Book picks similar to
GURPS Horror - The Madness Dossier by Kenneth Hite
alternate-history
conspiracy
game
gurps
Atlantis, Alien Visitation & Genetic Manipulation
Michael Tsarion - 2000
Central to this is the question of evil. How did this phenomenon come into being? What do ancient legends have to tell us about the present state of decay?Born in Ireland Michael Tsarion has made the deepest researches into the comparative mythologies of the world and into his own countries ancient and mysterious Celtic Tradition. Michael's presentations on Atlantis, Lemuria and the prediluvian epoch have been acclaimed by veterans in the field of paranormal research. In the tradition of Comyns Beaumont, Immanuel Velikovsky, William Bramley, Barbara Marciniak, Laurence Gardener and Erich von Daniken, Michael considers the consequences to civilization of extra-terrestrial involvement and seeks to clarify many of the quandaries that other “visitation” experts have overlooked. His book seeks to clarify much of the disinformation about Atlantis and the lost continents of prehistory. He also concentrates on the orchestrated chaos of modern times and reveals how the political and military machinations of the present have their roots in the ancient past.
Legend of the Five Rings RPG
Shawn Carman - 2010
Bushido’s staunch and unyielding code of conduct binds samurai to duty, strengthening their character and defining their choices. While some samurai serve the greater good, others use the strictures of Bushido to manipulate the lower ranks and advance their own power.Eight Great Clans form the heart of Rokugan’s culture. Each is defined by its own principles, values, and agendas. Each sees the Code of Bushido in its own way. Each seeks to serve the Emperor with its own unique talents. Take up the soul of your ancestors — the samurai’s daisho — and fight for the glory and honor of your family and Clan. Now is the time for heroes, in a world where Honor is a force more powerful than Steel.The Fourth Edition of L5R is the ultimate edition of the award-winning role-playing game. Inside this tome, you will find:• A game unlike any you’ve played elsewhere. Honor and service are valued more than magic swords taken from wandering ogres. Prepare for the glorious life of the samurai!• A unique Character Sheet. Legend of the Five Rings rules have never been more easy to learn and to play. No more need to flip through pages of rules while fighting your enemies!• A toolbox approach to role-playing in Rokugan. Fourth Edition encourages gamemasters of Legend of the Five Rings to customize their game, adding or removing from their campaigns as they see fit, customizing the game to fit their story lines and players.• A broad history of the Emerald Empire and the beliefs of all the Great Clans, with play options not only the major clans but also for outlying groups such as Imperials, Minor Clans, and the infamous Spider Clan.Draw your blade and join the fight for Rokugan.
Clanbook: Giovanni Revised
Greg Stolze - 2001
Now they bring that ambition to bear on a world they would claim for themselves. With vast wealth, the ability to command the spirits of the dead, and a strict familial hierarchy, the greatest enemy to stand against Clan Giovanni is itself.The Curse of Caine StolenAs the next entry in the revised lineup of clanbooks, Giovanni takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.
World War 1990: Operation Arctic Storm
William Stroock - 2015
But with the communist advance halted tough decisions lie ahead for NATO. Prime Minister Thatcher and Chancellor Kohl want to counterattack, while the Bush Administration worries about the effects of further war. As NATO deliberates, the United States and Royal Navies gather in the North Sea for a massive offensive against Soviet occupied Norway. In the Soviet Union the Politburo is split between the hawks and doves, and contemplates the unthinkable nuclear option. Its two minutes to midnight in Operation Arctic Storm.
Dungeons & Dragons Player's Handbook 2: A 4th Edition D&D Core Rulebook
Jeremy Crawford - 2009
New classes, races, and other options for your D&D(R) game.This book builds on the array of classes and races presented in the first
Player's Handbook
(R), adding both old favorites and new, never-before-seen options to the game.The book adds a new power source for 4th Edition D&D; classes using the new primal power source include the barbarian and the druid.
Player's Handbook 2
expands the range of options available to D&D players with new classes, races, powers, and other material.
Troika! Numinous Edition
Daniel Sell - 2016
Troika! Numinous Edition is the new edition of our popular Troika! RPG, a complete science-fantasy RPG full of critically acclaimed writing, built-in wonder and room for everyone at the table to go wild!Inside the book you will find; a full automated character creation system that generates exciting starting points for players to build upon; weighty lists of spells and enemies to encounter; a baked-in plane-hoping setting which draws you into the world and allows you space to build upon its sturdy foundations.Lavishly illustrated by Jeremy Duncan, Dirk Detweiler Leicthy, Sam Mameli, and ENnie award winning Andrew Walter
Werewolf: The Apocalypse
Brian Campbell - 2000
Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.They've been pushed to the brink of extinction. They've learned that they fight not one great enemy, but two. They've been hunted and slain, corrupted and cast down. But they'll be damned if they're going to stay down and die quietly. They're Garou, and their war is for the world itself.The werewolves' very society is shaken, but even with their numbers reduced, they continue to fight. Years of development culminate in this rulebook -- the shifts in the tribes, the discovery of hidden enemies, the signs of the End Times. Rewritten from the ground up, the Revised Edition of -- Werewolf: The Apocalypse chronicles all these changes, and gives you the chance to join the werewolves' war at its most intense.
