The Paranoid Style in American Politics and Other Essays


Richard Hofstadter - 1964
    In The Paranoid Style in American Politics, acclaimed historian Richard Hofstadter examines the competing forces in American political discourse and how fringe groups can influence — and derail — the larger agendas of a political party. He investigates the politics of the irrational, shedding light on how the behavior of individuals can seem out of proportion with actual political issues, and how such behavior impacts larger groups. With such other classic essays as “Free Silver and the Mind of 'Coin' Harvey” and “What Happened to the Antitrust Movement?”, The Paranoid Style in American Politics remains both a seminal text of political history and a vital analysis of the ways in which political groups function in the United States."Recent months have witnessed an attack of unprecedented passion and ferocity against the national government. The Republican Party has apparently embarked on a crusade to destroy national standards, national projects, and national regulations and to transfer domestic governing authority from the national government to the states. A near majority of the Supreme Court even seems to want to replace the Constitution by the Articles of Confederation…"Unbridled rhetoric is having consequences far beyond anything that antigovernment politicians intend. The flow of angry words seems to have activated and in a sense legitimized what the historian Richard Hofstadter called the 'paranoid strain' in American politics." - Arthur Schlesinger, Jr., Wall Street Journal, June 7, 1995

Deceit, Desire and the Novel: Self and Other in Literary Structure


René Girard - 1961
    In considering such aspects, the author goes beyond the domain of pure aesthetics and offers an interpretation of some basic cultural problems of our time.

The Monster Show: A Cultural History of Horror


David J. Skal - 1993
    Skal chronicles one of our most popular and pervasive modes of cultural expression. He explores the disguised form in which Hollywood's classic horror movies played out the traumas of two world wars and the Depression; the nightmare visions of invasion and mind control catalyzed by the Cold War; the preoccupation with demon children that took hold as thalidomide, birth control, and abortion changed the reproductive landscape; the vogue in visceral, transformative special effects that paralleled the development of the plastic surgery industry; the link between the AIDS epidemic and the current fascination with vampires; and much more. Now with a new Afterword by the author that looks at horror's popular renaissance in the last decade, The Monster Show is a compulsively readable, thought-provoking inquiry into America's obsession with the macabre.

Art as Experience


John Dewey - 1934
    Based on John Dewey's lectures on esthetics, delivered as the first William James Lecturer at Harvard in 1932, Art as Experience has grown to be considered internationally as the most distinguished work ever written by an American on the formal structure and characteristic effects of all the arts: architecture, sculpture, painting, music, and literature.

The Googlization of Everything: (And Why We Should Worry)


Siva Vaidhyanathan - 2010
    Into this creative chaos came Google with its dazzling mission—“To organize the world’s information and make it universally accessible”—and its much-quoted motto, “Don’t be evil.” In this provocative book, Siva Vaidhyanathan examines the ways we have used and embraced Google—and the growing resistance to its expansion across the globe. He exposes the dark side of our Google fantasies, raising red flags about issues of intellectual property and the much-touted Google Book Search. He assesses Google’s global impact, particularly in China, and explains the insidious effect of Googlization on the way we think. Finally, Vaidhyanathan proposes the construction of an Internet ecosystem designed to benefit the whole world and keep one brilliant and powerful company from falling into the “evil” it pledged to avoid.

The Great Code: The Bible and Literature


Northrop Frye - 1981
    Frye persuasively presents the Bible as a unique text distinct from all other epics and sacred writings. “No one has set forth so clearly, so subtly, or with such cogent energy as Frye the literary aspect of our biblical heritage” (New York Times Book Review). Indices.

Conversations with Toni Morrison


Danille K. Taylor-Guthrie - 1994
    These collected interviews reveal her to be much more. She has shared space in her creative life for her career in publishing, in teaching, and in being a single parent. Writing, however, is one thing she "refuses to live without." These interviews beginning in 1974 reveal an artist whose creativity is intimately linked with her African American experience and is fueled by cultural and societal concerns. For twenty years she has created unforgettable characters in her acclaimed novels--The Bluest Eye, Sula, Song of Solomon, Tar Baby, Beloved, and Jazz. Morrison tells her interviewers that her goal as a writer is to present African American life not as sociology but in the full range of its depth, magic, and humanity. "I want my work to capture the vast imagination of black people," she says. "That is, I want my books to reflect the imaginative combination of the real world, the very practical, shrewd, day-to-day functioning that black people do, while at the same time they encompass some great supernatural element." Though the scope and the magnitude of her art have brought her international acclaim, even some of her most ardent admirers have viewed her fiction mainly with a focus on class, race, and gender. In these interviews, however, she addresses the artist's concern with moral vision and with a resistance to critical attitudes that categorize black writing largely as sociology. From these interviews comes a greater understanding of Toni Morrison's purpose and the theme of love that streams through her fiction.

In the Wake: On Blackness and Being


Christina Sharpe - 2016
    Initiating and describing a theory and method of reading the metaphors and materiality of "the wake," "the ship," "the hold," and "the weather," Sharpe shows how the sign of the slave ship marks and haunts contemporary Black life in the diaspora and how the specter of the hold produces conditions of containment, regulation, and punishment, but also something in excess of them. In the weather, Sharpe situates anti-Blackness and white supremacy as the total climate that produces premature Black death as normative. Formulating the wake and "wake work" as sites of artistic production, resistance, consciousness, and possibility for living in diaspora, In the Wake offers a way forward.

