Best of
High-Fantasy

1998

The Hedge Knight


George R.R. Martin - 1998
    Set in the world of the Song of Ice and Fire series eighty-nine years before the events of the main cycle, the story relates the adventures of Dunk (eponymously called Ser Duncan the Tall) and his squire, Egg.

Ship of Magic


Robin Hobb - 1998
    The liveship Vivacia is about to undergo her quickening as Althea Vestrit’s father is carried on deck in his death-throes. Althea waits for the ship that she loves more than anything else in the world to awaken. Only to discover that the Vivacia has been signed away in her father’s will to her brutal brother-in-law, Kyle Haven...Others plot to win or steal a liveship. The Paragon, known by many as the Pariah, went mad, turned turtle, and drowned his crew. Now he lies blind, lonely, and broken on a deserted beach. But greedy men have designs to restore him, to sail the waters of the Rain Wild River once more.Cover illustration by John Howe

The Soulforge


Margaret Weis - 1998
    There the gifted - but tormented boy comes to secretly, for they see shadows darkening over Raistlin even as the same shadows lengthen over all of Ansalon.As Raistlin draws near his goal of becoming a wizard, he must first take the Dread Test in the Tower of High Sorcery. It will change his life forever.

Dark Lord of Derkholm


Diana Wynne Jones - 1998
    What they expect are all the trappings of a grand fantasy adventure, including the Evil Enchantress, Wizard Guides, the Dark Lord, Winged Minions, and all. And every year different people are chosen to play these parts. But now they've had enough: Mr Chesney may be backed by a very powerful demon, but the Oracles have spoken. Now it's up to the Wizard Derk and his son Blade, this year's Dark Lord and Wizard Guide, not to mention Blade's griffin brothers and sisters, to save the world from Mr Chesney's depredations.

The Secret of Dragonhome


John Peel - 1998
    If their Talent is discovered, they will be sent to their death. So they must hide...or die.Melayne and Sarrow find refuge at Dragonhome, the mysterious estate of the shadowy Lord Sander. Lord Sander also has something to hide--a dark and fantastical secret that haunts his every move. In order to save herself and her brother, Melayne must confront forces much stronger than her talent--tempests of magic, desire, and betrayal. If Melayne is not careful, her truth will be revealed.Melayne must unlock the secrets of Dragonhome. As danger approaches, it will be her only hope.

Daughter of the Blood


Anne Bishop - 1998
    But this new ruler is young, and very susceptible to influence and corruption; whoever controls her controls the Darkness. And now, three sworn enemies begin a ruthless game of politics and intrigue, magic and betrayal, and the destiny of an entire world is at stake.

Green Rider


Kristen Britain - 1998
    But her thoughts are interrupted by the clattering of hooves as a galloping horse bursts from the woods, the rider slumped over his mount's neck, impaled by two black-shafted arrows. As the young man lies dying on the road, he tells Karigan that he is a Green Rider, one of the legendary messengers of the king, and that he bears a "life and death" message for King Zachary. He begs Karigan to carry his message, warning her not to read it, and when she reluctantly agrees, he makes her swear on his sword to complete his mission "for love of country." As he bestows upon her the golden winged-horse brooch which is the symbol of his office, he whispers on his dying breath, "Beware the shadow man..." Karigan's promise changes her life forever. Pursued by unknown assassins, following a path only her horse seems to know, and accompanied by the silent specter of the original messenger, she herself becomes a legendary Green Rider. Caught up in a world of deadly danger and complex magic, compelled by forces she cannot understand, Karigan is hounded by dark beings bent on seeing that the message, and its reluctant carrier, never reach their destination.

The High House


James Stoddard - 1998
    When Carter Anderson finds himself Steward of Evenmere, he must learn, before it is too late, the strange rules of the house; he must travel its winding corridors and secret passages to the myriad countries lying within its walls. He has little time to act; the Anarchists are seizing control of the house; the Gnawlings are massing; the Black River is rising; the Eternity Clock is running down. His actions will determine the fate of Reality. But his enemies are strong, and the Room of Horrors is never far from him. Winner of the Compton Crook/Stephen Tall award, nominated as Best Fantasy of the Year by the International Association for the Fantastic in the Arts, and a finalist for the Mythopoeic (Aslan) Award.

The Last Dragonlord


Joanne Bertin - 1998
    Dragonlord Linden Rathan, last-born of a race of immortal weredragons, has spent six hundred years alone, searching for his soultwin while his fellow Dragonlords watch over humanity's Five Kingdoms.When the Queen of Cassori dies mysteriously, Linden and the other Dragonlords are called upon to prevent civil war as two human claimants vie for the regency.As the battle for Cassori rule escalates, Linden becomes the target of the Fellowship, a secret society of true-humans who could actually destroy his immortal life.Then he meets a beautiful young ship captain named Maurynna who may be the only one who can help Linden bring Cassori back from the brink of chaos.

Demihuman Deities (Advanced Dungeons & Dragons/Forgotten Realms)


Eric L. Boyd - 1998
    Demihuman Deities describes the demihuman religions and powers of the Realms: those of the elves (including the drow), the dwarves, the gnomes and the halflings. Each entry includes information about the deity's appearance, personality, worshipers, portfolio, aliases, domain name, superior, allies, foes, symbol, worshipers' alignments, avatar, manifestations, church and specialty priests. The information on each religion includes its core dogma, day-to-day activities of priests, holy days and important ceremonies, major centers of worship, affiliated orders, and the priestly vestments and adventuring garb of members of the clergy. Finally, each entry contains spells specific to each of the faiths. Demihuman Deities includes: • The powers of the drow and elven pantheons, including Lolth, Ghaunadaur, Vhaeraun, Eilistraee, Corellon Larethian, Hanali Celanil, Rillifane Rallathil, Labelas Enoreth, and others. • The mysterious Triune Goddess, Angharradh, who is a combined form of Sehanine Moonbow, Hanali Celanil and Aerdrie Faenya. • The powers of the dwarf, gnome and halfling pantheons, including Moradin, Clangeddin Silverbeard, Haela Brightaxe, Garl Glittergold, Baervan Wildwanderer, Flandal Steelskin, Yondalla, Arvoreen, Cyrrollalee and others. • Expanded and clarified specialty priest classes for all religions with priesthoods. • Religion-specific spells for all faiths with priesthoods. • Color illustrations of priests from nearly every faith in ceremonial dress.