Angels Fallen
Francis Smith - 2011
Sixty years later, multi-millionaire Hans Dieter, in a death bed confession, reveals to his son, Jim Dieter (retired Navy SEAL) and his best friend, Dan Flaherty (ex-IRA) his role in the robbery.The Vatican becomes aware that their closely guarded secret is unraveling and activates their own security forces, Interpol, and British MI-6 to press for Dan and Jim’s whereabouts. This sets the stage for a dramatic race across the European Continent with Dan and Jim barely able to stay one step ahead of their pursuer as they search for the remainder of the gold Hans had secreted during the closing days of WWII.
Arcana Unearthed: A Variant Player's Handbook
Monte Cook - 2003
IntroductionChapter 1 - AbilitiesChapter 2 - RacesChapter 3 - ClassesChapter 4 - SkillsChapter 5 - Feats and TalentsChapter 6 - EquipmentChapter 7 - Playing the GameChapter 8 - MagicChapter 9 - SpellsAppendix (Index)Intended as a full (drop-in) replacement for D&D 3.x PHB; published under the Open Game License.
The Forgotten Realms: Campaign Set
Ed Greenwood - 1987
The 96-page player's book contains entries on all known areas, cities, people, and things, presented in alphabetical order. Numerous maps outline the more well-known cities and lands. The 96-page DM's book contains all the information pertinent to running a campaign set in this fantasy world, from how to bring existing characters into the Forgotten Realms to two complete introductory mini-adventures to a listing of known magical texts and the magics contained therein. Four full-color maps show the entire lands and details of the more well-known areas. Adventuring rules specific to the Forgotten Realms have been included.
Call of Cthulhu: Horror Roleplaying
Sandy Petersen - 2005
CALL OF CTHULHU uses Chaosium's Basic Roleplaying System, easy to learn and quick to play. This bestseller has won dozens of game-industry awards and is a member of the Academy of Adventure Game Design Hall of Fame. In 2001 CALL OF CTHULHU celebrated its 20th anniversary. In 2003 CALL OF CTHULHU was voted the #1 Gothic/Horror RPG of all time by the Gaming Report.com community. CALL OF CTHULHU is well-supported by an ever-growing line of high quality game supplements. This is the softcover 6th edition of this classic horror game, completely compatible with all of previous editions and supplements for CALL OF CTHULHU. This is a complete roleplaying game in one volume. All you need to play is this book, some dice, imagination, and your friends.
The World of Darkness
Bill Bridges - 2004
Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies - 'There are no such things as monsters' - or stir our morbid curiosity. Only a few, however, can overcome their fear and dare to look deeper.The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Players join to tell tales of mystery and horror, where theme, mood and plot are more important to a character s experiences than his weapons or equipment. Inside are rules for character creation, task resolution, combat and any activity your character attempts as he delves into the shadows.
Devayani, Sharmishtha and YayatI
Ashok K. Banker - 2013
The Devas or Gods of the Vedic age were eternal enemies of the Asuras or Demonic races. How could the son of the preceptor of the Gods possibly hope to find love and happiness with the daughter of the preceptor of the Demons? Yet love flowers in the unlikeliest places and so Kacha and Devayani began to dream the impossible dream. Their love was doomed to end tragically but the how and wherefore of the tragedy is what makes their story so unforgettable. But the story doesn’t end there. Instead, it segues (after a gap of a few years) into another: the love triangle of Devayani, her former friend Sharmishtha, and the man they both loved, Yayati. After a quarrel with her friend Sharmishtha, Devayani used her father’s influence and power to force her friend Sharmishtha to live out the rest of her life as Devayani’s personal maidservant. One day, Devayani found herself trapped at the bottom of a well deep in the forest. Soon after, a stranger wandering through the forest, chanced across her.. On learning that he was Yayati, king of a powerful nation, she blackmailed him into a relationship. But unknown to Devayani, Yayati fell in love with Sharmishtha, resulting in a love triangle that presages the plots of countless present-day soap operas. Read on to see how Ashok’s storytelling shines brilliant light upon this gem pried loose from the mosaic of his own Mahabharata Series.
Vampire: The Requiem
Ari Marmell - 2004
Their world is a xenophobic nightmare, populated by tyrannical despots, wildeyed heretics, bloodthirsty rogues and scheming manipulators, all unified by the mysterious curse of vampirism. And you would join them? You would live forever? To play the lusts of mortals like a violinist plays the strings? Then beware, the price is steep to enter the neofeudal hell that the Damned have wrought.Welcome to Undeath Join the revival of the Storytelling tradition. Vampire: The Requiem invites you to tell your own stories set within the world of the Kindred. This book includes rules for using vampires in World of Darkness chronicles, covering everything from the five clans to covenants to Disciplines, bloodlines, storytelling advice and a complete spread of game systems governing the undead. Hardcover. Requires the World of Darkness rulebook for play.
Archon Invasion: The Rise, Fall and Return of the Nephilim
Rob Skiba - 2012
Who or what is an Archon? What is "The Genesis Six Experiment?" Who were the Nephilim? How did they return both before and after the Flood? What differentiates the days of Noah from the days of Jared? Were there female Nephilim? Could the giants reproduce? Why should we be concerned about the act of mixing animal and human DNA? Why did Jesus say the Last Days would be like the days of Noah? Find out in this information packed book by Rob Skiba!