The Crystal Bucket: Television Criticism from "The Observer," 1976-79


Clive James - 1981
    His work is deeply perceptive, often outrageously funny and always compulsively readable.'Thus the judges of the British Press Awards, in naming Clive James Critic of the Year for 1981. The Crystal Bucket offers a further selection of his inimitable 'visions before midnight ...''C.J. didn't get where he is today just by being funny. He is humane, liberal and compassionate ... What he writes is always pertinent and always witty ... We own him a deep debt of gratitude.' —Gavin Ewart, Listener'Few critics have a more unerring ear for woolliness and doubletalk or a more scathing and entertaining way of dealing with it.' —Lesley Garner, Good Housekeeping'He is one of the most remarkable figures in British cultural life at the moment: a poet and gifted literary critic who is also genuinely liked by the mass audience.' —Michael Mason, London Review of Books'One of the few columnists who make you laugh aloud ... if there were angels he would be on their side: and that would certainly include Charlie’s Angels.' —Melvyn Bragg, Sunday Times

Imaginary Homelands: Essays and Criticism 1981-1991


Salman Rushdie - 1991
    Containing 74 essays written over the last ten years, this book covers a range of subjects including the literature of the perceived masters and of Rushdie's contemporaries, the politics of colonialism and the ironies of culture, film, politicians, the Labour Party, religious fundamentalism in America, racial prejudice and the preciousness of the imagination and of free expression.

Writing and Difference


Jacques Derrida - 1967
    In it we find Derrida at work on his systematic deconstruction of Western metaphysics. The book's first half, which includes the celebrated essay on Descartes and Foucault, shows the development of Derrida's method of deconstruction. In these essays, Derrida demonstrates the traditional nature of some purportedly nontraditional currents of modern thought—one of his main targets being the way in which "structuralism" unwittingly repeats metaphysical concepts in its use of linguistic models.The second half of the book contains some of Derrida's most compelling analyses of why and how metaphysical thinking must exclude writing from its conception of language, finally showing metaphysics to be constituted by this exclusion. These essays on Artaud, Freud, Bataille, Hegel, and Lévi-Strauss have served as introductions to Derrida's notions of writing and différence—the untranslatable formulation of a nonmetaphysical "concept" that does not exclude writing—for almost a generation of students of literature, philosophy, and psychoanalysis.Writing and Difference reveals the unacknowledged program that makes thought itself possible. In analyzing the contradictions inherent in this program, Derrida goes on to develop new ways of thinking, reading, and writing,—new ways based on the most complete and rigorous understanding of the old ways. Scholars and students from all disciplines will find Writing and Difference an excellent introduction to perhaps the most challenging of contemporary French thinkers—challenging because Derrida questions thought as we know it.

Homo Ludens: A Study of the Play Element in Culture


Johan Huizinga - 1938
    Like civilization, play requires structure and participants willing to create within limits. Starting with Plato, Huizinga traces the contribution of Homo Ludens, or "Man the player" through Medieval Times, the Renaissance, and into our modern civilization. Huizinga defines play against a rich theoretical background, using cross-cultural examples from the humanities, business, and politics. Homo Ludens defines play for generations to come."A happier age than ours once made bold to call our species by the name of Homo Sapiens. In the course of time we have come to realize that we are not so reasonable after all as the Eighteenth Century with its worship of reason and naive optimism, though us; "hence moder fashion inclines to designate our species asHomo Faber Man the Maker. But though faber may not be quite so dubious as sapiens it is, as a name specific of the human being, even less appropriate, seeing that many animals too are makers. There is a third function, howver, applicable to both human and animal life, and just as important as reasoning and making--namely, playing. it seems to me that next to Homo Faber, and perhaps on the same level as Homo Sapiens, Homo Ludens, Man the Player, deserves a place in our nomenclature. "--from the Foreward, by Johan Huizinga

Introducing Postmodernism


Richard Appignanesi - 1995
    Has the 21st century resolved the question of postmodernism or are we more than ever ensnared in its perplexities? Postmodernism seemed to promise an end to the grim Cold War era of nuclear confrontation and oppressive ideologies. Fukuyama's notoriously proclaimed end of history, the triumph of liberal democracy over Communist tyranny, has proved an illusion. We awoke in the anxious grip of globalization, unpredictable terrorism and unforeseen war. Introducing Postmodernism traces the pedigrees of postmodernism in art, theory, science and history, providing an urgent guide to the present. Derrida, Baudrillard, Foucault and many other icons of postmodern complexity are brilliantly elucidated by Richard Appignanesi and enlivened by the Guardian's Biff cartoonist Chris Garratt.

The Condition of Postmodernity: An Enquiry into the Origins of Cultural Change


David Harvey - 1989
    In this new book, David Harvey seeks to determine what is meant by the term in its different contexts and to identify how accurate and useful it is as a description of contemporary experience.But the book is much more than this: in the course of his investigation the author provides a social and semantic history – from the Enlightenment to the present – of modernism and its expression in political and social ideas and movements, as well as in art, literature and architecture. He considers in particular how meaning and perception of time and space themselves vary over time and space, and shows that this variance affects individual values and social processes of the most fundamental kind.This book will be widely welcomed, not only for its clear and critical account of the arguments surrounding the propositions of modernity and postmodernity, but as an incisive contribution to the history of ideas and their relation to social and political change.

Rules of Play: Game Design Fundamentals


Katie Salen - 2003
    In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like play, design, and interactivity. They look at games through a series of eighteen game design schemas, or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.