emerson - 2012
    Located inside the EdenWest BioDome, the camp is an oasis of pine trees, cool water, and rustic charm.But all at Camp Eden is not what it seems.No one will know this better than 15-year-old Owen Parker. A strange underwater vision, even stranger wounds on Owen’s neck, and a cryptic warning from the enchanting lifeguard Lilly hint at a mystery that will take Owen deep beneath Lake Eden and even deeper into the past. What he discovers could give him the chance to save the tattered planet. But first, Owen will have to escape Camp Eden alive…

The Legion of Shadow


Michael J. Ward - 2011
    DestinyQuest: The Legion of Shadow uses an innovative map system to allow readers to experience exciting quests, battle fearsome monsters and discover valuable rewards.

Neverwinter Campaign Setting: A 4th edition Dungeons & Dragons Supplement


Matt Sernett - 2011
    Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas, any one of which could tear the city apart. Neverwinter has long been one of the most popular locations in the Forgotten Realms® campaign world. This book presents a complete heroic-tier campaign setting that plunges players into the politics, skullduggery, and peril of a city on the brink of destruction or greatness. A wealth of information about Neverwinter and its environs is provided: maps, quests, encounters, and statistics -- everything a Dungeon Master needs for his heroic tier adventures.